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Thread Statistics | Show CCP posts - 1 post(s) |

Vincent Athena
V.I.C.E. Comic Mischief
680
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Posted - 2012.05.29 13:15:00 -
[1] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
Just tried stuff at my POS. It did not take 20 seconds any more, it was fast. And we sort of do have a filter for guns: Everything can be named, and its sorted alphabetically. Give all the guns names that move them to the bottom of the list. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
680
|
Posted - 2012.05.29 13:22:00 -
[2] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
682
|
Posted - 2012.05.29 16:37:00 -
[3] - Quote
Captain Praxis wrote:Vincent Athena wrote: ... They fixed a problem by making an inventory system that required only one window for most operations. ...
Unfortunately they failed since their single window is not sufficient for many situations  Aye, I still need 2 windows for many operations too. But I found out two things that can help: The same inventory can be open in two windows, and filters are wonderful.
For example: I now keep my BPOs and the stuff I make from those BPOs all in the same can. I open that can in two separate windows, filter one for BPOs and the other for the manufactured items. I then look through the items to see what I am low on, and drag the BPOs for those items over to the item hangar entry on the tree. Once I got all the BPOs moved I set both windows on "item hangar", filter one to BPOs and the other to construction materials. I set all the jobs, keeping an eye on the material level in case I run low and want to defer some jobs for later.
Everyone knows you can move the window divider between the tree and the right side so as to make the tree small and not use up too much screen real estate? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
685
|
Posted - 2012.05.29 18:31:00 -
[4] - Quote
Jebediah MacAhab Dallocort wrote:Kim Blackstone wrote:I prefer the unified inventory. You can open additional windows by shift-clicking for drag and drop. You can also get an additional panel for dragging by using the "merge 'items' and 'ships' into station Panel" in general settings.
That said, there's still a lot of refining and stream lining work to be done with the new inventory system. One of the big issue is that drag and drop does not work as well as the old system. Also window states should be saved, and not having to re-customize it every time you dock / undock.
Keep up the good work! Okay, but go and salvage a mission and tell me how easy to use the new inventory was, and how efficient it was. Oh, that's right. You can't.
I have, and it worked just fine. Ive done maybe a dozen L4 missions since the new UI, looted and salvaged them all in about the same time as before. On a Mac. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
685
|
Posted - 2012.05.29 18:41:00 -
[5] - Quote
Callidus Dux wrote:Vincent Athena wrote:For those asking Why, and wanting the old system back:
CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.
Please, lets not take a step back to Excel in space. They NEVER EVER asked me. So I am not included in this kind of survey "How to improve the UI". This survey MUST be a lie. I play EVE since more than 4 years and no one ever asked me how CCP could improve the UI. I do not know where all this people have their statistics for that survey. THIS IS A LIE!!!
I never said they did a survey. I was referring to a Dev comment about what CCP sees people complain about in the forums. They saw complaints about the UI needing too many windows open at once, they did something.
Maybe the issue here is CCP needs to do more surveys rather than use the forums as a polling service. http://vincentoneve.wordpress.com/ |
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