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Elenia Kheynes
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Posted - 2004.10.15 15:13:00 -
[61]
Amthrianus... A lot of isk are also disappearing from Eve too  -ships blown up -modules destroyed And believe me those are not small amounts I'm working really hard in making the market healthier 
Dear friendly customer... Can I have your money ?
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Elenia Kheynes
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Posted - 2004.10.15 15:13:00 -
[62]
Amthrianus... A lot of isk are also disappearing from Eve too  -ships blown up -modules destroyed And believe me those are not small amounts I'm working really hard in making the market healthier 
Dear friendly customer... Can I have your money ?
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Veneth
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Posted - 2004.10.15 15:45:00 -
[63]
I've read all these posts and while some make valid suggestions I believe one major thing is overlooked
I've seen time and time again that ISK sinks need to be brought in to help repair the gap between the rich and the poor
BUT have any of the people that suggested this looked at the real fact that doing so will only increase the gap?
Lets look at Lab/Office/Factory slots for example. These used to cost 1,000 isk every few days. no big problem but now most of my corporations lab slots are running up 10,000 isk to keep. still no big problem since we have the money, but as this continues to escallate the poorer players will not be able to keep lab slots or offices or Factories.
The same goes for the newer skills Support ships cost 25 mil, Heavy assaults are around 30-40 and the new learning skills are at 5 mil. Now I know none of these are imperative to have but it still drives a wedge between the newer and older players as we older players can afford these prices.
You have to sit back and relieze that isk sinks for the most part will only worsen the situation in Eve. Rich players are rich because they did something for it the money didn't just appear in our wallets one day and we took over.
Everyone started out with a noob ship and a few thousand skill points.
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Veneth
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Posted - 2004.10.15 15:45:00 -
[64]
I've read all these posts and while some make valid suggestions I believe one major thing is overlooked
I've seen time and time again that ISK sinks need to be brought in to help repair the gap between the rich and the poor
BUT have any of the people that suggested this looked at the real fact that doing so will only increase the gap?
Lets look at Lab/Office/Factory slots for example. These used to cost 1,000 isk every few days. no big problem but now most of my corporations lab slots are running up 10,000 isk to keep. still no big problem since we have the money, but as this continues to escallate the poorer players will not be able to keep lab slots or offices or Factories.
The same goes for the newer skills Support ships cost 25 mil, Heavy assaults are around 30-40 and the new learning skills are at 5 mil. Now I know none of these are imperative to have but it still drives a wedge between the newer and older players as we older players can afford these prices.
You have to sit back and relieze that isk sinks for the most part will only worsen the situation in Eve. Rich players are rich because they did something for it the money didn't just appear in our wallets one day and we took over.
Everyone started out with a noob ship and a few thousand skill points.
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roBurky
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Posted - 2004.10.15 17:30:00 -
[65]
The tap/drain system of creating and destroying system when needed has a specific purpose. If there was a set amount of isk in the game, then it would be very easy (and probable) to lose money just as much as you earned it. This can be fun for the closet economy enthusiasts, but most people enjoy watching their money increase the more they interact with the world.
So the tap/drain system allows people to continually increase their money, which is fun. Make the drains larger and more numerous than the tap, and you will lose money, and it will no longer be fun.
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roBurky
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Posted - 2004.10.15 17:30:00 -
[66]
The tap/drain system of creating and destroying system when needed has a specific purpose. If there was a set amount of isk in the game, then it would be very easy (and probable) to lose money just as much as you earned it. This can be fun for the closet economy enthusiasts, but most people enjoy watching their money increase the more they interact with the world.
So the tap/drain system allows people to continually increase their money, which is fun. Make the drains larger and more numerous than the tap, and you will lose money, and it will no longer be fun.
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Tenacha Khan
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Posted - 2004.10.15 18:36:00 -
[67]
piracy in empire was probably the biggest isk sink as it destroyed billions per day of that generated isk.....that factor has been nerfed into more or less non existance
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Tenacha Khan
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Posted - 2004.10.15 18:36:00 -
[68]
piracy in empire was probably the biggest isk sink as it destroyed billions per day of that generated isk.....that factor has been nerfed into more or less non existance
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Sally
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Posted - 2004.10.15 19:44:00 -
[69]
One more possible solution to get it out: Send it to me. -- Stories: #1 --
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Sally
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Posted - 2004.10.15 19:44:00 -
[70]
One more possible solution to get it out: Send it to me. -- Stories: #1 --
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Amthrianius
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Posted - 2004.10.16 06:39:00 -
[71]
Originally by: Elenia Kheynes Amthrianus... A lot of isk are also disappearing from Eve too  -ships blown up -modules destroyed And believe me those are not small amounts I'm working really hard in making the market healthier 
None of those are isk sinks
Firtsly ships blown up actually put isk into the game through full insurance or base 40% insurance from minerals that have been mined at no cost.
