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Thread Statistics | Show CCP posts - 1 post(s) |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
172
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Posted - 2012.05.29 13:02:00 -
[31] - Quote
Here's the primary problem, and everyone screaming that the new UI is wonderful need to listen:
Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. If I screw up and drag another thing in, it's right there; I don't have to change context to drag it back over to the wreck. I just drag it back over. The same principle is true for corp hangars and presumable POSes and all the other containers. It's just easier to deal with, even if it does look like someone spilled GUIs everywhere. Even if CCP managed to somehow reduce the clicking involved, you STILL have to tell it to change context when you want to move to another container. It just doesn't ******* work. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
28
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Posted - 2012.05.29 13:05:00 -
[32] - Quote
WHY ?
That is the only tinfoil question that still remains... What or Who has forced u to put this unfinished CI [Craptified Inventory] live on Server ?
It IS based on a kinda Win-File Manager, but still missing the simpelest Options even Win7 has, like open each thingy in a new Window as a basic pre-set Option etc.
SO : WHY ? what forced the Timeline to make it NOW ?
lalala Tinfoil Dust ... tralala
Don't think that any Company would start such a suicide Act, that cost reputation, Customer Numbers etc. , without having something in the Background.....
The new UI / CI
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Newz Bie
The Fiction Factory Blue Nation
2
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Posted - 2012.05.29 13:11:00 -
[33] - Quote
This thread makes me lol, something satisfying about all the tears.
Oversensationalised comments such as only 2% of people like the new UI, stated as fact with no real basis for the argument. My entire corp like the new UI, and as much as I can't comment on anyone outside of the my corp as I dont have much contact with them i'm sure the overriding number of people like it as is.
Its in people nature to be verbal about things they dislike moreso that things they do. So from the number of players I have seen posting they dont like the UI I would say it's very much the minority who dislike things as they are.
Its rather unfortunate that you cant adjust to change. A lot of people can't but I welcome this particular change (as do many others) it makes things much nicer and easier imo. I hate drag and drop between windows i'd much rather drag as it is now.
All of this aside, moaning about a feature that the majority seem to like is not going to change CCP's mind on things so why don't you just give up and learn to use the new Inventory or make a decision on whether this annoys you enough to leave eve. If it does, then i'm sure many other mmo's will welcome you as a customer, listen even less than CCP do to your opinions and take your -ú-ú-ú's on a monthly basis. |

Vincent Athena
V.I.C.E. Comic Mischief
680
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Posted - 2012.05.29 13:15:00 -
[34] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
Just tried stuff at my POS. It did not take 20 seconds any more, it was fast. And we sort of do have a filter for guns: Everything can be named, and its sorted alphabetically. Give all the guns names that move them to the bottom of the list. http://vincentoneve.wordpress.com/ |

A55 Burger
Weiland Yutani Corporation
18
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Posted - 2012.05.29 13:21:00 -
[35] - Quote
This is progress, and I appreciate it, however, it must be restated that wrecks and cans in space should ALWAYS open in a new window, with the treeview toggled OFF by default.
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Scaugh
Blue Republic RvB - BLUE Republic
6
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Posted - 2012.05.29 13:22:00 -
[36] - Quote
Ok I know the below issues were probably posted already but there are so many feedback and issued threads not for Inferno: Escalation that i've decided to post here. Devs move this post to the most relevant threadnaught.
This is what I want to see added/changed with the latest inferno: escalation UI release.
1. Hangars
Allow hangars to open up with tabs as it used to. The personal assests UI is what it should be based on.
Bring back the shortcut icon allowing us to open my corporation hangar without having to go through the drop down menus.
2. Containers, wrecks etc...
A simple double click on any can wreck etc should open a NEW UI window. I find it far easier to have cans etc open so that each one would take up nothing more than a tab of a 6x3 large icon space. Dragging and dropping from container to container then amounted to nothing more than dragging the relevant item to the tab for the destination container or hangar.
The naming of each container as Item Hangar < Insert Container Name> takes up way too much space. Grouping numerous UI's together is no longer legible unless the UI interface takes up large amounts of screen space.
3. Ship Cargoholds
The opening of a ships cargohold to be a separate interface.
The opening of any wreck, container or hangar not to auto open the ships cargohold. Currently when you close these windows and try to open the ships cargo. The cargohold reverts to where the looted wreck window was located.
These are only some of the issues I have with the new UI.
Scaugh |

