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Mrki Misa
Minmatar Balex Academy B A L E X
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Posted - 2009.09.05 17:49:00 -
[1]
There is not enough space,in Empire or in 0.0 There is too many people...Wormholes or better say blackholes are great idea but is not enough because people(like myself)who don't like so much big fleet fight 300vs300 or more don't have i chance in 0.0 or in some low sec because if there is 20 of us they will come with 100 and no matter how good we are we don't have i chance to win,we can fight and try to kill as many as possible or we can just run...but where is there fun? A lot of my friends already stop or will stop soon to play because of that,and I don't wanna see how eve is die or maybe better say extinction... My advice,council,suggestion,call it how do you want is more region,10 more,20 more...It doesn't need to have station,people will put it,like in "old good days" it doesn't even to have npc's on belt to kill,just systems,moons,planets,belt...just space...
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.05 18:23:00 -
[2]
Originally by: Mrki Misa eve is die or maybe better say extinction...
_____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Adunh Slavy
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Posted - 2009.09.05 20:02:00 -
[3]
Eve space does need fixing, not sure that there's a need for more systems so much as better use of what there is. That likely won't change though unless the way in which we interact with space also changes.
More systems remains the only way to get more space, in a space ship game ... that happens to be in space, that is 13.5 billion light years across ... um.
The Real Space Initiative - V5 (Forum Link)
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Mrki Misa
Minmatar Balex Academy B A L E X
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Posted - 2009.09.06 07:37:00 -
[4]
I am for idea to "somehow" don't need stargates,why not..because who is making star gates = humans,and how they do it,well they need to have already connection with 2 points so they can "build" and "connect" a stargates,that will be in "real" word and if CCP do something about that,to humans(players)can travel without it(capital ships don't need stargates but they need another player to open cyno for them and how he rich that point,stargates)anyway then CCP will be probably afraid for they Jove Region which is so mysteries and so important and probably they are "saving it" for "black days",well CCP that come has come...
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Johnny Dexter
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Posted - 2009.09.06 07:42:00 -
[5]
I think it would be a better idea to encourage populating the existing regions first and maybe find a way to convince more people to live by NRDS rules ( it is simply great for attracting more people to 0.0 ). I would say more than 90% is practically empty because alliances conquer as much space as humanly possible and live in the juiciest constellations, leaving the rest empty. Hopefully with Dominion the situation will improve a bit
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Jaggati Khan
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Posted - 2009.09.06 11:22:00 -
[6]
Been saying this for years...
With 100 man blobs and so few entry points it can be a little difficult getting into 0.0 (well from a small gang or solo player point of view) There are ways of working around this i guess and wh space does it somewhat although not quite.
couple of suggestions?
1. Make more regions 2. Make more entry points 3. Actually make low sec wmore worthy of exploring (lateley any expeditions or plexes i have done in low sec are worse than the ones in high) 4. Create small regions or 'pockets' of lost factions that can be found through wormholes (due to solar/wh storms these locations were cut off etc etc) you could even hgave high sec regions but no concord just faction police. 5. Alien nomadic race... a. New player race b. Aliens so cant communicate with other players in the same way c. ALL humans would be red? d. These guys would be geared mainly for pvp so items, tutorials etc would be geared towards that e. They are nomads so swap the stations for 'Motherships', the planets could be huge Comets ploughing through space, the moons harvestible debris from the comet... f. Obviously entry to and from this would be from either wh's or maybe some weird player made gates - even missions.. g. The comets would move and therefore these alien colonies would move with them, there could even be dif alien factions and later maybe even human/alien hybrids??
Anyway, need MWOAR space...
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TexasWARlord
North Domain Defense Forces
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Posted - 2009.09.06 12:33:00 -
[7]
Personaly I agree there is not enough null space that is accessable for the average small alliance to grow and expand.
I think that Worm Space is the answer.
Example: A quarterly assesment could be made of Worm Space.
If it has been occupied for 90 days with fueled POS's and worked regulary (Anoms and Cosmics completed) give SOV claiming rights to the system...
Drop it into know space with a few limitations as well as building options.
Phase One:
J000101 after being settled and worked for 90 days now gets the option to claim SOV with their towers, if they exersize this option the clock starts ticking, on the next quarter they gain Sovereignty 1 : Territory
Limitation: The space is still only accessable by way of worm holes, even tho they are now on the map and have been dropped to known space the only way to get there is through worm exploration and travel.
Building Option: If the now sovereign alliance chooses to become part of the greater community the must build a stargate, much like outposts requiring certain skills and materials gathered from worm and known space.
Phase Two:
Once a stargate has been anchored for another quarter Sovereignty 2 : Protectorate is granted and the stargate is activated and connected to a random low sec entry/exit point in the region where the executor corp has the highest factional standing.
Limitation: Gate travel due to power limitations to this new system is limited by mass like a wormhole only allowing Cruiser Sized ships through the gate and only a towered Cyno Generator will have enough power to bring in capitals.
Building Option: If the now sovereign alliance or conquering alliance (based on current constellation control rules) decides to take the final step they must build a deep space outpost that will be capable of powering the new gate and opening it to all ships as we currently have set up.
Once the outpost has been built and fired up the gate will now become fully functional and if the outpost has not been conquered for another quarter it gains Sovereignty 3 : Province and becomes a fully intergrated system in eve.
This would give the smaller alliances a opportunity to gain space if they decide to take that step and afford them time to protect themselves as well as grow... They also assume the risk of other alliances finding their homeland and attempting to take it away.
There are many many possibilities in this senario but the basic idea would be to add new space as the Alliance feels it is ready. It takes time, it takes work and involves risk...
But in my opinion this is what eve is all about... Hard work, risk and reward and this way its not up to CCP to decide if the universe is too small, instead its up to the smaller alliances to make the universe grow as they feel it is needed.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.06 12:43:00 -
[8]
All of space is open to any pilots in any organization of any size. It's about know-how, nothing more.
The small corp I fly with roams all over deep 0.0 and w-space with no alliance ties, no blue standings, and no political dealings.
Get over your excuses about why you can't use the space that's already out there and go learn to fly. ~ Santiago Fahahrri Galactic Geographic |
Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.06 12:43:00 -
[9]
There arent too many people in 0.0, the vast majority of 0.0 is empty space which rarely has people in. The problem is that people can claim sov there with very little effort, just sticking a small tower down and they know if anyone else tries to raise a tower, etc. The sov system is changing soon, and if you believe ccp its to force people to live in their space to have sov. I imagine when it becomes less easy to control vast areas of space then there will be plenty of opportunity for new alliances to gain a foothold.
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Adunh Slavy
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Posted - 2009.09.06 12:49:00 -
[10]
Originally by: Mrki Misa
I am for idea to "somehow" don't need stargates ... then CCP will be probably afraid for they Jove Region ...
Can remove gates and leave the map the way it is easily enough and still get more use of space, in fact that is probably the best way to do it anyway. Jove is an easy fix, "you just can't go there".
Most gate lovers are pirates, who've not thought alternatives through, and then tend to like some of the solutions, gank bears - whatever for those people, and alliances.
Alliances could be defended, provided proper use of existing mechanics and a few modifications of things that already are in the game.
In fact, can read all about some ideas here, if you want. :)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=625147&page=1
(of course I keep that link handy, this is my Quixotic lance!)
The Real Space Initiative - V5 (Forum Link)
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Hrodgar Ortal
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Posted - 2009.09.06 15:29:00 -
[11]
More space, sure, when sov and all other areas regarding how alliances work and profit in the space they have has been fixed. Otherwise the same situation will appear shortly again and nothing will change.
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Blnukem 192
Amarr Revilers Cartel
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Posted - 2009.09.06 15:57:00 -
[12]
Originally by: Ikar Kaltin There arent too many people in 0.0, the vast majority of 0.0 is empty space which rarely has people in.
Can you tell me what game you are playing? The last few times I went to 0.0, it was full of people, and I was generally trying to go to empty systems... Didn't work out too well.
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.06 16:44:00 -
[13]
Edited by: Ikar Kaltin on 06/09/2009 16:45:20
Originally by: Blnukem 192
Originally by: Ikar Kaltin There arent too many people in 0.0, the vast majority of 0.0 is empty space which rarely has people in.
Can you tell me what game you are playing? The last few times I went to 0.0, it was full of people, and I was generally trying to go to empty systems... Didn't work out too well.
The kind where we went roaming and went through over 50 systems through three regions and the most we saw was the occasional macro ratter and 2 people doing a plex in a dead end system who jump bridged out. Once you get past the first constellation from an entry point it tends to become quite quiet, especially in non-npc space.
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Jaggati Khan
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Posted - 2009.09.07 11:14:00 -
[14]
Originally by: Ikar Kaltin Edited by: Ikar Kaltin on 06/09/2009 16:45:20
Originally by: Blnukem 192
Originally by: Ikar Kaltin There arent too many people in 0.0, the vast majority of 0.0 is empty space which rarely has people in.
Can you tell me what game you are playing? The last few times I went to 0.0, it was full of people, and I was generally trying to go to empty systems... Didn't work out too well.
The kind where we went roaming and went through over 50 systems through three regions and the most we saw was the occasional macro ratter and 2 people doing a plex in a dead end system who jump bridged out. Once you get past the first constellation from an entry point it tends to become quite quiet, especially in non-npc space.
Nice.. so if you werent in npc space which stations did you manage to dock in? Im sure you must have managed to dock in one, put a j/c in and could easily put you med clone there right? Afterall that is how you live in 0.0 space - roaming is completetly different to living there...
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StarMarshal Kaltwelle
Caldari Northern Star Inter-Galactic Industries PROject Alliance
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Posted - 2009.09.07 11:59:00 -
[15]
I have a potentially simple solution for the problem. It's true, the primary problem is people camping the gate egress, making it nearly impossible for the individual explorer or small gang to make it more than a few jumps deep. ------- The emergence of so many wormholes across New Eden have started causing spatial disruptions, throwing off the calibration of all jump gates. Instead of dropping ships at 15km from the gate, they drop ships at random points between 0.25au - 0.5au from the gate. Travelers still have to contend with warp bubbles and combat scan probes in their attempt to exit the system, but they have an better chance of surviving the journey into the deepest regions - without necessitating more regions.
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Kyax
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Posted - 2009.09.07 12:38:00 -
[16]
Edited by: Kyax on 07/09/2009 12:41:12 Edited by: Kyax on 07/09/2009 12:38:23
Originally by: Mrki Misa There is not enough space,in Empire or in 0.0 There is too many people...Wormholes or better say blackholes are great idea but is not enough because people(like myself)who don't like so much big fleet fight 300vs300 or more don't have i chance in 0.0 or in some low sec because if there is 20 of us they will come with 100 and no matter how good we are we don't have i chance to win,we can fight and try to kill as many as possible or we can just run...but where is there fun?
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I would like to see an area beyond wormhole space, possibly a minimum of 4+ wormhole systems from a new area of 0.00 in which because it leads on from wormhole space is all but completely cut off from empire. Importantly however jump clones would work allowing people to get there once established. Obviously this new area would have slightly better resources than standard 0.00 no bounties on rate basically like the drone regions/wormhole space. It would of course not have any warp to belts etc everything would have to be scanned down. Yes they would have to cope with refining at POS's and stuff till they had the parts bpos etc for a station.
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