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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.08.19 03:20:00 -
[1]
i have one question that needs answering i think:
is dust necessary?
the idea of having an FPS that modifies sov is kinda neat and a cool way of breaking powerblocks in 0.0 that are far too entrenched without actually doing any work ourselves.
however, i want to know this:
can i hold my sovereignty against someone who contracts dusters against me without getting dusters of my own?
can i break the sovereignty of someone who uses dusters without using dusters myself?
obviously these things would need more legwork, like trying to break a current alliances space without using battleships at any point. but if you CANNOT hold or take space without dusters, i cant lend my support to this idea, because it makes a lot of work that a lot of people have done irrelevant compared to the power of people who have spent the last two years mocking them for playing an MMO while spending huge amounts of time playing TF2.
so, is an answer forthcoming? ------ I, for one, welcome our new console overlords! |

VonCruix
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Posted - 2009.08.19 03:23:00 -
[2]
Too early to say, since it hasn't been stated yet, but maybe having Dusters will make it easier, and not having them will require more effort from the siege fleet.
Good questions though.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.08.19 04:06:00 -
[3]
Originally by: VonCruix but maybe having Dusters will make it easier, and not having them will require more effort from the siege fleet.
id be happy with having them making it easier, as long as its balanced. i wonder how CCP will deal with the differing skill levels of players?
a system like quake live with skill matching between two forces would work. ------ I, for one, welcome our new console overlords! |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 04:10:00 -
[4]
Originally by: Sir Substance
Originally by: VonCruix but maybe having Dusters will make it easier, and not having them will require more effort from the siege fleet.
id be happy with having them making it easier, as long as its balanced. i wonder how CCP will deal with the differing skill levels of players?
a system like quake live with skill matching between two forces would work.
Good alliances hire good players for sov fights, bad alliances hire bad players for tiny border wars. It'll work out. And hey, it's not like a bad k/d means much of anything. You don't really need skill matching in mass games.
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Omara Otawan
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Posted - 2009.08.19 04:22:00 -
[5]
Edited by: Omara Otawan on 19/08/2009 04:21:56
Originally by: Herschel Yamamoto
Good alliances hire good players for sov fights, bad alliances hire bad players for tiny border wars. It'll work out. And hey, it's not like a bad k/d means much of anything. You don't really need skill matching in mass games.
Thats actually the only problem I see there.
Dyspro moon -> good mercs -> more dyspro moons -> more good mercs -> ...
Basically like the current POS / capital spam just without the hassle to do it yourself. Then there is the question how the actual ground combat game turns out for the players that get rolled constantly due to insufficient gear due to low funds due to poor contractor in terms of enjoyment.
But I guess we'll see.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.08.19 04:31:00 -
[6]
Originally by: Omara Otawan
Thats actually the only problem I see there.
Dyspro moon -> good mercs -> more dyspro moons -> more good mercs -> ...
agreed. the biggest pitfall CCP has to avoid is making sure that this doesnt turn into getting little minions to do what the large alliances are already doing.
in order for this to break up the sov mechanic, it has to be possible for small alliances dusters to beat large alliances dusters. if we simply say "better dusters are worth more" then the good dusters will just end up on permanent contracts with the big alliances, and the whole system will fail. ------ I, for one, welcome our new console overlords! |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 04:57:00 -
[7]
Originally by: Omara Otawan Edited by: Omara Otawan on 19/08/2009 04:21:56
Originally by: Herschel Yamamoto
Good alliances hire good players for sov fights, bad alliances hire bad players for tiny border wars. It'll work out. And hey, it's not like a bad k/d means much of anything. You don't really need skill matching in mass games.
Thats actually the only problem I see there.
Dyspro moon -> good mercs -> more dyspro moons -> more good mercs -> ...
Basically like the current POS / capital spam just without the hassle to do it yourself. Then there is the question how the actual ground combat game turns out for the players that get rolled constantly due to insufficient gear due to low funds due to poor contractor in terms of enjoyment.
But I guess we'll see.
Dysprosium and promethium moons are sort of game-wrecking at present. Any game with a good economy is set up so that money can be exchanged for stuff(almost by definition), so a source of too much money tends to result in gamebreaking levels of stuff. Alchemy was a good try, but it wasn't enough - it mostly just dampened the fallout form the exploit being turned off.
But then, it's not like alliances are going to rely on money to keep their planets under control. Every big alliance is going to have a Dust arm from day one. I expect it'll be more a matter of logistics than of money to buy mercs, really.
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