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weeknieunknowing
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Posted - 2009.08.10 18:46:00 -
[1]
Edited by: weeknieunknowing on 10/08/2009 18:50:42 Edited by: weeknieunknowing on 10/08/2009 18:47:03 Edited by: weeknieunknowing on 10/08/2009 18:46:23 NOTE: accidently hit post, working on topic right now
After the discovery of the wormholes, it took only a few weeks for the first strategic cruisers to emerge from the production lines. ORE soon recognized the potential of this new type of ship and set all of its Research & Development teams on producing onde of these themself. Taking a mere few months to develop, this ship would renew the mining industry and help meet the ever increasing need for minerals and isk.
It's name is believed to come from a word of an ancient language, called dutch. The Dutch are believed to have lived on Terra, the planet where we all came from. Further research shows it has been derived from the word "mijn", meaning mine. This word became Mijin , which later transformed into Migin.
It comes down to a mining ship with subsystems, some bonusses might be a little overdone, others might not be enough, and I couldn't come up with any numbers for things like agility and HP/resists, though I do have a rough idea. Also the way that high, med and low slots are spread is a mystery for me, so that'll go to the lucky CCP fellows if this idea gets through and for the skills I have no idea at all
Anyway, since the main part of this ship is it's subsystems, here they come:
- Electronic subsystems
- Migin - Range Intensifying Remodulation
+40% range per level
- Migin - Cycle Time Reducing Systems
-10% cycle time per level
- Migin - Yield Enlarging Algorithms
+20% yield per level
- Offensive Subsystems
1. Migin - Strip Mining Operations 6 High slots Ability to equip Strip Miner modules (and possibly normal Miner modules)
2. Migin - Ice Harvesting Operations 4 High slots Ability to equip Ice Harvester turrets
3. Migin - Deep Core Mining Operations 2 High slots Ability to equip Deep Core Mining Lasers
- Defensive Subsystems
Weeknieunknowing Miner trough and trough |

Chi'kote
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Posted - 2009.08.10 19:46:00 -
[2]
I really like the idea. I don't want to say the subsystem options are exactly right (6 strip miners + subsystems to increase mining yield / cycle time ), but the fundamental idea of a tech 3 barge is great.
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weeknieunknowing
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Posted - 2009.08.10 19:59:00 -
[3]
As I said, it might be a little overpowered, but the skill requirements for this ship shouldn't be low anyway Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578&sid=1022377880 |

shady trader
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Posted - 2009.08.10 20:52:00 -
[4]
CCP have made it clear they have on intention to replace the hulk as the king of mining.
As a miner I would love to get my hands on a better ship but CCP are concerted that making mining to easy and quick will have a major impact on mineral prices effecting new players significantly as they lack the skills and resources to increase there yield.
Have a version with three strips and utility high slots would allow for some interesting options, a command fitted one, a defensive one (cloaked fitted), and one that can have a tractor beam to full your can around with you (ideal for then comet mining in finally drought in).
Tech3 is design to give you more options not be better then a dedicated tech2 ship. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.10 22:49:00 -
[5]
I'm no miner, but it would be good to see more mining ships, especially a T3 version.
I do feel though the really blatant missing link is a more efficient Gas Harvesting ship. Isn't that a priority for wormhole gas mining?
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.11 00:23:00 -
[6]
Originally by: weeknieunknowing
Migin - Capacitor Boosting Systems Medium-small capacitor Medium-low recharge +10% effectiveness of capacitor boosting modules per level
How do you increase the effectiveness of cap boosters? and why would a mining barge use cap boosters? Pew Pew Lazorz!!! |

weeknieunknowing
Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.08.11 06:23:00 -
[7]
Edited by: weeknieunknowing on 11/08/2009 06:26:53
Originally by: AtheistOfDoom
Originally by: weeknieunknowing
Migin - Capacitor Boosting Systems Medium-small capacitor Medium-low recharge +10% effectiveness of capacitor boosting modules per level
How do you increase the effectiveness of cap boosters? and why would a mining barge use cap boosters?
I couldn't realy come up with a good 3rd subsystem so I just made a "go-between" for the other 2 subs. This one will have a "below-average" cap and recharge (lower than the average of the other 2 subs), and then the bonus is to effectively "tweak" your capacitor.
Increasing it is simple. Say a certain module gives 15% bonus to cap recharge, and you have level 5, then it adds half of 15 = 7.5% meaning it ends at 22.5% bonus. So you take the percentage as a number and make it a new percentage Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578&sid=1022377880 |

Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.08.11 06:23:00 -
[8]
i would love such a ship.
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ropnes
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Posted - 2009.08.11 11:13:00 -
[9]
This won't happen for economic reasons We don't need even bigger ore yields
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Hester Shaw
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Posted - 2009.08.11 13:38:00 -
[10]
Would rather they sorted out the t1 mining barges before introducing t2 ones.
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Chi'kote
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Posted - 2009.08.11 14:18:00 -
[11]
Originally by: Hester Shaw Would rather they sorted out the t1 mining barges before introducing t2 ones.
You mean introduce t3? We already have t2.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.08.11 14:32:00 -
[12]
They don't need to introduce T3 barges to boost mining. They just need to make meta 1-4 loot refine into about 5% of the current mineral quantities. This would fix missions and mining at the same time.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Sandrestal
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Posted - 2009.08.11 15:50:00 -
[13]
Why not a better mining ships based on the hulks frame? If mission runners got the marauder class vessel, why can't the miners get a comparable ship?
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Chi'kote
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Posted - 2009.08.11 16:10:00 -
[14]
Originally by: Sandrestal Why not a better mining ships based on the hulks frame? If mission runners got the marauder class vessel, why can't the miners get a comparable ship?
I'm not saying I'm against a new or better mining ship, but this is a poor arguement. Maurader is a t2 variant of a t1 battleship for mission running. Miners have that. The hulk is a t2 variant of a t1 barge. So the hulk IS the comparable vessel to the mission runners marauder.
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Gone'Postal
Void Engineers Mass - Effect
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Posted - 2009.08.11 16:29:00 -
[15]
Please god give miners something.... please.
and yeah I like this idea.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.11 17:53:00 -
[16]
Originally by: weeknieunknowing Edited by: weeknieunknowing on 11/08/2009 06:26:53
Originally by: AtheistOfDoom
Originally by: weeknieunknowing
Migin - Capacitor Boosting Systems Medium-small capacitor Medium-low recharge +10% effectiveness of capacitor boosting modules per level
How do you increase the effectiveness of cap boosters? and why would a mining barge use cap boosters?
I couldn't realy come up with a good 3rd subsystem so I just made a "go-between" for the other 2 subs. This one will have a "below-average" cap and recharge (lower than the average of the other 2 subs), and then the bonus is to effectively "tweak" your capacitor.
Increasing it is simple. Say a certain module gives 15% bonus to cap recharge, and you have level 5, then it adds half of 15 = 7.5% meaning it ends at 22.5% bonus. So you take the percentage as a number and make it a new percentage
That is called a cap recharger. Cap boosters are different. Pew Pew Lazorz!!! |

weeknieunknowing
The Scope
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Posted - 2009.08.11 18:38:00 -
[17]
Originally by: AtheistOfDoom
Originally by: weeknieunknowing Edited by: weeknieunknowing on 11/08/2009 06:26:53
Originally by: AtheistOfDoom
Originally by: weeknieunknowing
Migin - Capacitor Boosting Systems Medium-small capacitor Medium-low recharge +10% effectiveness of capacitor boosting modules per level
How do you increase the effectiveness of cap boosters? and why would a mining barge use cap boosters?
I couldn't realy come up with a good 3rd subsystem so I just made a "go-between" for the other 2 subs. This one will have a "below-average" cap and recharge (lower than the average of the other 2 subs), and then the bonus is to effectively "tweak" your capacitor.
Increasing it is simple. Say a certain module gives 15% bonus to cap recharge, and you have level 5, then it adds half of 15 = 7.5% meaning it ends at 22.5% bonus. So you take the percentage as a number and make it a new percentage
That is called a cap recharger. Cap boosters are different.
Hmm, just remembered lol. I couldn't figure out the word for it, perhaps capacitor enhancers is better? Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578&sid=1022377880 |

Jettisoned Can
Jenova's Witnesses
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Posted - 2009.08.11 18:52:00 -
[18]
Not that it's a bad idea in theory, but in the end, we'll only see 2 configurations used: the one that yields the highest ore per hour and the one that yields the highest ice per hour. And if it's beat out by a mining barge, we will only ever see the mining barges used. Defensive and engineering subsystems are the only ones that may see variety in use.
Also, you can't mix ice harvesters with a yield bonus. _________________________ Did you really not have enough room for me? I'm only 1m¦. |

weeknieunknowing
The Scope
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Posted - 2009.08.11 18:57:00 -
[19]
Originally by: Jettisoned Can Also, you can't mix ice harvesters with a yield bonus.
Why not?
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Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578& |

Jettisoned Can
Jenova's Witnesses
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Posted - 2009.08.11 19:01:00 -
[20]
Originally by: weeknieunknowing
Originally by: Jettisoned Can Also, you can't mix ice harvesters with a yield bonus.
Why not?
Because each cycle yields 1 unit of ice. _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Roemy Schneider
Vanishing Point.
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Posted - 2009.08.11 19:02:00 -
[21]
well unless you hit multipliers of 100%, it's quite useless as an iceminer produces exactly 1 block. mackinaw does the same thing on the mining barge V bonus. and you can interrupt your cycle (more than) half way, too ^^ heck, i wouldnt be surprised if macro miners with yield implants timed their cycles x_X to squeeze out a second here and there - putting the gist back into logistics |

weeknieunknowing
The Scope
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Posted - 2009.08.11 20:36:00 -
[22]
Originally by: Roemy Schneider well unless you hit multipliers of 100%, it's quite useless as an iceminer produces exactly 1 block. mackinaw does the same thing on the mining barge V bonus. and you can interrupt your cycle (more than) half way, too ^^ heck, i wouldnt be surprised if macro miners with yield implants timed their cycles x_X to squeeze out a second here and there
Well, in that case, this thing works, because the multiplier will become 100% at level 5, like the Mack, right?
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Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578& |

Rawbin Hood
Gallente Center for Advanced Studies
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Posted - 2009.08.11 20:38:00 -
[23]
i like it...
i didn't know the dutch survived the trials of New Eden 
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |

weeknieunknowing
The Scope
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Posted - 2009.08.11 21:25:00 -
[24]
Originally by: Rawbin Hood i like it...
i didn't know the dutch survived the trials of New Eden 
They didn't, but some of there words made it through ^_^
Mainly because of the big things I'm going to do in this real world;)
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Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578& |

Kell Braugh
Minute to Midnight
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Posted - 2009.08.11 21:38:00 -
[25]
Just how many mining barges do you guys need? - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |

weeknieunknowing
The Scope
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Posted - 2009.08.11 21:42:00 -
[26]
Originally by: Kell Braugh Just how many mining barges do you guys need?
We miners just want something new now and again, and if you don't understand that, then I honestly think you're a little stupid, but well. Just remember that you need our minerals;) (one way or another)
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Weeknieunknowing Miner trough and trough
The Migin - A Tech 3 Mining Barge by ORE http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1144578& |

Kell Braugh
Minute to Midnight
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Posted - 2009.08.11 23:46:00 -
[27]
Edited by: Kell Braugh on 11/08/2009 23:50:04
Originally by: weeknieunknowing Edited by: weeknieunknowing on 11/08/2009 21:54:50
Originally by: Kell Braugh Just how many mining barges do you guys need?
We miners just want something new now and again, and if you don't understand that, then that's your problem. (no offence) Just remember that you need our minerals;) (one way or another)
There are currently 6 distinct mining barges in game and 2 capital ships specifically equipped and bonus'd for the mining profession, in addition to the 4 base mining cruisers and 4 base mining frigates--and that's not including the 20 distinct sub-capital ships designed for hauling.
In reference to wanting 'something new now and again'-- One of the latest ships released in game was the Orca, a spec'd mining command/support platform.
And while I'm at it-- no, we don't need you. There is more minerals 'produced' through refining of mission loot and drone compounds than is mined by people. - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |

Mister Xerox
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Posted - 2009.08.12 01:44:00 -
[28]
Edited by: Mister Xerox on 12/08/2009 01:46:49 Okay, this is a bit much... 6 strip mining lasers and massive yield bonuses? Mmmm, no... make it, at best, equitable to the hulk but with more variety of fittings.
They do, however, need to introduce a T3 strategic industrial, the possibilities therein are amazing.
8 highs (no weapon points) = tractor/salvager to support ratters/miners. Small/moderate cargo, very swift. Bonuses to tractor range and/or salvage chance.
8 lows = huge cargo bay and slow as heck, but with bubble nullifiers & covert cloak = 0.0 haulers. With a different subsystem that limits cargo capacity it can even support black ops.
2 highs, 8 mids/lows, insane resists & shield regen = extremely slow gas-cloud miner that can tank sleeper frigs/cruisers indefinitely. Vulnerable to being ganked by PvP groups but even they will have to work hard to break it.
Ect ect... The possibilities for a single industrial hull are limitless and a lot more possible than a mere mining boat.
Originally by: Sandrestal Why not a better mining ships based on the hulks frame? If mission runners got the marauder class vessel, why can't the miners get a comparable ship?
The Hulk is the T2 variant of the Covetor (or did you not bother to even fly that ship before you got into a Hulk??). Apparently you neglected to notice the II icon on the Hulk that matches, exactly, the II icon on the Marauder?
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Acrel
Amarr Crystalline INC
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Posted - 2009.08.12 01:57:00 -
[29]
If t3 mining vessels is what you are looking for then use the mining yield from a hulk as the maximum and look towards customization in other fields(offensive, defensive, maneuverability, support, cargo, etc). I honestly don't see why miners would want anymore ships to increase yield because its a double edge sword, mining has become a very poor way to make a living because of ships like the hulk because it floods the market.
Tbh fix mining itself not the ships. Akita T had a good idea out about changing how mining works as a whole(and yes iam too lazy to find the link). As well as other ideas posted about making belts non static, decreasing minerals gained from mission loot, etc.
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Moose Balzak
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Posted - 2009.08.12 14:50:00 -
[30]
How about a Tech III gas harvester ship/gas compressor instead.
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