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Aganippe
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Posted - 2009.09.10 11:29:00 -
[1]
For the first time, I was targetted by a non-NPC character last night (sorry about the double negative). I think I was fired on too, but was already in the process of warping elsewhere. What is the protocol / 'etiquette' for managing a situation where an 'unknown' non-NPC character locks onto you. It may have been done in all innocence. A strange moment, but oddly thrilling!
Incidentally, what is the significanc of the 'skull' icon next to this player that displayed on my overview?
Aganippe.
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Gieron
Two toons mining
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Posted - 2009.09.10 11:34:00 -
[2]
Originally by: Aganippe Incidentally, what is the significanc of the 'skull' icon next to this player that displayed on my overview?
It means that the player has a bounty on his head. If you kill his pod you collect the bounty. The bounty is displayed in the overview if you select his ship.
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Zartanic
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Posted - 2009.09.10 11:38:00 -
[3]
Edited by: Zartanic on 10/09/2009 11:40:21 There is no etiquette.
Skull means there's a bounty on them. That means nothing though as the bounty system is completely broken.
EDIT: I mean nothing as in players can collect their own bounties easily (jump clone to a clone with no implants, have friend pod you, share loot) and it gives no special kill rights.
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Aganippe
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Posted - 2009.09.10 11:41:00 -
[4]
Okay, so given the skull, and given the bounty (not to mention that he locked onto me), it would probably be fair to assume that I should have fired first and asked questions later ...
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Zartanic
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Posted - 2009.09.10 11:45:00 -
[5]
Originally by: Aganippe Okay, so given the skull, and given the bounty (not to mention that he locked onto me), it would probably be fair to assume that I should have fired first and asked questions later ...
Yes if you wanted to do PVP. But unless your in nul sec you would get a sec status hit if you podded him (its how pirates are made pirates). If your in Hi sec concord would attack and kill you and in low sec gate guns would fire on you.
He may have been hoping you'd make the mistake of attacking him.
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Aganippe
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Posted - 2009.09.10 12:03:00 -
[6]
Okay. We were in a 0.6 sec area, and I'd just popped some Serpentis. Would it have been okay for me to return fire, in self-defence, or would that incur the wrath of CONCORD too? Does the skull icon, and bounty, allow me to fire first with no consequences?
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Zartanic
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Posted - 2009.09.10 12:19:00 -
[7]
Edited by: Zartanic on 10/09/2009 12:20:32 Skull Icon and bounty has no effect on your ability to attack him.
If he had attacked you he would have flashed red, which means you can attack him safely. Unless your wardeced with each other corps concord would have killed the first to attack.
It sounds like he may have been either baiting you (hoping you'd attack him first) or he was a salvage ninja who targeted you by accident. If you were in a mission he would have had to scan you down.
Its quite possible though it was an NPC, some are named.
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Mithfindel
Aseyakone
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Posted - 2009.09.10 12:38:00 -
[8]
All NPCs appear as red or at some cases white/gray crosses. All players appear as white boxes (unless you've added a background, then they appear as white boxes with an appropriate background).
If you are in 0.5 or above sec rating system, the in-game NPC cops (CONCORD) will eventually arrive and open fire to any offenders, unless there is an active corporate or alliance war going on between the parties in the firefight. They will eventually destroy the ship(s) of the offender(s). However, there may be enough time for the other party to destroy you before they can destroy the offenders, though the cops have seen numerous boosts along the years.
Valid reasons that allow you to use aggressive modules on someone are: - They have stolen from you (or for player corps, your corporation) in the last 15 minutes - They have shot you - They have helped someone you can shoot by using logistics modules - They have killed you in the past few months, giving you the right of retribution ("kill rights") - They are outlaws (security status < -5)
Do note that while you can shoot them in these cases, it might not be the smartest thing to do. They might have, for example, scanned your ship and fitted to hit on your weak points. They might have third-party friends waiting - this is quite common way to escalate the situation. (You see one thief and think you can beat him, then there appear a few Dominixes starting to remote repair the thief - you can't break the thief's tank nor escape, and if you shoot at the remote reppers, they can return fire on you.) Or alternatively, they might have another ship somewhere near - once you've agressed them, they escape and come back with the big guns (if you're still there). And then there's the can flip, they steal from you and put the stuff right away to an open canister owned by them - but if you steal back from them, you will be agression flagged to their whole corp. Whoops.
And then, of course, it might have been just an accident.
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Aganippe
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Posted - 2009.09.10 12:43:00 -
[9]
Okay, thanks Zartanic. I guess I'm assuming that he wasn't an NPC. Because I've been flying lots of missions, all of my combat targets have been clearly identifiable (i.e. red!). This incident happened out of mission time, and was striking because I really wasn't sure how to handle it! He kept me on lock for several minutes, and approached to about 1,600 m. Upon reflection, it felt like I was being psyched out and baited, and it wasn't until I removed my lock on him, and was just about to warp out, that I think he fired on me. I did notice red, maybe flashing, on the overview.
Aganippe.
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Aganippe
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Posted - 2009.09.10 12:50:00 -
[10]
And thank you Mithfindel.
Aganippe.
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Shocker Steg
Amarr Serenity Of Lost Souls United Royal Dreams
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Posted - 2009.09.10 12:50:00 -
[11]
Originally by: Mithfindel
And then, of course, it might have been just an accident.
Most of these "accidents" happen around stations and warpgates where there is heavy traffic of incoming / outgoing (docking/undocking) ppl where there is a lot of shifting in the overview happening.
People go activate module before hand.. then click someone they need in the overview and just at that moment it jumps due to a new entry / exit and the wrong target is picked up and locked.. and the niice pre activated modules are making the aggression :) Seems to happen alot to my wife.. people locking her by accident and then getting themselfs blown up by concord... very funny though  ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

Manu Hermanus
FaDoyToy
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Posted - 2009.09.10 16:25:00 -
[12]
errm there are multiple skulls, I believe they show up by default. the skull is always white, but the color around the skull means different things.
black skull means they have a bounty yellow skull means they have a negative secstatus below 0, but above -5 red means they have actively committed a crime (read shot at someone) in the last 15 mins. it may also be triggered by can theft, not 100% sure on that one anymore.
if they target you it means a) nothing b) they are ship scanning you c) they are cargo scanning you d) they are about to (if not already) scrambling you and intend to kill you.
and there is no etiquette for said situation.
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Ruban Spangler
Caldari Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.09.10 16:55:00 -
[13]
As already stated there is no real etiquette. However most people would consider being locked up by anyone outside their corp/alliance/friends to be a hostile act. Outside of highsec, safety would be off and fingers would be hovering on the triggers. Exceptions to this might be the odd nice guy who wants to send some remote repairs your way.
In lowsec you can sometimes bait nervous people into engagements just by locking them, thereby getting the gate station guns on your side û try not to fall for that one like I did
Bene Gesserit is recruiting. |

Mithfindel
Aseyakone
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Posted - 2009.09.10 19:51:00 -
[14]
Edited by: Mithfindel on 10/09/2009 19:54:19 One note on my previous list: You get kill rights only if you're killed "illegally", i.e. with none of the reasons in the list being fulfilled.
Edit: Plus again, corporate/faction war means weapons free everywhere against select targets.
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