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mchief117
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Posted - 2009.08.14 15:19:00 -
[1]
Ok I know this has been going around in one form or another but hereÆs my take on it. Take a look at any missile launcher and youÆll notice it has between 3-8 tubes that can hold missiles yet it takes these launchers between 4-20 seconds to fire one shot.
READER WARNING: the following idea in no way increases the damage missiles do just makes them look better
LetÆs take a look at the heavy missile launcher for this example which has 5 tubes, missile ammo for heavy launchers works the same but is considered a pack not a single missile. When you target an object and fire, 5 missiles emanates from your ship and close onto the target as in all 5 tubes where launched, then the launcher retracts loads a new volley and pops up ready to shoot again. While server side this would be taken as a single shot to keep server calls low client side it would make the missiles look better Both torpedoes and cruise missiles would remain a single missile and the launchers would need a new icon to represent that but any other launcher and its ammo would need the change. This does not increase the cost to produce the missiles in any way as the missile pack costs the same as the missile does now
While this is only a visual change and in no way increases damage I believe it would add a cool bling to say, to missile fights as at the moment it feels like flinging blobs around.
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Schalac
Caldari Apocalypse Reign
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Posted - 2009.08.14 15:21:00 -
[2]
Quit reading my posts and then thinking up "improvements" to game play. SCHALAC HAS SPOKEN |

Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2009.08.15 04:05:00 -
[3]
I like ideas that improve the feel of the game.
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mchief117
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Posted - 2009.08.16 22:05:00 -
[4]
/bump
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Lazlax
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Posted - 2009.08.16 22:30:00 -
[5]
Agreed, a simple and effective way to create a little more realism to the feel of combat. Thumbs up on that :)
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.08.16 22:41:00 -
[6]
Missiles certainly don't have the visual appeal that guns do.
So I'll support this even tho I hate missile ships.
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EdwardNardella
Caldari Capital Construction Research Pioneer Alliance
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Posted - 2009.08.16 23:55:00 -
[7]
Sounds really cool! Could have this effect display in one of several ways. Perhaps one big missile in the middle and others sort of orbiting around it or the missiles flying in some formation.
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Glarion Garnier
The Scope
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Posted - 2009.08.17 02:38:00 -
[8]
I found some reference material for ya :)
http://www.youtube.com/watch?v=c7GaqoXzZFI
All sorts of missile firing scenes from anime and japanese productions. _________________________________ -be vary of the men behind the curtain-
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EdwardNardella
Caldari Capital Construction Research Pioneer Alliance
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Posted - 2009.08.17 02:55:00 -
[9]
Originally by: Glarion Garnier I found some reference material for ya :)
http://www.youtube.com/watch?v=c7GaqoXzZFI
All sorts of missile firing scenes from anime and japanese productions.
Perfect! Should provide plenty of ideas to all CCP devs who watch it. . .
Whoops. . . None will watch it. :P
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SDragoon
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Posted - 2009.08.17 06:12:00 -
[10]
Swarm missiles would be epic indeed.
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Venkul Mul
Gallente
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Posted - 2009.08.17 06:26:00 -
[11]
Swarm missiles would be epic lag indeed.
Your graphic card would display each missile and track each missile, using a lot of power. It would add a lot of lag in any battle with multiple missile users.
It is exactly the reason why drone bonus of the drone ships was changed from +1 drone for each level in the ship to a damage and hit point bonus.
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EdwardNardella
Caldari Capital Construction Research Pioneer Alliance
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Posted - 2009.08.17 06:45:00 -
[12]
Originally by: Venkul Mul It is exactly the reason why drone bonus of the drone ships was changed from +1 drone for each level in the ship to a damage and hit point bonus.
Actually thats not the exact reason, I suspect the reason ha dmore to do with server side lag than client side lag.
A better example of something to reduce client side GFX lag would be the removal of trails.
Make it an optional effect and don't talk like you know how 3D graphics works when you clearly do not.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.08.17 08:31:00 -
[13]
Originally by: Venkul Mul Swarm missiles would be epic lag indeed.
Your graphic card would display each missile and track each missile, using a lot of power. It would add a lot of lag in any battle with multiple missile users.
It is exactly the reason why drone bonus of the drone ships was changed from +1 drone for each level in the ship to a damage and hit point bonus.
Optionality is a great thing for those that do not run EVE on their C64... ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Mohenna
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Posted - 2009.08.17 11:44:00 -
[14]
Server side lag: simple to solve. Nothing changes on the server. Client side lag: also simple. Add a setting to remove swarm missiles.
I love this idea, it would really add to the sensation of fleet missile combat. And it's simple.
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Belrend Coregaul
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Posted - 2009.08.17 12:11:00 -
[15]
Posting in awesome thread.
