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Lucjan
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Posted - 2009.09.01 22:40:00 -
[1]
Thinking of what the future holds for wormholes. Could they be later turned into normal space connected via gates? There has already a unofficial 3d maps of positions in K-space
By the looks of it of course...
Class 1,2 High Sec Class 3,4 Low Sec Class 5,6 0.0
It would double the normal system number and make a lot of sense. I like it, I hope that's what will happen.
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Tophin Grimm
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Posted - 2009.09.01 22:42:00 -
[2]
That would seem to defeat the entire purpose of wormhole space. 
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Kuar Z'thain
Fraser's Finest Minor Threat.
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Posted - 2009.09.01 22:43:00 -
[3]
That would defeat CCP's intention of providing exclusive content to Explorers.
But to explore this idea, are you suggesting player-built gates like others have mentioned multiple times since before Apocrypha or do you have another suggestion?
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Lucjan
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Posted - 2009.09.01 22:56:00 -
[4]
I never thought of teh gates being player built but yes, very good.
Because we have a static class 4 hole in our class 2. Few clues like that are hinting in that direction.
And I'm not saying this will happen in a year. But eventually maybe when people get bored of them? 3-5years? i hope not that long. Exploration is about finding NEW things.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.01 23:04:00 -
[5]
and about exploiting them
i think and hope the devs are going in the direction of player built gates. or at least the ability to stabilize wormholes. or god forbid. jump cap ships between wormhole systems that are within jump range o.0
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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Dirk Culliford
H A V O C Against ALL Authorities
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Posted - 2009.09.01 23:28:00 -
[6]
Why the hell would they do that?
The hole point ( ) of wormholes is that they aren't directly connected to k-space. You'd remove their reason for existance pretty much if you did this.
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.01 23:57:00 -
[7]
Jebuz H Chriost, will people please just stop writing silly, stupid, mis-informed, and misleading threads on wormholes. It scares off the curious, and ****es off the natives. 
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Firkragg
Blue Labs Pandemic Legion
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Posted - 2009.09.02 00:16:00 -
[8]
Also no allowing player built gates would be terrible because we are industrious folk and would link every system possible quite quickly.
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Lance Fighter
Amarr
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Posted - 2009.09.02 00:54:00 -
[9]
I think that some sections of w-space should have gates connecting them - like say a pair of systems connected here and there, or maybe a larger pocket of a half dozen, somehow linked. However, the gates should also all be "stargate: unknown" or something, so its harder to traverse 
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 00:57:00 -
[10]
Originally by: Lance Fighter I think that some sections of w-space should have gates connecting them - like say a pair of systems connected here and there, or maybe a larger pocket of a half dozen, somehow linked. However, the gates should also all be "stargate: unknown" or something, so its harder to traverse 
Some static WH's. Thats as far as it should ever go. Ever.
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Rawr Cristina
Caldari Annihilate. Minor Threat.
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Posted - 2009.09.02 01:06:00 -
[11]
Originally by: Lance Fighter I think that some sections of w-space should have gates connecting them - like say a pair of systems connected here and there, or maybe a larger pocket of a half dozen, somehow linked. However, the gates should also all be "stargate: unknown" or something, so its harder to traverse 
some small pockets of K-space (say, a constellation at most) not connected to the main gate network but accessible only via wormholes could be interesting, but probably wouldn't work with the way POS' work right now, and they'd have to make the exit wormholes into said space undetectable so the residents can't close them. Still, think of all the transports loaded with goodies you'd get passing through 
About time they let us into Jove space anyways 
- Malyutka (The Virus) - |

Eville Bunnii
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Posted - 2009.09.02 01:26:00 -
[12]
Originally by: aka Ishur Jebuz H Chriost, will people please just stop writing silly, stupid, mis-informed, and misleading threads on wormholes. It scares off the curious, and ****es off the natives. 
wtf are you talking about troll?
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aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 01:34:00 -
[13]
Edited by: aka Ishur on 02/09/2009 01:35:08 1. I'm very grumpy today. 2. I keep on seeing people making silly mis-informed statements, completely without foundation e.g- 'CCP are heading towards putting gates in wh' and the eternal favourite 'CCP never meant wh's to be populated, thats why POS's destroy spawn rates' (they don't btw) (also these are just 2 examples so dont get hung up about it.) 3. These kinda things dissuade people from making the considerable investment involved in taking a wh for your self. 4. More neighbours means more pew pew for the natives. We like that. We don't like people being scared off because they have been told that its a waste of time.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2009.09.02 01:36:00 -
[14]
well i think we have established that WH-space is a different galaxy entirely so i dont see aproblem making stargates between systems there but not being able to create a stable gate between WH-Space and K-Space since it would be WAY to far.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

aka Ishur
Aperture Harmonics
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Posted - 2009.09.02 01:41:00 -
[15]
Originally by: ITTigerClawIK well i think we have established that WH-space is a different galaxy entirely so i dont see aproblem making stargates between systems there but not being able to create a stable gate between WH-Space and K-Space since it would be WAY to far.
Well can you see that this would pave the way for cap fleet warfare, when one of the beautiful things about wh PVP is small mobile gangs and strategic use of BS.
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Slash Harnet
Minmatar Inner Shadow
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Posted - 2009.09.02 02:14:00 -
[16]
Originally by: Rawr Cristina
Originally by: Lance Fighter I think that some sections of w-space should have gates connecting them - like say a pair of systems connected here and there, or maybe a larger pocket of a half dozen, somehow linked. However, the gates should also all be "stargate: unknown" or something, so its harder to traverse 
some small pockets of K-space (say, a constellation at most) not connected to the main gate network but accessible only via wormholes could be interesting, but probably wouldn't work with the way POS' work right now, and they'd have to make the exit wormholes into said space undetectable so the residents can't close them. Still, think of all the transports loaded with goodies you'd get passing through 
About time they let us into Jove space anyways 
That's a very interesting way to introduce Jove content. Just make sure it's far enough out to prevent normal k-space to unlinked-Jove pocket jumps.
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Adunh Slavy
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Posted - 2009.09.02 03:10:00 -
[17]
Originally by: Slash Harnet
That's a very interesting way to introduce Jove content. Just make sure it's far enough out to prevent normal k-space to unlinked-Jove pocket jumps.
Kind of have in a way, read the description of Fullerite gasses. If that is a real tease of a convenient bit of lore I don't know. Surely the Jove have been aware of W-space for a while. May not like us poking around w-space too much either.
The Real Space Initiative - V5 (Forum Link)
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.09.02 05:13:00 -
[18]
Hi guys!
Do you think they'll turn the spaceships into mounts like horsies? I like horsies! We could fly around on space ponies with lasers mounted!

Seriously, if they wanted to add new normal systems, they could just...add new systems.
We don't even know where the wormhole systems are--they could be in another galaxy or even another universe. How do you expect there to be gates to them?
I can't believe I even bothered to seriously reply to this. This thread makes no sense in about 3-4 different ways.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.02 07:26:00 -
[19]
Originally by: Firkragg Also no allowing player built gates would be terrible because we are industrious folk and would link every system possible quite quickly.
make only w-space to w-space gates.make the gates require fuel. maybe make the fuel requs dependent on the number of AUs between systems. so that any corp building a gate would have to make a substantial investment. make the gate conquerable... no destroyable! similar to a POS, but able to be taken down by a gang of subcap ships. make them transitable by anyone. ro able to be hacked into so that anyone could transit
you know how much fun this would be?
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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HeliosGal
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Posted - 2009.09.02 07:32:00 -
[20]
on a side note whe nthey first brought em in there were regular direct high sec to 00 wormholes now we get mostly to c1 and c2 systems and the odd high sec to high sec link - since the apoc 1.5 patch ccp seems to have nerfed direct linkers is this intentional ?
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Sidus Isaacs
Gallente
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Posted - 2009.09.02 07:51:00 -
[21]
Originally by: Tophin Grimm That would seem to defeat the entire purpose of wormhole space. 
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http://desusig.crumplecorn.com/sigs.html |

Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.02 11:33:00 -
[22]
Originally by: rubico1337 and about exploiting them
i think and hope the devs are going in the direction of player built gates. or at least the ability to stabilize wormholes. or god forbid. jump cap ships between wormhole systems that are within jump range o.0
hell no. .90% of the excitement of worm space is that you are not under the umbrella of the Capital Online game (that speaking from a character with ammar dread V and capital lasers V).
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.02 11:35:00 -
[23]
Originally by: Lucjan Thinking of what the future holds for wormholes. Could they be later turned into normal space connected via gates? There has already a unofficial 3d maps of positions in K-space
By the looks of it of course...
Class 1,2 High Sec Class 3,4 Low Sec Class 5,6 0.0
It would double the normal system number and make a lot of sense. I like it, I hope that's what will happen.
And all the players who like W-space can DIAF, right?
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Adunh Slavy
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Posted - 2009.09.02 11:39:00 -
[24]
Originally by: Kyra Felann
Do you think they'll turn the spaceships into mounts like horsies? I like horsies! We could fly around on space ponies with lasers mounted! It makes a lot of sense! Space ponies are much cuter and more lovable than dumb ol' spaceships.
I want laser sharks and kittens of ultimate doom! \o/
The Real Space Initiative - V5 (Forum Link)
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Cadde
Gallente FireworX
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Posted - 2009.09.02 12:01:00 -
[25]
Thread TL:DR
It's not like it's hard for CCP to create new solar systems. If you want more hi/low/null sec all you had to do was ask them to run their automated solar system generator and create new links to existing regions.
But that's not the problem though. The problem is, CCP want's space to be crowded. For many good reasons.
- Markets - If you and a few others are the only ones living there then the market will be empty/boring/stupid and full of scam orders.
- Servers - Adding more systems requires more servers to support them adding to the running costs of eve. How would adding more systems effectively bring new subscribers to the game?
- Location - Where should these new systems be placed? Currently most systems are within 40 jumps of each other and many regions can be reached by jumping a few regions inbetween. Also, the current in-game map is cluttered enough as it is, adding them too close to the current systems will make it even more cluttered while adding them too far away will make it impossible to jump-drive to them.
I however like the idea of allowing players to bridge systems that have no other way of being bridged but that already exists in 0.0 and the current mechanic with gates in eve is what the game is built around. Wormholes are a jump into the unknown, you might not return. Making it possible to bridge w-space defeats the purpose of having w-space to begin with.
Instead, may i suggest adding an OPEN space where it is possible to scan the universe for solar systems and jump there using a jump drive. This new type of solar systems can be bridged just like 0.0 but not cyno jammed and can be scanned out at any time by a galaxy probe. OFC, local is in delayed mode as with W-Space since no gates exist but all other rules for 0.0 applies here. Effectively these systems have a sec status of -1.0 to -2.0 but are listed as "out of civilization" systems. Not unknown but rather unexploited. In here we find the materials for the next class which is T4.
I have no clue what T4 will bring but it could bring a whole new level of ships. Ships that are as "lego" as they get. Allowing the player to put just about anything together that can fly and support a capsule.
That is what adding content to eve is all about, not just adding more space but adding new features along with it!
My opinions belong to me, you can't have them!
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