Vincent Athena
V.I.C.E. Comic Mischief
680
|
Posted - 2012.05.29 13:22:00 -
[37] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
http://vincentoneve.wordpress.com/ |

Logicycle
Terra Incognita Intrepid Crossing
30
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Posted - 2012.05.29 13:32:00 -
[38] - Quote
Can someone from CCP confirm or deny the rumors that this new UI is needed for the merging of EVE and Dust ? |

Dragule
Dragule Enterprises
5
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Posted - 2012.05.29 13:36:00 -
[39] - Quote
I cant stand unified invenrory i want the old one back. I think you know where you can stick this unified inventory and all the fixes.Im sick of having to spit in your face over this.Do what the people want and these fixes are not it.Give us a box to opt out and go back to the old UI or kill the new UI and stay with the old.CCP sure does look like they dont care what we think as long as soundwave and CCP are happy. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
21
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Posted - 2012.05.29 13:43:00 -
[40] - Quote
they want feedback about whats bad? ok
dragging fuel from the corp hangar to the fuel bay mid cyno chain is counter intuitive unless you hold shift and open two windows, not to mention trying to find the correct points in the fing treeview to drop stuff given the corp hangar names keep getting chnaged by higher ups is infuriating
changing ship fittings to do missions and checking in the cargo bays and swapping ammo and drones with the hangar with this one window interface is awful you have to manually spawn multiple windows each time to do it like the old days only there are no button shortcuts to do it and it doesnt remember anything when you dock undock
checking on a ships cargobay quickly to check you forgot something throws off the current place in the ****** treeview fing over what you were doing unless you remember the sodding shift key every fing time
in short i end up having to spawn as many windows as before only now they take up 3 times as much space on the monitior, take longer to load, are confusing as hell and everything takes twice the number of clicks to achieve any given task give the number of times i press shift
usless retrograde step every OS and business suite uses multiple windows the fanboys who like this one windows interface dont play eve imho
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Mangone
Domination. En Garde
14
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Posted - 2012.05.29 13:44:00 -
[41] - Quote
CCP Spitfire wrote:EVE Online: Inferno 1.0.3 will be deployed on Tuesday, May 29th, during a regular downtime. This patch includes a number of fixes and improvements for the Unified Inventory and user interface and increases client performance in certain situations. Full patch notes can be found here.
Good thing u trying to fix UI. But i still see nothing that fixes its functionality. Only slight improvement is that we can see our active ships.
You guys need to fix these ASAP.
1. When u open item windows in station they should remain where u left them even when u undock/redock. They should remember their positions and sizes by default but if its too hard pls even fix the pinning on them so next time i dock they would be there where i left them without having to click anything.
2. R-click needs to work as clicked above ships with options open cargo bay / drone bay / fuel bay / shipmaintance bay
3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship. |

Axl Borlara
T.R.I.A.D Defiant Legacy
30
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Posted - 2012.05.29 13:45:00 -
[42] - Quote
Jebediah MacAhab Dallocort wrote: Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. .
You can do that with the new inventory. And it's possibly easier.
Open up a wreck in space. You get an inventory window showing the loot. The top entry on the left hand column is your ships cargo hold. So drag the loot items to that top entry.
You don't even need to open your cargo hold first.
To be fair, I only found out about that by mistake. I was just looting all for a while because I couldn't see how to just loot some items (right clicking the selected items didn't have a loot option). At some point I actually read what the left hand column said and worked out the rest from there. 
That, and using the ships and items merged into the station window while docked means I've barely even noticed the inventory has changed. I certainly wouldn't want to go back. |

LTC Vuvovich
Endless Potential Ltd.
29
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Posted - 2012.05.29 13:46:00 -
[43] - Quote
Well here we are again:
I am still completely confused as to how CCP ever intended to:
1) Develop and implement a Unified Inventory System 2) Improve on and/or patch it's initial failed release
SO LET'S GO BACK TO THE DRAWING BOARD - SHALL WE
3) Go to the following hyperlink: http://webpages.charter.net/deloge2012/Station_View.jpg a) The station view as will be shown to you... is a result of my having clicked on the Inventory System Icon. b) Missing from that view... are the following 1) There are no Corporate bays/divisions - listed in this view 2) There are no Personal cargo or Items bay - listed in this view 3) There is no Ship Maintenance/Storage bay - listed in this view 4) There are no Corporate Member Hangars - listed in this view 5) There is absolutely no semblence of a Unified Inventory System Tree - in this view
4) I thought the whole idea behind having an Icon on Neocom for the Unified Inventory System - was to provide players with a single access point to the entire inventory tree and it's contents, as per a pilot's physical location... i.e. - NPC station, POS, etc... 5) I am also somewhat taken aback trying to figure out why CCP requires so much redundacy to do one simple little thing. a) It does appear at most times I can actually access the entire inventory system tree with every other opened ship container or cargo hold except for and by means of the Neocom... WTF OVER...??? b) If you have one button on the Neocom... what the hell do I need with an inventory tree access point along side every opened cargo container...? c) It's like the old saying - I can't find the forest for all the trees... 6) In my most honest opinion CCP... you boys have missed the target once again. It is painfully obvious to me now... that you fellars aint got one damn clue about what you're trying to do or how to go about it. I have already told you once before, and I'll say it again... send me a round-trip ticket from Atlanta, Ga to your think tank in Iceland or where ever... and I will help guys get this thing fixed once and for all.
Respectfully Submitted: LTC Vuvovich |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
28
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Posted - 2012.05.29 13:49:00 -
[44] - Quote
Vincent Athena wrote:For those asking Why, and wanting the old system back:
CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.
Please, lets not take a step back to Excel in space.
The UI as complete..... NOT just the Inventory. Don't mix stuff together ^^ And Yes there are lots of Windows ...still Market / Corpmanagement / Indu etc.. etc ..etc Sorry but Inventory is not the biggest thing there... And: The whole Game is based on Windows with Tabs inside.. sowhat ?
And now ? Oh it was Excel in Space ? what U call it now ? Filemanager in Space ?
I LoL'd
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Katy Ling
Crimnson Concept Flame Flaming Nebula
28
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Posted - 2012.05.29 14:00:00 -
[45] - Quote
i was going post a huge tread about how Inventory UI was simple and practical and you made the it overcomplicated now.
it's not even worth my time, so i'll make it simple.
you're going in the wrong direction !
besides the market appraisal (that is a bit lagy sometimes) and the cargo capacity colour meeter, the rest of the inventory UI, is confusing, requires more work and time, to interface with, and that is displeasing most players that i have talked to, including myself.
players have complained about the hole idea how it works.
you're spending resources and time, in something that is displeasing you're player base costumers and being short sighted and not seing the complains and requests about role backs. i wouldn't say role back would be necessary, but several simplicity mechanics of the old would be very much welcome.
this interface Mechanic should never have come out until was fully tested and working well.
Inferno Expansion will go down in History as the expansion where you turned the UI in to Hell . |

Par'Gellen
74
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Posted - 2012.05.29 14:07:00 -
[46] - Quote
These issues were not addressed in the patch: http://www.neoncranium.com/inventory3.jpg http://www.neoncranium.com/inventory.jpg http://www.neoncranium.com/inventory2.jpg
Also this:
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |

Rengerel en Distel
Amarr Science and Industry
95
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Posted - 2012.05.29 14:14:00 -
[47] - Quote
Problems still present after 1.0.3: 1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line. 2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.
Easiest fix IMHO: Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.
I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?
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Par'Gellen
75
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Posted - 2012.05.29 14:18:00 -
[48] - Quote
Rengerel en Distel wrote:Problems still present after 1.0.3: 1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line. 2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.
Easiest fix IMHO: Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.
I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?
This!
We really do need the active ship to be highlighted in the ship hangar. Otherwise it's just a confusing as not being there at all. I LOVE the button idea for getting estimated value etc! I don't need that info 99% of the time I play and I'm sure the server would thank you for it.
+1 To err is human, but it shouldn't be the company motto... |

Veng3ance
Illicit Technologies
1
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Posted - 2012.05.29 15:25:00 -
[49] - Quote
Added your active ship to the GÇ£ship hangarGÇ¥ inventory.
THANK YOU!!!!!
Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :) |

