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Defender666
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Posted - 2009.08.06 21:28:00 -
[1]
Moving everything in jump-freighters and carriers jumping from POS to POS is unfair and removes the risk/reward factor.
Make it so that Cyno-fields can not be generated within the close proximity of a POS or station.
Moving everything freely around 0.0 without taking any risks was not what 0.0 was supposed to be about.
Agreed?
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Corozan Aspinall
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Posted - 2009.08.06 21:30:00 -
[2]
Only for little people. Not mega corps. Sheesh. Life imitating art, imitating life eh? 
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.06 22:11:00 -
[3]
Edited by: Kahega Amielden on 06/08/2009 22:10:52
Originally by: Defender666 Moving everything in jump-freighters and carriers jumping from POS to POS is unfair and removes the risk/reward factor.
Make it so that Cyno-fields can not be generated within the close proximity of a POS or station.
Moving everything freely around 0.0 without taking any risks was not what 0.0 was supposed to be about.
Agreed?
I actually very much agree with this. Moving assloads of valuables around lowsec in a big-assed freighter safely should require coordination, not just a cyno alt.
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Gallente Citizen2515145
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Posted - 2009.08.06 22:19:00 -
[4]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 06/08/2009 22:10:52
Originally by: Defender666 Moving everything in jump-freighters and carriers jumping from POS to POS is unfair and removes the risk/reward factor.
Make it so that Cyno-fields can not be generated within the close proximity of a POS or station.
Moving everything freely around 0.0 without taking any risks was not what 0.0 was supposed to be about.
Agreed?
I actually very much agree with this. Moving assloads of valuables around lowsec in a big-assed freighter safely should require coordination, not just a cyno alt.
I find it perfectly acceptable. It takes more effort than you think.
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ovis ares
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Posted - 2009.08.06 22:20:00 -
[5]
you apparently don't read kill mails to much freighters /rorquals/solo carriers get ganked in low sec in 0.0 at station at pos's quite often just takes a capital to gank a capital which is what it should.
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Defender666
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Posted - 2009.08.06 22:58:00 -
[6]
Originally by: ovis ares you apparently don't read kill mails to much freighters /rorquals/solo carriers get ganked in low sec in 0.0 at station at pos's quite often just takes a capital to gank a capital which is what it should.
So 20people made it possible with tons coordination and a little bit of luck to kill one moron in a jumpfreighter or whatever
it's not balanced at all
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ddred
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Posted - 2009.08.06 22:58:00 -
[7]
Edited by: ddred on 06/08/2009 23:00:43 No, not agreed. It's allready risky. I was in KIA when a AAA gang did a logon trap at a pos they knew was being used by jump freighters to transport titan parts. A titan used the jump bridge at the time and AAA MELTED the titan within 10 seconds. A jump freighter would melt in much less time.
You think it's hard? You must be a small corp with very little capital support then. You have to cyno outside the pos and it's hard to move a freighter into the shields or warp out before a trap is sprung.
If you want to kill one: Get intel on where their freighters come in, wait in the next system with a scout or spy or log off and spring your trap with an interdictor or heavy interdictor when you get there.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.06 23:11:00 -
[8]
Edited by: Kahega Amielden on 06/08/2009 23:11:50
Quote: I find it perfectly acceptable. It takes more effort than you think.
But it's still not really risky if the pilot is paying any attention
Quote: you apparently don't read kill mails to much freighters /rorquals/solo carriers get ganked in low sec in 0.0 at station at pos's quite often just takes a capital to gank a capital which is what it should.
Why should it take a capital to kill a capital?
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Teras Menac
Gallente Caldari POS Constructions Inc.
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Posted - 2009.08.06 23:19:00 -
[9]
Why should it be easy to gank a capital?
You call it 'easy' and say it doesn't require coordination but you are leaving out the hundreds of hours spent building up their POS networks and gaining sovereignty. THAT is PART of the coordination.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.07 01:37:00 -
[10]
Originally by: Teras Menac Why should it be easy to gank a capital?
You call it 'easy' and say it doesn't require coordination but you are leaving out the hundreds of hours spent building up their POS networks and gaining sovereignty. THAT is PART of the coordination.
Not everyone who uses a JF has sovereignty.
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Regat Kozovv
Caldari Alcothology
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Posted - 2009.08.07 02:08:00 -
[11]
Originally by: Defender666 Moving everything in jump-freighters and carriers jumping from POS to POS is unfair and removes the risk/reward factor.
Make it so that Cyno-fields can not be generated within the close proximity of a POS or station.
Moving everything freely around 0.0 without taking any risks was not what 0.0 was supposed to be about.
Agreed?
Someone's combat patrol turned up empty handed.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.07 02:40:00 -
[12]
carrier nerf inbound
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.08.07 07:24:00 -
[13]
Edited by: Ydyp Ieva on 07/08/2009 07:24:13
Originally by: Nova Fox carrier nerf inbound
Nah he is more like asking for a cyno-nerf. In some degree I agree with him, why should a capital be able to jump to a cyno, and be able to directly dock afterwards.
At a POS it is different, you jump outside the shields and have to move inside to be safe. While docking required just a click of a button and POOF you are safe. To get rid of this safety mechanism I would say don't allow cyno's to be made in 2km of an object, be it station or POS shield.
No need to grab to logon traps to get a kill. ---------------------------------- None of yet! |