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Tiny Tove
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Posted - 2009.08.17 12:35:00 -
[16]
Wouldn't it be great if actual real life missile bay launchers fired all their missiles simultaneously too?!
Then the OP would have some grounds for wanting the ridiculous.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.08.17 12:57:00 -
[17]
Originally by: Tiny Tove Wouldn't it be great if actual real life missile bay launchers fired all their missiles simultaneously too?!
Like this?
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Tiny Tove
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Posted - 2009.08.17 13:14:00 -
[18]
Originally by: Gripen
Originally by: Tiny Tove Wouldn't it be great if actual real life missile bay launchers fired all their missiles simultaneously too?!
Like this?
They look more like rockets, and you need less separation with impact triggered weapons. Missiles are proximity triggered explosives, side by side, they would likely destroy each other. Also, missiles are typically guided, to make turns to hit a moving target they would likely collide and destroy each other. Rockets do not make turns.
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Kane Plekkel
We Are The Walrus
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Posted - 2009.08.17 13:22:00 -
[19]
hurfity blurf what about defenders? How can a defender missile (which can normally take out a heavy missile) take out a "swarm" of missiles? Yes, I know its just a visual effect, but how does that visual effect translate when my single defender missile blows up 5 heavy missile pack swarm missiles?
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Bumbo Ras
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Posted - 2009.08.17 13:37:00 -
[20]
Edited by: Bumbo Ras on 17/08/2009 13:37:35 The reason for this idea stems from the icon of the missile launchers. Icons do not necessary represent the exact build of the mod they represent. And even if they do the way the op has interpreted the missle launcher icon is his own. (his interpretation insists that all tubes are fired at once, the design maybe to fire one tube at a time and then reloads all).
This idea is cool for small engagements but as pointed out above, with the drone nerf, the more objects in space the more graphic lag and this had devastating effects on game play, jump through into a gate camp and you would be dead before you load all objects in space(when five ships launch 10 drones each).
With this idea one single BC(with 7 hi) could produce 35 missiles in space with assoicated trails!
Want better effects when firing missiles? Address the issue where missile just appear in space and start heading towards the target. No sight of the launcher on the ship at all, sup with that? CCP dont want to spoil the lines of the ships? Then let hatches open as the missiles are fired and close again when not.................
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EdwardNardella
Caldari Capital Construction Research Pioneer Alliance
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Posted - 2009.08.17 18:47:00 -
[21]
Originally by: Kane Plekkel hurfity blurf what about defenders? How can a defender missile (which can normally take out a heavy missile) take out a "swarm" of missiles? Yes, I know its just a visual effect, but how does that visual effect translate when my single defender missile blows up 5 heavy missile pack swarm missiles?
Large explosion radius? Again we are only talking about visual effect.
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Belrend Coregaul
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Posted - 2009.08.17 21:57:00 -
[22]
Re-signing an awesome idea.
As for the "What about Defenders".. well, your launchers that are loaded with defender missiles will do the same thing. Swarm war!
I might actually enjoy missile boats if this happened
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Markus Reese
Caldari
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Posted - 2009.08.18 01:15:00 -
[23]
Edited by: Markus Reese on 18/08/2009 01:17:45 Concur, I swapped from missiles to guns, cause missiles seemed so boring. And visually, they do not need to be that complex. Multiple maps on one object that changes as it closes (or more complex depending on lag testing).
Edit: Think about the energy beams that comes from using an energy vampire, a trail of missiles, one object, but visually can be more than one. Only tough part is the missile tracking, but even me playing around in my 3d, that wouldn't be hard to emulate.
But while visually it would be cool, The implimentation would be more difficult. I would like to expand on the idea to offer instead. addition of a new T1 ammo. As it stands, modern missile launchers can do the fast barrage, or like large launchers, while hold alot, cannot be fired in rapid succession. As such, each ammo can have large warhead or barrage. Now, why have this? And how would it work?
First off, defender missiles would need to be a slight bit more effective. Why have this? Well like started, in base, their should be not much of a difference. Barrage loadout of say HAM's or the standard HAM should have same range/same damage. However, if somebody is using defenders, instead of being taken out, the damage would be reduced on the barrage volley. Disadvantage to barrage would obviously be that it needs to be reloaded more often.
Also to be needed is more modules shown. The sights for all high slot modules show up, is about time we can visually see them. Smartbomb emitters, launcher pods, remote reppers, etc?
In pvp, you can tell at a glance what turrets somebody has by looking, but when it comes to anything else, is it a spider tanker, or using launchers? Nobody knows.... Plus it would just look better than having your shields transfering cap. Wouldn't need that much modification I dont think, would be like retexturing lasers ^.^
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