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xxxak
Caldari No Limit Productions Mostly Harmless
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Posted - 2009.08.08 02:03:00 -
[1]
Anyone have a good short range Muninn Fit?
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AstroPhobic
Divine Retribution
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Posted - 2009.08.08 02:11:00 -
[2]
Doesn't exist.
Hurricane.
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Lego Maniac
Minmatar Sebiestor tribe
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Posted - 2009.08.08 03:34:00 -
[3]
Originally by: AstroPhobic Hurricane.
Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
˄ ____________ ˄ |
fmercury
Queens of the Stone Age Rote Kapelle
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Posted - 2009.08.08 03:41:00 -
[4]
Hurricane.
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Kismo
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Posted - 2009.08.08 03:48:00 -
[5]
Hurricane 6x 720mm Arty II (RF EMP) 10mn MWD I, 3x SeBo II (Scan Res) 3x Gyro II, 2x TE II, DC II
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Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.08.08 05:32:00 -
[6]
Originally by: AstroPhobic Doesn't exist.
Hurricane.
*** You're only as good as your last fight. |
Omara Otawan
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Posted - 2009.08.08 06:59:00 -
[7]
Edited by: Omara Otawan on 08/08/2009 07:05:09 There are good close-range setups for the Muninn, it basically ends up as a Rupture on steroids with insane tracking on the autocannons, it totally rips apart any (assault) frigate in a matter of seconds and can pretty much destroy any cruiser-size vessel head-on.
Either go with a 1600mm plated setup which gets very nice EHP for a cruiser size vessel, or go with a shield buffered (one LSE + rigs) gank setup, which gets bit better EHP than 1600mm Rupture, very solid dps and is still fast & agile.
That said, as a close-range boat it suffers from the same problem like the deimos, getting a 120mill HAC into web/scram range is gonna cost you a lot in the long run.
If isk is not your concern, then try it, you'll like it I guess, its always good for a surprise if people think they got a chance for an easy kill on a sniper HAC.
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Khornne
Caldari Rooks and Kings
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Posted - 2009.08.08 09:40:00 -
[8]
Originally by: Kismo Hurricane 6x 720mm Arty II (RF EMP) 10mn MWD I, 3x SeBo II (Scan Res) 3x Gyro II, 2x TE II, DC II
Yeah right because artys are so good at short range combat.
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Subbaculcha
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Posted - 2009.08.08 12:06:00 -
[9]
well i know im an ass and i also know this thread pops everytime in a while..
except for the tracking bonus, ac muninn has the same dmg bonus and hardpoints of a vaga. well yea vaga needs hacs V to get 25% dmg while the muninn gets it from cruiser V but still wtf..
imho, plating a muninn and giving it acs is like plating a vaga and giving it acs, and still the vaga has 1 more mid. also, muninn is not a rupture.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.08 12:11:00 -
[10]
Originally by: xxxak Anyone have a good short range Muninn Fit?
short range + muninn = very expensive explosion. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Beverly Sparks
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Posted - 2009.08.08 14:23:00 -
[11]
Yea, the Vaga or Hurricane do it so much better, there is no point.
It is like trying to make a sniper Vaga.
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Omara Otawan
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Posted - 2009.08.08 17:25:00 -
[12]
Edited by: Omara Otawan on 08/08/2009 17:30:00
Originally by: Grimpak short range + muninn = very expensive explosion.
Same is true for a shortrange deimos (which will get shredded by the muninn), besides 150mill for a fully fit ship is not really that expensive in the big picture.
Quote: also, muninn is not a rupture.
Thats very debatable, if you forget the price tag for a second, especially the kiting tactic people constantly advertise for the rupture actually works for the muninn.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.08 17:29:00 -
[13]
Originally by: Omara Otawan
Originally by: Grimpak short range + muninn = very expensive explosion.
Same is true for a shortrange deimos (which will get shredded by the muninn), besides 150mill for a fully fit ship is not really that expensive in the big picture.
but a deimos isn't that hot on rails, while the muninn can still be rather usefull with howies ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Omara Otawan
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Posted - 2009.08.08 17:40:00 -
[14]
Edited by: Omara Otawan on 08/08/2009 17:40:21
Originally by: Grimpak but a deimos isn't that hot on rails, while the muninn can still be rather usefull with howies
Well yea its a better sniper than the deimos for sure, but that doesnt really mean anything. If you want a good sniper HAC you go for Zealot / Eagle.
At the end of the day it can do both, guess thats what minmatar is about in the first place.
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Kismo
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Posted - 2009.08.08 18:24:00 -
[15]
Originally by: Khornne Yeah right because artys are so good at short range combat.
