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GavinGoodrich
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Posted - 2009.08.26 18:29:00 -
[1]
Random people asking how it works continuously, so here's a refresh..../deep breath...
It's essentially four alliances in wardecs against each other.
Caldari vs. Gallente/Minmatar, neutral to Amarr
Gallente vs. Caldari/Amarr, neutral to Minmatar
Minmatar vs. Caldari/Amarr, neutral to Gallente
Amarr vs. Minmatar/Gallente, neutral to Caldari
The actual faction names: Caldari--Caldari State Gallente--Gallente Federation Amarr--Amarr Empire Minmatar--Minmatar Republic
NPC corps (to be able to fight in FW without being tied to a player corp: Caldari--State Protectorate Gallente--Federal Defence Union (probably mispelled that) Minmatar--Tribal Liberation Force Amarr--24th Imperial Crusade
At ANY time, in ANY system, in ANY ship, whatever two factions you are against are fair game. Pods included, anytime. That also includes YOU, vs. them. ANYwhere. Only reprocussions would include a negative hit to that person's faction (killing squids in minmatar, for example, would hurt your own Caldari State standing)
At this time, there are other incentives for FW, however I won't elaborate in this post:
--LP's for killing players in the rival faction (Gallente killing Caldari, for example) --Standings boosts/promotions/etc for "plexing," to be explained somewhere else. --Fun general-purpose PVP. --Wardec-free if you want to pvp in one of the NPC corps listed above. --Pirate players gallore in your local lowsec to fight, kill, and die to. Many of which are VERY good players.
Concord will not come into play in FW, even if in enemy highsec.
Enemy highsec explained in 30 seconds:
The Highsec systems of your enemy factions will spawn NPC's of various size and strength to chase you down endlessly in thier highsec should you enter it. It is possible to kill enemies in thier own highsec, however it takes a full understanding of the mechanics to do it efficiently.
In a nutshell, they shoot/web/random Ewar you, there's a very low chance (i'd say 1% or so) of actually running into an Navy NPC (nNOT CONCORD) that can point/scram you.
Your sec status in enemy highsec still applies. The strength of the navy (NOT concord) npc's relates to the sec status. .5-.7 being relatively easy, .8-1.0 being very much nasty.
Any questions feel free to post. This is just a general summary.
-gav
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GavinGoodrich
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Posted - 2009.08.26 18:30:00 -
[2]
Important note: To JOIN FW you need +.5 standing with the faction of your choice, or be in a corp that can balance your crappy standing to be +.5 overall with the corp.
Corps joining/leaving FW get a 24 hour wait notice.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.08.26 18:38:00 -
[3]
Edited by: chatgris on 26/08/2009 18:38:45 Nice work Gavin. I would like to add to your FW incentives list:
FW Missions - It's like opening a sized plex (level 1 minor, level 2 medium etc) about 10 jumps away. You go there, open up the plex that all players can warp to, complete the mission, get fw LP. YOu can fail/reject as many missions as you like without losing any standings.
It's not as concise as your list above, feel free to clean up my verbosity if you want to merge it into your list :)
cya on the field o/
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waruiushiro
Wrath of Fenris Gentlemen's Club
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Posted - 2009.08.26 22:38:00 -
[4]
Originally by: GavinGoodrich
In a nutshell, they shoot/web/random Ewar you, there's a very low chance (i'd say 1% or so) of actually running into an Navy NPC (nNOT CONCORD) that can point/scram you.
Your sec status in enemy highsec still applies. The strength of the navy (NOT concord) npc's relates to the sec status. .5-.7 being relatively easy, .8-1.0 being very much nasty.
-gav
Really important addition here:
If you are in enemy highsec, and the navy has spawned (say, you're trying to kill someone quickly and GTFO)... AND THEN someone with low security status pops through in a shuttle/etc, spawning the local police (who DO scram and really hurt)... The local police will then join the faction navy in attacking you once the criminal has left, resulting in you being scrammed and OMGWTFBBQ'd by both the faction navy AND the local police. It's an aggro-transference bug.
As a side note, petitioning this loss (because it IS a bug) may result in your ship being returned to you. It worked for me.
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Ran Khanon
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Posted - 2009.08.27 00:05:00 -
[5]
Edited by: Ran Khanon on 27/08/2009 00:06:54 Edited by: Ran Khanon on 27/08/2009 00:06:17
Originally by: waruiushiro
Originally by: GavinGoodrich It's an aggro-transference bug.
Hmm, sounds ok to me. If I am trying to get rid of security personnel while shoplifting and I happen to run into a swat team I would be really surprised if the wouldn't jump in and knock me down.
The second clip in this movie illustrates how multiple factions are likely to assist each other in the real world: Neg's Urban Sprinting
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Komiliya Jenius
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Posted - 2009.08.27 02:32:00 -
[6]
^^nice clip, i lol'ed
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Raimo
Gallente Wrath of Fenris Gentlemen's Club
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Posted - 2009.08.27 08:37:00 -
[7]
Originally by: waruiushiro
As a side note, petitioning this loss (because it IS a bug) may result in your ship being returned to you. It worked for me.
Same here. --- WOLFY is recruiting!
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Muad' Dib
Gallente Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.27 09:27:00 -
[8]
You should post it on our forums. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |

Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.08.27 11:19:00 -
[9]
Originally by: Raimo
Originally by: waruiushiro
As a side note, petitioning this loss (because it IS a bug) may result in your ship being returned to you. It worked for me.
Same here.
What heresy is this? My petition got to the point of a friendly GM babbling something about 5.0 systems etc  RIP Thrasher, you fought well. (yeah the gm tried to confuse me about game mechanics and won, I got tired trying to explain the case to him)
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Bidermaier
Amarr 24th Imperial Crusade
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Posted - 2009.08.27 11:24:00 -
[10]
Originally by: GavinGoodrich Random people asking how it works continuously, so here's a refresh..../deep breath...
It's essentially four alliances in wardecs against each other.
Caldari vs. Gallente/Minmatar, neutral to Amarr
Gallente vs. Caldari/Amarr, neutral to Minmatar
Minmatar vs. Caldari/Amarr, neutral to Gallente
Amarr vs. Minmatar/Gallente, neutral to Caldari
Is this actually right? I dont think you can kill neutral, or reds, in low sec withouth losing sec ratings. And AFAIK I can kill both gallente and minmatar people.
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Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.08.27 11:46:00 -
[11]
Originally by: Bidermaier
Originally by: GavinGoodrich Random people asking how it works continuously, so here's a refresh..../deep breath...
It's essentially four alliances in wardecs against each other.
Caldari vs. Gallente/Minmatar, neutral to Amarr
Gallente vs. Caldari/Amarr, neutral to Minmatar
Minmatar vs. Caldari/Amarr, neutral to Gallente
Amarr vs. Minmatar/Gallente, neutral to Caldari
Is this actually right? I dont think you can kill neutral, or reds, in low sec withouth losing sec ratings. And AFAIK I can kill both gallente and minmatar people.
You're at war, so standard War Dec Rules Apply. No Sec Hits, No Gate Guns, Podkilling Legal against your Wartargets.
Which as was stated in the Post you quoted are the Minmatar and Gallente Militia's and all Affiliated Corporations. Caldari are nominally Allied to you however the game will show them as being Neutral so it's up to you to be sure if you're shooting Allies or not when engaging a Neutral. Shooting them will lead to the normal Sec Hits, Gate Guns etc. ---------------
Image from Crumplecorn's DesuSigs |

Bidermaier
Amarr 24th Imperial Crusade
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Posted - 2009.08.27 12:12:00 -
[12]
Oh sorry I was reading the text in a wrong way. I was making a mental pause on the slash, as if it was a stop period. I need to wake up already.
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Raimo
Gallente Wrath of Fenris Gentlemen's Club
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Posted - 2009.08.27 12:26:00 -
[13]
Edited by: Raimo on 27/08/2009 12:26:20
Originally by: Unfamed II
What heresy is this? My petition got to the point of a friendly GM babbling something about 5.0 systems etc  RIP Thrasher, you fought well. (yeah the gm tried to confuse me about game mechanics and won, I got tired trying to explain the case to him)
Mine tried that too, I persisted and corrected his folly. :P
(IIRC some WOLFY didn't get theirs either) --- WOLFY is recruiting!
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Sun Clausewitz
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Posted - 2009.08.27 13:00:00 -
[14]
took me 61 secs to read... OP failed
Just kidding... Nice short and informative
Even shorter... FW = free war dec against the other 2 factions that are enemies.
This War Dec does not apply to ebil piwates that love to interfere with Faction Warfare... but most of them have -8~-10 standings anyway so you can waste them without taking a sec status hit
Pick Three: Caldari/PVP/Solo/Success |

Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc. Balance of Judgment
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Posted - 2009.08.27 13:36:00 -
[15]
Some more information about enemy high sec.
a maximum of 10 faction navy spawns will occur in any one system. So if there are 11 invading FacWar players in space in that system, 1 of them will be free of agro. That player can cloak, attack and move about freely within that system.
The spawns will periodically shift agro as well, so the 11th pilot is not guaranteed to stay agro free.
The spawn will fire first on the "targeted" player and if that targeted player warps away after lock, will then search the local grid for a valid target to fire upon and switch fire to that target. If no valid targets are on grid, the spawn will follow the assigned target anywhere in system like fighters do.
Is there anyone who knows of any updates to this behavior? ------------------------------------------------- Search: Sky Grunthor |

Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.08.27 13:54:00 -
[16]
Originally by: GavinGoodrich Your sec status in enemy highsec still applies. The strength of the navy (NOT concord) npc's relates to the sec status. .5-.7 being relatively easy, .8-1.0 being very much nasty.
This reads that if you have a high positive security status (highest being 5.00) that you will encounter stiffer resistance.
What I think you were trying to say is:
The security status of the enemy high sec determines the strength of the NPC navy response. A 0.5-0.7 system's NPC Navy will be relatively easy compared to 0.8-1.0 system, which can be "very nasty."
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GavinGoodrich
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Posted - 2009.08.27 17:55:00 -
[17]
Edited by: GavinGoodrich on 27/08/2009 17:57:12 Edited by: GavinGoodrich on 27/08/2009 17:56:12
Originally by: Dex Nederland
Originally by: GavinGoodrich Your sec status in enemy highsec still applies. The strength of the navy (NOT concord) npc's relates to the sec status. .5-.7 being relatively easy, .8-1.0 being very much nasty.
This reads that if you have a high positive security status (highest being 5.00) that you will encounter stiffer resistance.
What I think you were trying to say is:
The security status of the enemy high sec determines the strength of the NPC navy response. A 0.5-0.7 system's NPC Navy will be relatively easy compared to 0.8-1.0 system, which can be "very nasty."
Yeah...probably why it took 61 seconds for that guy to read it and I failed at this post.
CONCORD's usual sec status shennanigans in terms of what flavor of highsec you can get into without COPS pulling your ship over still applies like normal.
The sec. level of each system you go into applies to the strength of the NAVY NPC's...which only apply to those in faction warfare.
Makes for hilarious antics during highsec raids when all your ships have CONCORD in the name and a buncha NPC's spawn with us. Try landing on a trade hub's main station with 30+ ships and watch local go nuts \o/ 
*edit* that video was funny as hell too. put it on me favs
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Radon Kadar
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Posted - 2009.08.27 20:18:00 -
[18]
Originally by: Muad' Dib You should post it on our forums.
Posting with your wrong alt?
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Chana Kor
Caldari
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Posted - 2009.08.27 23:16:00 -
[19]
As a Caldari militia member, I can only kill opposing militia members - not just ANY Gallente or Minmatar player. ... Right?
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chatgris
Quantum Cats Syndicate
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Posted - 2009.08.28 00:19:00 -
[20]
Originally by: Chana Kor As a Caldari militia member, I can only kill opposing militia members - not just ANY Gallente or Minmatar player. ... Right?
By "only kill" I assume you mean kill without any sec status hits.
Correct. Only those pilots enrolled in FDU or TLF, or their corporations. They will show up as orange on your overview.
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Scruf McGruff
