
Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.07.30 22:44:00 -
[1]
Originally by: Nephilim Raum Edited by: Nephilim Raum on 30/07/2009 22:23:50
Originally by: Ankhesentapemkah The problem is that players cannot really police EVE Online, just like Raph Koster experienced when he tried to have player-driven justice in Ultima Online, he found that it was impossible due to the fact that there cannot be permanent player-enforced consequences for those that break the law.
In real life if you commit a crime you go to jail if you're caught.
In an online game, you cannot have players ban other players from the game. And even if you could, that person can always come back with another IP address and other account.
Player-driven justice actually worked in the early days of UO(I was there). If you angered too many people you would be hunted down relentlessly.
In real life if someone has the capability to amass a gigantic army no police force could stop them, because police aren't invulnerable in real life. I'm not talking about removing Concord, only to have them able to be fought with a large enough force. It should be extremely difficult to pull off but not impossible like it is now.
I'm also not talking about giving players the ability to ban other players, that would never work. Bans should only be given to hackers and exploiters.
The problem with this is the fallout that would ensue from fleets being impervious to Concord. I would give it two hours from the time the patch that removed Concords invulnerability till Jita was a raging warzone from gate to gate.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.07.31 19:21:00 -
[2]
What I don't get is your concept that we are forced to join an empire from the time we start.
When you start your in an NPC corp that does NOTHING for you and NOTHING to you and other than war dec immunity, which is the whole point, your a freelancer. You can fly to any other empire and work for them or travel between them at will.
Beyond that what your suggesting is an entirely player driven system which you know full well doesn't have much appeal or there would be mountains of successful examples. Instead there are ZERO for a reason.
I would set and discuss the intricacies of game theory with you but since you didn't take the time to learn enough about EVE to have an informed position its not really worth my time.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |