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Methula
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Posted - 2009.08.11 16:16:00 -
[1]
Is this viable for lvl 4's?
Mission specific hardeners will be used. Current stats whith my skills are:
DPS: 346 Volley 3822 Tank: 466/489 (with the 2x Invulnerability Field II) Cap last's: 6m31s
[Maelstrom, Maelstrom: 1st lvl4 1400mm] Gyrostabilizer II Gyrostabilizer II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Cap Recharger II Cap Recharger II Invulnerability Field II Invulnerability Field II X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I
1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L 1400mm 'Scout' Artillery I, EMP L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x5
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AstroPhobic
Divine Retribution
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Posted - 2009.08.11 16:21:00 -
[2]
Personally I'd go for something more like this.
[Maelstrom, Maelstrom: 1st lvl4 1400mm] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Power Diagnostic System II
100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 Ballistic Deflection Field II Explosion Dampening Field II Explosion Dampening Field II X-Large C5-L Emergency Shield Overload I
1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L
Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I
Valkyrie II x5 Warrior II x5
Not everyone likes the cap boosted setups, though. I sure as hell wouldn't run a mael without an AB and 3 gyros and a TE. If you like the cap setup instead, replace the cap booster with a cap recharger and stick your CCCs back on. No fluxes though for sure.
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Kismo
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Posted - 2009.08.11 16:32:00 -
[3]
Yes, it's a viable fit. But I wouldn't fly it.
I'd run something like:
8x 1200 Arty XL SB, 3x Hardener, Hvy Cap Booster, TC 3x Gyro, TE, DC 3x Cap safeguard
These rigs are kindof unnecessary, but cap safeguards are a good choice when starting out.
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Methula
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Posted - 2009.08.11 16:53:00 -
[4]
Astra that build looks good, but I had to toss on 1200mm to get it all to fit. Would that be ok?
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AstroPhobic
Divine Retribution
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Posted - 2009.08.11 16:57:00 -
[5]
Originally by: Methula Astra that build looks good, but I had to toss on 1200mm to get it all to fit. Would that be ok?
I prefer 1200s myself. Better tracking and clip for a tiny tiny loss of dps and a little bit of range. Make sure to throw on that second tracking enhancer, though. Shouldn't have any issues fitting with a respectable level of AWU.
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Drake Storm
Caldari League of Generals
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Posted - 2009.08.12 23:56:00 -
[6]
This works well for me. Just use your AB to maintain proper traversal velocity and range. You can 1 shot BCs with this setup.
[Maelstrom] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
100MN Afterburner II Ballistic Dampening Field II Explosion Dampening Field II Explosion Dampening Field II X-Large Shield Booster II Shield Boost Amplifier I
1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
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Drake Storm
Caldari League of Generals
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Posted - 2009.08.13 00:11:00 -
[7]
One thing I wanted to add. Sine 1400s have a slower ROF but higher alpha using faction ammo is cheaper than with the 1200s. Thought it was worth mentioning when you pay over 1,000 isk per round.
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Kismo
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Posted - 2009.08.13 00:22:00 -
[8]
Originally by: Drake Storm One thing I wanted to add. Sine 1400s have a slower ROF but higher alpha using faction ammo is cheaper than with the 1200s. Thought it was worth mentioning when you pay over 1,000 isk per round.
This is really really important btw. It also applies to autocannons - using faction ammo in ACs is like ****ing ISK out the airlock. I just use T1 ammo and 1200's in missions, but I could be tempted into 1400's and faction ammo on a Vargur.
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Marco P
Really Nice And Laidback Corporation
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Posted - 2009.08.13 00:30:00 -
[9]
Quote: 1400's and faction ammo on a Vargur
Stone him, stone him!
ps for Maelstrom lvl 4s I liked 1200s with XL boost as well. |

Kismo
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Posted - 2009.08.13 00:33:00 -
[10]
Originally by: Marco P
Quote: 1400's and faction ammo on a Vargur
Stone him, stone him!
ps for Maelstrom lvl 4s I liked 1200s with XL boost as well.
I dunno man, you could use RF EMP at fantastic ranges with a Vargur, and it'd make it actually feasible to use faction ammo. As it stands, using faction ammo on a Vargur is *alot* more expensive than it is for the other Marauders.
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Seriously Bored
Minmatar
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Posted - 2009.08.13 02:09:00 -
[11]
Originally by: Kismo
Originally by: Marco P
Quote: 1400's and faction ammo on a Vargur
Stone him, stone him!
ps for Maelstrom lvl 4s I liked 1200s with XL boost as well.
I dunno man, you could use RF EMP at fantastic ranges with a Vargur, and it'd make it actually feasible to use faction ammo. As it stands, using faction ammo on a Vargur is *alot* more expensive than it is for the other Marauders.
I think the issue is that you'd make more isk and LP faster using ACs and faction ammo, instead. It more than makes up for the cost difference.
Right now I mission in a Vargur using nothing but Barrage for the most part, though I switch to RF PP or RF Fusion if a line of ships are closer than 20KM. Sure it costs about 30,000 isk to do it, but you kill 750k BSs in around 30 seconds.
Yes, it's more expensive than the other Marauders (yet another thing counting against the Vargur), and I probably wouldn't do the same thing on a Maelstrom, but god do those Angel missions fly by. 
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Ahz
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Posted - 2009.08.13 05:37:00 -
[12]
8x 800mm ACII
1x XL SBII 2x Shield amp 2x Invulnerability field 1x 100mn ABII
2x Gyro 2x Tracking enhancer 1x Damage control II
?x Ambit extender rigs
5x Hobgoblin II
I forget what the range looks like on this setup but it's impressive with decent skills. Does lvl 4s just fine.
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debbie harrio
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Posted - 2009.08.13 05:47:00 -
[13]
Originally by: Seriously Bored
Right now I mission in a Vargur using nothing but Barrage for the most part, though I switch to RF PP or RF Fusion if a line of ships are closer than 20KM. Sure it costs about 30,000 isk to do it, but you kill 750k BSs in around 30 seconds.
why would you do that?
Barrage optimal is 6km on 800T2 AC's which are the prefered gun on a vargur, decimates everything.
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Methula
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Posted - 2009.08.14 09:59:00 -
[14]
Thanks everyone. I have been trying out AstroPhobic fit for the past few days and it gets the job done. But it is awfully slow I must admit, with the damage i do with regular ammo it takes ages to kill the BS's in the missions. Elite frigs go out with a single volley, and the BC takes two volleys but when i'm on the BS's i usually have to reload one time from full ammo. Dont know if that is normal or not.
One other thing i noticed is that my fall off is at 38km this scared me in the beginning but when i tested it out I can usually start blasting at 60km and get good hits.
Since it takes a whole lot of time, I hade to get an alt trained up to salvage as Ninjasalvagers always came to pay me a visit and I need those ekstra iskies myselfe :P So I now have a Caldari Cormorante with 4x Salvage 4x Tractors following me around.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.14 17:21:00 -
[15]
Originally by: Methula Thanks everyone. I have been trying out AstroPhobic fit for the past few days and it gets the job done. But it is awfully slow I must admit, with the damage i do with regular ammo it takes ages to kill the BS's in the missions. Elite frigs go out with a single volley, and the BC takes two volleys but when i'm on the BS's i usually have to reload one time from full ammo. Dont know if that is normal or not.
One other thing i noticed is that my fall off is at 38km this scared me in the beginning but when i tested it out I can usually start blasting at 60km and get good hits.
Since it takes a whole lot of time, I hade to get an alt trained up to salvage as Ninjasalvagers always came to pay me a visit and I need those ekstra iskies myselfe :P So I now have a Caldari Cormorante with 4x Salvage 4x Tractors following me around.
I'd definitely use faction ammo with artillery. Your ROF is painfully slow so the isk increase should be rather large. Also train for t2 guns and train BS 5 if you want more damage. There's not much to do beyond that.. Minmatar ships are not and will never be mission kings.
You can however try switching up your drone setup to 3x sentry 5x lights. It'll give you a little bit more power but I'm kind of concerned about cruisers that orbit nice and close. You'll have the AB away to kill them and I'm not sure if it would decrease overall mission time.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.14 19:36:00 -
[16]
Im basicly played a lot with the Mael fitting till I setteled on something that suits me. Basicly I didnŠt like the AB around thing mutch, since it is kind of unpractial in my opinon and takes to mutch time. The overall performance of this fitting was close to my Mega/Kronos(for example +10% more time spend of a AE/Recon/Vengance etc, yes I compared the warp in warp out times). Might be now a lot closer with the T2 Artis.
It lacks a bit at ranged DPS without Drone link and sentrys but the tank is a lot more relaxed and it donŠt need tons of faction Mods to fit it right(compard to the Mega).
[Maelstrom, PVE] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Tracking Computer II, Tracking Speed
1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L
Projectile Metastasis Adjuster II Projectile Metastasis Adjuster II Core Defence Operational Solidifier I
Ogre II x3 Hammerhead II x2 Hobgoblin II x1
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Bomberlocks
Minmatar Icarus Prime
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Posted - 2009.08.14 21:05:00 -
[17]
I fly a mael in missions when I'm not flying a Phoon in missions. I have an AB and cap boosted active fit but I use 1400s and I don't use TEs because the tracking on arties is so bad, you're not going to hit anything orbiting you closer than about 30 to 40 kms anyway. For instance, I did Smash the Suppliers last night, and it was very easy if very slow. I used RF Proton ammo with an optimal of 72kms and orbited with the whole enormous dps bunch at 74kms with perma AB and took them out one by one. I never had to rep shields. This mission is special because of the enormous dps at less than 65kms but also because it plays to the strengths of the Minnies in general (speed) and the Mael (8 big arties) in particular.
This is one of those missions where you can easily get away and keep them at range. There are some where you're scrammed and webbed in about 20 secs and where you need a tank to keep you going and drones to blow the scrammers and webbers away. I personally prefer the phoon for the close range stuff due to the big drone bay and the turretless cruises/torps (not to mention the fact that NOSes still work against NPCs and you can use the BS npcs as mobile cap filling stations before you kill them), but even here, 8 ACs on a Mael do go through the heavy hitters at great speed (but you really will need TEs in close range).
In short - the Mael, to me, is best in PvE at long range stuff where you can kite a lot of missions.
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