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Jeendep
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Posted - 2009.09.09 22:16:00 -
[1]
I'm pretty close to being able to fly gallente interceptors and was wondering if the Ares would be a good ship. I'd be in a small gang and I think the range bonus to warp disruptor/scrambler might come in real handy? On the other hand I thought about a taranis since they seem to be FOTM. Any suggestions?
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Lusian
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Posted - 2009.09.09 22:21:00 -
[2]
With long range targeting V and intercepter V you will have an incredible ship that can tackle anything up to 40km away. thats not includeing information warefare links.
The taranis is more of a dps frigate that can tackle ith the rest of them. they fend off tacklers.
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Enden Assulu
Caldari Blood Money Inc. The Blood Money Cartel
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Posted - 2009.09.09 22:22:00 -
[3]
Ares for gangs and taranis for solo work
Click the image! |
Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.09.10 00:09:00 -
[4]
Originally by: Enden Assulu Ares for gangs and Crusader for solo work
Fixed for you, the Taranis is a good ship, but the 'sader is better for solo. Putting the 'irate' into 'Pirate' |
iShift
Minmatar Republic University
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Posted - 2009.09.10 01:34:00 -
[5]
Originally by: Stuart Price
Originally by: Enden Assulu Ares for gangs and Crusader for solo work
Fixed for you, the Taranis is a good ship, but the 'sader is better for solo.
Surely you jest?
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Mei Khlolov
Bane INC. INQUISITION.
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Posted - 2009.09.10 01:43:00 -
[6]
Originally by: Stuart Price
Originally by: Enden Assulu Ares for gangs and Crusader for solo work
Fixed for you, the Taranis is a good ship, but the 'sader is better for solo.
With what fit?
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Lance Fighter
Amarr
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Posted - 2009.09.10 02:26:00 -
[7]
to be honest, id bring a sader for both gang or solo work - the gang however would dictate that instead of focusing on doing dps, id focus on staying alive a bit more (why keep your point when 5 other people have them too?)
problem with the solo sader is that your dps isnt that great.. a ranis puts out tons more dps, and is probably better at killing most anything else. Also, the ranis is the only ceptor id avoid engaging in a sader >.>
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.09.10 03:17:00 -
[8]
Edited by: Stuart Price on 10/09/2009 03:20:38
Originally by: iShift
Originally by: Stuart Price
Originally by: Enden Assulu Ares for gangs and Crusader for solo work
Fixed for you, the Taranis is a good ship, but the 'sader is better for solo.
Surely you jest?
Nope.
With my 'sader fit, I'm shooting with an optimal of 15km, from an incredibly agile and very fast platform. Nothing gets closer than that unless I want it to or make a mistake. This puts me outside med neut range (except for a Curse, but then I'd never engage a Curse :p), web range and scramble range. Light drones get shot down. If the target can hurt me, I disengage. I can also run the whole setup cap-stable.
If I fly a blaster-ranis, I have to venture in range of scram, web AND neut. This drastically lowers my chances of survival if the other guy is winning OR of escape if others come to help him out. The extra dps does not help you if you are dead, out of cap, or can't get close enough to the target.
In a gang situation, the Taranis is incredible because there are other ships on your side, reducing your chances of being targetted OR provided e-war. You're also likely to vaporise chosen targets in a storm of firepower.
Solo-ceptoring is about target selection, patience and survivability. You need to make sure what you're picking on can't escape, sure, and that you can kill it (which isn't a massive issue on a permarunning setup given how many people buffer tank these days - it's a matter of time and control) but it's also about not having to replace your ship every few fights.
I've been flying Interceptors solo for a long time, and all my experience flying them and dogfighting tells me the Crusader is the better all-round choice, certainly for solo.
SWIFT EDIT: Many of those kills, such as the recent Raptor kill, were in sight of large numbers of hostile support. In that example, he had 2 drakes, an Oneiros, Megathron and Vexor warp in to help him. They failed. Another advantage of the Crusader is that I can draw tacklers away from their buddies and murder them around 100-130km away. If more stuff looks to be landing nearby, I fly off. Much harder in a 'ranis where you're moving slowly due to engaging at point-blank range, possible scrammed and webbed.
Much harder, as a number of my Taranis losses will indicate :(
Putting the 'irate' into 'Pirate' |
Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.09.10 03:34:00 -
[9]
Originally by: Lance Fighter to be honest, id bring a sader for both gang or solo work - the gang however would dictate that instead of focusing on doing dps, id focus on staying alive a bit more (why keep your point when 5 other people have them too?)
problem with the solo sader is that your dps isnt that great.. a ranis puts out tons more dps, and is probably better at killing most anything else. Also, the ranis is the only ceptor id avoid engaging in a sader >.>
Taranis can be killed unless they get lucky with the overheated MWD, which a surprising amount of pilots simply don't do and even if they DO overload, the 'saders massive agility advantage should stop it getting the scram on until it's too late to win the damage race.
I'm far more concerned about facing a plated neut Claw than a Taranis, even if it's because a lot of 'ranis pilots simply don't know how to fly their ship. Putting the 'irate' into 'Pirate' |
Sajeera
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Posted - 2009.09.10 20:10:00 -
[10]
Checked one of the ceptors you lost and your fit was dual pulses with 2xlocus rigs which means 13km optimal and 2km fallof.
How you are able to avoid overheated 13km webs?
I've tried many setups with optimals from 15 to 20km, and still a taranis need a little more then 1 second with overheated mwd to cross those 5-6kms to web range not to mention the usual interface and connection lag.
You need to fly perfect with robotic like reflexes from the beginning to the end, but he needs only half a second slower reaction from you.
Im using myself a close range crusader setup with small armor rep, DC and 220dps laz0rz which works against most of the frigates.
Against Taranis is still tricky though, its a DPS race and highly dependable on his fit.
Wolves and jaguars are impossible because of their uber anti-ammar resistances.
I'll appreciate any advice on flying my crusader.
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Yarinor
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Posted - 2009.09.10 20:37:00 -
[11]
Stuart, I looked at your most recent 'sader loss, why would you use a meta 0 disrupter when the metas use much less cpu?
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SuiJuris
Absinthe Brothers Consortium
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Posted - 2009.09.10 20:49:00 -
[12]
Originally by: Sajeera Checked one of the ceptors you lost and your fit was dual pulses with 2xlocus rigs which means 13km optimal and 2km fallof.
How you are able to avoid overheated 13km webs?
I've tried many setups with optimals from 15 to 20km, and still a taranis need a little more then 1 second with overheated mwd to cross those 5-6kms to web range not to mention the usual interface and connection lag.
You need to fly perfect with robotic like reflexes from the beginning to the end, but he needs only half a second slower reaction from you.
Im using myself a close range crusader setup with small armor rep, DC and 220dps laz0rz which works against most of the frigates.
Against Taranis is still tricky though, its a DPS race and highly dependable on his fit.
Wolves and jaguars are impossible because of their uber anti-ammar resistances.
I'll appreciate any advice on flying my crusader.
The thing is as long as you don't gimp your sader with Nanofibers and go with about 180 dps ish and 3.7k ehp, your up against a Taranis doing roughly 293 dps with 3.9k ehp. Because of the relatively low EHP of both ships you only need a couple of free volleys before it shifts into your favor.
I was going to post the numbers for you but really you need about 2-4 (depending on setup / skill lvls) unanswered volleys and the fights yours. --- Ceptor Pilots HULL tank |
Sajeera
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Posted - 2009.09.10 20:53:00 -
[13]
Originally by: Yarinor Stuart, I looked at your most recent 'sader loss, why would you use a meta 0 disrupter when the metas use much less cpu?
Yeah, i've noticed he uses mwdII instead of the named version which is more cap friendly, and cap relay II which needs nearly 3 times more cpu then the named version.
But probably this is what he had in his hangar at that time.
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Sajeera
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Posted - 2009.09.10 21:07:00 -
[14]
Originally by: SuiJuris
The thing is as long as you don't gimp your sader with Nanofibers and go with about 180 dps ish and 3.7k ehp, your up against a Taranis doing roughly 293 dps with 3.9k ehp. Because of the relatively low EHP of both ships you only need a couple of free volleys before it shifts into your favor.
I was going to post the numbers for you but really you need about 2-4 (depending on setup / skill lvls) unanswered volleys and the fights yours.
Exactly.
His EHP is higher because of the bigger resistances against lasers compared to mine low kinetic ones, and he has 290dps with 2 warriors II but my small armor rep usually is doing 10-12 cycles before to leave me without cap and the Taranis need to change his ammo and get on top of me for full DPS.
This is if he has DCII ofcourse, if not, he is losing around 40% of his EHP for only 10%DPS.
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Omara Otawan
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Posted - 2009.09.10 22:10:00 -
[15]
Originally by: Stuart Price
Originally by: Enden Assulu Ares for gangs and Taranis for solo work
Fixed for you, the Taranis is a good ship, and the 'sader is not a gallente interceptor.
Fixed again.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.09.11 00:04:00 -
[16]
Originally by: Sajeera Checked one of the ceptors you lost and your fit was dual pulses with 2xlocus rigs which means 13km optimal and 2km fallof.
How you are able to avoid overheated 13km webs?
I've tried many setups with optimals from 15 to 20km, and still a taranis need a little more then 1 second with overheated mwd to cross those 5-6kms to web range not to mention the usual interface and connection lag.
You need to fly perfect with robotic like reflexes from the beginning to the end, but he needs only half a second slower reaction from you.
Im using myself a close range crusader setup with small armor rep, DC and 220dps laz0rz which works against most of the frigates.
Against Taranis is still tricky though, its a DPS race and highly dependable on his fit.
Wolves and jaguars are impossible because of their uber anti-ammar resistances.
I'll appreciate any advice on flying my crusader.
I changed my setup since the last loss, I now use a Coreli C-Type MWD, t2 Disruptor and the lows are now TE, 2 Nano's and a CPR, still with the DLP's and still the locus rigs.
So far, it's worked out great since I haven't lost it yet. I've even burned out several sets of Scorch in it, which I never thought would happen.
As for the Taranis, most people now fly with the dual-prop setup, which means no web. This means you 'only' need to stay outside 10-11km to avoid the scram. 15km optimal give you some room but this is mostly achieved by manual flying, especially on the approach, and using superior agility. The last few Taranis' I engaged never got closer than 12km.
If you get it right, you kite the target and grind him down. If you get it wrong, you die. The really good bit is it's almost entirely in your hands, if you get it right your opponent can't do a damn thing except spam warp to get his pod out.
Wolves and Jag's aren't impossible, in fact AC/AB ones are cake, they just take a long time. Putting the 'irate' into 'Pirate' |
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