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Duran Veldspur
Gallente The Insa Confederacy
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Posted - 2009.08.24 19:00:00 -
[1]
Edited by: Duran Veldspur on 24/08/2009 19:00:41 Most seem to agree that POS warfare is one of the most cumbersome and boring aspects of the game. Many also agree that nulsec is impossible for small corp/alliances to even consider holding space in because it is dominated by huge powerblocs and bloated alliances.
Is there a better, more fun way?
First there needs to be an alternative way to sovereignty. I propose an idea of Settlements. Settlements are established by a corp/alliance on a moon or planet that is suitable (This would require ccp to either make all moons and planets or some of them suitable for settlement which could be an issue)
Each settlement would have three major statistics the player influences.
Population, which would be fairly cheap to build up levels and would affect mining and some aspects of money making from a planet or moon.
Supply, just like supplying a POS a player would have to ensure a settlement was supplied with things such as water, food, equipment. These things are already trade items in the game, here is a great way to make them very valuable. With good supply both Population and Machinery run well or get bonuses but if supply is lacking or disrupted it will lead to population loss and machinery level drops.
Machinery, This is the equipment population uses for various things such as control over a star system, making money on the settlement, research etc. This is expensive for the player to build up but the higher its level the more the settlement affects system sov and income.
This idea for settlements will lead a greater strategic use of planets and moons in star systems in all of EVE nulsec. It will be great for those who want to take a greater role in empire building. Running settlements will take minimal management because my other ideas is to set up automated managers and supply rather than doing everything yourself. Lets say you could increase the population simply by sending tourists and scientists and exotic dances to the settlement? you can increase the level of the settlements machinery ...i have not figure out how to do that yet. Lets talk Automated supply convoys. Lets say you have a system with a settlement you need to supply, next door is your capital system that has a station or large POS. You can set up an automated NPC supply convoy that would bring supplies from one location to the settlement. You set up the times of the convoy, you pay the cost for the materials to be moved, you pay the cost of the ships (haulers, any escort). You could let this convoy supply the settlement or you could do it yourself, just buy the supplies and haul them over in your own ships. Now some would say this would create a field day for pirates and enemy to shoot at convoys, Exactly right! It would be fun for them and the other side of the coin it would provide a way to draw your enemy in to then gank them too! Either way there is more PVP and looting and less player micromanagement and boredom. Isnt the fun of a game spending more time doing the things you enjoy and less time doing the things you loath?
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.24 19:44:00 -
[2]
CCP clearly has some ideas for the sov overhaul, and we're going to have to wait for more info on Dust to see what they are. After Fanfest, we'll see what the future holds.
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Duran Veldspur
Gallente The Insa Confederacy
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Posted - 2009.08.25 06:22:00 -
[3]
You know how the big alliances can easily just grow and grow in nulsec taking swaths of systems, pushing little guys out?
HOw about making it harder to expand past your capital so there is a tougher limit on how large a player empire can grow?
This will make it easier for smaller aliances to hold space though they may not be able to build up an empire.
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Duran Veldspur
Gallente The Insa Confederacy
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Posted - 2009.08.25 22:58:00 -
[4]
Nevermind my suggestions, I just found out about Dust 514 and it sounds far better than what I was thinking LOL.
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