Pages: [1] 2 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aluin Chaput
Caldari Mort's Navy
|
Posted - 2009.08.17 03:11:00 -
[1]
I have never really understood why HACs are held in such high re guard by 0.0 alliances. decent dps/faster but no insurance. Sounds like a fancy suicide kit. Please enlighten me.
|

Bugszor
Caldari PodPal
|
Posted - 2009.08.17 03:13:00 -
[2]
if you actually live in 0.0.. isk should never be a problem for you. if it is. yer doing something terribly wrong.
so for your answer. the extra dps/speed is easily paid by the pilots. so why not. -----------------------------------
Originally by: Nex Angelus Perhaps it was a Bugszor 
|

Aluin Chaput
Caldari Mort's Navy
|
Posted - 2009.08.17 03:14:00 -
[3]
Touche, just sounds like a waste in general.
|

SquadBroken
Helljumpers Double Dutch Rudders
|
Posted - 2009.08.17 03:14:00 -
[4]
Speed.
|

Amon Dominus
|
Posted - 2009.08.17 03:22:00 -
[5]
Sniper hacs are very powerful in a support role and thier mobility allows them to gtfo and dictate range against other gangs. I dont have eft up but I believe a bc gang will struggle to hit the 100km while it is quite easy to do in a many hacs. In action RPGs, players are walking medieval magnets, stripping rooms of any equipment that isn't bolted down and ending up with a knapsack full of crap. |

Crackzilla
The Shadow Order
|
Posted - 2009.08.17 03:45:00 -
[6]
Speed, mobility, versatility
These. A bs is cheaper but in the end its a big fat slow target.
And many in 0.0 run 2 accounts or more. One out pvping and the other ratting/missioning. Its rare when the pve account can't out earn whatever losses on the pvp side. Hacs are expensive but they don't pop that often. |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.08.17 03:53:00 -
[7]
Originally by: Crackzilla Speed, mobility, versatility
If some newer people in CCP understood this basic concept, the Great Nano Nerf would not have happened with such horrid consequences. |

SheriffFruitfly
Caldari
|
Posted - 2009.08.17 03:57:00 -
[8]
Speed, dps, sr/lr option. A good combo.
Downsides are real, of course: paper thin and spendy (no insurance).
But eve is all about upsides and downsides. __________________________________________________________
|

Tormod Berg
|
Posted - 2009.08.17 03:58:00 -
[9]
Originally by: Ephemeron
Originally by: Crackzilla Speed, mobility, versatility
If some newer people in CCP understood this basic concept, the Great Nano Nerf would not have happened with such horrid consequences.
The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
|

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.08.17 04:02:00 -
[10]
Quote: The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
It was a nerf to PvP as a whole. I understand the game has many more Carebears than PvPers, but this nerf was plain wrong. This game should promote elite pvp, not mindless carebearism.
|

SquadBroken
Helljumpers Double Dutch Rudders
|
Posted - 2009.08.17 04:07:00 -
[11]
Originally by: Ephemeron
Quote: The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
It was a nerf to PvP as a whole. I understand the game has many more Carebears than PvPers, but this nerf was plain wrong. This game should promote elite pvp, not mindless carebearism.
I miss my nano curse more than words can ever EVER express.
That said, 14 km/s vaga's were very very annoying and perhaps (gasp) needed a tweak. The sledgehammer nerf they provided was a bit of a joke but I've grown to it. (Please note, I haven't grown to like it.)
|

bff Jill
|
Posted - 2009.08.17 04:15:00 -
[12]
This is all a lie.
Hacs only ever got popular because people did not enjoy having to work all the way down F1 to F8 every time they wanted to shoot something. Hacs mercifully have fewer guns, and less slots in general. Thus fewer button presses. Humanities lazyness shows itself once again.
Now that you can turn all guns on with one button HACs will fade out sooner or later once everyone realizes that the whole hac thing was just a fad. Any day now...
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.17 04:22:00 -
[13]
Chicks dig HAC pilots.
===== If you go to Za'Ha'Dum I will gank you. |

Darthewok
Caldari
|
Posted - 2009.08.17 04:51:00 -
[14]
Sniper HACs in gangs of mixed ranges don't look so impressive as they can't always take advantage of their range tank. However, the dedicated sniper HAC gangs I've seen are formidable because of the 100km range tank + speed to escape heavy opposition + can easily pop tacklers and bubblers or burn to gates. Can probably rack up a high kill-loss ratio with few losses. My 2 ISK anyway
|

Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.17 05:10:00 -
[15]
Edited by: Kahega Amielden on 17/08/2009 05:11:05 HAC jumps into a gatecamp. BS jumps into the same gatecamp. One survives, one dies horribly. Which one escapes?
Quote: Sniper HACs in gangs of mixed ranges don't look so impressive as they can't always take advantage of their range tank.
While true, they can also act as epic anti-support (especially against tacklers and such)...not to mention that they don't have to burn towards the target to apply DPS.
|

Poses
|
Posted - 2009.08.17 05:37:00 -
[16]
um... BCs are very similar to hacs these days... cept a lot slower so harder to control the range of an engagement.
thats the real key, if you control the engagement then you cannot lose.
|

Respute
Minmatar Divine Retribution Sons of Tangra
|
Posted - 2009.08.17 06:00:00 -
[17]
The speed, agility, and range are obvious reasons. A pure sniper HAC gang that all fit 1 shield extender and bring along some Scimitar's can use their size, range, and speed to be very tanky. Against a Battleship fleet a sniper HAC that is properly setup and has Scimitar support can easily stay on the field for minutes when called primary. Speed also lets you fight on your terms and assures you are all the ones in your optimals and burn outta bubbles fast.
If you are going to run a close range fleet BC put out more DPS, Tank, and are cheaper. While this is all and good they still lack some of the mobility to avoid sticky situations. I think I still lean towards bring a BC for close range work and keep the sniping to the HACs...although it really depends on how mobile you want your fleet to be. BC cannot hit the range HACs can, lack some speed/agility, and are bigger and easier to hit. At that point you might as well use sniper/RR BS. Hence why sniper HACs > Sniper BC.
|