They are. You remember back in the day when people had snake sets and 40km/s crows? I killed and podded one solo, at close range, with artillery.
It is a perfectly legitimate fit.
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Xandi Crews
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Posted - 2009.08.08 19:00:00 -
[16]
Originally by: Omara Otawan Edited by: Omara Otawan on 08/08/2009 17:30:00
Originally by: Grimpak short range + muninn = very expensive explosion.
Same is true for a shortrange deimos (which will get shredded by the muninn)
No it won't.
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Omara Otawan
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Posted - 2009.08.08 19:20:00 -
[17]
Edited by: Omara Otawan on 08/08/2009 19:20:43
Originally by: Kismo
They are. You remember back in the day when people had snake sets and 40km/s crows? I killed and podded one solo, at close range, with artillery.
So, you killed one crow solo, and based on this evidence you assume 720s are the perfect close-range weapon.
I'd say you just found a terrible crow pilot. Not that the arty cane is a bad fit, but certainly not a good close range fit.
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Kismo
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Posted - 2009.08.08 19:36:00 -
[18]
Originally by: Omara Otawan So, you killed one crow solo, and based on this evidence you assume 720s are the perfect close-range weapon.
No, I'd hardly say that they're perfect. However, I'd say that they're a good weapon though - and can be used up close. In fact, I very rarely load anything other than RF EMP into my 720mm artillery.
Quote: I'd say you just found a terrible crow pilot. Not that the arty cane is a bad fit, but certainly not a good close range fit.
I don't think he really had a choice in the matter. He jumped, he uncloaked, and he died. It's just that simple. It's not the first time, and it won't be the last - and player/pilot skill has **** all to do with it.
It's just that simple. That's why I suggest it.
I also tend to prefer this role, even in close range combat because it's one of the few roles that can be fulfilled by the Hurricane but not by the Harbinger/Zealot.
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Omara Otawan
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Posted - 2009.08.08 19:52:00 -
[19]
Edited by: Omara Otawan on 08/08/2009 19:56:00
Originally by: Kismo
I also tend to prefer this role, even in close range combat because it's one of the few roles that can be fulfilled by the Hurricane but not by the Harbinger/Zealot.
Huh? The Harbinger and Zealot do that with their close-range weapons a zillion times better.
If we compare beams and artillery even, you will find beams have around 50% better tracking.
Still, not saying the arty cane is bad, but the above statement is nonsense.
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Kismo
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Posted - 2009.08.08 20:05:00 -
[20]
Originally by: Omara Otawan Huh? The Harbinger and Zealot do that with their close-range weapons a zillion times better.
If we compare beams and artillery even, you will find beams have around 50% better tracking.
Still, not saying the arty cane is bad, but the above statement is nonsense.
A Harbinger has ~1750 volley damage to the Hurricane's 2750. That is in fact something that the Harbinger can't do. Note that I'm not talking about getting in your face and melting you - but what I am talking about is still close range combat (10-15km range).
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Omara Otawan
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Posted - 2009.08.08 20:12:00 -
[21]
Edited by: Omara Otawan on 08/08/2009 20:13:23
Originally by: Kismo
A Harbinger has ~1750 volley damage to the Hurricane's 2750. That is in fact something that the Harbinger can't do. Note that I'm not talking about getting in your face and melting you - but what I am talking about is still close range combat (10-15km range).
Well, 10-15km is a range where you *should* be going in-your-face and melt stuff.
While the volley damage is indeed better on the cane, that only matters if your target pops in less than 6 seconds, and if that is the case you can pretty much use whatever weapon as you have 300 people on gate and its just a question who has top damage on the killmail.
Volley damage is largely overrated anyway, one of the primary reason artillery as a weapon system sucks that much.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.08 20:55:00 -
[22]
Muninn + armor tank and gank + find someone that does only em/therm damage => PROFIT
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Kismo
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Posted - 2009.08.08 21:03:00 -
[23]
Originally by: Omara Otawan While the volley damage is indeed better on the cane, that only matters if your target pops in less than 6 seconds ... Volley damage is largely overrated anyway, one of the primary reason artillery as a weapon system sucks that much.
The only time that I'm willing to conceed that artillery isn't suck balls terrible is in the case of the 720mm Artycane. The simple fact is that artycanes frequently instapop T1/T2 frigs. 0s is less than 6s.
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Mova B
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Posted - 2009.08.08 21:23:00 -
[24]
Originally by: Dibsi Dei Muninn + armor tank and gank + find someone that does only em/therm damage => PROFIT
And don't forget the tracking bonus... It's awesome with 220 vulcans
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