
Angelica Khan
Gallente Opus Legion
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Posted - 2009.09.23 12:40:00 -
[1]
As much has already been said, i support the following major features:
* More ships. Simple enough. More ships to fly = More ships blown up. Everyone happy.
* Remove ordinary arch asteriod sites. Make them at random positions through exploration, thus holding bigger asteriods, and please make them look like real asteriod fields.
* Remove T1 drops from NPC and missioning. This is really intresseting, when a explosion occurs, why does modules survive? Go out and blow up your car and try to see if anything survives. Its silly actually, in the contrast, just up the bounties a bit and leave missioning as one profession, and mining as one aswell. To be honest, i feel that mining vs missioning is to unbalanced since mining gets ore which refines to minerals vs missioning were you get bounties, mission rewards and bonuses, salvage and finally t1 items. This is the only point were i point the fingers, and say, its to unbalanced.
* Research Towers for standings. Why should this be granted to missioners alone? I read about higher cost for starbase charters, but dont think it would solve the issue( no offense ^^ ) but rather some contract/rent solution were standings could be one component out of several others, to a equation to get a final renting cost.
* Mining profession marker. Perhaps a bit slighty of topic, and also a bit dull ^^ but anyway, i would like to see tools to be able to group a collection of miners together into one unit and properly display this, also works for combat pilots. This i think would benefit for that group, to see, we belong to eachother( okey sound a bit gay but bare with me here ^^ ) i think it would create a better sence and feeling for squads, wings and even fleets. Could make a simple tool as the corporation logo and make some sort of logo for the squad/wing/fleet. I hope the general idea has been pointed out ^^
* Manufacturing Tools. Make the in-game interface better for manufactures, i support batch inputs as well for invention. Build in calculations tools to better and more efficient to see how ones industry is going, could work on individual level aswell as corporation and even alliance level.
To look into the future, i want love to see( merely ideas and no need to go clanking down ^^):
* Full scale planetary interaction/harvesting. A way to find planets in some size variaty that are practically just gas/metal planets with no life support. Would require a different and seperate skill set than regular industry but with atleast some common entry point. T4 perhaps? Be able to link production on individual level( someone in corp is crazy enough to risk it, or as a corporation or even alliance ) Yes its many crazy talks here, but brainstorming is funny ^^ *Does not need to be 3D and out-of-pod walking* - - - - - - - - - - - - - - "..Fear only fear itself.." |