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Odvian
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Posted - 2009.08.21 11:54:00 -
[1]
was reading teh blog on rigs and had an idea pop in to my head about transporting riged ships.
in the right click menu on ship how about Repackage for Transport, this option will keep the rigs on the ship so they cant be removed and sold on like we all would like now and again, so lets say u have a BS with 3 rigs when u repacage for transport u cut its size from 150k to 100k and so on for all ships.
or have a module that a freighter can fit to convert its cargo into a ship bay for trasporting ships only. <- this option i like more ;D
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Meuchelmorder
Hydro Chronic Gentlemen's Club
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Posted - 2009.08.21 18:03:00 -
[2]
Edited by: Meuchelmorder on 21/08/2009 18:03:33
Originally by: Odvian so lets say u have a BS with 3 rigs when u repacage for transport u cut its size from 150k to 100k and so on for all ships.
Right, because we now somehow know how to reduce the volume of an assembled spaceship. Only ships that might be able to reduce like this are minmatar, but only because most of their hull is scrap metal anyways. And along those lines, why cant I take the scrap metal on my minmatar ship and recycle it for tritanium...I'd be rich!
Originally by: Odvian
or have a module that a freighter can fit to convert its cargo into a ship bay for trasporting ships only. <- this option i like more ;D
It's called a carrier...
Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
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Odvian
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Posted - 2009.08.21 19:00:00 -
[3]
did we get out of the wrong side of bed today?
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Lifelongnoob
Caldari Final Conflict UK
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Posted - 2009.08.21 19:02:00 -
[4]
Quote:
It's called a carrier...
carriers are no good in high sec though
why not give us a carrier for high sec? hull = orca no jump drive 4 non turret/launcher high slots. 4 mid slots 3 low slots drone bay = 300m3/125 bandwith cargo bay = 20000m3 corp hangar = 20000m3 ship maintainance bay of 750000m3 Powergrid 10000 MW Cpu 1000 GF
Command Role Bonus = 500% increased remote shield repairer range -99% cpu requirements to command link modules Light Carrier Role Bonus = 5% to Ship maintainence bay per level 10% reduction to capacitor requirements of large remote sheild repairer per level
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