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Seraph Cruoris
Aliastra Gallente Federation
0
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Posted - 2011.09.17 13:58:00 -
[1] - Quote
I'm new to EVE and I'm far from having the millions of skill points some might have to make this game breaking but that's what it is and what it will be - game breaking.
You nailed it when you described your problem: you lacked knowledge. There's EVElopedia, there's the help channel, there's even a simple thing called trial and error to help you a long the way but a remapping of skills cause you didn't consider looking around or asking around for information is a bit much. I have a few skills i regret training but who knows they might prove useful later or be a jump start for when i decide to further their development....
This idea will be game breaking; reasons already mentioned by the previous two posters. Especially the back and fro rewiring scenario mentioned. Even allowing you to change it once in your character's lifetime (while not game breaking) is also a cheap way of excusing yourself of your mistake...CCP already has a time sink for people like that...its called....doing a 180 and skilling up those skills you ignored/mistaken for uselessness/didn't realise their importance....
i rather them fix things that are already broken that shouldn't be broken: anyone else cant seem to see who's online or not on their contact list? (i cant even if the person is online)....now that is something that should be easily ironed out (if its not only me experiencing that)...
p.s.
does anyone have anything against CCP bringing a post-surgery re-sculpting option? (lackluster laptop forced me have to accept the default look when i found myself away from home on vacation with an empty skill queue lol) |

Seraph Cruoris
Aliastra Gallente Federation
0
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Posted - 2011.09.18 02:03:00 -
[2] - Quote
Tippia wrote: It has pretty much always been thought of as a SoonGäó kind of station service (possibly AUR-fulled, these days) that will be available as yet another WIS feature. The real argument has rather been whether or not it would/should allow for more drastic reconstructions such as bloodline changes and the like.
I think the drastic changes would defeat the point of having bloodlines however to be fair it became pointless (mind you I never played prior to these events I simply read up on Eve before playing it) when they removed unique attributes associated with each (correct me if I'm wrong as its been a while since I've read up on the changes leading to my '09 sign up). Now its purely cosmetic.
They could offer some bonuses to each or offer a form of 'specialisation' options available exclusively to each bloodline - understandably it would mean coming up with 12 of them to make each worthwhile but then you'll have arguments that it becomes too complex (then again wasn't Eve always meant to focus on depth?). Otherwise offer something tangible ingame to make these choices matter.
The most simple and less 'intrusive' option is to collectively associate the different looks as part of the Faction's Culture; so you'd still have unique looking Amarr, Gallente, Caladari and Minmatar but at least the trivial bloodline choices are removed.
"but I might not recognize the image on the forums." - is the worst argumentative point I have ever seen (shame on whoever argues that on the forum). Unless I personally chat to you within Eve I just see any forum post as an insight from a different perspective otherwise if I do chat to you within Eve I would obviously remember your name (and ill always be aware if your avatar changes). If I find your posts often and notice you have content worth reading in your post id probably also eventually remember your name anyway...
However I really hope they make it ISK based (if there is a post-surgery option) or give it for free.
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Seraph Cruoris
Aliastra Gallente Federation
0
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Posted - 2011.09.18 09:53:00 -
[3] - Quote
Lester Knight Chaykin wrote:Tallianna Avenkarde wrote:Awesome. So you propose that for 6 months of the year I trade my 60m skillpoints to pure industy, and make my character alot of isk, then the other 6 months I reskill over to perfect titan piloting skills and hotdrop nublets in amamake...
NO.
WTF are you talking about?! Are you idiot or what? Like it takes 6 months to get rich with an industrial alt, while you are still training at it. Learn the game or else show me how you train an alt from scratch and get rich in 6 months while still training. Bah... the noobs....
you did read the part where she/he said 60 million points being swapped around? "So you propose that for 6 months of the year I trade my 60m skillpoints to pure industy"...it might not seem like an issue for a starting character to have a skill-reallocation feature at x-cost but it can be for anyone who has a relatively old character. Even a 1-2 year old character can already make the feature game-breaking (assuming they didn't have any downtime in their skill training). |

Seraph Cruoris
Aliastra Gallente Federation
0
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Posted - 2011.09.19 01:32:00 -
[4] - Quote
Your penalties are all good and dandy maybe for someone like me who just broke the 10m barrier but for someone who is far higher in their development can easily sink their teeth into those proposed consequences and still come out better for it (even if you were to implement all of those three examples). If you intend to bar the feature from people of certain skill points then it becomes 'unfair'...actually at that point people would probably not develop beyond a certain point and just remap skills (yes there will be plenty of people like thatl) and if you were to keep the SP barrier too low then it becomes pointless...because...
you argue that there are plenty of things you can do to stop exploitation of such a feature (honestly I highly doubt it - ya im reaffirming my statement). I and many others can argue that for skill training and development there are plenty sources for you to read up and consider before sinking you teeth into it and early on plenty of time to change your mind. Plus majority of skills are beneficial for general training unless you trained highly specialised skills but even then its part of EVE's time sink mechanic (if you can call it that).
I won't lie I can see where I'd use that sort of feature for my own skill tree but I have not scratched the surface of EVE (imo) and how to be effective in one role or another can see how bad of an idea this is.
Edit: I don't expect you to read optimisation guides (but this mostly applies for attribute remapping). I sure didn't when I started out and only now am considering it. But I def did read up on ship classes, asked around in the help channel, asked people who ended up being part of my contacts about certain things within the first month I was playing. Ample time to change and restructure your development path. If it wasn't for someone I met through the help channel I wouldn't have known about the learning skills (which are now gone lol). EVE like RL can almost be broadly described as a trail and error game where you learn from your mistakes; one being your skill tree. Imagine WoW...if you played as a Mage till LV40 or something. I know WoW lets you remap skills within a given class but last I checked they don't let you change the class you picked. Effectively you're allowing anyone that is a pure combat pilot to suddenly become a pure industrial or pure miner...EVE might not have a class structure like WoW but it has an undertone of it based on the skills you train and what you propose is that anyone can change their specialised roles at will (effectively changing their class if this were any other RPG MMO). THAT IS INSANE! |
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