|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Varus Riaz
Gallente Fatalix Inc.
|
Posted - 2009.08.11 20:33:00 -
[1]
This is a bad idea.
The OP's hypothetical situation is exactly what should happen. An alliance should not be able to ramble across the galaxy with no consequences. Unfortunately, with the advent of jumpclones and jumpbridges, this is exactly what happens.
The current situation is such that an alliance can assault a distant region with little consequences.
For example:
Alliance A's home region is Period Basis. One day they decide to assault Alliance B in Tribute. Upstart Alliance C sees that Alliance A has left their region undefended and make a grab for it.
Alliance A simply jumpclones everyone back to Period Basis and fights off Alliance C. Alliance B barely gets breathing space before Alliance A has clonejumped back up.
Alliance A barely needed to consider the consequences of galloping across the map.
Jumpclones allow giant coalitions and the ability to attack distant regions at a whim.
If anything, the timer needs to be lengthened or jumpclones need to be eliminated entirely. Shortening the timer will just exacerbate the current issues.
|

Varus Riaz
Gallente Fatalix Inc.
|
Posted - 2009.08.11 21:20:00 -
[2]
24 hours is a pitifully short amount of time. If Alliance A is on the ball with stronting they aren't even going to lose a tower before they can show up to defend.
If an alliance actually had to manually travel it would be much more of a PITA. If they were trying to come home in the ships they took out there they'd have to deal with other hostile alliances, roaming gangs, and opportunistic people like PL or Cry Havoc coming for them. If whoever was attacking them was on the ball they might have to deal with empire mercs to get back.
Even if you stick everyone in Ceptors you still have to make around 50 jumps instead of clicking a button that allows you to bypass all potential threats.
More risk means less map spanning adventures, means less map spanning coalitions, means less huge empires, means more chance for somebody new to break onto the scene.
Shortening the jumpclone timer just makes space even smaller and exacerbates all of the above issues.
|

Varus Riaz
Gallente Fatalix Inc.
|
Posted - 2009.08.12 00:07:00 -
[3]
Originally by: Red Raider
Everyone has the same advantage. Whats the problem?
The problem is that mechanics like these encourage larger and larger space holding alliances to exist. You get alliances holding entire regions without living in them. Despite this, a smaller alliance can't move in because jump clones, jumpbridges and the like mean that the larger alliance can be on them before the first tower comes out of reinforced. They can do this even when they are currently fighting someone else on the other side of the map.
It's also easier to have distant allies. There's no reason to not travel across the whole map when you can jumpclone back if any trouble comes up. This allows giant coalitions to intervene at will with little danger.
Jump bridges, jumpfreighters and jumpclones were all made to make fighting and holding space less tedious, which is great, but they have had side effects.
I personally don't want to see it get any easier to move across space due to this.
|
|
|
|