Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Larkness
modro
|
Posted - 2009.09.10 17:40:00 -
[1]
Ok I have just been informed that CCP once again is getting weird Ideas in there heads about how the game is played.... Read this: Linkage
So basically they are going to nerf the titan so that it can only be fired at a single ship - I mean come on NERFING the Titan???
They should be in fact upping the power of the DD device no NERFing it!
If you support me on this and DONT want CCP to nerf the Titan then vote yes for this petition...
|

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.09.10 17:55:00 -
[2]
Hey... Chicken Little... yeah you... MR. Sky is falling.
Linking to an outside "Source" is called Rumor Mongering.
Not supported until I see something from a local source. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Sybilla Prior
|
Posted - 2009.09.10 18:00:00 -
[3]
Originally by: Larkness Ok I have just been informed that CCP once again is getting weird Ideas in there heads about how the game is played.... Read this: Linkage
So basically they are going to nerf the titan so that it can only be fired at a single ship - I mean come on NERFING the Titan???
They should be in fact upping the power of the DD device no NERFing it!
If you support me on this and DONT want CCP to nerf the Titan then vote yes for this petition...
I'm not quite sure I'd support this either. Most of all because I don't know the design philosophy behind it. But I can guess that they want to get rid of the liniair 'bigger is better' dynamics. Especially since resources are becoming less and less of an issue in the game. I wouldn't want to see titans popping up everywhere. Making them more powerfull will increase the likeliness that I will end up seeing them everywhere. On the flip-side, I do want to have to be afraid of them, and I'm unsure if I would be when the doomsday device gets nerfed. Either way I'd want to know more before I back you up on this one.
|

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2009.09.10 18:13:00 -
[4]
titans are the worst ship ever introduced into eve
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Lili Lu
Purveyors of Uber Research Valuables and Ships
|
Posted - 2009.09.10 18:19:00 -
[5]
Lol, nerf them to hell.
Ok, seriously, what's been hinted at seems pretty good to me. Otherwise the game will eventually become Titans online, because as it is now get enough of them together and it is.
|

Larkness
modro
|
Posted - 2009.09.10 18:22:00 -
[6]
OK i see your points are valid but the point of a titan is its meant to be big and epic and not many ppl can fly them because they are expensive etc so making them weaker isnt gd , i know why goons will like it cause nobody will be able to wipe out there swarms of rifters anymore in a single fell swoop lols
|

Jogvan
Neo Spartans Laconian Syndicate
|
Posted - 2009.09.10 18:25:00 -
[7]
Originally by: Larkness They should be in fact upping the power of the DD device no NERFing it!
I hope this is a troll... 
|

Isaac Starstriker
Amarr Smegnet Incorporated Libertas Fidelitas
|
Posted - 2009.09.10 18:26:00 -
[8]
DDs do not a fun game make.
I'm quite glad they are being rebalanced. Titans are way too much Iwin and not enough Ilose.
Shut up and wait for the Devblog before whining.
--Isaac Isaac's Haul*Mart - Closed
|

Larkness
modro
|
Posted - 2009.09.10 19:00:00 -
[9]
Originally by: Isaac Starstriker DDs do not a fun game make.
I'm quite glad they are being rebalanced. Titans are way too much Iwin and not enough Ilose.
Shut up and wait for the Devblog before whining.
--Isaac
Well think about it this way they only kill glass cannons and not much else if u have descent resists so really its you who wins against titans and its alot of potential Ilose for the titan pilot actually
|

Sybilla Prior
|
Posted - 2009.09.10 20:04:00 -
[10]
Originally by: Larkness OK i see your points are valid but the point of a titan is its meant to be big and epic and not many ppl can fly them because they are expensive etc so making them weaker isnt gd , i know why goons will like it cause nobody will be able to wipe out there swarms of rifters anymore in a single fell swoop lols
Problem is, the more time passes, the more people will be able to fly them. As I said before, resources aren't much of a problem anymore, and skills are a matter of time. If you want to make them strong but exclusive you'd need to somehow limit the number of titans that can exist in the game at any one time, which I'd prefer over making them weaker, but I reckon CCP would have thought of this, and their reasons for choosing to make them weaker are probably more complicated than 'there are going to be too many of them'.
|
|

Herschel Yamamoto
Agent-Orange
|
Posted - 2009.09.10 23:04:00 -
[11]
Titans need a boost to their defensive abilities, not their offensive. This is about the right level of offensive power...if they can survive on the battlefield. Replace their laughable gun DPS bonus with a 15%/level resist bonus(or more), and you might get somewhere. They'd still need to travel inside a carrier blob, but at least they'd have a chance of living in real combat if they did.
|

Nidhiesk
|
Posted - 2009.09.11 00:29:00 -
[12]
troll
stfu and wait till CCP says it before you cry.
|

Duchess Starbuckington
|
Posted - 2009.09.11 01:16:00 -
[13]
Rephrased from something someone said in another thread:
Make a convincing argument for why titans as they currently stand are fun.
Then come back here and say they should be kept as they are or (lol) buffed.
|

iP0D
|
Posted - 2009.09.11 01:36:00 -
[14]
Originally by: Isaac Starstriker DDs do not a fun game make.
I'm quite glad they are being rebalanced. Titans are way too much Iwin and not enough Ilose.
Shut up and wait for the Devblog before whining.
--Isaac
Don't come complaining when bad people show up every time with a few hundred for regular systems, and up to 2k pilots for important system, once the threat of mass losses is removed :P
No other factors stop a blob than this really: big risk + big losses. Not cost, not time, not even an opposing force of approximate or similar numbers.
Tbh, just think of it for a moment. CCP is restricting cyno jammers to station systems Every other system, every cyno they use, every bridge they use, every move they make is subject to both conventional and capital hotdrops 
They're glass cannons now. One group of players throw them around in increasing numbers because they are afraid of risk, and will do everything to mitigate risk. The other group of players does use them, conservatively, in specific circumstances even, but still uses them as glass cannons ... it takes a normal non capital fleet under a minute to melt one, and under 30 seconds to catch one.
Boosting hitpoints is not going to solve anything, no siege mode idea will let these ships stand up. Player populations increase and evolve in capacity and capability.
Removing the area effect DD is counterproductive, it takes away the only thing which stops blind blobbing. But there has to be a limit. Privately I am surprised CCP have not used the solution already present in the storylines. Granted, player titans are smaller then those of the empires, but the same danger of gravitational drama and planets going belly up exist.
|

Herschel Yamamoto
Agent-Orange
|
Posted - 2009.09.11 01:49:00 -
[15]
Originally by: iP0D
Originally by: Isaac Starstriker DDs do not a fun game make.
I'm quite glad they are being rebalanced. Titans are way too much Iwin and not enough Ilose.
Shut up and wait for the Devblog before whining.
--Isaac
Don't come complaining when bad people show up every time with a few hundred for regular systems, and up to 2k pilots for important system, once the threat of mass losses is removed :P
No other factors stop a blob than this really: big risk + big losses. Not cost, not time, not even an opposing force of approximate or similar numbers.
Tbh, just think of it for a moment. CCP is restricting cyno jammers to station systems Every other system, every cyno they use, every bridge they use, every move they make is subject to both conventional and capital hotdrops 
They're glass cannons now. One group of players throw them around in increasing numbers because they are afraid of risk, and will do everything to mitigate risk. The other group of players does use them, conservatively, in specific circumstances even, but still uses them as glass cannons ... it takes a normal non capital fleet under a minute to melt one, and under 30 seconds to catch one.
Boosting hitpoints is not going to solve anything, no siege mode idea will let these ships stand up. Player populations increase and evolve in capacity and capability.
Removing the area effect DD is counterproductive, it takes away the only thing which stops blind blobbing. But there has to be a limit. Privately I am surprised CCP have not used the solution already present in the storylines. Granted, player titans are smaller then those of the empires, but the same danger of gravitational drama and planets going belly up exist.
Buff stealth bombers, amirite?
|

Sybilla Prior
|
Posted - 2009.09.11 08:13:00 -
[16]
Originally by: Herschel Yamamoto
Originally by: iP0D
Originally by: Isaac Starstriker DDs do not a fun game make.
I'm quite glad they are being rebalanced. Titans are way too much Iwin and not enough Ilose.
Shut up and wait for the Devblog before whining.
--Isaac
Don't come complaining when bad people show up every time with a few hundred for regular systems, and up to 2k pilots for important system, once the threat of mass losses is removed :P
No other factors stop a blob than this really: big risk + big losses. Not cost, not time, not even an opposing force of approximate or similar numbers.
Tbh, just think of it for a moment. CCP is restricting cyno jammers to station systems Every other system, every cyno they use, every bridge they use, every move they make is subject to both conventional and capital hotdrops 
They're glass cannons now. One group of players throw them around in increasing numbers because they are afraid of risk, and will do everything to mitigate risk. The other group of players does use them, conservatively, in specific circumstances even, but still uses them as glass cannons ... it takes a normal non capital fleet under a minute to melt one, and under 30 seconds to catch one.
Boosting hitpoints is not going to solve anything, no siege mode idea will let these ships stand up. Player populations increase and evolve in capacity and capability.
Removing the area effect DD is counterproductive, it takes away the only thing which stops blind blobbing. But there has to be a limit. Privately I am surprised CCP have not used the solution already present in the storylines. Granted, player titans are smaller then those of the empires, but the same danger of gravitational drama and planets going belly up exist.
Buff stealth bombers, amirite?
I was thinking roughly the same thing actually. Blobs do need a counter, but wether titans should be it, I don't think so. Bombers are much more accessible, and expendable. And the article did mention something about a new class of fighter-bombers. Having a cheap anti-blob mechanic would do far more to combat blob frequency than the titan ever would.
|

iP0D
|
Posted - 2009.09.11 09:19:00 -
[17]
Not really. It remains a problem of scale. A fighter bomber won't in all likelyness one volley a fleet battleship, that would be really unbalanced as it would open up the door to excess once more. Would becoem hilarious to just stack hictors all over the places and for the rest just remote assign from a pos. Such risk 
Bombs, well, yeah those are really effective in engagements of 400+ to 400+ 
I do not like the concept of the doomsday a lot, I have to admit. But in scenarios of 0.0 where the risk should be high as the rewards are rather very plenty, and where solid organisation is a key instrument on every level, it is not a big problem to overcome.
It's the deterrent element of a Doomsday that works, cause most of the time the pilots using them kinda suck and miss 
|

Robert Caldera
|
Posted - 2009.09.11 09:31:00 -
[18]
save the titans?? KILL THE TITANS!!!!
They are annoying like sh*t and should be removed from the game entirely!
Quote: Time Flux Detected You are going too fast! Wait five minutes and try again. Go back One page | Go back to forums
FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU
..|..
|

BiaXia
Caldari GoonFleet GoonSwarm
|
Posted - 2009.09.11 18:45:00 -
[19]
The doomsday is the single worst thing to ever happen to the game. Yes, a single doomsday can easily be tanked by a BS, but only scrubs ever fire a single dd anymore. It's always double and triple dds now. The inherent problem with them is that they completely wipe the floor with the opposing fleet and are rarely on grid for more than a few minutes. Literally the only way to kill a titan as it stands right now is if the titan pilot makes an absolutely horrible mistake. It just doesn't make for very compelling gameplay, either. Over the course of the delve war, we ended up missing out on a lot of potentially entertaining fights when an opposing gang would get doomsdayed. You can't justify something like that just because it's expensive, everyone has money and titans are becoming less and less of a big deal. You'd have to be a ****ing moron to think that things are going to be fine the way they are as everyone and their grandmother gets their hands on a titan.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.09.12 11:03:00 -
[20]
Fsck the titans. DDDs are the anti-fun module, and the sooner the "push butan, receive KMs" is gone, the better. The jump bridge power alone makes them worth having, especially as cyno jammers are about to get massively nerfed.
If titans cost 200M ISK/day worth of NPC tradegoods in upkeep and there were less than a dozen in game, then yes, fine. Now that there are hundreds of active titans, they dont get to be that special. There are probably more active titans now than there were dreadnaughts when titans were introduced.
|
|

Sybilla Prior
|
Posted - 2009.09.12 17:40:00 -
[21]
I think it's safe to say that we all agree on this one thing: DDD or not, there shouldn't be hundreds of Titans around. Make them scarse enough and even a DDD is acceptable?
If so, there are several options:
1: Make titans very exclusive through some gameplay mechanic. 2: Make only the DDDs very exclusive (through the same hypothetical gameplay mechanic) 3: Nerf them to kingdom come (in which case we may need to wonder about what role they will serve)
|

Kiri Serrensun
|
Posted - 2009.09.13 11:26:00 -
[22]
Originally by: Larkness
Well think about it this way they only kill glass cannons and not much else--
The first one does. Second and third? They kill a lot more.
And you did kinda write off almost every sub-battleship ship class there, but that's all right, since Doomsdays do the same thing in play. Sucks if you want to help your alliance and can't afford a triple-trimarked sniper BS, but them's the breaks, right?
|

Sub Trader
|
Posted - 2009.09.13 17:07:00 -
[23]
get your titan today at titans 'r' us 9.99 exclusive offer
no seriously the game is heading to this, burn them.
|

Sybilla Prior
|
Posted - 2009.09.13 17:57:00 -
[24]
What if the only way to own a titan is to be donated one by the empires if you win the alliance tournament, meaning that there are going to be very few of them around?
|

FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2009.09.13 18:42:00 -
[25]
Root titan in place for 3-5 minutes after DDaying, unable to warp or jump, keep the AoE damage. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Destination SkillQueue
Are We There Yet
|
Posted - 2009.09.13 18:53:00 -
[26]
Originally by: Sybilla Prior What if the only way to own a titan is to be donated one by the empires if you win the alliance tournament, meaning that there are going to be very few of them around?
Well that would suck donkey balls as this is supposed to be a sandbox game and 0.0 is where the players make all the rules. I would much rather see a system where palyers can make as much ships as they can afford and use them as they please, within the games mechanics ofcourse. Balance the titans any way you want as long as such hard limits aren't put into the game.
Regardless it is irrelevant at this time, since there already are hundreds of them. Did you plan on leaving the existing ones in the game like T2 BPOs and just stop any new ones from being created? Maybe steal the current ones from their rightful owners? There just aren't good ways to roll back the clock on titans, so they should be redesigned so their destructive power doesn't get so overpowered with just a few additional titans at your disposal. The situation is bad now and will only get worse, so some change needs to happen.
If someone wants to add some anti-blog weapons, provide something that the little guys have access too, since they are the ones that are going to need it the most. Having anti-blob weapons being mainly the sole property of large blobs never made any sense to me.
|

Sophie Malaster
|
Posted - 2009.09.14 18:32:00 -
[27]
Originally by: Dramaticus titans are the worst ship ever introduced into eve
AGREE! ________________________________________________
|

Psi Klone
Gallente
|
Posted - 2009.09.14 18:52:00 -
[28]
They can nerf titans into the ground for all I care, make them pure logistics even. A long time ago the DD had a place in EVE, now with 20 Titan conga lines destroying everything at a whim they just suck what little fun is left out of big fleet fights.
|

Sybilla Prior
|
Posted - 2009.09.14 18:54:00 -
[29]
Perhaps this might work... what if you can only fire a DD if there are no other DDs in the system? (some interference bull- could explain it)
|

Sig Sour
|
Posted - 2009.09.14 19:37:00 -
[30]
Adapt or die.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |