Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Feta Solamnia
|
Posted - 2004.10.17 21:50:00 -
[1]
I'm puzzled by the description of this skill. Does it only increase the visibility of your sell orders or all your orders (it does say "remote"). If it's only for "remote", it doesn't really make sense. Apply visibility range only for remote? And if it's for all sell orders, it's going to wreack havoc with ppl trying to solo-sell their stuff.
|

Feta Solamnia
|
Posted - 2004.10.17 21:50:00 -
[2]
I'm puzzled by the description of this skill. Does it only increase the visibility of your sell orders or all your orders (it does say "remote"). If it's only for "remote", it doesn't really make sense. Apply visibility range only for remote? And if it's for all sell orders, it's going to wreack havoc with ppl trying to solo-sell their stuff.
|

ChernoChiel
|
Posted - 2004.10.18 08:17:00 -
[3]
isnt this the skill that makes you see orders in other systems/regions? the higher the lvl, the wider you can see market things?
just a guess though...
___________________________ "what did that button do??"
|

ChernoChiel
|
Posted - 2004.10.18 08:17:00 -
[4]
isnt this the skill that makes you see orders in other systems/regions? the higher the lvl, the wider you can see market things?
just a guess though...
___________________________ "what did that button do??"
|

Feta Solamnia
|
Posted - 2004.10.18 18:14:00 -
[5]
Quote: Skill at promoting your product effectively. Each level increases a remote sell orderĘs radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
|

Feta Solamnia
|
Posted - 2004.10.18 18:14:00 -
[6]
Quote: Skill at promoting your product effectively. Each level increases a remote sell orderĘs radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
|

Cell Satimo
|
Posted - 2004.10.18 20:40:00 -
[7]
Edited by: Cell Satimo on 18/10/2004 20:46:45 I wondered about these skills as well.
Well firstly, all sales are remote in the future, there is no market in the station.
If I understand it correctly, if you have visibility skill 1: When you place a remote sell order, in say system (A), then players in a system 10 jumps away (B) wouldn't see it.
If you then train visibility up to say level 3, buyers in (B) would see your order in (A).
If this is the case, then traders with high levels will have quite a good opportunity to make margin cause not everyone will have a view on the whole region:
eg. someone might offer minerals at system (A) for sale for 10isk, but the player at system (B) who is willing to pay 20isk won't see it. In comes the trader and makes the profit.
Will probably mean the hubs will be saturated with people bringing their goods 'to market'. | Join eve-webring.com to promote your site. |

Cell Satimo
|
Posted - 2004.10.18 20:40:00 -
[8]
Edited by: Cell Satimo on 18/10/2004 20:46:45 I wondered about these skills as well.
Well firstly, all sales are remote in the future, there is no market in the station.
If I understand it correctly, if you have visibility skill 1: When you place a remote sell order, in say system (A), then players in a system 10 jumps away (B) wouldn't see it.
If you then train visibility up to say level 3, buyers in (B) would see your order in (A).
If this is the case, then traders with high levels will have quite a good opportunity to make margin cause not everyone will have a view on the whole region:
eg. someone might offer minerals at system (A) for sale for 10isk, but the player at system (B) who is willing to pay 20isk won't see it. In comes the trader and makes the profit.
Will probably mean the hubs will be saturated with people bringing their goods 'to market'. | Join eve-webring.com to promote your site. |

Feta Solamnia
|
Posted - 2004.10.18 22:40:00 -
[9]
hummm.... it's what I feared and secretly hoped for 
If this interepretation is correct, imagine this: "too hard to sell item X unless some skilled (RL and SP) trader is working on it"... Sounds fearsome, I see that there will be vast need for traders upon shiva. The first entries of them will make untold amounts of isk untill more ppl are charmed from this profession and the gaps are filled.
/me whips herself to train "visibility" fasssssssssssterrrrrrrrr...
|

Feta Solamnia
|
Posted - 2004.10.18 22:40:00 -
[10]
hummm.... it's what I feared and secretly hoped for 
If this interepretation is correct, imagine this: "too hard to sell item X unless some skilled (RL and SP) trader is working on it"... Sounds fearsome, I see that there will be vast need for traders upon shiva. The first entries of them will make untold amounts of isk untill more ppl are charmed from this profession and the gaps are filled.
/me whips herself to train "visibility" fasssssssssssterrrrrrrrr...
|

