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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 17:18:00 -
[1]
Edited by: Arthur Frayn on 03/08/2009 17:19:14 In space, there's no drag from air, no measurable effect of gravity away from planets, all directions take equal force to move in. The most practical ship by far would look like a sphere because it allows for the most volume per square meter of surface area.
The closest Eve has to a spherical ship is unfortunately the Dominix, so it's probably the most practical. A real practical ship would be a sphere with a predefined front and back end with the main engines at the back and smaller thrusters to turn it around. There are still many symmetrical ships in eve and they are definitely more practical than the unsymmetrical ones in terms of usable volume and distribution of thrusters to push the ship's mass equally across its volume.
There are only two reasons I can think of right now to make a ship non spherical:
1. If some ship systems needed to be located away from others so that all systems work without interfering with each other.
2. If a specific hull shape allowed for faster warp speeds or maneuvering in a planet's atmosphere.
Otherwise, being closer to a balloon in shape than any other ship, the Dominix is the most practical. -- Eventus stultorum magister. |

Sniper Wolf18
Gallente A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.08.03 17:22:00 -
[2]
Most things are box shaped and have edges, so unless you're going to be storing nothing but liquid in the ship a sphere isn't best. Triangular shapes have the most sturctural integrety iirc and they would deflect weapons blasts better. And to finish, thank you for reading my sig -------------------------------------------------- If you are still reading i would probably hav posted by now |

Zarro Starkiler
Caldari Caldari Provisions
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Posted - 2009.08.03 17:26:00 -
[3]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 03/08/2009 17:19:14 In space, there's no drag from air, no measurable effect of gravity away from planets, all directions take equal force to move in. The most practical ship by far would look like a sphere because it allows for the most volume per square meter of surface area.
The closest Eve has to a spherical ship is unfortunately the Dominix, so it's probably the most practical. A real practical ship would be a sphere with a predefined front and back end with the main engines at the back and smaller thrusters to turn it around. There are still many symmetrical ships in eve and they are definitely more practical than the unsymmetrical ones in terms of usable volume and distribution of thrusters to push the ship's mass equally across its volume.
There are only two reasons I can think of right now to make a ship non spherical:
1. If some ship systems needed to be located away from others so that all systems work without interfering with each other.
2. If a specific hull shape allowed for faster warp speeds or maneuvering in a planet's atmosphere.
Otherwise, being closer to a balloon in shape than any other ship, the Dominix is the most practical.
but remember, ships are build for different purposes. In a combat ship you need armour, secondary systems, screw quarters. This would all affect the shape of ships. What if some of the ships are designed to do low orbit fighting as well.
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 17:27:00 -
[4]
Edited by: Arthur Frayn on 03/08/2009 17:27:49
Originally by: Sniper Wolf18 Most things are box shaped and have edges, so unless you're going to be storing nothing but liquid in the ship a sphere isn't best. Triangular shapes have the most sturctural integrety iirc and they would deflect weapons blasts better.
A sphere is stronger than a trapezium because it's a continuous arch where the trapezium has weaker flat sides. It's the same reason an arch bridge can bear more weight than a flat one. It's also not hard to put a cube inside a sphere, define that as living space and ships systems, and use the all the extra bits of the sphere for bulk cargo/ammo storage.
And where did you get the idea that exotic future weapons would be deflected better by triangular hull shapes when we can't even define the properties of these weapons? -- Eventus stultorum magister. |

Mr Sean
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Posted - 2009.08.03 17:28:00 -
[5]
Originally by: Zarro Starkiler
but remember, ships are build for different purposes. In a combat ship you need armour, secondary systems, screw quarters. This would all affect the shape of ships. What if some of the ships are designed to do low orbit fighting as well.
lol'ing @ screw quarters. My domi dosn't seem to come with screw quarters by default, how can I get some?
:-)
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Olthel
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Posted - 2009.08.03 17:30:00 -
[6]
Edited by: Olthel on 03/08/2009 17:30:33
Originally by: Mr Sean
Originally by: Zarro Starkiler
but remember, ships are build for different purposes. In a combat ship you need armour, secondary systems, screw quarters. This would all affect the shape of ships. What if some of the ships are designed to do low orbit fighting as well.
lol'ing @ screw quarters. My domi dosn't seem to come with screw quarters by default, how can I get some?
:-)
Thar be an ingame item, mate, it's called Prostitute. Get that and Cargo hold = Screw quarters
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Sniper Wolf18
Gallente A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.08.03 17:30:00 -
[7]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 03/08/2009 17:27:49
Originally by: Sniper Wolf18 Most things are box shaped and have edges, so unless you're going to be storing nothing but liquid in the ship a sphere isn't best. Triangular shapes have the most sturctural integrety iirc and they would deflect weapons blasts better.
A sphere is stronger than a trapezium because it's a continuous arch where the trapezium has weaker flat sides. It's the same reason an arch bridge can bear more weight than a flat one. It's also not hard to put a cube inside a sphere, define that as living space and ships systems, and use the all the extra bits of the sphere for bulk cargo/ammo storage.
And where did you get the idea that exotic future weapons would be deflected better by triangular hull shapes when we can't even define the properties of these weapons?
Hybrids and projectiles are similar enough to our weapons right now, they're just hurling matter really fast at whatever you dont like. And to finish, thank you for reading my sig -------------------------------------------------- If you are still reading i would probably hav posted by now |

Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.03 17:38:00 -
[8]
Me and a few other friends have came to the conclusion that if we ever do make it to space, ships like the Rokh and other Caldari ships would be what they would look like. ________________________________________________
Am I an alt, main, or both? You decide! |

5pinDizzy
Amarr Caldari State 1st Protectorate
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Posted - 2009.08.03 17:48:00 -
[9]
Edited by: 5pinDizzy on 03/08/2009 17:49:48
Damn, I was going to say the Rokh too. :(
Got to mention the Armageddon though.
One of the few ships that you know you'd be able to see where the hell you were going in if you looked out the bridge window.
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Rhinanna
Minmatar Volition Cult The Volition Cult
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Posted - 2009.08.03 17:50:00 -
[10]
Acctually the Hurricane is probably the most practically shaped ship in the game, the drake isn't too far off either.
This is why:
Armour sloping - One of the most major factors regarding armour strength is it's slope, hitting armour with a 45 degree slope can reduce the damage of incoming weapons by OVER HALF! This includes lasers as well as projects as the surface area impacted by the laser is increased to over double and since laser weapons rely on concentration of energy this works against them as well.
Difficult to hit - A sphere is the easiest shape to hit, regardless of it's direction to you, you get a large variance in both the X and Y dimension before you miss. A hurricane or drake however are long and thin, so while you can afford quite a lot of variance on the X axis, a very slight variance on the Y axis will cause a miss results in overall a larger percentage of misses.
Lets not forget other points which MAY dictate shape: 1- Shielding: What shape are shield bubbles? Are shield bubbles easier to form in some shapes? 2- Propulsion: Some engines may need to be long and thin so not fit into a sphere simply because they are longer than a sphere. 3- Warp bubbles/tunnels: It may be easier and cheaper energy wise to produce a narrower warp tunnel as well as quicker to form one 4- Sensor detection: Spheres are probably one of the easiest shapes to detect, no matter what direction to the source there is a relatively flat surface to rebound the waves straight back to the enemy's sensors. 5- Other no-sphere components - such as the shield generators on Minmatar ships.
-The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag) |

Eve's Woman
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Posted - 2009.08.03 17:50:00 -
[11]
Edited by: Eve''s Woman on 03/08/2009 17:50:35 I would have to go with the typhoon (in the BS class). Most practical looking ship in game and i guess if we built a ship today it would mostly resemble the phoon.
ew
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stoicfaux
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Posted - 2009.08.03 17:54:00 -
[12]
The obelisk freighter seems to have a pretty practical shape for a cargo hauler.
Don't Eve ships have to "surf" a subspace wave distortion or some other pseudo-science, hence the odd looking off-balance, water-ship like hulls and slow non-warp speeds? (Eve engines aren't based on Newtonian physics.)
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Ryhss
Caldari The Last Legion
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Posted - 2009.08.03 18:09:00 -
[13]
The Badger Mark 2. It does the job it's designed for well(hauler).
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Olthel
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Posted - 2009.08.03 18:11:00 -
[14]
A very thin and long ship would be best, actually. Something like a giant needle in space :) It would be very hard to hit it and it could have a lot of turrets on it's hull, all in a line :)
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.03 18:12:00 -
[15]
Also I pictured a ton of the Minmatar ships to be introduced when Space travel kind of goes out of golden age and into anyone and their dog has their own ship.
And if this does happen, I am so owning an Abaddon IRL
(funny note, when I typed in "Abaddon" one of the suggestions for correct spelling is "Armageddon") ________________________________________________
Am I an alt, main, or both? You decide! |

Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 18:13:00 -
[16]
Originally by: Sniper Wolf18
Originally by: Arthur Frayn Edited by: Arthur Frayn on 03/08/2009 17:27:49
Originally by: Sniper Wolf18 Most things are box shaped and have edges, so unless you're going to be storing nothing but liquid in the ship a sphere isn't best. Triangular shapes have the most sturctural integrety iirc and they would deflect weapons blasts better.
A sphere is stronger than a trapezium because it's a continuous arch where the trapezium has weaker flat sides. It's the same reason an arch bridge can bear more weight than a flat one. It's also not hard to put a cube inside a sphere, define that as living space and ships systems, and use the all the extra bits of the sphere for bulk cargo/ammo storage.
And where did you get the idea that exotic future weapons would be deflected better by triangular hull shapes when we can't even define the properties of these weapons?
Hybrids and projectiles are similar enough to our weapons right now, they're just hurling matter really fast at whatever you dont like.
Your idea works today because of the way projectile weapons work with modern vehicles like tanks. Most incoming enemy fire is horizontal, so sloped armor works well in deflecting the impact which comes in at an oblique angle. For this reason, the most heavily armored tanks are easy to knock out by dropping a bomb on their flat topsides.
In space, you have to expect that some incoming fire will hit your flat hull plates at perpendicular angles which will ignore the advantage of the triangular shape. With a spherical ship, the energy of the hit is spread around the surface area of the sphere, reducing damage taken at point of impact. Also, oblique shots will bounce off the sphere effectively as if it were a flat surface. -- Eventus stultorum magister. |

Enterri
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Posted - 2009.08.03 18:13:00 -
[17]
I'd Say both the Caldari and Minmatar ships are very practical looking, Caldari for military vessels and Minmatar for civilian and mercenary ships. The Amarr and Gallente ships, why beautiful and spectacular to look at just don't seem like they would be anything you'd actually see in space as the extra costs for that beauty wouldn't be feasible.
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stoicfaux
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Posted - 2009.08.03 18:25:00 -
[18]
Originally by: Arthur Frayn
In space, you have to expect that some incoming fire will hit your flat hull plates at perpendicular angles which will ignore the advantage of the triangular shape. With a spherical ship, the energy of the hit is spread around the surface area of the sphere, reducing damage taken at point of impact. Also, oblique shots will bounce off the sphere effectively as if it were a flat surface.
That's a non-starter. In Eve you can ram ships and nothing happens. Plus with nearly instant shot travel times, Eve rounds are traveling at a noticeable fraction of the speed of light, which means that simple solid slugs would make nasty kinetic kill weapons. However, eve guns have ammo types, which implies that slugs are not used and thus direct kinetic strikes are not used to kill ships in eve.
Which all implies that Eve ships are invincible to direct kinetic attacks, so you don't need to worry about deflecting rounds with shaped hulls/armor.
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 18:31:00 -
[19]
Originally by: stoicfaux
Originally by: Arthur Frayn
In space, you have to expect that some incoming fire will hit your flat hull plates at perpendicular angles which will ignore the advantage of the triangular shape. With a spherical ship, the energy of the hit is spread around the surface area of the sphere, reducing damage taken at point of impact. Also, oblique shots will bounce off the sphere effectively as if it were a flat surface.
That's a non-starter. In Eve you can ram ships and nothing happens. Plus with nearly instant shot travel times, Eve rounds are traveling at a noticeable fraction of the speed of light, which means that simple solid slugs would make nasty kinetic kill weapons. However, eve guns have ammo types, which implies that slugs are not used and thus direct kinetic strikes are not used to kill ships in eve.
Which all implies that Eve ships are invincible to direct kinetic attacks, so you don't need to worry about deflecting rounds with shaped hulls/armor.
In which case any hull shape is practical. I was trying to use real life physics to illustrate what kind of shape is practical for a spaceship. If you leave real physics out of it then you might as well say the hull shape you like the most is the one you think is practical. There's not much sense in seeing it from the perspective you're talking about. -- Eventus stultorum magister. |