Diabolyc
Amarr thx for all the fish Controlled Chaos
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Posted - 2009.08.07 08:04:00 -
[14]
Originally by: Ydyp Ieva In some degree I agree with him, why should a capital be able to jump to a cyno, and be able to directly dock afterwards.
not rly directly, you have 30sec session change. you can always bring 40 dread and kill a carrier/dread in 30 sec.   
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.07 08:37:00 -
[15]
Originally by: Ydyp Ieva Edited by: Ydyp Ieva on 07/08/2009 07:24:13
Originally by: Nova Fox carrier nerf inbound
Nah he is more like asking for a cyno-nerf. In some degree I agree with him, why should a capital be able to jump to a cyno, and be able to directly dock afterwards.
At a POS it is different, you jump outside the shields and have to move inside to be safe. While docking required just a click of a button and POOF you are safe. To get rid of this safety mechanism I would say don't allow cyno's to be made in 2km of an object, be it station or POS shield.
No need to grab to logon traps to get a kill.
No a carrier nerf is inbound go on the test server.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |

Robert Caldera
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Posted - 2009.08.07 09:00:00 -
[16]
Edited by: Robert Caldera on 07/08/2009 09:02:47 "risk/reward" I cant hear this crap anymore, STFU saying that for everything, it does not need be any risk anywhere anytime!!!!
Whats about sitting on the station in Jita, gaining HUGE rewards at no risk???? NERF STATIONS! or NERF TRADING!!1111 or... NERF ISK FFS!!!
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.08.07 09:52:00 -
[17]
Edited by: Ydyp Ieva on 07/08/2009 09:52:13
Originally by: Diabolyc
Originally by: Ydyp Ieva In some degree I agree with him, why should a capital be able to jump to a cyno, and be able to directly dock afterwards.
not rly directly, you have 30sec session change. you can always bring 40 dread and kill a carrier/dread in 30 sec.   
Which brings forth the blobbing problem 
Hmm and seems I got to get my sisi install updated. What the heck are they planning to nerf this time on the carrier. ---------------------------------- None of yet! |

Hrodgar Ortal
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Posted - 2009.08.07 10:29:00 -
[18]
Originally by: Defender666 Moving everything in jump-freighters and carriers jumping from POS to POS is unfair and removes the risk/reward factor.
Make it so that Cyno-fields can not be generated within the close proximity of a POS or station.
Moving everything freely around 0.0 without taking any risks was not what 0.0 was supposed to be about.
Agreed?
Lets see. A JF costs 4-5 billion isk. Your hac/bs with fittings cost lets say 300 million isk. The JF can't defend itself. You can solo kill it if you are lucky. Yes surely a isk ratio of about 15:1 shouldn't mean a thing in safety. You risk nothing attacking a freighter or jump freighter while the freighter pilot risks everything. Seems quite fair they can avoid you if they have a brain.
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Rhinanna
Minmatar Volition Cult The Volition Cult
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Posted - 2009.08.07 12:52:00 -
[19]
paying 4-5 billion shouldn't make you immune!
Just make it so they need protection at the end of the jump and it would be fine, if it takes them 30-40 seconds to get into docking range after a jump then there is a very small window to bump them out of any chance at docking.
Any freightor like that flying solo SHOULD be asking for a good spanking. The exit point at least should need to be protected. -The sword is only as sharp as the one who wields it. Drenzul (My normal internet tag) |

Manfred Rickenbocker
Professors On Steriods DEFI4NT
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Posted - 2009.08.07 18:19:00 -
[20]
This is a stupid idea. POS defenders cant cyno for a hot drop now. POS attackers cant cyno for a hotdrop on attack. Solo ships will just fit cloaking devices and completely void your gank theory. They wont use JFs anymore, just cargo fit rorquals. There is still plenty of risk jumping the carrier/jf around, and noone will jump if there is even a chance of getting nailed, so its moot. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Hrodgar Ortal
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Posted - 2009.08.07 18:56:00 -
[21]
Originally by: Rhinanna paying 4-5 billion shouldn't make you immune!
Just make it so they need protection at the end of the jump and it would be fine, if it takes them 30-40 seconds to get into docking range after a jump then there is a very small window to bump them out of any chance at docking.
Any freightor like that flying solo SHOULD be asking for a good spanking. The exit point at least should need to be protected.
Then give the JF a means to protect itself which corresponds to the value of it's cargo and ship.
Just one more whine from people who wan't easy killmails.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.07 19:06:00 -
[22]
Did you ever fly a Jump Freighter in Tranquility? No, stop whining.
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ddred
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Posted - 2009.08.07 20:28:00 -
[23]
Originally by: Rhinanna paying 4-5 billion shouldn't make you immune!
Just make it so they need protection at the end of the jump and it would be fine, if it takes them 30-40 seconds to get into docking range after a jump then there is a very small window to bump them out of any chance at docking.
Any freightor like that flying solo SHOULD be asking for a good spanking. The exit point at least should need to be protected.
Well, they do need protection at the end of the jump. 30 second session change to dock so they jump to poses then warp to station. And I think gaining the sov, buying poses and setting up the poses to defend against pirates is harder and much more expensive than setting up a gank fleet to pop the freighter within seconds. It would take less than 30 seconds for a well setup gank fleet of 10 BS to gank a jump freighter which is how long it'd take him to dock after jumping or undocking.
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Ezevector
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Posted - 2009.08.07 21:22:00 -
[24]
Risk/Reward has a slash in it for a reason. The two need to be measured against each other.
The rewards of moving crap around nullsec the slow way are nowhere NEAR the risks. They are nowhere near a FRACTION of the risks.
If you ask me, it's the pirates who take no risks for their rewards. It always takes more players to defend a convoy than it does to gank one. You not only have to have combat superiority, but you need to maintain it in spite of the fact that some of your pilots are stuck in squishy freighters instead of battleships, and you essentially lose the battle if those squishy freighters pop.
This complaint is basically based on the fact that piracy only becomes difficult when you're taking on AN ENTIRE ALLIANCE that is using the most effective tactics that exist. That alone demonstrates that the game is wildly stilted in favor of piracy. What you're asking for is Pirate = Win.
Pirates should get their asses kicked just as often as the rest of us.
And if you ask me, they should get their asses kicked unfairly and with no chance of victory just as often as the rest of us.
Which would preferably be never, but nothing makes pirates more livid than suggestions that would force them into fair fights, and if things are going to be unfair, I say it should go both ways. "lolz. Rationalize more, griefer." |

blathering idiot
Caldari Eternus Imperium Holding Eternus Imperium Alliance
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Posted - 2009.08.07 21:53:00 -
[25]
Just do as the samali pirates do.... They capture frieghters all the time with just a dingy and some RPGs. You got a dingy don't you? |
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