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Carakk Des'ui
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Posted - 2009.09.07 12:17:00 -
[1]
Hey there, basically im starting this account up because im bored of my old one and will prob sell it for whatever i can get once ive finished all the learning skills on this account. My plan so far is to get cybernetics 4 so i can put my +4 implant set in then all lvl 1 learning skills to lvl 5 and the lvl 2 to lvl 4. (using the fastest way in evemon).
But now i need your help, due to playing caldari i have no idea what skills i need to be an amarr pilot, so far all i know is hull upgrades, repair systems, lasers/gunnery skills, EW skills, propulsion skills, amarr ship skills. But thats it. What else is needed?
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Mashie Saldana
BFG Tech
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Posted - 2009.09.07 12:34:00 -
[2]
Energy management skills, armor compensation skills.
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Lady Aja
Caldari The Logistical Nightmare Underworld Excavators
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Posted - 2009.09.07 16:19:00 -
[3]
very least.. max fittign skills , and lvl or higher gunnery skills and racial ships at 5 you use the most. plus navigation skills etc.
ultimatly you will need to learn to use drones I upped my yearly income, Now up yours!
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Aaronm100
Mortis Angelus
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Posted - 2009.09.07 17:53:00 -
[4]
Skills like electronic, engineering, mechanics are always important in any race so getting them to level 5 is always good.
Also for amarr since it's a very cap heavy race the two cap skills - energy managment and energy systems op to 5 are good and also controlled bursts to 5 since it'll help cut down on the cap useage.
Then the usual drone skills to 5 like drones, scout drone op, drone interfacing etc. is good since amarr do use drones.
Then it's just the usual with gunnery support skills and the energy turret skills to 5
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Schmexy Wexy
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Posted - 2009.09.07 18:23:00 -
[5]
For near perfect Amarr skills:
Large Pulse/Beam Specs to 4 and all gunnery Supports to 5, except Traj Analysis, leave that at 4.
Energy Grid Upgrades 5 Energy Systems Op 5 Thermodynamics 4
Turret Destabilization 4
Hull Upgrades 5 Mechanic 5 Repair Systems 5 Remote Armor Repair 5 Armor Comps 4 Armor Rigging 4 Energy Weapon Rigging 4
Evasive Maneuvering 5 High Speed Maneuvering 5 Navigation 5 Warp Drive Op 5
And ship skills to get you the rest of the supports you need...
Logi 5 Recon 5 CS 5 BS 5 Cruiser 5 Frig 5
And I almost forgot that you need the same drone skills that you would need if you were a good Domi pilot: T2 Heavies, T2 Sentries, DI 5. |
Manu Hermanus
FaDoyToy
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Posted - 2009.09.07 21:11:00 -
[6]
see the all level 5 character in eft?
well pick a few amarr ship plans on the forums put into eft, right click change affecting skill train all of those to the same level as the all level 5 character
there perfect
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Carakk Des'ui
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Posted - 2009.09.07 22:17:00 -
[7]
Thanks guys, should keep me busy :P
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Damien Larkspur
Gallente
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Posted - 2009.09.08 05:40:00 -
[8]
Controlled Burst knocks cap use 5% per level, so don't forget that one too. "Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |
Eli Porter
Amarr Altruism. Minor Threat.
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Posted - 2009.09.08 17:18:00 -
[9]
If you wanna fly Khanid ships near-perfect it gets a whole lot longer.
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Noonesoski
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Posted - 2009.09.09 21:07:00 -
[10]
Why start a new character? I would cross train. You probably have the learning skills trained up already, plus I am sure some of the skills you trained already will carry over...
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2009.09.10 22:45:00 -
[11]
Originally by: Noonesoski Why start a new character? I would cross train. You probably have the learning skills trained up already, plus I am sure some of the skills you trained already will carry over...
Especially the missile skills which will apply to the khanid ships once you get into the t2 ships. Consider this another vote for keeping the existing character. <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |
Deva Blackfire
Viziam
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Posted - 2009.09.11 00:28:00 -
[12]
Originally by: Eli Porter If you wanna fly Khanid ships near-perfect it gets a whole lot longer.
Almost *perfect* amarr pilot here
Just lack rocket/ham spec 5 and drone specs 5 (only zerker spec5, rest at 4). Except for this 5's all over.
Also its quite funny - i have around 7mil SP in missiles and use only heretic and sacri from missile boats.
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ROXGenghis
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Posted - 2009.09.11 15:56:00 -
[13]
Edited by: ROXGenghis on 11/09/2009 15:57:09 In addition to the missile skills, you will need good shield skills for the Curse and Zealot. So yet another vote for keeping your Caldari character.
Really, it's a long road to perfect Amarr skills: Armor Shield Lasers Missiles Drones Cap Fitting Nav Ewar (tracks, neuts, propulsion jamming) Spaceship Commands (racial and T2) And of course Learning to kick it all off
Should be doable in a couple of years.
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