Messoroz
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Posted - 2009.08.03 18:31:00 -
[20]
Edited by: Messoroz on 03/08/2009 18:32:51
Originally by: Rhinanna
Difficult to hit - A sphere is the easiest shape to hit, regardless of it's direction to you, you get a large variance in both the X and Y dimension before you miss. A hurricane or drake however are long and thin, so while you can afford quite a lot of variance on the X axis, a very slight variance on the Y axis will cause a miss results in overall a larger percentage of misses.
The myrmidon then must be meant to be destroyed on the y axis 
Originally by: stoicfaux
That's a non-starter. In Eve you can ram ships and nothing happens. Plus with nearly instant shot travel times, Eve rounds are traveling at a noticeable fraction of the speed of light, which means that simple solid slugs would make nasty kinetic kill weapons. However, eve guns have ammo types, which implies that slugs are not used and thus direct kinetic strikes are not used to kill ships in eve.
Which all implies that Eve ships are invincible to direct kinetic attacks, so you don't need to worry about deflecting rounds with shaped hulls/armor.
Uh, ships have shields, shields are meant to deflect **** and hence are deflecting other ships.
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.03 18:33:00 -
[21]
Never knew this about sloped armors and deflecting shots. Nidhoggur is the king of tanking in that case! ________________________________________________
Am I an alt, main, or both? You decide! |

Barakkus
Caelestis Iudicium
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Posted - 2009.08.03 18:35:00 -
[22]
Rifter will always be teh sex regardless.
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 18:38:00 -
[23]
Originally by: Rhinanna Difficult to hit - A sphere is the easiest shape to hit, regardless of it's direction to you, you get a large variance in both the X and Y dimension before you miss.
Depends on the distance to target and accuracy of your guns. If you're even a tiny degree off from hitting the direct center of the sphere ship, a portion of the impact energy will be transferred to the target ship as kinetic energy, making it spin. This will considerably lessen the damage of impact. If the shot hits dead center, the impact will still be spread around the spherical hull.
-- Eventus stultorum magister. |

stoicfaux
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Posted - 2009.08.03 18:38:00 -
[24]
Originally by: Messoroz
Originally by: stoicfaux
Which all implies that Eve ships are invincible to direct kinetic attacks, so you don't need to worry about deflecting rounds with shaped hulls/armor.
Uh, ships have shields, shields are meant to deflect **** and hence are deflecting other ships.
Uh, except that you can ram ships when neither party has shields or armor remaining. 
The real question is, is there any fluff that explains why eve ships are so randomly/oddly shaped?
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.08.03 18:40:00 -
[25]
Originally by: stoicfaux The real question is, is there any fluff that explains why eve ships are so randomly/oddly shaped?
CCP thought they looked cool. If you don't use real physics and stick to Eve physics, then whatever looks cool is practical. -- Eventus stultorum magister. |

Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.03 18:44:00 -
[26]
I prefer Gundams myself. ________________________________________________
Am I an alt, main, or both? You decide! |

Messoroz
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Posted - 2009.08.03 18:45:00 -
[27]
Originally by: stoicfaux
Originally by: Messoroz
Originally by: stoicfaux
Which all implies that Eve ships are invincible to direct kinetic attacks, so you don't need to worry about deflecting rounds with shaped hulls/armor.
Uh, ships have shields, shields are meant to deflect **** and hence are deflecting other ships.
Uh, except that you can ram ships when neither party has shields or armor remaining. 
Shields are always recharging and active.
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BillyBob Esq
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Posted - 2009.08.03 18:51:00 -
[28]
The first ships human beings build in rl will probably look like the mammoth, and then like mimmy ships after that cause lets face it, minmitar look like they just invented space flight to begin with anyway. Caldari always struck me the most practicle just because of how eye-achingly lopsided they are. In my mind at least it was because of them packing each component they needed for the ship in and nothing more. I mean look at the Raven, a battleship and yet there are battlecruisers bigger than it. Its the laptop of BS's. Obvously, in terms of m3-to-battleship prowess, the Raven is the most powerful ship in the game.
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Intense Thinker
Minmatar Republic University
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Posted - 2009.08.03 19:08:00 -
[29]
The Caldari have 2 ship engineers... one builds the left side, the other builds the right but they never talk to or see each other And did you know that this is in fact Surfin's Plunderbunny's forum alt? It's official! |

Enkidu Uruksen
Wakizashi Renaissance
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Posted - 2009.08.03 19:17:00 -
[30]
The absence of gravitational stresses on ships means there would be *more* variation for their specialized roles as long as acceleration and tight turns don't break bits off. Spherical ships' only real advantage is in reducing building materials.
For example, a Minmitar ship might have an advantage in combat because the attacker can't tell at a glance whether her wrecking shot has turned it into a floating junkpile or whether it's still fully intact and working as intended.
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