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Thread Statistics | Show CCP posts - 3 post(s) |

Harisdrop
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Posted - 2004.10.08 14:06:00 -
[31]
Whats the point everyone will train them upto to level 1 and and not specialize. I say make all these skills rank 16. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.10.08 14:06:00 -
[32]
Whats the point everyone will train them upto to level 1 and and not specialize. I say make all these skills rank 16. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Zeiro
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Posted - 2004.10.08 14:31:00 -
[33]
DEVS higher this person!!!!11one!!eleven!!!!. very nice ideas. Great thinking
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Zeiro
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Posted - 2004.10.08 14:31:00 -
[34]
DEVS higher this person!!!!11one!!eleven!!!!. very nice ideas. Great thinking
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Raymond Drake
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Posted - 2004.10.08 14:37:00 -
[35]
I have to say, S'Daria, the more I read this pos t (and you've put it in a few places), the more I like it. What do you think should be the pre-requisites for these types of skills? Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Raymond Drake
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Posted - 2004.10.08 14:37:00 -
[36]
I have to say, S'Daria, the more I read this pos t (and you've put it in a few places), the more I like it. What do you think should be the pre-requisites for these types of skills? Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Dameon Blackthorne
|
Posted - 2004.10.08 14:53:00 -
[37]
Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne --Dameon Blackthorne
One with your nightmares. Feared by all, known by no one. Blend with darkness, gone. --Death's Guise |

Dameon Blackthorne
|
Posted - 2004.10.08 14:53:00 -
[38]
Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. I think the rest are pretty cool, though.
--Dameon Blackthorne --Dameon Blackthorne
One with your nightmares. Feared by all, known by no one. Blend with darkness, gone. --Death's Guise |

Mrmuttley
|
Posted - 2004.10.08 15:59:00 -
[39]
Can I have some +100 implants as well else im never gonna be able to train all these skills  
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Hmmm I need a Sig |

Mrmuttley
|
Posted - 2004.10.08 15:59:00 -
[40]
Can I have some +100 implants as well else im never gonna be able to train all these skills  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm I need a Sig |

Grey Area
|
Posted - 2004.10.08 16:07:00 -
[41]
You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah! ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Grey Area
|
Posted - 2004.10.08 16:07:00 -
[42]
You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah! ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Mrmuttley
|
Posted - 2004.10.08 16:12:00 -
[43]
Edited by: Mrmuttley on 08/10/2004 16:14:46 Sorry next time ill put joke in big capitals at the bottom of my post so theres no confusion 
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Hmmm I need a Sig |

Mrmuttley
|
Posted - 2004.10.08 16:12:00 -
[44]
Edited by: Mrmuttley on 08/10/2004 16:14:46 Sorry next time ill put joke in big capitals at the bottom of my post so theres no confusion 
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Hmmm I need a Sig |

S'Daria
|
Posted - 2004.10.09 00:06:00 -
[45]
Originally by: Grey Area You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah!
Grey Area is correct. The idea is to allow us to specialize just like the fighter professions is allowed to do.
For example:
If I'm a miner who specializes in 0.0 mining operations I might want to specialize in mining Bistot, Arkanor and Crokite ore.
That's just one example of many. I think these 'tier 2' skills should be released to allow us to specialize in our selected fields.
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S'Daria
|
Posted - 2004.10.09 00:06:00 -
[46]
Originally by: Grey Area You're not supposed to train them ALL. That's what I like about the new gunnery skills - it's no longer an option to be equally proficient in hybrids, lasers AND projectiles (unless of course you want to be equally crap at all of them).
They are forcing you to CHOOSE, which I like. As long as the balancing is right (which becomes more difficult with more skills) then you should have a good chance of meeting someone with a setup TOTALLY different to yours, because they based it on THEIR skills.
Variation! Hallelujah!
Grey Area is correct. The idea is to allow us to specialize just like the fighter professions is allowed to do.
For example:
If I'm a miner who specializes in 0.0 mining operations I might want to specialize in mining Bistot, Arkanor and Crokite ore.
That's just one example of many. I think these 'tier 2' skills should be released to allow us to specialize in our selected fields.
|

Bohr
|
Posted - 2004.10.10 15:43:00 -
[47]
Originally by: Severe McCald
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
Right :)
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Bohr
|
Posted - 2004.10.10 15:43:00 -
[48]
Originally by: Severe McCald
There you go devs. A whole patch worth of new skills that add content to the game instead of fubaring existing abilities. Months of training times.
Go forth and "balance" that lot.
Severe
Right :)
|

TheBraveCow
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Posted - 2004.10.10 16:02:00 -
[49]
i agree
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TheBraveCow
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Posted - 2004.10.10 16:02:00 -
[50]
i agree
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S'Daria
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Posted - 2004.10.11 02:07:00 -
[51]
I think they just released these new skills according to this thread:
Drone Navigation Increases drone max velocity by 5% per skill level.
Weapontype Drone Specialization Specialization in the operation of drones with blaster weaponry . 5% bonus to drone thermal damage per level. Weapon type would be Blaster, Railgun, Projectile, Laser, Etc.
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S'Daria
|
Posted - 2004.10.11 02:07:00 -
[52]
I think they just released these new skills according to this thread:
Drone Navigation Increases drone max velocity by 5% per skill level.
Weapontype Drone Specialization Specialization in the operation of drones with blaster weaponry . 5% bonus to drone thermal damage per level. Weapon type would be Blaster, Railgun, Projectile, Laser, Etc.
|

Severe McCald
|
Posted - 2004.10.11 15:00:00 -
[53]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. --Dameon Blackthorne
I don't see why. When I put abs or MWD on automatic, I still get the skill benefits from having trained whatever those skills were that increased activation times and reduced cap usage etc. And as for increased damage from missile skills, LMAO.
Severe And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Severe McCald
|
Posted - 2004.10.11 15:00:00 -
[54]
Originally by: Dameon Blackthorne Cargo Management: Increases cargo pickup range by 20%/level Speed Ammo Loading: Decrease the time it takes to reload ammo.
These would not be feasible. These actions are performed 100% by your ship, so if they were to be modified, it would have to be modules that changed these attributes. --Dameon Blackthorne
I don't see why. When I put abs or MWD on automatic, I still get the skill benefits from having trained whatever those skills were that increased activation times and reduced cap usage etc. And as for increased damage from missile skills, LMAO.
Severe And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Dr Snarl
|
Posted - 2004.10.19 19:54:00 -
[55]
At last some specialisation :) ________________________________________________ "One may smile, and smile, and be a villain" -- William Shakespeare
"Forgot it, just Snarl" -- Dr Snarl |

Dr Snarl
|
Posted - 2004.10.19 19:54:00 -
[56]
At last some specialisation :) ________________________________________________ "One may smile, and smile, and be a villain" -- William Shakespeare
"Forgot it, just Snarl" -- Dr Snarl |

Nirat
|
Posted - 2004.10.20 03:24:00 -
[57]
I think you should be able to unlearn a skill and transfer 50% of the time it took to do that skill to another skill.
Ie: You have Engineering level 1 but you meant to level Electronics level 1, unlevel Engineering level 1 and put 50% of the time it took for it into the leveling of Electronics level 1 ( i know doesnt take long for level 1's to level but im just saying this as an example :P ) -Nirat
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Nirat
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Posted - 2004.10.20 03:24:00 -
[58]
I think you should be able to unlearn a skill and transfer 50% of the time it took to do that skill to another skill.
Ie: You have Engineering level 1 but you meant to level Electronics level 1, unlevel Engineering level 1 and put 50% of the time it took for it into the leveling of Electronics level 1 ( i know doesnt take long for level 1's to level but im just saying this as an example :P ) -Nirat
|

S'Daria
|
Posted - 2004.11.05 09:10:00 -
[59]
76. Hacking: This skill allows you to gain access(wanted or unwanted) to a computer and view, copy, or create data(leaving a trace) without the intention of destroying data or maliciously harming the computer.
77. Intelligence: This skill allows you to gather information concerning an enemy or possible enemy or an area.
78. Forgery: This skill allows you to falsely and fraudulently make or alter a document.
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S'Daria
|
Posted - 2004.11.05 09:10:00 -
[60]
76. Hacking: This skill allows you to gain access(wanted or unwanted) to a computer and view, copy, or create data(leaving a trace) without the intention of destroying data or maliciously harming the computer.
77. Intelligence: This skill allows you to gather information concerning an enemy or possible enemy or an area.
78. Forgery: This skill allows you to falsely and fraudulently make or alter a document.
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