| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Arushia
Nova Labs New Eden Research.
15
|
Posted - 2012.05.29 19:01:00 -
[1] - Quote
CCP's Flavor Text wrote:The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
See that highlighted text? Hulkageddon has made us all aware how untrue that is.
What if exhumers (but not tech 1 barges) received a new role bonus to allow them to fit large shield extenders with lowered PG and CPU requirements? Would this tanking advantage be enough to make a gameplay difference?
Tired of lab queues in high-sec? Check out New Eden Research |

mxzf
Shovel Bros
1700
|
Posted - 2012.05.29 19:03:00 -
[2] - Quote
Exhumers can already handle mining in nullsec. Players ganking != deep space. |

Dersen Lowery
Children of Armok Ushra'Khan
30
|
Posted - 2012.05.29 19:14:00 -
[3] - Quote
Weasel word watch: They only claim to be better than Mining Barges, not actually good. They are better than Mining Barges.
A kick in the face is better than a headshot with a 9mm, right? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
113
|
Posted - 2012.05.29 19:44:00 -
[4] - Quote
Role Bonus: 90% dmg resistance vs. Destroyers.
Hmm... better make that 99%.
Dersen Lowery wrote:Weasel word watch: They only claim to be better than Mining Barges, not actually good. They are better than Mining Barges.
A kick in the face is better than a headshot with a 9mm, right?
"They are also far more resilient than the pod, better able to handle the dangers of deep space. The Ibis is, bar none, the most efficient noob vessel available."
A goon's bottom is also more resilient than cotton candy. Doesn't mean it should be mentioned in the same sentence as the word "resilient." Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
299
|
Posted - 2012.05.29 19:58:00 -
[5] - Quote
I see too many people failing to understand that exhumers are specialized craft. People want to be able to solo play with them, but that doesn't make it practical.
They can be used solo, yes. So can a freighter. Neither will make a top ten list of good ideas any time soon.
High sec with hulkageddon is the worst place to use a Hulk, since you cannot proactively defend your ship without being concordokkened.
Go tank up a rokh, fit it with mining lasers, and accept that certain groups in the game have changed how we play it.
It's a sandbox. They can do that. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
114
|
Posted - 2012.05.29 20:22:00 -
[6] - Quote
Nikk Narrel wrote:I see too many people failing to understand that exhumers are specialized craft. People want to be able to solo play with them, but that doesn't make it practical.
They can be used solo, yes. So can a freighter. Neither will make a top ten list of good ideas any time soon.
High sec with hulkageddon is the worst place to use a Hulk, since you cannot proactively defend your ship without being concordokkened.
Go tank up a rokh, fit it with mining lasers, and accept that certain groups in the game have changed how we play it.
It's a sandbox. They can do that.
Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.
Atm, exhume is very much a solo affair, in the sense that you find a system with only you in it, so that no one can sneeze on it. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Velicitia
Open Designs
943
|
Posted - 2012.05.29 20:27:00 -
[7] - Quote
"escort" craft on every gate up to 2-3 jumps out watching ship movements. If people show up 1 jump out, POS up and grab a cruiser or BC or something and camp the incoming gate. Kill anyone [red|neutral] coming through, then go back to work.
note, this doesn't really work in station systems (so we don't mine there). |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
299
|
Posted - 2012.05.29 20:37:00 -
[8] - Quote
sabre906 wrote:Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.  Velicitia spelled it out neatly. You really only need a doorman watching from one system out in every direction, and preferably in a backwater system with no non ally traffic.
By the time anyone crosses that outside system, gates in, and tries to reach your miners, they have been at the local POS for a while. And that person gets to meet the welcome wagon too.
sabre906 wrote:Atm, exhume is very much a solo affair, in the sense that you find a system with only you in it, so that no one can sneeze on it. A solo system in high sec?
Good for you, enjoy it. |

Nendail Smith
Lockheed Nighthawk
38
|
Posted - 2012.05.30 02:22:00 -
[9] - Quote
You can gank a damn freighter in highsec, how good you plan to make hulks? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
116
|
Posted - 2012.05.30 04:33:00 -
[10] - Quote
Nendail Smith wrote:You can gank a damn freighter in highsec, how good you plan to make hulks?
You can gank a freighter with one Catalyst? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 04:45:00 -
[11] - Quote
sabre906 wrote:Nendail Smith wrote:You can gank a damn freighter in highsec, how good you plan to make hulks? You can gank a freighter with one Catalyst?
Nope. But if you have half a brain, your hulk can't be ganked with one catalyst either. In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests. So go learn to fit a ship and shut up.
I have mined in this game for 4 years, the last hulk I lost was... Oh wait, I've never lost a hulk to a gank or pvp. That was a mackinaw and the last one of those was 2009 to smart bombs. An attack which made me quickly learn how to fit a damn ship, and realize not to use macks in dangerous areas but instead to tank out hulks.
Either way, if they want to kill you, they will. I just tend to make it more expensive. And it's super fun to see nub gankers fail because they don't ship scan first to see if you're tanked.
Btw Three catalysts attacked my hulk in neburab in the ice field about a year or so ago. They never got it out of shields and I forgot to turn the modules on when I started yanking ice!
So how much you think the hulk should be able to withstand in order to stop the tears? |

Nendail Smith
Lockheed Nighthawk
39
|
Posted - 2012.05.30 04:47:00 -
[12] - Quote
sabre906 wrote:Nikk Narrel wrote:I see too many people failing to understand that exhumers are specialized craft. People want to be able to solo play with them, but that doesn't make it practical.
They can be used solo, yes. So can a freighter. Neither will make a top ten list of good ideas any time soon.
High sec with hulkageddon is the worst place to use a Hulk, since you cannot proactively defend your ship without being concordokkened.
Go tank up a rokh, fit it with mining lasers, and accept that certain groups in the game have changed how we play it.
It's a sandbox. They can do that. Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.  Atm, exhume is very much a solo affair, in the sense that you find a system with only you in it, so that no one can sneeze on it.
Learn to fit a ship. |

Kara Books
Deal with IT.
139
|
Posted - 2012.05.30 05:04:00 -
[13] - Quote
I strongly believe the exumer is OP and needs a serious nerf to the shield resistance, its as if their made for tanking destroyers instead of mining. |

Khoda Khan
Zantiu-Braun Corporation Zantiu-Braun Alliance
15
|
Posted - 2012.05.30 09:12:00 -
[14] - Quote
Hulks are fine just as they are.
As a friend who has been mining in EVE for a half decade with no losses to gankers would say, "learn 2 mine".
I concur with said friend's probable thoughts on the subject.
Don't need to keep the Hulks docked during Hulkageddon. Don't even need to fit a tank as so many people suggest doing. You can mine relatively safely fitted for maximum yield, not tank. You just can't get away with it if you're someone who thinks they don't need to pay attention to what's going on around you. The problem with mining isn't the ships. It's the miners themselves who refuse to pay attention to their environment, or take even the most basic of precautions to protect themselves.
So miners, if you think something needs fixed, first stop is in front of the mirror in your Captain's Quarters.
Also, I've heard rumors of implants for sale that enhance your intelligence.
|

Velicitia
Open Designs
944
|
Posted - 2012.05.30 12:29:00 -
[15] - Quote
Nikk Narrel wrote:sabre906 wrote:Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.  Velicitia spelled it out neatly. You really only need a doorman watching from one system out in every direction, and preferably in a backwater system with no non ally traffic.
I did forget the 2-3 guys in system with the miners, generally flying around and ratting (and/or providing skirmish or armour ganglinks). Granted, this isn't so important now that the shield maths have been fixed to work more like armour. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
116
|
Posted - 2012.05.30 15:05:00 -
[16] - Quote
Nendail Smith wrote:In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests.
Enlighten us with this fit. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Nendail Smith
Lockheed Nighthawk
42
|
Posted - 2012.05.30 17:02:00 -
[17] - Quote
sabre906 wrote:Nendail Smith wrote:In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests. Enlighten us with this fit. 
Figure it out...
And here, since your about to call me a liar I'll show you a video that tests the fit I run. This video is a made up story we put together a while ago just for fun, and we used the test server. The hulks you see are all fit with my setup and we used four smart bombing battleships. Because of multiboxing limitations we knew we'd be lucky to get two cycles off on each ship. Most of the ships did get two smart bomb cycles off, but one did not, he got one. Every hulk was in deep armor, to early structure when concord got the battleships down. All battleships h ave 8 large smartbombs on them of the weakest average resist on the hulk setup.
The fit is designed to withstand two well piloted smartbombing battleships which can get 3 to 4 cycles off each if done right.
EHP on the hulks are just over 22k-23k hps
What you're looking for is in the very beginning you don't need to watch the whole thing.
http://www.youtube.com/watch?v=O07n6k_Dbck |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
175
|
Posted - 2012.05.30 17:41:00 -
[18] - Quote
Arushia wrote:CCP's Flavor Text wrote:The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available. See that highlighted text? Hulkageddon has made us all aware how untrue that is. What if exhumers (but not tech 1 barges) received a new role bonus to allow them to fit large shield extenders with lowered PG and CPU requirements? Would this tanking advantage be enough to make a gameplay difference?
Exhumers probably do need a re-exampination as does the suicide ganking exploitive situation (the same way the laser alpha strikes MOO served up on gate camps deserved a nerf for all of Amarr, suicide ganking is op and warrants a nerf to all suiciding ships)
The exhumers aren't really a large ships. I think they maybe should have their size increased.. and become the battleship equivalent not the cruiser equivalent. Their structure could use some increases. Why should any miner be force to mine in a battleship that has tanking but no yield and no cargo?..
...but my main concern is always going to be that there is no room on a mackinaw to fit a tank at all - that needs to change. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
175
|
Posted - 2012.05.30 17:46:00 -
[19] - Quote
Nendail Smith wrote:sabre906 wrote:Nendail Smith wrote:In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests. Enlighten us with this fit.  Figure it out... And here, since your about to call me a liar I'll show you a video that tests the fit I run. This video is a made up story we put together a while ago just for fun, and we used the test server. The hulks you see are all fit with my setup and we used four smart bombing battleships. Because of multiboxing limitations we knew we'd be lucky to get two cycles off on each ship. Most of the ships did get two smart bomb cycles off, but one did not, he got one. Every hulk was in deep armor, to early structure when concord got the battleships down. All battleships h ave 8 large smartbombs on them of the weakest average resist on the hulk setup. The fit is designed to withstand two well piloted smartbombing battleships which can get 3 to 4 cycles off each if done right. EHP on the hulks are just over 22k-23k hps What you're looking for is in the very beginning you don't need to watch the whole thing. http://www.youtube.com/watch?v=O07n6k_Dbck
anticdotal evidence at best.. it means nothing without reviewing the skills of the pilots involved, the fits of all ship concerned, and any possible boosting to both attacker and defender. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
175
|
Posted - 2012.05.30 17:52:00 -
[20] - Quote
Khoda Khan wrote:Hulks are fine just as they are.
As a friend who has been mining in EVE for a half decade with no losses to gankers would say, "learn 2 mine".
I concur with said friend's probable thoughts on the subject.
Don't need to keep the Hulks docked during Hulkageddon. Don't even need to fit a tank as so many people suggest doing. You can mine relatively safely fitted for maximum yield, not tank. You just can't get away with it if you're someone who thinks they don't need to pay attention to what's going on around you. The problem with mining isn't the ships. It's the miners themselves who refuse to pay attention to their environment, or take even the most basic of precautions to protect themselves.
So miners, if you think something needs fixed, first stop is in front of the mirror in your Captain's Quarters.
Also, I've heard rumors of implants for sale that enhance your intelligence.
wow..., regardless of what your elite friend miner says who has been mining fewer years than I have without loss, it doesn't change the fact that the exhumer does need re-evaluation... as does the suicide gank mechanic. It's not about whether you are skilled enough to avoid conflict but rather how fairly the ships are matched against each other in conflict. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Tippia
Sunshine and Lollipops
7507
|
Posted - 2012.05.30 17:56:00 -
[21] - Quote
Arushia wrote:See that highlighted text? Yes. It's quite accurate. Hulks are much more resilient than Covetors and can handle nullsec belts very well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Nendail Smith
Lockheed Nighthawk
42
|
Posted - 2012.05.30 18:02:00 -
[22] - Quote
Barbara Nichole wrote:Nendail Smith wrote:sabre906 wrote:Nendail Smith wrote:In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests. Enlighten us with this fit.  Figure it out... And here, since your about to call me a liar I'll show you a video that tests the fit I run. This video is a made up story we put together a while ago just for fun, and we used the test server. The hulks you see are all fit with my setup and we used four smart bombing battleships. Because of multiboxing limitations we knew we'd be lucky to get two cycles off on each ship. Most of the ships did get two smart bomb cycles off, but one did not, he got one. Every hulk was in deep armor, to early structure when concord got the battleships down. All battleships h ave 8 large smartbombs on them of the weakest average resist on the hulk setup. The fit is designed to withstand two well piloted smartbombing battleships which can get 3 to 4 cycles off each if done right. EHP on the hulks are just over 22k-23k hps What you're looking for is in the very beginning you don't need to watch the whole thing. http://www.youtube.com/watch?v=O07n6k_Dbck anticdotal evidence at best.. it means nothing without reviewing the skills of the pilots involved, the fits of all ship concerned, and any possible boosting to both attacker and defender.
It isn't rocket science to fit a battleship with smart bombs and cap boosters... The skills of the pilots ranged from just over enough skill points to pilot a hulk with skills for various defenses to guys with 42 million skill points. The low skillpoint setup on the hulk will be around 16k ehp.
And of course skills make the tank better, but are you really insinuating that the hulk should tank equally as good for a young character as it does for an old?
EDIT: Oh and the only bonuses in this situation are mining bonuses from the orca. They tank significantly better with a high skilled booster in the fleet of course. |

Nendail Smith
Lockheed Nighthawk
43
|
Posted - 2012.05.30 18:15:00 -
[23] - Quote
Velicitia wrote:Nikk Narrel wrote:sabre906 wrote:Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.  Velicitia spelled it out neatly. You really only need a doorman watching from one system out in every direction, and preferably in a backwater system with no non ally traffic. I did forget the 2-3 guys in system with the miners, generally flying around and ratting (and/or providing skirmish or armour ganglinks). Granted, this isn't so important now that the shield maths have been fixed to work more like armour.
I remember this change being announced, and now that you mention it I can't for the life of me remember how it was different versus what it changed to. Could you refresh my memory on this please? |

Velicitia
Open Designs
948
|
Posted - 2012.05.30 18:34:00 -
[24] - Quote
Nendail Smith wrote:Velicitia wrote:Nikk Narrel wrote:sabre906 wrote:Not sure if serious. So your idea of how exhumers should be used is in low/null in large groups with combat ships as "escort?" Are we talking about the same Eve here? People will come in and pop your conveniently grouped miners before your "escorts" get the lock on them.  Velicitia spelled it out neatly. You really only need a doorman watching from one system out in every direction, and preferably in a backwater system with no non ally traffic. I did forget the 2-3 guys in system with the miners, generally flying around and ratting (and/or providing skirmish or armour ganglinks). Granted, this isn't so important now that the shield maths have been fixed to work more like armour. I remember this change being announced, and now that you mention it I can't for the life of me remember how it was different versus what it changed to. Could you refresh my memory on this please?
armour is %-based (so if you had say 85% armour, and got boosts you would end up at 85% armour HP regardless)
Shields (old way) --> numbers based, so if you had say 800 shields, got a 25% boost (so you had 1k shield capacity), you still only have 800 shield HP, with 200 HP in the red already that would need to charge (either passively, local shield booster, loki, etc).
e.g. (pre boost) 0 ========== 800 (post boost) 0 ========(800) -- 1000
= (white bar) - (red bar)
Shields (new way) --> effectively % based like armour. Might still have some caveats, though I haven't noticed anything that is really obvious. |

Nendail Smith
Lockheed Nighthawk
43
|
Posted - 2012.05.30 18:36:00 -
[25] - Quote
EDIT: Removed un-needed quotes
AHH yes! Thanks for the refresher... Not sure why I couldn't remember that. |

Velicitia
Open Designs
948
|
Posted - 2012.05.30 18:40:00 -
[26] - Quote
probably the same reason you can't remember not having a smartphone  |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
611
|
Posted - 2012.05.30 20:19:00 -
[27] - Quote
"Waa my non-combat ship doesn't have 50k base EHP so it gets blown up when I don't tank it and leave it sitting in a belt unattended for hours at a time" |