Dieter Rams
The Nommo
17
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Posted - 2012.05.29 15:28:00 -
[50] - Quote
Kingston Black wrote: usless retrograde step every OS and business suite uses multiple windows the fanboys who like this one windows interface dont play eve imho
The unified inventory interface is just like Finder in Mac OS X or Windows Explorer; it's called usability.
The new interface has been buggy, but the basics are there and I believe it will improve and become excellent eventually. |
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Par'Gellen
77
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Posted - 2012.05.29 15:36:00 -
[51] - Quote
Veng3ance wrote:Added your active ship to the GÇ£ship hangarGÇ¥ inventory.
THANK YOU!!!!!
Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :) Doesn't work for me. All that does is put my ship and items hangars in tabs on the station panel. I hate that. To err is human, but it shouldn't be the company motto... |

DazedOne
The Crabbit S O L A R I S
43
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Posted - 2012.05.29 15:36:00 -
[52] - Quote
The first Tuesday patch is here and virtually nothing that WE WANTED FIXED WAS ACTUALLY FIXED. Stellar CCP, well guys now you got to wait another week to see if they will fix the performance issues with this new crap UI. |

Kasriel
172
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Posted - 2012.05.29 15:36:00 -
[53] - Quote
don't know if this has been pointed out but
if i type "moa" into the filter bar on a mobile lab it's pulling up moa and cormorants, so you've apparently ****** up your filter bar as well, add that one to the list you bastards.
i'm off to go and count a few thousand BPC by hand because i can't trust this bloody ui
have i mentioned it's a piece of **** and i want the old one that y'know worked back? |

Drak Fel
Macabre Votum Against ALL Authorities
6
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Posted - 2012.05.29 15:40:00 -
[54] - Quote
Still sucks. The old system was much simpler and worked just fine. |

Darth BOR
Homo Homini Lupus Est
0
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Posted - 2012.05.29 15:46:00 -
[55] - Quote
It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows. Also window's positions must be saved. |

Dirch Passer
State War Academy Caldari State
5
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Posted - 2012.05.29 15:55:00 -
[56] - Quote
Darth BOR wrote:It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows. Also window's positions must be saved.
You can change the Alt+C shortcut, to open ship cargo, in the settings window. |

Scaugh
Blue Republic RvB - BLUE Republic
7
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Posted - 2012.05.29 16:04:00 -
[57] - Quote
Kingston Black wrote:they want feedback about whats bad? ok
in short i end up having to spawn as many windows as before only now they take up 3 times as much space on the monitior, take longer to load, are confusing as hell and everything takes twice the number of clicks to achieve any given task give the number of times i press shift
this ^^^^ |

Captain Praxis
EVE University Ivy League
81
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Posted - 2012.05.29 16:18:00 -
[58] - Quote
Rengerel en Distel wrote: ... Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics. ...
Just put a highlighted box round it like the old system did 
"If it ain't broke..." |

Captain Praxis
EVE University Ivy League
81
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Posted - 2012.05.29 16:20:00 -
[59] - Quote
Vincent Athena wrote: ... They fixed a problem by making an inventory system that required only one window for most operations. ...
Unfortunately they failed since their single window is not sufficient for many situations 
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Vincent Athena
V.I.C.E. Comic Mischief
682
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Posted - 2012.05.29 16:37:00 -
[60] - Quote
Captain Praxis wrote:Vincent Athena wrote: ... They fixed a problem by making an inventory system that required only one window for most operations. ...
Unfortunately they failed since their single window is not sufficient for many situations  Aye, I still need 2 windows for many operations too. But I found out two things that can help: The same inventory can be open in two windows, and filters are wonderful.
For example: I now keep my BPOs and the stuff I make from those BPOs all in the same can. I open that can in two separate windows, filter one for BPOs and the other for the manufactured items. I then look through the items to see what I am low on, and drag the BPOs for those items over to the item hangar entry on the tree. Once I got all the BPOs moved I set both windows on "item hangar", filter one to BPOs and the other to construction materials. I set all the jobs, keeping an eye on the material level in case I run low and want to defer some jobs for later.
Everyone knows you can move the window divider between the tree and the right side so as to make the tree small and not use up too much screen real estate? http://vincentoneve.wordpress.com/ |
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