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Sandsifter
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Posted - 2009.09.03 01:02:00 -
[1]
Hi folks, I'm a new player (only 3M SP or so). I'm trying to train in research and invention, but I read that the queue's are pretty prohibitive. I don't want to join a corporation yet, because I'm still trying to learn the mechanics involved before I commit myself anywhere.
Yes, I'm used to solo play. But I was hoping that when I was comfortable enough to contribute, that I would try joining up, and see if it worked for me. I thought if I could save up enough doing missions, that I could set up a 1 man corp, eventually put up a research POS in empire space, and get familiar with my goals. I then read recently that "griefers" were looking for POS's like what I had hoped would be my learning research center, and were declaring war on them.
Should I worry about this..just disband the corp and open a new one when thay attack (though I doubt I could afford that)..pay ransom maybe?
I'm not a "Carebear", but I don't want to be ganked before I learn to defend myself. Thanks for any advice...Sand
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EmpressShiva
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Posted - 2009.09.03 01:07:00 -
[2]
I don't think you'll have much of a problem as such a small corp.. there's alot of corps out there with juicy targets. Any intelligible threat will probably research you and find you have nothing great to pewpew. In the event someone does attack, they'll probably fall asleep and wardec someone else soon after. From memory, its against the rules to recreate your corp to avoid wardecs also. |
Taedrin
Gallente The Space Bar South The Compass
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Posted - 2009.09.03 01:17:00 -
[3]
It depends. If you put up a research POS in a dead-end system, you will likely avoid griefers. On top of this, if you log on everyday, you can check to see if someone has declared war on you or not. It takes 24 hours for a war dec to go active, so you have plenty of time to tear down the POS before the dec goes active, presuming you have time to get on everyday.
The *main* barrier to a high sec POS is standings. It takes a fair amount of mission grinding to get your 5.0+ faction standing towards your CORPORATION needed to place high sec POS's (5.0 for .5 sec systems, 6.0 for .6 and so on. IIRC, no POS's are allowed in .8 or higher systems). After that, it's all about having enough money and time to manage your POS.
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Zindevar Devetaki
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Posted - 2009.09.03 03:16:00 -
[4]
Edited by: Zindevar Devetaki on 03/09/2009 03:16:33 Instead of setting up your own POS look at creating a corp and joining one of the research alliances that do this stuff (e.g. New Eden Research). You can use labs that other people own to do ME and PE research and pay a fee.
Only down side with this is that you can't copy or invent using their labs. Invention isn't such a big deal as there are still plenty of NPC stations with open invention slots. The copying you can work around by either asking someone to copy for you or by buying copies from someone else.
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Jhagiti Tyran
Mortis Angelus
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Posted - 2009.09.03 03:28:00 -
[5]
Originally by: Taedrin It takes 24 hours for a war dec to go active, so you have plenty of time to tear down the POS before the dec goes active, presuming you have time to get on everyday.
You do not even need to take the pos down just unanchor anything of value, a pos that can run labs should have plenty of CPU so just replace all the structures with ECM batterys and shield hardening arrays and that will be really fun to kill without capital ships.
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Memphis Baas
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Posted - 2009.09.03 04:31:00 -
[6]
POSes are corporation structures, not solo structures, because:
- the cost in fuel per month is in the hundreds of millions ISK, and transporting fuels to the POS can be a pain (fuels are bulky).
- it's a very long grind to get the faction standings required to anchor a high-sec POS.
- the more people you have in your corp, the more POS Gunners and / or defense pilots you can have. Focusing the fire of your POS guns can be really nasty for an attacking fleet. High-sec POS'es limit the enemy to battleships or smaller vessels (no capitals), but even with shield resistances and ECM target-jamming, it just means it'll take longer, and your POS will fall if its guns aren't responding in a coordinated way.
Otherwise, the mechanics are as follows:
- You get 24 hrs to prepare before a declared war goes active and the enemy can shoot you / your POS. It's good to have all the spare guns / shield hardeners / ECMs / whatever, anchored but inactive so they're ready to be switched on if a war happens.
- Once they start shooting it and take the shields to reinforced mode, the POS will be invulnerable for 1-1.5 days (depending on how much strontium you've stored in it). During this time you can try to repair the shields and/or guns and modules to re-activate them. If you manage to repair the shields back to 50%, you can add more strontium, forcing another invulnerability period when the enemy attacks again. If not, they can finish it off when they return.
- Both your enemy and you will be able to tell exactly when the POS comes out of this invulnerability mode. You actually control this time by how much strontium you initially put in, but the enemy usually controls when the attack happens. You want to repair your shields and then, at the appointed time, be there to add more strontium right away, and the enemy will try to keep a presence in-system to prevent you from repairing, and at the appointed time they'll try to block off the system and shoot your POS down fast.
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Criss AngeI
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Posted - 2009.09.03 06:16:00 -
[7]
suppose you could make it a semi death star or ecm it up. :)
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Zindevar Devetaki
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Posted - 2009.09.03 06:36:00 -
[8]
Edited by: Zindevar Devetaki on 03/09/2009 06:36:10
Originally by: Memphis Baas ... the POS will be invulnerable for 1-1.5 days (depending on how much strontium you've stored in it). During this time you can try to repair the shields and/or guns and modules to re-activate them.
You cannot repair the POS shields during this time. You can repair damaged mods.
POS shields can only be repaired once the POS comes out of reinforced mode
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wickedpheonix
Guy Fawkes Trust Fund
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Posted - 2009.09.03 06:38:00 -
[9]
Even for a one man corp, it's generally not a good idea:
1) Either take a really, really long time doing missions to grind faction standings for yourself (and therefore your 1-man corp standings) or "buy" the standings by buying pirate NPC tags and turning them into an agent. Cost: about 200-300m isk or more depending on empire sovereignty.
2) Spend a huge amount of money or time getting ice by-products to fuel your POS. Cost: at least 150m per month, easy.
3) Spend on a freighter so you can actually transport your ice products to the POS without going bat**** insane going back and forth over and over. Cost: 1 billion including skills.
4) Spend money on the POS itself. Cost: well upwards of 1 billion for Faction POS stuff to lower fuel costs.
Then prepare to spend time (and therefore money: see fuel prices) doing nothing while your BPO's research so that it's actually profitable to make anything.
Considering the fact that you've only got 3m SP right now... suggest you try to find a relaxed research corp that already has a good number of POS's up for use by its members that doesn't care if it's members are on or not so long as they pay small monthly dues for corp offices, fuel costs, etc.
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Ohhh Matron
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Posted - 2009.09.03 15:10:00 -
[10]
Edited by: Ohhh Matron on 03/09/2009 15:12:37 Just dont stick it in a 0.5 system. Grind the standings and put it in a quiet 0.6 and you'll get less hassle.
If you do have to defend it then make sure you have lots of ship and ammo supplies tucked away in a station in the system. There is a reason that 0.6 is quiet...crappy stations with no supplies.
Watch having lots of guns etc. on a POS. We found that when our POS came under fire we had to repair the guns before we could take them down and then the POS. We were going to leave the POS fully armed and did so once the DEC kicked in but then found we had a window to just take it down after we had taken out three of the deccers battleships. The damaged gear was a liability.
Best bet is to keep daily logins and just get the thing down if you get decked.
As for the running, its not that bad but you will have a lot of skills to learn. You will need at least a minimum buffer of two months POS fuel supplies to keep it running. So you'll need to learn to ice mine or make a lot of ISK to buy all that. You dont need a freighter. An Itty 5 will do fine.
Maybe next year eh?
POS always seem like a great idea but are a royal pain to be honest.
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.09.03 16:34:00 -
[11]
Edited by: Gunnanmon on 03/09/2009 16:35:02 No
Edit - what is the big space at the bottom of your post for? Signature locked for discussing moderation. Navigator
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Ukucia
Gallente The Scope
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Posted - 2009.09.03 16:51:00 -
[12]
Originally by: wickedpheonix 3) Spend on a freighter so you can actually transport your ice products to the POS without going bat**** insane going back and forth over and over. Cost: 1 billion including skills.
My itty V can haul about 7 days worth of fuel for a large research tower in a single trip. A freighter would be overkill for a single tower.
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Mal Lokrano
Gallente Faulcon de Lazy
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Posted - 2009.09.03 18:23:00 -
[13]
Originally by: Ukucia
Originally by: wickedpheonix 3) Spend on a freighter so you can actually transport your ice products to the POS without going bat**** insane going back and forth over and over. Cost: 1 billion including skills.
My itty V can haul about 7 days worth of fuel for a large research tower in a single trip. A freighter would be overkill for a single tower.
Especially since now rigging a Itty 5 is soooooo much cheaper, you can get one up to 38k m3 with little effort. ____________________________________________ When going to a party with wine, women, and song. Always acertain the vintage of the first two. |
Adunh Slavy
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Posted - 2009.09.03 20:20:00 -
[14]
Yes, you can do your own one man corp with a high sec research POS, it is doable. It isn't however very exciting.
The Real Space Initiative - V5 (Forum Link)
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Nika Dekaia
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Posted - 2009.09.03 20:29:00 -
[15]
Quote: I don't want to join a corporation yet, because I'm still trying to learn the mechanics involved before I commit myself anywhere.
You should join a corp now, where you would learn stuff much faster and have more fun with new friends. And perhaps a POS to conduct research on top of that.
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Jimer Lins
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.09.03 21:27:00 -
[16]
Originally by: Jhagiti Tyran
Originally by: Taedrin It takes 24 hours for a war dec to go active, so you have plenty of time to tear down the POS before the dec goes active, presuming you have time to get on everyday.
You do not even need to take the pos down just unanchor anything of value, a pos that can run labs should have plenty of CPU so just replace all the structures with ECM batterys and shield hardening arrays and that will be really fun to kill without capital ships.
This. Just have the module ready to turn any POS from a research POS into a pure ****star. Large tower and metric asstons of shield hardeners will make griefers cry in their cheerios.
Or hire us.
Killboard-Declarations of War Podcast |
Cang Zar
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Posted - 2009.09.03 22:07:00 -
[17]
Check out Eve University, seriously.
They are a training corp, and you dont have to worry about skillpoints or being useful or anything. They'll gladly help you learn whatever you want, the ins and outs of production and invention.. As well as how to defend yourself.. and when you're done with that, they'll gladly send you on your way to bigger and greater things.
Only thing, they're get war decced alot.. And iirc they have some pretty strict rules on what you can do during war, you cant mine and haul and stuff like that.. But if you're mainly producing and inventing, you'll probably be alright.
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needrandomnamegenerator
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Posted - 2009.09.04 01:33:00 -
[18]
Originally by: Sandsifter
Should I worry about this..just disband the corp and open a new one when thay attack (though I doubt I could afford that)..pay ransom maybe?
See this?
3 million sp and he already knows how to avoid a frickin empire war dec.
Its such a mystery why the empire war dec system is broken.
This game has steered so far from its origins its disgusting.
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Somealt Ofmine
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Posted - 2009.09.04 02:17:00 -
[19]
Edited by: Somealt Ofmine on 04/09/2009 02:19:17 I'm not sure why you'd want to do this as a new player. In my opinion, having a high-sec POS is one of those things you do after you've done it all, and usually with an alt (corp) at that.
You need to have billions (literally) in assets to really make one worthwhile, not the least of which are the BPOs that you'll be researching/copying/inventing. Not to say you can't make any money with less investment, but probably not any more per hour of play that you could just mining or running missions.
If you're the kind of guy who likes to play with tonka trucks, and logistics are fun for you, then hey, go for it. There will be plenty to keep you busy. I run one myself with my little army of alts. I make good money with it but I'm well capitalized.
The best answer that I know of for security is to just throw up a large faction tower with the previously mentioned ass-ton of hardeners. Don't even bother with guns or other mods (they just gives the deccers something to shoot at). Trying to kill a fully hardened faction large wihtout dreads would make baby Jesus drown kittens out of sheer boredom.
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