Dust Puppy
|
Posted - 2004.10.18 23:26:00 -
[11]
What we really need is a skill that allows us to decipher skill descriptions. __________ Capacitor research |

Dust Puppy
|
Posted - 2004.10.18 23:26:00 -
[12]
What we really need is a skill that allows us to decipher skill descriptions. __________ Capacitor research |

Ki Shodan
|
Posted - 2004.10.19 11:45:00 -
[13]
Originally by: Dust Puppy What we really need is a skill that allows us to decipher skill descriptions.
why? description and what the skill really does, has often nothing to do with each other! 
beside this, i welcome the new trade skills, since that is what my char was made for. :-) i have to bring up these skills fast though, since i am at -77 on the shiva server. :-D |

Ki Shodan
|
Posted - 2004.10.19 11:45:00 -
[14]
Originally by: Dust Puppy What we really need is a skill that allows us to decipher skill descriptions.
why? description and what the skill really does, has often nothing to do with each other! 
beside this, i welcome the new trade skills, since that is what my char was made for. :-) i have to bring up these skills fast though, since i am at -77 on the shiva server. :-D |

Vigilant
|
Posted - 2004.10.19 12:24:00 -
[15]
My understanding of the new trade skills are for "remote" selling only.... So, your floating in Yulai (a fairly safe part of town)....mining some scor. and decide you want to put a new order of AM M Ammo on sale at your factory... The higher the "trade" skills the farther away you can do it...
My understanding at least...
|

Vigilant
|
Posted - 2004.10.19 12:24:00 -
[16]
My understanding of the new trade skills are for "remote" selling only.... So, your floating in Yulai (a fairly safe part of town)....mining some scor. and decide you want to put a new order of AM M Ammo on sale at your factory... The higher the "trade" skills the farther away you can do it...
My understanding at least...
|

Harisdrop
|
Posted - 2004.10.19 12:41:00 -
[17]
Edited by: Harisdrop on 19/10/2004 12:46:01 Retail allows for remote selling
So i can create a sell order even tho I am not there in that station.
Procurment allows for remote buy So i can create a buy order even tho I am not there in the station.
This will be done thru your assets window. Pretty cool if you ask me.
VISIBILITY
Skill at promoting your product effectively. Each level increases a remote sell orderĘs radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Folks if you dont have this skill your sell orders wont get out of the station. Your stuff will never sell. This is the skill that will make traders. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.10.19 12:41:00 -
[18]
Edited by: Harisdrop on 19/10/2004 12:46:01 Retail allows for remote selling
So i can create a sell order even tho I am not there in that station.
Procurment allows for remote buy So i can create a buy order even tho I am not there in the station.
This will be done thru your assets window. Pretty cool if you ask me.
VISIBILITY
Skill at promoting your product effectively. Each level increases a remote sell orderĘs radius of effect from origin. Level 1 allows for range within same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Folks if you dont have this skill your sell orders wont get out of the station. Your stuff will never sell. This is the skill that will make traders. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Feta Solamnia
|
Posted - 2004.10.19 17:33:00 -
[19]
requirements for "visibility" skill: * Procurement lvl4 (rank 3, cha/mem) * Marketing lvl2 (rank 3, cha/mem) * Trade lvl2 (rank 1, will/cha)
If we add the visibility (rank 3, cha/mem) at lvl4 we have: * cost for buying those skills : 12.5m * Total SP needed: 135,765 + 4,242 + 1,414 + 135,765 = 277,168 SP And that's for just selling the stuff (with some good buying skills too --procurement)
Interesting facts, you need some serious determination to be able to sell effectively. I doubt that they will become of the style "must train to lvlX" like industrials are.
But another question here: Let's say that you don't have visibility skill, so your sell orders are limited on your station. BUT, since the market isn't related with the station any more (as in docked in a station or on in space, it's the same thing), what happens? a) your sales magically appear if someone looking docks at the station where you placed them? b) your sales don't appear at all c) something else?
I think we'd all appreciate an all-around explanation of the new market system by the devs. Facts like "station" and others seem to not apply in shiva. It's totally different.
|

Feta Solamnia
|
Posted - 2004.10.19 17:33:00 -
[20]
requirements for "visibility" skill: * Procurement lvl4 (rank 3, cha/mem) * Marketing lvl2 (rank 3, cha/mem) * Trade lvl2 (rank 1, will/cha)
If we add the visibility (rank 3, cha/mem) at lvl4 we have: * cost for buying those skills : 12.5m * Total SP needed: 135,765 + 4,242 + 1,414 + 135,765 = 277,168 SP And that's for just selling the stuff (with some good buying skills too --procurement)
Interesting facts, you need some serious determination to be able to sell effectively. I doubt that they will become of the style "must train to lvlX" like industrials are.
But another question here: Let's say that you don't have visibility skill, so your sell orders are limited on your station. BUT, since the market isn't related with the station any more (as in docked in a station or on in space, it's the same thing), what happens? a) your sales magically appear if someone looking docks at the station where you placed them? b) your sales don't appear at all c) something else?
I think we'd all appreciate an all-around explanation of the new market system by the devs. Facts like "station" and others seem to not apply in shiva. It's totally different.
|

Harisdrop
|
Posted - 2004.10.19 18:47:00 -
[21]
option a)
You will see here:
Bug screen
That since I dont have Visibility I have a -1 range meaning they need to be in my station to see my sell order. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.10.19 18:47:00 -
[22]
option a)
You will see here:
Bug screen
That since I dont have Visibility I have a -1 range meaning they need to be in my station to see my sell order. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.10.21 14:38:00 -
[23]
Here is the latest With skills --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.10.21 14:38:00 -
[24]
Here is the latest With skills --------------------------
Garsh ma it soo cool killing people in there space thingies |

Chepe Nolon
|
Posted - 2004.10.23 22:12:00 -
[25]
Edited by: Chepe Nolon on 23/10/2004 22:23:40
Originally by: Harisdrop option a)
You will see here:
Bug screen
That since I dont have Visibility I have a -1 range meaning they need to be in my station to see my sell order.
You are forgetting one thing. Buy orders. Someone might place a buy order that covers your station. And you can allways use the trade channel to announce where you are selling stuff.
Though I think "visibility" should be a low rank skill that requires marketing II or similar. Having high marketing, retail and trade skill would be power with no control. Having it to be dependant of procurement IV is a tad too much. Maybe Marketing III and Procurement III.
Still I can see how CCP has thought. If you are going to be able to advertise on the market, you must know it. And procurement should allow you to know it a bit better.
|

Chepe Nolon
|
Posted - 2004.10.23 22:12:00 -
[26]
Edited by: Chepe Nolon on 23/10/2004 22:23:40
Originally by: Harisdrop option a)
You will see here:
Bug screen
That since I dont have Visibility I have a -1 range meaning they need to be in my station to see my sell order.
You are forgetting one thing. Buy orders. Someone might place a buy order that covers your station. And you can allways use the trade channel to announce where you are selling stuff.
Though I think "visibility" should be a low rank skill that requires marketing II or similar. Having high marketing, retail and trade skill would be power with no control. Having it to be dependant of procurement IV is a tad too much. Maybe Marketing III and Procurement III.
Still I can see how CCP has thought. If you are going to be able to advertise on the market, you must know it. And procurement should allow you to know it a bit better.
|

Tuwile Naldai
|
Posted - 2004.10.24 01:32:00 -
[27]
Originally by: Cell Satimo Will probably mean the hubs will be saturated with people bringing their goods 'to market'.
I like the idea of this anyway
|

Tuwile Naldai
|
Posted - 2004.10.24 01:32:00 -
[28]
Originally by: Cell Satimo Will probably mean the hubs will be saturated with people bringing their goods 'to market'.
I like the idea of this anyway
|

XpheniX
|
Posted - 2004.10.25 07:19:00 -
[29]
They are trying to specilise selling (sorry for spelling)...
|

XpheniX
|
Posted - 2004.10.25 07:19:00 -
[30]
They are trying to specilise selling (sorry for spelling)...
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |