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Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.26 07:39:00 -
[1]
yes I know this is what you guys are probably already looking into but here's the thoughts I had
No cargo bay (or almost no cargo bay), no corp hangar array I say this because (as we saw with the orca) the potential for it being used as a high sec pirate gank provider would be too easy. Perhaps make ships stored in the hangar array be depleted of ammo/no drones/etc.
If possible you might give it a specialized bay that holds modules/drones/ammo/etc that can't be accessed while in space (unless at a PoS - fitting array)
EXTREMELY large ship hangar array (since battleships are somewhere between 400-600k m3 we really need at least a 1.5m m3 array that gets bigger with skill points)
Make it able to go through normal gates (as well you can't cyno in empire and the purpose of this ship is to tug around rigged vessels anywhere not just 0.0)
Fuel bay give the fuel bay for jumping (for 0.0 purposes of course)
provide low/mid slots to provide it defense (after all, a ship that is hauling other rigged ships is a HUGE target) If you decide to make it freighter like in the sense of 0 high/med/low slots, then I suggest also making it align slightly faster than the freighters, and provide a huge amount of natural defenses through large natural shield/armor/hulls, and improved resistances.
--------------------- Creator of another Mining Calculator |
Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.26 13:26:00 -
[2]
bump :p --------------------- Creator of another Mining Calculator |
Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.26 21:05:00 -
[3]
what no one likes the tugboat idea? --------------------- Creator of another Mining Calculator |
Nika Dekaia
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Posted - 2009.08.26 21:18:00 -
[4]
Edited by: Nika Dekaia on 26/08/2009 21:19:00 CCP is looking at a solution to transport rigged ships in high sec (eventually special rigs for frighters) EDIT: I still hate it, though. Transporting rigged ships should stay to be a PITA. Even more with sized rigs.
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Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.26 21:25:00 -
[5]
let me guess. you produce rigs?
there's enough pita's in this game already. I have ships scattered all over because there is no way to really consolidate without spending days jumping stuff around. The more assets you have the more of a pita this becomes.
--------------------- Creator of another Mining Calculator |
Nika Dekaia
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Posted - 2009.08.26 21:39:00 -
[6]
Originally by: Elrinarie let me guess. you produce rigs?
No.
Originally by: Elrinarie there's enough pita's in this game already. I have ships scattered all over because there is no way to really consolidate without spending days jumping stuff around. The more assets you have the more of a pita this becomes.
That's correct. Please suffer.
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Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.26 22:05:00 -
[7]
the greater internet fkwad theory strikes again --------------------- Creator of another Mining Calculator |
Mad Maulkin
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Posted - 2009.08.27 09:45:00 -
[8]
Edited by: Mad Maulkin on 27/08/2009 09:48:14 Edited by: Mad Maulkin on 27/08/2009 09:46:41 i disagree with your post...
The normal way to get things around is by acctually flying them... at least when they get big!
I think it's crazy that you can dock battleships with anything, as i said, they are huge!
the bigger the ships the more the pain...
I am wating for the ones that want to dock their dreads in the orca to tug around...
Edit: line a freighter up with a bs and tell me where you intend to put int, unless its in pieces...
Edit 2: tugboat, sure, if you only can tug one BS at a time, it will be a way to be able to courier out the transport to someone else...
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Abrazzar
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Posted - 2009.08.27 10:05:00 -
[9]
Get a Fenrir, weld 8 Large Ship Assembly Arrays on it, secure them with duct tape and there you go: Freighter with enough room for eight Battleships. -------- Ideas for: Mining
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lobster2b
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Posted - 2009.08.27 10:58:00 -
[10]
Originally by: Abrazzar Get a Fenrir, weld 8 Large Ship Assembly Arrays on it, secure them with duct tape and there you go: Freighter with enough room for eight Battleships.
^^ THIS!!!!
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Che Jin
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Posted - 2009.08.27 13:59:00 -
[11]
Edited by: Che Jin on 27/08/2009 14:00:03
Maybe a new uber omgwtf expensive skill named "rigging systems recovery" could be created that would give a player an incremental percentage of successful removal and re-installation of rigs? At lvl 5 you get like a 95% chance of not ham fisting your delicate rigs and removing them for re-installation after re-packaging and moving your ship. |
Mad Maulkin
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Posted - 2009.08.27 14:41:00 -
[12]
Originally by: Che Jin Edited by: Che Jin on 27/08/2009 14:00:03
Maybe a new uber omgwtf expensive skill named "rigging systems recovery" could be created that would give a player an incremental percentage of successful removal and re-installation of rigs? At lvl 5 you get like a 95% chance of not ham fisting your delicate rigs and removing them for re-installation after re-packaging and moving your ship.
No...
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Nika Dekaia
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Posted - 2009.08.27 15:13:00 -
[13]
Originally by: Che Jin Edited by: Che Jin on 27/08/2009 14:00:03
Maybe a new uber omgwtf expensive skill named "rigging systems recovery" could be created that would give a player an incremental percentage of successful removal and re-installation of rigs? At lvl 5 you get like a 95% chance of not ham fisting your delicate rigs and removing them for re-installation after re-packaging and moving your ship.
The point of rigs is that they get destroyed when removing them. You need to think wether it's worth it. Now that CCP will implement something to move rigged ships around in empire, it will easen the pain when moving (unfortunatelly, imho). But removing close to all of the drawback is totally out of the question.
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Jack Sabastian
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Posted - 2009.10.13 21:48:00 -
[14]
I agree with what several people here have said, that some ships are too big to place in a hold, so I was thinking don't.
So I was thinking instead of placing the ships in the hold, have the tug be a small, ish ship (cruiser sized maybe) that is able to remote fly other ships. It would be fitting-less like the freighter and would require a new skill to fly, say "Remote Piloting". Which would allow one additional ship per level to a max of 5. In space this would have the tug surrounded (or possibly leading) the remote ships, possibly using the new formation mechanic that CPP is working on.
For RP reasons only the tug can remote fly other ships is due to the extensive computer support needed for a capsuler to control more then one ship at a time. Same with capital ships (no capitals) the jump engines are too complex to manage more then one at once. And to make it not too broken to set up the initial linkage with the remote ship a station/outpost or a ship maintenance array is needed. So you can drop ships off anywhere, but can only pick them up the same place you can load a freighter.
What are people's thoughts?
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Jonnuus
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Posted - 2009.10.13 22:46:00 -
[15]
Originally by: Jack Sabastian I agree with what several people here have said, that some ships are too big to place in a hold, so I was thinking don't.
So I was thinking instead of placing the ships in the hold, have the tug be a small, ish ship (cruiser sized maybe) that is able to remote fly other ships. It would be fitting-less like the freighter and would require a new skill to fly, say "Remote Piloting". Which would allow one additional ship per level to a max of 5. In space this would have the tug surrounded (or possibly leading) the remote ships, possibly using the new formation mechanic that CPP is working on.
For RP reasons only the tug can remote fly other ships is due to the extensive computer support needed for a capsuler to control more then one ship at a time. Same with capital ships (no capitals) the jump engines are too complex to manage more then one at once. And to make it not too broken to set up the initial linkage with the remote ship a station/outpost or a ship maintenance array is needed. So you can drop ships off anywhere, but can only pick them up the same place you can load a freighter.
What are people's thoughts?
If by "remotely operate" you mean match speed with the tug (or the slowest remoted ship), and then order alignments and warp commands... That is what I see when I read "Tugboat."
Tugboats don't load, they drag. But otherwise are vulnerable. I.e. they default to no defenses/skills.
the problem as I see it is that it will further encourage suicide ganking. Especially if the tug is a paper bag. "Dude, that tug is moving a Battleship and two Battlecruisers! Let's go kill it and then dock in the ships and warp back and forth in those safe bookmarks until the red crimes goes away."
So any time one person moves 2 or more ships (and why tug 1 ship when you could just enter it and fly it normally?), any ganker just has to kill the tug and jack the ship the tug pilot doesn't panic into.
Okay, so the tug is a Badger Mk2 with no hold space and "buffer tanked" of some sort.
Where is the player interaction? Does the tug lock on and "tractor" (or something similar) drag ships? If I launch ewar on the tug, can I free the ships and have waiting pods enter the ship? Again this is just a new form of suicide gank: send in a ewar frigate.
NEW IDEA STARTS HERE.
Personally I think a better use of the tug in eve would be as a high slot module that is sort of like a remote logistics, but instead of giving energy/shields/armor, it gives an agility bonus to help ships align and get to warp speed.
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