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Ardoh
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Posted - 2004.10.19 05:23:00 -
[1]
Edited by: Ardoh on 19/10/2004 05:44:40 Not sure if this idea has come up, but what ever..
Here's the great idea: Cut the fire rate in half on all projectiles, but in turn double/triple the reload time!
There we go, a great idea worthy of flamage. Err I mean your objective opinion. 
Edit: fixed bad grammer and a typo _________________
Teamwork--A few harmless snow flakes working together can unleash an avalanche of destruction. |

Ardoh
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Posted - 2004.10.19 05:23:00 -
[2]
Edited by: Ardoh on 19/10/2004 05:44:40 Not sure if this idea has come up, but what ever..
Here's the great idea: Cut the fire rate in half on all projectiles, but in turn double/triple the reload time!
There we go, a great idea worthy of flamage. Err I mean your objective opinion. 
Edit: fixed bad grammer and a typo _________________
Teamwork--A few harmless snow flakes working together can unleash an avalanche of destruction. |

ElCoCo
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Posted - 2004.10.19 06:03:00 -
[3]
I`m assuming that if the problem with projectiles was to reset a simple attribute or two they would have done it by now.
I also assume you`re talking about the 1400mm`s as everything else works just fine in my opinion 
I`d say that the only thing the 1400mm`s need is a significantly higher chance to inflict wrecking hits than other weapons but that`s just me.
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ElCoCo
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Posted - 2004.10.19 06:03:00 -
[4]
I`m assuming that if the problem with projectiles was to reset a simple attribute or two they would have done it by now.
I also assume you`re talking about the 1400mm`s as everything else works just fine in my opinion 
I`d say that the only thing the 1400mm`s need is a significantly higher chance to inflict wrecking hits than other weapons but that`s just me.
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Steeldrake
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Posted - 2004.10.19 08:54:00 -
[5]
Edited by: Steeldrake on 19/10/2004 08:58:27 Also 1200mm are nerfed but people don't care so much because they are not the largest or fastest projectile weapons. I think they are even worst than 1400mm in terms of damage/grid requirement ratio.
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Steeldrake
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Posted - 2004.10.19 08:54:00 -
[6]
Edited by: Steeldrake on 19/10/2004 08:58:27 Also 1200mm are nerfed but people don't care so much because they are not the largest or fastest projectile weapons. I think they are even worst than 1400mm in terms of damage/grid requirement ratio.
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Elrathias
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Posted - 2004.10.19 09:26:00 -
[7]
i wouldnt mind to have 4 times the rof but 4x higher damagemodifier as base.
i mean, a 20 damagemod on 1400's. maybe that would jsutify using them. --------------------------
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Elrathias
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Posted - 2004.10.19 09:26:00 -
[8]
i wouldnt mind to have 4 times the rof but 4x higher damagemodifier as base.
i mean, a 20 damagemod on 1400's. maybe that would jsutify using them. --------------------------
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ElCoCo
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Posted - 2004.10.19 10:05:00 -
[9]
Originally by: Steeldrake Edited by: Steeldrake on 19/10/2004 08:58:27 Also 1200mm are nerfed but people don't care so much because they are not the largest or fastest projectile weapons. I think they are even worst than 1400mm in terms of damage/grid requirement ratio.
Have you actualy tried 1200mm`s?
You can fit 6x1200mm`s and 2 siege launchers with just 1 RCU. Fill the lowslots with dmg mods, a tracking comp and you can even have a pretty decent shield tank (although you need some named stuff for cpu reasons)
No capdrain on guns and the damage type versatility you have is not to be discarded. Get on the test server and try it, you`ll be happily surprised ... the big falloff range they have also helps a ton
1400mm`s do suck cheese though 
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ElCoCo
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Posted - 2004.10.19 10:05:00 -
[10]
Originally by: Steeldrake Edited by: Steeldrake on 19/10/2004 08:58:27 Also 1200mm are nerfed but people don't care so much because they are not the largest or fastest projectile weapons. I think they are even worst than 1400mm in terms of damage/grid requirement ratio.
Have you actualy tried 1200mm`s?
You can fit 6x1200mm`s and 2 siege launchers with just 1 RCU. Fill the lowslots with dmg mods, a tracking comp and you can even have a pretty decent shield tank (although you need some named stuff for cpu reasons)
No capdrain on guns and the damage type versatility you have is not to be discarded. Get on the test server and try it, you`ll be happily surprised ... the big falloff range they have also helps a ton
1400mm`s do suck cheese though 
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Imhotep Khem
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Posted - 2004.10.19 16:04:00 -
[11]
bad news for wrecking shots. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.19 16:04:00 -
[12]
bad news for wrecking shots. ____ If your not dyin' your not tryin'. |
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