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Scrapjack
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Posted - 2009.08.21 16:23:00 -
[1]
I've read quite a few threads about agp aperture in the last day or so. The problem was that everything I've been finding is from 4-5 years ago.
In any event, I'm playing on an older system.
AMD Athlon 64 @ about 2Ghz (Running 32 bit Vista) 256MB Geforce 5500 Using whatever driver Vista found for it, the manufacturers site only has XP drivers listed. 2GB RAM Generic $9 CompUSA overstock bin soundcard
Things that suck. *) Warping: horrible lag, I don't attempt to do anything between the time warp initiates and it ends *) Zooming in close in busy deadspace complexes: There are rooms I can't even go in unless I'm zoomed out far enough to see pretty much the entire rooms icons in a sort of god-mode *) Delayed reaction over menus
I looked at the agp aperture in my bios while I was looking around seeing what I could play with. It's been set at 128 this whole time, yet there is an option for 256.
Things that imporved when I set my agp aperture to 256. *) Menu performance is like night and day, I immediately noticed a huge difference in the responsiveness of menus and the market *) Zooming in and looking around at stations and in small deadspace rooms
Things that still suck. *) Warping: no noticable difference whatsoever. (I can live with this though, I never warp very far) *) Busy deadspace rooms: The Serpentis Survey Site room of the Deltole Skeleton Comet complex is a nightmare. I'm afraid to launch my T2 drones in there for fear I'll lose them to a game freeze again.
Anyway, I don't mean to *****. Pretty much just wanted to see something a little more recent for the agp aperture thing, even if it's myself. :)
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Lork Niffle
Gallente The Scope
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Posted - 2009.08.21 16:31:00 -
[2]
For warping and deadspace effecs they have always been system heavy. People have experience FPS halving even on high end machines when warping.
AGP aperature is from what i remember the amount of extra memory the PC dedicates to the card to help improve large model and texture based usage such as video editing or graphic design. Since AGP was released way back ago the limits are fairly low since many systems back then couldn't really dedicate much more than 256MB of RAM, though these days general bus and clock speeds help more in GPU applications.
For AGP GPUS you are way out of luck. The last fully supported nVidia card was the 7000 series and they are becoming very cheap now. For ATI I believe the 3000 series has an AGP model in its line.
For performance gains I would seriously look into acquiring a 7950 AGP GPU from nVidia or a 3870 i think from ATI. Otherwise you are looking into buying a PCI-E compliant PC. ------------------------------------- Read my bio ingame for tips on how to live and not be called nasty names by me. |

Tom Peeping
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Posted - 2009.08.21 17:46:00 -
[3]
a number of cards had to have a special driver to deal with running modern cards on an AGP bus. For a long time, the manufacturers did not properly support this, and several individuals created the drivers to make it function and you had to search for them.
This fortunately has been remedied. One thing you definitely need to do is update your graphics drivers. The drivers that windows will find just don't cut the mustard, and there's almost certainly significant updates that have happened.
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Lork Niffle
Gallente The Scope
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Posted - 2009.08.21 17:55:00 -
[4]
The 5500 is not modern and it was simply a seperate driver that both ATI and nvidia provided. Most cards below and including the 7000 series do NOT work very well with the latest drivers for either ATI or nVidia and it is best to work from 2006 early 2007 drivers and then work forward until you find a problem or work backwards until you find it works. ------------------------------------- Read my bio ingame for tips on how to live and not be called nasty names by me. |
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