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Gavinat0r
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Posted - 2009.09.10 21:41:00 -
[1]
I was getting sick of this stupid carrier pilot sending fighters to follow me, so i said to myself i'll scram one of his fighters and kill it and that'll teach him. So im happily shooting his fighters at a safe while its scrammed and webbed and to my suprise it got called back. WHY ARE STUPID CARRIER PILOTS ALLOWED TO DO THIS. Caps=win
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Ferkimer Burns
Perkone
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Posted - 2009.09.10 21:44:00 -
[2]
Edited by: Ferkimer Burns on 10/09/2009 21:44:25 Fighters don't warp. They spawn and de-spawn, like npcs.
edit: it's not just the stupid ones that can do it. smart ones can too.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.09.10 22:31:00 -
[3]
Nerf carriers!
Also nerf titans!
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.09.11 00:00:00 -
[4]
I always thought they warped in and out(not "spawn") . OP does have a point though, if fighters are supposed to be 1-manned ships which act like any other ship in-game only contolled by a carrier why should they be able to warp off if scrammed. I tried a test on sisi once in which I wanted to see if a scrambler would cut off the mwd of a normal drone(hammerhead II) and it did, it was traveling far slower than the other 4 drones until it left scrambler range as it they were making there way back to their mothership, so why do not fighters fall into this. -Ara |

ObiTwo Kinobi
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Posted - 2009.09.11 00:03:00 -
[5]
I agree with OP, there should be no reason they can just despawn or warp off. There should be some sort of repercussion for sending your fighters out to chase someone. Warp scrams should work just like they do on every ship.
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true sight
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Posted - 2009.09.11 01:57:00 -
[6]
Originally by: ObiTwo Kinobi I agree with OP, there should be no reason they can just despawn or warp off. There should be some sort of repercussion for sending your fighters out to chase someone. Warp scrams should work just like they do on every ship.
The cost is when your 15 fighters get DD's and you suddenly find yourself down 225m isk minimum, which you swallow then launch another 15 fighters. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.09.11 03:10:00 -
[7]
Originally by: true sight
Originally by: ObiTwo Kinobi I agree with OP, there should be no reason they can just despawn or warp off. There should be some sort of repercussion for sending your fighters out to chase someone. Warp scrams should work just like they do on every ship.
The cost is when your 15 fighters get DD's and you suddenly find yourself down 225m isk minimum, which you swallow then launch another 15 fighters.
Because everyone who gets fighters sicked on him is in 0.0 and can summon a Titan Pilot to Doomsday the fighters to help you out.
OP has a good point, this should be introduced in the next patch tbh. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Cyzlaki
Karkand Kampa
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Posted - 2009.09.11 03:19:00 -
[8]
Edited by: Cyzlaki on 11/09/2009 03:23:27 I beleive a fighter should _not_ share the carriers innate invuln to EW, and be scrammable. I agree I suppose and the real question would be, the right native warp scram strength of a fighter = ? what? 10? 10's fair IMO.
Or just stop ****ing whining. 
fakedit: i cant even ****ing login 
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Saju Somtaaw
Gallente Diiamond Heavy Industries MagiTech Corp
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Posted - 2009.09.11 03:25:00 -
[9]
Presumably the carriers innate ability to be immune to EWar means it has strong sensor suites, and RP wise they're probably set up to stream that sensor data in real time to the fighters, plus the fighters are point and shoot-where the nose is pointing is where the shots will go hard to mess that up when they are looking out a view screen. Warp wise, they should have a higher strength as they're so small and warp scram and jams are meant for larger ships. ---- --- ---
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Ecky X
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Posted - 2009.09.11 03:30:00 -
[10]
From a gm:
"they do not "warp", they in fact teleport first to a safespot in the system and then to the location where they are ordered to go. When you lose control of them they teleport to this safespot and only go to back the location where control was lost after downtime (most likely as a result from the operations on the database during downtime). "
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Cyzlaki
Karkand Kampa
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Posted - 2009.09.11 03:55:00 -
[11]
Good points. It is as intended.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.11 05:07:00 -
[12]
Christ, stop nerfing carriers.
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Smooth Kitty
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Posted - 2009.09.11 05:51:00 -
[13]
Originally by: Saju Somtaaw Presumably the carriers innate ability to be immune to EWar means it has strong sensor suites, and RP wise they're probably set up to stream that sensor data in real time to the fighters, plus the fighters are point and shoot-where the nose is pointing is where the shots will go hard to mess that up when they are looking out a view screen. Warp wise, they should have a higher strength as they're so small and warp scram and jams are meant for larger ships.
WTB: carrier with supercap ewar immunity.
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Robert0288
Caldari g guild Imperial Republic Of the North
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Posted - 2009.09.11 06:12:00 -
[14]
I can arrange the transfer, please send me 20 mill isk as a brokers fee
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Roemy Schneider
Vanishing Point.
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Posted - 2009.09.11 06:17:00 -
[15]
Edited by: Roemy Schneider on 11/09/2009 06:19:22
Originally by: Ecky X From a gm:
"they do not "warp", they in fact teleport first to a safespot in the system and then to the location where they are ordered to go. When you lose control of them they teleport to this safespot and only go to back the location where control was lost after downtime (most likely as a result from the operations on the database during downtime). "
yes, that's the game _mechanic_ this is neither "intentional" nor does it make sense. it was just a solution.
warp disruptors really should hold these cruiser-sized thingies called fighters back. similar for regular drones; warp scramblers should prohibit them from MWDing - same for deadspace (if we're gonna keep deadspace in the long run anyways) 'cause let's face it... 90%-webs were the only proper tool to fight drones for anything not able to use large smarties.
slight derail: why do drones still have 60% armor em resi and 60% shield explo resi? plus racial modifiers on fighters to boot? - putting the gist back into logistics |

cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2009.09.11 06:22:00 -
[16]
most carrier pilots will not have there fieghters warp off as this is where non capitals set up in a small group even just 2 and kill them very fast. this has been the way for a long time and if your doing it to a ms pilot the cost can be very high.
also does the op have any idea of how fast cap die with a small gang and you say caps=win.
now for a pun
no cap kills caps. now this should give you a clue as to how to kill a carrier or dread.
now would people stop whinning and think about ways to over come things
a good point to this was goons in closing bob (yes i am/was on bobs side) they could have had the director just leave and join them and steal all the assests he could but no they used a brain and closed the alliance thus sov was lost and then used there friends and took bobs space.
in short stop whinning and start thinking. 01101111 01100110 01100110 01100010 01100101 01100001 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110 |

Alexeph Stoekai
Stoekai Corp
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Posted - 2009.09.11 07:33:00 -
[17]
Newsflash: The way NPCs are designed, EWAR doesn't work on them. -----
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ObiTwo Kinobi
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Posted - 2009.09.11 13:53:00 -
[18]
Originally by: cpu939 most carrier pilots will not have there fieghters warp off as this is where non capitals set up in a small group even just 2 and kill them very fast. this has been the way for a long time and if your doing it to a ms pilot the cost can be very high.
also does the op have any idea of how fast cap die with a small gang and you say caps=win.
now for a pun
no cap kills caps. now this should give you a clue as to how to kill a carrier or dread.
now would people stop whinning and think about ways to over come things
a good point to this was goons in closing bob (yes i am/was on bobs side) they could have had the director just leave and join them and steal all the assests he could but no they used a brain and closed the alliance thus sov was lost and then used there friends and took bobs space.
in short stop whinning and start thinking.
What are you babbling about? This has nothing to do with the price of rice in china. Also, sentence structure is your friend if you wish anyone to comprehend what the hell your trying to say. Drones/Fighters are technically not NPCs. They are controlled by a avatar. So you guys are saying that using fighters in a dictor bubble works as they can warp off and follow whoever? If so, that game mechanic needs looked at.
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Cimic
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Posted - 2009.09.11 13:56:00 -
[19]
Oh noes there is something in the game I don't like so please CCP nerf it.
How about less nerfing and more slaying 
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Shad0wsFury
Helljumpers Double Dutch Rudders
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Posted - 2009.09.11 14:09:00 -
[20]
killing fighters is fun.
Get carriers to set fighters on someone in a recon. Have bombers set up in safe spot, recon warps to them cloaked, fighters land, recon burns away, 2 bombers launch bombs, all the fighters die, lulz are had.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.09.11 14:21:00 -
[21]
Originally by: true sight
Originally by: ObiTwo Kinobi I agree with OP, there should be no reason they can just despawn or warp off. There should be some sort of repercussion for sending your fighters out to chase someone. Warp scrams should work just like they do on every ship.
The cost is when your 15 fighters get DD's and you suddenly find yourself down 225m isk minimum, which you swallow then launch another 15 fighters.
Holy ****... no one else loses isk when they get DD'd? I gotta get DD'd more then! --
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