Zalasastra
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.05.31 03:32:00 -
[28] - Quote
Vimsy Vortis wrote:"Waa my non-combat ship doesn't have 50k base EHP so it gets blown up when I don't tank it and leave it sitting in a belt unattended for hours at a time"
either your usage of the word "hours" is because you have never mined and dont know that past 4-6 minutes of afk you're not earning anything anymore, or its a strawman argument. either way dont pipe in just to mock the opposition, you dont aid your side of the argument, you merely portray them as mindless children.
it's very hard to maintain the concentration required to mine "safely" in the current atmosphere for up to 12 hours. sometimes you just have to look away to save your own sanity. not to mention bathroom breaks. and if i simply docked up every time i needed to look away, nothing would ever get done. i could borderline-afk mission for better isk at that point (and i'd be able to go outside for a cigarette every now and then without really risking anything).
now, i do disagree with making the hulk a tank, but im sure there are other things that can be done that aid attentive pilots but not afk ones, such as increased agility for example. Even if you just allowed dscan to autorepeat it would make me happy. |

Nendail Smith
Lockheed Nighthawk
48
|
Posted - 2012.05.31 16:39:00 -
[29] - Quote
Zalasastra wrote:Vimsy Vortis wrote:"Waa my non-combat ship doesn't have 50k base EHP so it gets blown up when I don't tank it and leave it sitting in a belt unattended for hours at a time" either your usage of the word "hours" is because you have never mined and dont know that past 4-6 minutes of afk you're not earning anything anymore, or its a strawman argument. either way dont pipe in just to mock the opposition, you dont aid your side of the argument, you merely portray them as mindless children. it's very hard to maintain the concentration required to mine "safely" in the current atmosphere for more than 3 hours, or up to 12 hours if you're like me. sometimes you just have to look away to save your own sanity. not to mention bathroom breaks. and if i simply docked up every time i needed to look away, nothing would ever get done. i could borderline-afk mission for better isk at that point (and i'd be able to go outside for a cigarette every now and then without really risking anything). now, i do disagree with making the hulk a tank, but im sure there are other things that can be done that aid attentive pilots but not afk ones, such as increased agility for example. Even if you just allowed dscan to autorepeat it would make me happy.
Auto repeat dscan would be epic! I'd take it with a punishment even.. say instead of being able to scan every 5 seconds, it would auto scan every 10. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.05.31 18:06:00 -
[30] - Quote
Nendail Smith wrote:Barbara Nichole wrote:Nendail Smith wrote:sabre906 wrote:Nendail Smith wrote:In fact I can build a hulk for less than 7 million isk in fittings (not counting t1 rigs) which can withstand the alpha of two tempests. Enlighten us with this fit.  Figure it out... And here, since your about to call me a liar I'll show you a video that tests the fit I run. This video is a made up story we put together a while ago just for fun, and we used the test server. The hulks you see are all fit with my setup and we used four smart bombing battleships. Because of multiboxing limitations we knew we'd be lucky to get two cycles off on each ship. Most of the ships did get two smart bomb cycles off, but one did not, he got one. Every hulk was in deep armor, to early structure when concord got the battleships down. All battleships h ave 8 large smartbombs on them of the weakest average resist on the hulk setup. The fit is designed to withstand two well piloted smartbombing battleships which can get 3 to 4 cycles off each if done right. EHP on the hulks are just over 22k-23k hps What you're looking for is in the very beginning you don't need to watch the whole thing. http://www.youtube.com/watch?v=O07n6k_Dbck anticdotal evidence at best.. it means nothing without reviewing the skills of the pilots involved, the fits of all ship concerned, and any possible boosting to both attacker and defender. It isn't rocket science to fit a battleship with smart bombs and cap boosters... The skills of the pilots ranged from just over enough skill points to pilot a hulk with skills for various defenses to guys with 42 million skill points. The low skillpoint setup on the hulk will be around 16k ehp. And of course skills make the tank better, but are you really insinuating that the hulk should tank equally as good for a young character as it does for an old? EDIT: Oh and the only bonuses in this situation are mining bonuses from the orca. They tank significantly better with a high skilled booster in the fleet of course.
apparently it is rocket science.. you still insist on guess work? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |