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Spektral
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Posted - 2004.10.05 22:46:00 -
[1]
here is a setup i have thought about for fighting serp rats
HI: 2 siege (for cruise to kill scramblers) 4 mega pulse (close range damage vs cruisers and bs) 2 tachs (general long range softening, since pulses have short range)
Mids 3 barton or better cap chargers 1 webby
Lows 2 tech 2 large armor rep, 1 thermal, 1 kinetic, 1 1600 rtts, 2 cap relay 2
15 medium drones
will that work against high end rats in deep serp space, (ie commander spawns, or should i drop the rtts for another hardner? i like the bugger cushion to let me warp if necessary and allows me to have the time when being beat on to get aligned to run.
using gammas in the lasers and radios for the pulses to start with so i can add to the tachs, uv gammas and multis for the tachs. i use gammas for the cap bonus, the damage difference for npcs aint much different, and the cap bonus sometimes can save your butt.
thanks, and please constructive responses only.
Spektral Flying Dutchman Corp currently recruiting miners and producers, please message river flow in game
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Spektral
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Posted - 2004.10.05 22:46:00 -
[2]
here is a setup i have thought about for fighting serp rats
HI: 2 siege (for cruise to kill scramblers) 4 mega pulse (close range damage vs cruisers and bs) 2 tachs (general long range softening, since pulses have short range)
Mids 3 barton or better cap chargers 1 webby
Lows 2 tech 2 large armor rep, 1 thermal, 1 kinetic, 1 1600 rtts, 2 cap relay 2
15 medium drones
will that work against high end rats in deep serp space, (ie commander spawns, or should i drop the rtts for another hardner? i like the bugger cushion to let me warp if necessary and allows me to have the time when being beat on to get aligned to run.
using gammas in the lasers and radios for the pulses to start with so i can add to the tachs, uv gammas and multis for the tachs. i use gammas for the cap bonus, the damage difference for npcs aint much different, and the cap bonus sometimes can save your butt.
thanks, and please constructive responses only.
Spektral Flying Dutchman Corp currently recruiting miners and producers, please message river flow in game
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Istvaan Shogaatsu
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Posted - 2004.10.05 22:58:00 -
[3]
Mixing range is bad, drop the two tachs for two more mega pulses.
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Istvaan Shogaatsu
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Posted - 2004.10.05 22:58:00 -
[4]
Mixing range is bad, drop the two tachs for two more mega pulses.
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Spektral
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Posted - 2004.10.06 00:10:00 -
[5]
Originally by: Istvaan Shogaatsu Mixing range is bad, drop the two tachs for two more mega pulses.
all i need to do is switch to multis and eat him with them be flexible in your settings is what i dont see here. people always go for max this and max that, get a coherent blend going on, really mess people up and when u tag someone with a tach he feels it.
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Spektral
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Posted - 2004.10.06 00:10:00 -
[6]
Originally by: Istvaan Shogaatsu Mixing range is bad, drop the two tachs for two more mega pulses.
all i need to do is switch to multis and eat him with them be flexible in your settings is what i dont see here. people always go for max this and max that, get a coherent blend going on, really mess people up and when u tag someone with a tach he feels it.
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sableye
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Posted - 2004.10.06 01:08:00 -
[7]
just a question are large rech 2 repairers out yet?
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sableye
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Posted - 2004.10.06 01:08:00 -
[8]
just a question are large rech 2 repairers out yet?
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Spektral
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Posted - 2004.10.06 01:38:00 -
[9]
Originally by: sableye just a question are large rech 2 repairers out yet?
they are in market, i am currently using 2 accs, but hoping to procure them asap.
hmmmmm 1600 armor every 11 odd seconds
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Spektral
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Posted - 2004.10.06 01:38:00 -
[10]
Originally by: sableye just a question are large rech 2 repairers out yet?
they are in market, i am currently using 2 accs, but hoping to procure them asap.
hmmmmm 1600 armor every 11 odd seconds
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Arleonenis
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Posted - 2004.10.06 06:23:00 -
[11]
11.25 spektral
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Arleonenis
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Posted - 2004.10.06 06:23:00 -
[12]
11.25 spektral
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