Modules drop from npc's or are made free of charge from minerals that are mined at no cost so these are not an isk sink either. ---------------
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Amthrianius
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Posted - 2004.10.16 06:39:00 -
[72]
Originally by: Elenia Kheynes Amthrianus... A lot of isk are also disappearing from Eve too  -ships blown up -modules destroyed And believe me those are not small amounts I'm working really hard in making the market healthier 
None of those are isk sinks
Firtsly ships blown up actually put isk into the game through full insurance or base 40% insurance from minerals that have been mined at no cost.
Modules drop from npc's or are made free of charge from minerals that are mined at no cost so these are not an isk sink either. ---------------
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Dufas
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Posted - 2004.10.16 06:44:00 -
[73]
why get rid of isk especially insurance....find another topic to complain about
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Dufas
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Posted - 2004.10.16 06:44:00 -
[74]
why get rid of isk especially insurance....find another topic to complain about
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Slithereen
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Posted - 2004.10.16 07:36:00 -
[75]
The biggest ISK sink in the game right now are excess inventory. Inventory takes ISK out of circulation and reduces liquidity. If you recycle the item, you lose money, because you just get your mineral cost, which often does not compensate for your purchase or percieved cost.
Players leaving the game also take a big chunk of money out of circulation unless they give their cash and assets away. Inactive players are also by themselves, a big money sink---all the money and assets they have---are no longer active in circulation with the economy.
Comes Shiva I believe we will have more money sinks like POS and fees, such as alliance and war fees.
It is natural to expect that the total wealth of the EVE universe to expand, just like Earth is a lot richer today than it is one hundred years ago, and then a thousand years ago.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Slithereen
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Posted - 2004.10.16 07:36:00 -
[76]
The biggest ISK sink in the game right now are excess inventory. Inventory takes ISK out of circulation and reduces liquidity. If you recycle the item, you lose money, because you just get your mineral cost, which often does not compensate for your purchase or percieved cost.
Players leaving the game also take a big chunk of money out of circulation unless they give their cash and assets away. Inactive players are also by themselves, a big money sink---all the money and assets they have---are no longer active in circulation with the economy.
Comes Shiva I believe we will have more money sinks like POS and fees, such as alliance and war fees.
It is natural to expect that the total wealth of the EVE universe to expand, just like Earth is a lot richer today than it is one hundred years ago, and then a thousand years ago.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Naos Zapatero
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Posted - 2004.10.16 07:49:00 -
[77]
You forgot to justify why you think EVE needs a greater isk sink Amthrianius?
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Naos Zapatero
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Posted - 2004.10.16 07:49:00 -
[78]
You forgot to justify why you think EVE needs a greater isk sink Amthrianius?
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DeFood
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Posted - 2004.10.16 08:03:00 -
[79]
Originally by: Naos Zapatero You forgot to justify why you think EVE needs a greater isk sink Amthrianius?
This is simple. Wealth is important to traders. With unconstrained ISK generating mechanisms however it is difficult to find a reason to bother playing the game as a trader as ones wealth is too volatile.
Unconstrained ISK generators (potentially) cause certain careers in the game to become overly lucrative, and other career paths do NOT get a fair share of the ISK going around.
Im not saying that the economy IS unfair. Im saying that ISK generators make it hard to prove the game IS fair, that risk does scale with reward.
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DeFood
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Posted - 2004.10.16 08:03:00 -
[80]
Originally by: Naos Zapatero You forgot to justify why you think EVE needs a greater isk sink Amthrianius?
This is simple. Wealth is important to traders. With unconstrained ISK generating mechanisms however it is difficult to find a reason to bother playing the game as a trader as ones wealth is too volatile.
Unconstrained ISK generators (potentially) cause certain careers in the game to become overly lucrative, and other career paths do NOT get a fair share of the ISK going around.
Im not saying that the economy IS unfair. Im saying that ISK generators make it hard to prove the game IS fair, that risk does scale with reward.
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