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mchief117
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Posted - 2009.07.28 12:05:00 -
[1]
currently the way missiles work they are essentially blobs and bigger blobs that fire from the center of the craft no matter what ship you are flying.
my idea is simple instead of a straight line to the target ( relatively speaking) have the missiles eject to the side of the ship and then close to target. if i lost you here's an example
your flying a ship with 6 missile tubes and you lock a target , and fire 6 shots at him , the 6 missiles move from the center of the ship and form a hexagon around it with it facing the target a mear moment later they jump to normal speed and close like normal.
as far as i can tell this would be fairly simple to put in game as the missiles could follow a geometric shape to the target and there would only have to be 8 of them.
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Sidus Isaacs
Gallente
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Posted - 2009.07.28 12:11:00 -
[2]
Back when there was no weapon grouping, missiles could start to form lots of saml dots and lots of explosion, but graphically they really go the bad straw when weapon grouping was introduced. Mechanically grouping is sweet, but effects I feel missiles was a hurried project.
One must be careful not to make them look too cartoonish if some cahnges is introduced tho, I do not want something looking like its fomr anime :) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Abrazzar
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Posted - 2009.07.28 12:42:00 -
[3]
I was pondering on how missiles could be upgraded from the current center to center flying blob we have now without requiring the whole missile system to be redone. The possibility I came to would be some kind of dynamic particle effect.
The missile for all technical purposes would still fly from center to center. Only every missile hardpoint on a ship has defined coordinates on the ship's hull. The missile particle then spawns shifted on those coordinates instead of the center, while the actual missile object is calculated to fly as it is now, you just don't see it there. Missile explosions could be shifted similarly to the turret impact coordinates instead being in the center, or be put on the missile particle coordinates to have several explosions around the target ship.
So instead of one blob of fire you will have one particle per missile in a cloud and a bloom of explosions on the target, while the actual missile mechanics remain untouched. -------- Ideas for: Mining
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Max Gank
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Posted - 2009.07.29 11:25:00 -
[4]
You could go as far as considering a volley of shots as a moving sphere of their approximate locations and randomize their exact locations client-side. No two clients would look exactly the same when viewing the event, but I wouldn't consider that a big problem tbh.
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