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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.02 13:17:00 -
[1]
It was suggested that I put this in its own thread, so since I have some time I may as well do it.
Basic idea is to introduce racial currency unique to each Empire. This would not replace ISK (Inter Stella Kredits) but would work alongside it. The idea operates along making everything which is sold in a certain empire have to be bought/sold in their racial currency, with mission rewards from agents being in their currency and loyalty point shops requiring this form of money. Create a currency exchange system, possibly based on standings with each empire on what rate you get, but make racial currency more expensive than ISK. Keep all NPC bounties in ISK, and it would probably be best if pirate factions continued to use isk for transactions. Allow player owned stations to choose what isk they allow trade to take place in, and allow them to choose multiple currencys which they can pick and choose from, including isk. This would allow people npcing in 0.0 to still easily buy from market with what they are recieving from rats.
Pros: 1) Will create regionalisation of markets as people will sell in the currency most useful to them/most beneficial transaction rates based on their standings. 2) It will remove isk from the game if the transaction rate is not 1:1 3) Bring some racial flavour to the game, which seems to be lacking far too much these days 4) It will encourage the development of 0.0 markets with multi-currency trade
Idea over, allow flaming to begin.
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Adunh Slavy
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Posted - 2009.09.02 14:15:00 -
[2]
Eve is too small for that I think. I'm not against the idea it self so much as that it is a good fit for a game world that anyone can cross in about an hour if they wanted to do so.
The Real Space Initiative - V5 (Forum Link)
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shady trader
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Posted - 2009.09.02 18:52:00 -
[3]
Each empire and on most planets has its own currency. ISK is the Inter-nation currency that the nations and large corporations us. The IMF maintains a such a currency for reference.
This idea has been suggested before but an other then people hoping to make money out of exchange rate fluctuation, there is little point. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Nekopyat
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Posted - 2009.09.02 20:56:00 -
[4]
I tend to really like the idea of faction currency, but unless it is part of a bigger 'separate the factions' package I do not think it would be worth it.
Right now we have the basic problem that within empire, every faction is everywhere and you can build anything anywhere. With manufacturing there is no real 'local market' since you can build anything anywhere. You do not have to go to Ammar space to get parts for your 'geddon, nor does anyone have to ship the parts across boarders to get them too you.
So if we were going to try to really seperate the markets more, it would probably have to go something like this: (and 'this' is way to big of a change for EVE)
(1) shift manufacturing to take advantage of local materials. Ammar parts require stuff that is common in ammar space and rare in other spaces. For instance, omber and kernite actually putting out differnt mineral types. Advanced components might need materials from more then one region.
(2) remove hostile stations from faction space. Faction space is filled with stations from all 4 factions pretty much everywhere. Close down those Ammar stations sitting in Minmatar space.
(3) low-sec boarders. Remove the high sec bridges between factions. If they are supposed to be constantly fighting each other, make the boarders war zones.
(4) Restricted manufacturing. Don't allow racial construction at stations from hostile races. If you REALLY want to make projectile parts in Ammar space, put up a POS to do it.
(5) Finally, racial currency.
Put these 5 elements together and you will get some interesting (and real worldish) markets going.
But currency trading by itself? As has been said.. all that would do is let people hope to take advantage of exchange rates and add lots of boring complexity to market operations.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.02 21:06:00 -
[5]
I would like to see an evolution of EVE toward four more separate empires, with their own currencies replacing ISK, and with faction navies replacing CONCORD. I'd like to see a difference in the way security status works; for instance, piracy in Minmatar lowsec might actually improve your "security status" to the Amarr, while making you KOS to the Minmatar NPCs.
One beneficial effect of separate currencies would be to balance out the empires. Under such a system, Caldari credits would probably bottom out quickly because there'd be such an oversupply from Caldari mission-runners, whereas Amarr and Minmatar mission runners would be wealthy because not so many people earn those currencies. This might require an expansion of NPC cash sinks, so that the currencies are needed for more than the occasional POS module or office rental. One way to do this might be to jack up the price of using assembly lines and lab slots at NPC corp stations.
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