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ChinaWillGrowLarger
Deep Core Mining Inc.
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Posted - 2009.09.03 18:35:00 -
[1]
4 Turrets, 4 Missile slots. 5% ROF Boni to both.
Fair enough CCP has a hardon for Split Weapons on Minmatar ship as they are at least in theory flavoursome as 'versatile'; which is dev speak for outperformed in any specific role by other ships in the game and requiring more SP invested to even hope to compete!
The problem comes when we consider that you effectively get Half the benefit from any Damage Mods you fit compared to any other Battleship.
This topic always generates replies from EFT warriors, if you dont fly Tyhpoons please dont venture an opinion as to why the Typhoon is fine as it is already.
The clever chappie that does the QEN expressed suprise as to abysmal Phoon sales compared to all other BS. People that play this game and fly Minmatar know why this is the case.
I would like to Propose:
Either,
Changing the Boni on the ship to 7.5% ROF per level for both weapons, compensating for the issues with damage mods.
Or
Giving the Typhoon a 5% damage bonus to Large Proj (which already have a high fire rate) and 5% ROF to Cruise/Torps. THEN giving it 8 Missile hardpoints and 8 Turret Hardpoints.
Let people choose how to fit it- Really choose.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.09.03 18:48:00 -
[2]
First, for the love of God, it's bonuses, not boni.
That aside, there's not much reason to change the Typhoon - it's an adequate ship.
(And yes, I fly one). I don't PvP in it, but then, I don't PvP anyway, so that's no real surprise. I do run level 4 missions in it, and haven't ever looked at my screen in horror wondering why the ship was failing abysmally. It works well for my style of flying and play.
Perhaps the problem is not the ship, but that that particular ship does not fit well with the way you play and/or fly. And I mean that with no saracasm or mal intent. We all fly differently - some more agressive, some more defensive, some favor tank, some favor DPS, speed, resists, what have you. The real problem may be that the Typhoon just isn't the ship for you - nothing wrong with that. But it works just fine for me, so I see no rason to change it when there are a 11 other T1 battleships in the game to fly. --Vel
Jesus loves you. Everyone else thinks you're an asshat. |

SickSeven
The Undead Righteous Knights
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Posted - 2009.09.03 18:53:00 -
[3]
I personally love the Typhoon and the challenges of fitting one I think are just part of it's character. You can do some very effective setups with it. All that being said-
It's a TEIR 1 Battleship! I do not believe it is in proper balance with the other Teir1 ships. It requires entirely too many SP to fly effectively to be a starter BS. I think any changes made to it however need to be very minimal. Otherwise it will either become way overpowered or just completely non-interesting and fun anymore.
I think that maybe a 6/6 highslot layout would be more balanced and would still give it two utility slots.
I support a "re-evaluation" of the balance of the Typhoon compared to the other Teir1 battleships and the SP needed to make it effective.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.03 18:54:00 -
[4]
While this topic is new, exiting and isn't already well discussed, I will still comment to object to the 8 omni slots solution. Even a 5/5 or 6/6 would be preferable, since it would still maintain the flavor of the phoon. But I would prefer this issue looked at as part of the whole minmatar package. You tend to get better long term result, if you step back and look at the big picture before starting to make individual changes to existing ships.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.09.03 18:55:00 -
[5]
Originally by: De'Veldrin First, for the love of God, it's bonuses, not boni.
That aside, there's not much reason to change the Typhoon - it's an adequate ship.
(And yes, I fly one). I don't PvP in it, but then, I don't PvP anyway, so that's no real surprise. I do run level 4 missions in it, and haven't ever looked at my screen in horror wondering why the ship was failing abysmally. It works well for my style of flying and play.
Perhaps the problem is not the ship, but that that particular ship does not fit well with the way you play and/or fly. And I mean that with no saracasm or mal intent. We all fly differently - some more agressive, some more defensive, some favor tank, some favor DPS, speed, resists, what have you. The real problem may be that the Typhoon just isn't the ship for you - nothing wrong with that. But it works just fine for me, so I see no rason to change it when there are a 11 other T1 battleships in the game to fly.
This.
<---Typhoon Pilot
/thread ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

AstroPhobic
Brutor tribe
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Posted - 2009.09.03 19:01:00 -
[6]
Not supported. It needs minor fixes at most. See the large projectiles/tempest discussion for my proposed changes. Even those are wishful, it's quite a decent ship as it stands.
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Eli Porter
Amarr Altruism. Minor Threat.
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Posted - 2009.09.03 19:12:00 -
[7]
The Geddon also has only 5% ROF bonus. Let's boost that too.
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Bomberlocks
Icarus Prime
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Posted - 2009.09.03 23:16:00 -
[8]
I'm going to be a bastard and sign both this and Astro's other proposal. The 6/6 high slot chage to the phoon would be a very good start (but only atart, mind you, as the other issues raised are very important to minnies). Remember, this is serious business! 
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darius mclever
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Posted - 2009.09.03 23:52:00 -
[9]
not supported.
typhoons already rock as is. maybe you just lack skills?
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Tortugan
Internal Anarchy
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Posted - 2009.09.07 08:46:00 -
[10]
You do realize it's a tier 1 bs, right? That it has 8 hardpoints at all is a major advantage over other ships.
:D Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Yaay
Game-Over
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Posted - 2009.09.07 09:12:00 -
[11]
Edited by: Yaay on 07/09/2009 09:14:26 From everyone I've talked to, The typhoon is at or near the top of the list for RR roles. It's also a great solo ship as it can dish out good damage with nice speed, and have extra highs to play with for other uses.
It's a great pocket tool that's cheap and fun to use. It's also very versatile as it has the ability to use drones, guns, and launchers, all with nice, but not insane dmg, or it can go straight gank and dish out insane damage for low cost but high skill requirements.
In all honesty, I wish more ships were like the phoon in it's very unique role. It's definitely not a point click BS like most, but that's what makes it so awesome.
There are 11 other t1 bs out there, there are faction bs, soon more faction bs, and t2 bs. There are also BC, T2 BC and a slew of other ships to choose from if the phoon doesn't suit you. If you want a double damage bonus to turrets, take the tempest, if you want tank and gank, get the maelstrom. The phoon is in an ideal 3rd slot.
Oh yeah, and just for the record, any ship with a ROF bonus gets more of a boost than a ship with a %dmg bonus. So while it might be split weapon, it's also getting more DPS per gun/launcher than any ship with a straight dmg mod bonus.
DD changes
Docking PVP games |

Corey Feldman
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Posted - 2009.09.07 14:11:00 -
[12]
Typhoon pilot here and I like the setup. Sure it's an oddball, but so is the Scorpion (well, a primary target and an oddball!). Personally, I use it as a giant logistics ship thanks to all them tasty lowslots to keep the power flowing. While it may not be the best for DPS, it is definitely a versatile and useful battleship (which is the point of the ship).
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Ecky X
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Posted - 2009.09.07 20:25:00 -
[13]
Edited by: Ecky X on 07/09/2009 20:25:43 Not supported. A typhoon with 8 bonused torpedo hardpoints would be able to dish out over 2200dps overheated and with some implants.
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