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Posted - 2009.10.25 17:09:00 -
[21]
bumped, lotta new guys asking.
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Rejer
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Posted - 2009.10.25 21:18:00 -
[22]
I havent found this anywhere, so ill ask here - How much standing do i lose, when fighting an opposing faction in FW? I would like to be able to wander freely around, when i retire from FW.
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knifee
Caldari Euphoria Released
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Posted - 2009.10.26 00:45:00 -
[23]
Originally by: Rejer I havent found this anywhere, so ill ask here - How much standing do i lose, when fighting an opposing faction in FW? I would like to be able to wander freely around, when i retire from FW.
None for just fighting, quite a lot for plexing/missioning.
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kahhhhhnn
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Posted - 2009.10.26 14:54:00 -
[24]
Originally by: Sky Grunthor Some more information about enemy high sec.
a maximum of 10 faction navy spawns will occur in any one system. So if there are 11 invading FacWar players in space in that system, 1 of them will be free of agro. That player can cloak, attack and move about freely within that system.
Is there anyone who knows of any updates to this behavior?
Bolded the incorect part.
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Damar Rocarion
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Posted - 2009.10.26 18:08:00 -
[25]
Originally by: GavinGoodrich Standings boosts/promotions/etc for "plexing," to be explained somewhere else.
Plexes in a nutshell:
a) What do I get from this?
- Standings, which in turn translates to ISK with better FW agents and your own factions COSMOS missions (Our Caldari alts can make several hundred million isk every few weeks).
- PvP: Plexing is bit like fishing. You put the hook out and see if anything grabs. Like all pvp in Eve, plexing does not guarantee it.
b) How does it work.
You get standing whenever you take offensive plex or defend plex in friendly "contested" systems. You can see these with map setting "occupancy - defensive - my miltia". Map setting "occupancy - offensive - my militia" shows where your own militias is attacking.
Plexes can be discovered with ships onboard system scanner on celestial objects like planets (5 a.u range) or probe. FW plexes are always 100% accurate so no need for any special probing rituals.
If your side manages to keep pressure up in a system and take 30-40 more plexes than enemy, system becomes vulnerable and control bunker can be shot. In next DT, occupancy and npcs in plexes switch.
Plexes have size limitations which bar the entry of certain ships. Minor plexes allow t1 frigate or destroyer, medium plexes allow cruiser and t2 frigates, major plexes are either gated whicha llow battlecruiser and t2 cruisers or unrestrcited which allows anything inside (including capitals).
Inside the plex is a timer which runs down whenever you are within capture range (10-30km depending on size) and it takes 10-20 minutes to close the plex, depending on size of the plex.
c) NPCs
If you are in friendly system, you have npcs which attack neutrals and hostiles entering, barring the silly standings bugs. If you are in offensive plex, you get shot.
Amarr ncs use lasers and use tracking disruptors, Caldari npcs use missiles, railguns and ECM, Gallente npcs* use blasters and dampeners and matar npcs use projectiles, missiles and target painters.
*As of now, no Gallente defensive plexes exist.
Damar Rocarion Brigadier general
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WW918
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Posted - 2009.10.26 19:37:00 -
[26]
Great post. Got me a little more interested in Faction Warfare. Just curious though, will I be able to make a living doing this? ISK has been hard to come by for me just starting out. I'd love to get more into PvP, but really don't have the funds to keep buying and fitting new ships.
-Westwood -------------------------- Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive." |

GavinGoodrich
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Posted - 2009.10.27 00:08:00 -
[27]
Originally by: WW918 Just curious though, will I be able to make a living doing this?
Faction warfare level 4 missions, in a stealth bomber, will make you roughly 100 mil isk an hour, once you cash in said LP's you make and sell ships or whatever you get with it.
There's a guy in the market forums that has, as of this post, at least 15+ navy domis on reserve to sell when dominion comes out, for 550mil each or so. I've never made as much money as I have in FW.
And as you get better, you lose fewer ships. Not even in 0.0. That's just me though.
Add in the fact that you can join in a fleet and scout or whatever in said bomber, and you don't have to travel very far to find pewpew in lowsec.
Add in the fact that militias are typically underrated, and you'll get plenty of fun fights :D
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trenny jr
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Posted - 2009.10.27 00:27:00 -
[28]
well written but you forgot to mention that durring your first week most people in millita will be screaming "OMFG HES NEW THEREFORE A SPY DONT FLEET HIM"
:P
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Damar Rocarion
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Posted - 2009.10.27 09:12:00 -
[29]
Originally by: WW918 Great post. Got me a little more interested in Faction Warfare. Just curious though, will I be able to make a living doing this?
If you know what you are doing, you make silly amounts of ISK. In fact, we have had people who ventured to 0.0 return to FW to make ISK. I'm sure CCP didn't quite have this in mind when they made the mission change so I recommend doing it while you can as i'm pretty sure nerf-bat will swing at some point.
Speaking of that, anyone want to buy 100 navy hookbills or dozen navy scorps? 
Damar Rocarion Brigadier General
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WW918
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Posted - 2009.10.27 13:25:00 -
[30]
Alrighty. This sounds pretty nifty. I got into a little skirmish last night and got podded. Worked out kind of nice since I was 33 jumps from where I call home. I just got irked because of the ISK I lost with the loss of my ship. But if I could lose a ship and make the money back with PvP I'd be happier than a fat man in a donut shop.
Now how active is faction warfare? I Googled it and the second hit was how FW was dead. Is that the case? I don't want to sign up and end up being alone or getting jumped by 15 pilots against me.
-Westwood -------------------------- Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive." |
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Raneru
Euphoria Released
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Posted - 2009.10.28 13:20:00 -
[31]
Originally by: WW918
Now how active is faction warfare? I Googled it and the second hit was how FW was dead. Is that the case? I don't want to sign up and end up being alone or getting jumped by 15 pilots against me.
Very active. For example, it is mid day Wednesday and there has been 386 kills this week on the gallente killboard already.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.10.28 14:18:00 -
[32]
Originally by: Raneru
Originally by: WW918
Now how active is faction warfare? I Googled it and the second hit was how FW was dead. Is that the case? I don't want to sign up and end up being alone or getting jumped by 15 pilots against me.
Very active. For example, it is mid day Wednesday and there has been 386 kills this week on the gallente killboard already.
Dont mention ze losses!
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Anatis
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Posted - 2009.11.03 10:16:00 -
[33]
If I join faction warfare with my corp, can I still rent offices in the opposing faction's space?
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X Gallentius
Quantum Cats Syndicate
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Posted - 2009.11.03 16:30:00 -
[34]
Yes, we had a corp office in the State Protectorate station in Hykanima at one time.
<rp> The State Protectorate is really all about making money, not winning a war. </rp>
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Dirtknap
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Posted - 2009.11.09 09:50:00 -
[35]
I'm assuming it's better to join Gallente side for all the extra targets, T/F?
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GavinGoodrich
State Protectorate
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Posted - 2009.11.30 01:02:00 -
[36]
Bump. New people come in and out every day.
If the bumps **** too many people off I can stop. \o |

The Rover
Amarr Stealth fleet Skwerlien Abduction
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Posted - 2009.11.30 03:17:00 -
[37]

OK, I read all these posts, and I don't mean to be obnoxious, but
What the hell are you people talking about?
OK I get FW = Faction warfare... is there a web page I can goto that explains all this, like so an idiot like me can understand it. Im not a total noob, been playing Eve a few years now.
THANX!
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Takka Ri
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Posted - 2009.11.30 14:35:00 -
[38]
Originally by: The Rover
OK I get FW = Faction warfare... is there a web page I can goto that explains all this, like so an idiot like me can understand it. Im not a total noob, been playing Eve a few years now.
Think of it as a "free" Eve-wide wardec with: Gallente militia pilots vs Caldari/Amarr militia pilots (has nothing to do with the "race" of the pilot) Caldari vs Gallente/Minmatar Minmatar vs Amarr/Caldari Amarr vs Minmatar/Gallente
You can join the "default" NPC FW milita corp or a player corp in FW. You'll get all flavors of PvP from 1v1, to frig roams, to uber fleet blobbage as well as some carriers thrown in for fun from time to time. Plenty of opportunity to kill and be killed  |

GavinGoodrich
State Protectorate
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Posted - 2009.11.30 16:53:00 -
[39]
Originally by: The Rover

OK I get FW = Faction warfare... is there a web page I can goto that explains all this, like so an idiot like me can understand it. quote]
Uhm...wouldn't that be the original post of this thread? Just convo me in-game or something. \o
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