Azael Lightshade
Amarr V i L e
|
Posted - 2009.08.17 06:03:00 -
[18]
I will give you a good answer that most 0.0 pilots seem to forget because frankly they're not solo and they sometimes have no clue what it means to have red targets everywhere and no place to dock.
HAC are good not because of the DPS but more because of the faster comment you made. Battlecruisers are very nice and can do many great things. They can be fitted to be like cruisers or fitted to be something more. The reason HAC's are good is because they are faster in agility, locking times, and velocity. One of the downfalls of being in a big ship is slow warp out times, slow locking times, slow agility times and slow velocity times. All the things needed to catch people to kill them.
HAC's are more like cruisers than Battlecruisers are like cruisers. If you want to be aggressive with power you go HAC. If you want power you go Battlecruiser. It's all about the targets and you can't have your pick at what targets you run into. Think of it this way, battleships are powerful but you can't kill a cruiser unless you have a tackler.
--- Recruiting 0.0 Pirates |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.17 06:14:00 -
[19]
Why do people love hacs? One word: Versatility.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
|

Aluin Chaput
Caldari Mort's Navy
|
Posted - 2009.08.17 06:21:00 -
[20]
Edited by: Aluin Chaput on 17/08/2009 06:20:49 How do they fare busting and then forming gatecamps?
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.17 06:30:00 -
[21]
Originally by: Aluin Chaput Edited by: Aluin Chaput on 17/08/2009 06:20:49 How do they fare busting and then forming gatecamps?
Totaly depends on the camp I would say. They go from an inty and damage dealer all the way up to lulz 30 bubble megacamps with a few hundred ships. But in the most common cases they will either have the firepower to break it up or simply run away if they can't.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
|

Aluin Chaput
Caldari Mort's Navy
|
Posted - 2009.08.17 06:38:00 -
[22]
Well, I am looking for a ship that could (in gang/fleet) break up serious 0.00 bubblecamps.
|

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2009.08.17 06:46:00 -
[23]
0.0? Discophoon. Jumps in first, OMG!!111!eleven foollll pwnn him, SBs activate, 10 secs latter, when every small ship has popped, rest of gang jumps in, bubbles, kills whatever is left.
|

Aluin Chaput
Caldari Mort's Navy
|
Posted - 2009.08.17 07:12:00 -
[24]
Edited by: Aluin Chaput on 17/08/2009 07:12:40 Serious replies please. What do the big guys use to take down other alliance's defenses?
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.08.17 07:49:00 -
[25]
Originally by: Ephemeron
Originally by: Crackzilla Speed, mobility, versatility
If some newer people in CCP understood this basic concept, the Great Nano Nerf would not have happened with such horrid consequences.
I think CCP understood the power of speed, mobility and versatility only too well - which is why speed got nerfed. And *******s to the "elite PVP" comment - there's nothing elite or, indeed, desirable about everyone flying the same half-dozen identically-fit ships because they so far outclass any other ship or class of ship for almost any job.
|

Venkul Mul
Gallente
|
Posted - 2009.08.17 07:49:00 -
[26]
Originally by: Bugszor if you actually live in 0.0.. isk should never be a problem for you.
Fun reply seeing all the "0.0 don't pay enough" threads.
|

Venkul Mul
Gallente
|
Posted - 2009.08.17 07:54:00 -
[27]
Originally by: Ephemeron
Quote: The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
It was a nerf to PvP as a whole. I understand the game has many more Carebears than PvPers, but this nerf was plain wrong. This game should promote elite pvp, not mindless carebearism.
People doing PvP whine (PvE players can't care less about nanoships)), get what they wish and then other PvP people whine about their lost nanopower.
So some PvP player win, some lose, all within the PvPers group.
So where your carebears<->PvPers argument came from?
|

Joe Martin
Gunship Diplomacy
|
Posted - 2009.08.17 08:01:00 -
[28]
Originally by: Ephemeron
Quote: The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
It was a nerf to PvP as a whole. I understand the game has many more Carebears than PvPers, but this nerf was plain wrong. This game should promote elite pvp, not mindless carebearism.
Oh please, the nano nerf was completely necessary. It opened up a huge new berth of viable fits and styles of play instead of vagabonds online. Speed went from the only important factor to one of many important factors, and despite the nerf the ability to use and abuse speed to one's advantage is still a massive determinant in fight outcome. Not to mention nano is still alive and well, it just takes a little more wit than activate mwd > activate guns.
|

Sidus Isaacs
Gallente
|
Posted - 2009.08.17 08:04:00 -
[29]
Originally by: Ephemeron
Quote: The great nano nerf was a great thing, and I applaud CCP for having the balls to make it real
It was a nerf to PvP as a whole. I understand the game has many more Carebears than PvPers, but this nerf was plain wrong. This game should promote elite pvp, not mindless carebearism.
I disagree. Nano was silly. What we have now is an "over nerf" maby, but nano needed some changes. Webs, imo, took a huge hit. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Cpt Cosmic
|
Posted - 2009.08.17 08:23:00 -
[30]
nerf was fine, you can still use speed to dictate range and gtfo.
why I use hacs? cause they perform and look much better then their t1 version and I dont like large slow ships.
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |