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Pteranodon
Caldari M. Corp Mostly Harmless
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Posted - 2009.09.14 20:35:00 -
[1]
It has a been a very long time since I had a good moan on the forums but sometimes you have to get things off your chest to ease your conscience.
My corporation & alliance Titan bridged into a system expecting a good fight. Anticipated numbers of players were expected to be a few hundred so nothing really very big but the fight was going to be enjoyable.
So, we Titan bridge into the target system & warp to the out gate. The instruction was given to jump & we followed the order. What happened- a bloody great big nothing. Just a screen of nothing which lasted for minutes & then dozens of our ships were dead or we were waking up in a new clone.
I am sorry to complain but really this is not very good. I don't expect constant stability but to die like this- It's worse than committing suicide at least with that option you have control.
With the advent of new patches we get the promises but mostly wake up to the reality that the game mechanic with regard to substantial numbers fighting is broken & the cause of the fault is undetermined & intermittent. I ask the question "do you pay to play or do you pay to be a beta tester every month?" because I have begun to wonder.
I would say to all the "can I have your stuff people" that I've been playing solid now for 3 years & this is the worst I've seen Eve & for all its new added content it seems to be getting worse as the lag & desync bug is now Evil & requires rapid exorcism.
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Kappas.
Galaxy Punks
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Posted - 2009.09.14 20:42:00 -
[2]
In fairness though, nothing like that's actually happened to me in a long time in eve, and it seems to not happen that much any more at all unless you're talking absolute ****loads of ships __________________
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Korizan
Oort Cloud Industries
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Posted - 2009.09.14 20:43:00 -
[3]
Just cause I don't know and have never tryed it and I am sure others have.
What happens if you send a single cloaked ship in @ 100 to see what is going on ?
What would happen you jumped just off grid and flew on grid ? Same result ? Just curious.
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Gun Gal
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Posted - 2009.09.14 20:44:00 -
[4]
so your saying that its buisness as usual for your fail alliance yes?
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Pteranodon
Caldari M. Corp Mostly Harmless
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Posted - 2009.09.14 20:47:00 -
[5]
Originally by: Korizan Just cause I don't know and have never tryed it and I am sure others have.
What happens if you send a single cloaked ship in @ 100 to see what is going on ?
What would happen you jumped just off grid and flew on grid ? Same result ? Just curious.
The fleet had substantial numbers so many players sent in alts to see if there other character was alive. They could not log in for minutes. Just a screen that said loading but not continuing. I think the node must have crashed. We have petitioned the 30 plus losses so far. I think CCP might have reset something as normality was resumed about 30 minutes later but alas too late for the pilots who lost there ships.
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Pteranodon
Caldari M. Corp Mostly Harmless
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Posted - 2009.09.14 20:53:00 -
[6]
Originally by: Gun Gal so your saying that its buisness as usual for your fail alliance yes?
It was almost guaranteed that a troll would crawl out from his cave but at least I died getting into a fight. Shut the door on your way out.
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Sun Clausewitz
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Posted - 2009.09.14 20:55:00 -
[7]
Ever since the internet allowed companies to release patches... we have all been beta testers.
I long for the days of 1995 when a game was released in it's final bug-free version.
Pick Three: Caldari/PVP/Solo/Success |
Paddlefoot Aeon
SiN. Corp Sons of Tangra
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Posted - 2009.09.14 21:05:00 -
[8]
Originally by: Sun Clausewitz Ever since the internet allowed companies to release patches... we have all been beta testers.
I long for the days of 1995 when a game was released in it's final bug-free version.
They weren't always "bug free".... people just learned how to exploit the bugs... and sooner or later knowledge of the bugs made their way around.
Its the new bugs that I think bother people... having something work one day, then be borked by a patch the next. At least without running patches, you only had to deal with the bugs you know.... not new bugs that would pop up.
Now Recruiting. Join "Neogen" channel for details
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Lord Bentley
Bentley Group
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Posted - 2009.09.14 21:08:00 -
[9]
Originally by: Pteranodon It has a been a very long time since I had a good moan on the forums but sometimes you have to get things off your chest to ease your conscience.
My corporation & alliance Titan bridged into a system expecting a good fight. Anticipated numbers of players were expected to be a few hundred so nothing really very big but the fight was going to be enjoyable.
So, we Titan bridge into the target system & warp to the out gate. The instruction was given to jump & we followed the order. What happened- a bloody great big nothing. Just a screen of nothing which lasted for minutes & then dozens of our ships were dead or we were waking up in a new clone.
I am sorry to complain but really this is not very good. I don't expect constant stability but to die like this- It's worse than committing suicide at least with that option you have control.
With the advent of new patches we get the promises but mostly wake up to the reality that the game mechanic with regard to substantial numbers fighting is broken & the cause of the fault is undetermined & intermittent. I ask the question "do you pay to play or do you pay to be a beta tester every month?" because I have begun to wonder.
I would say to all the "can I have your stuff people" that I've been playing solid now for 3 years & this is the worst I've seen Eve & for all its new added content it seems to be getting worse as the lag & desync bug is now Evil & requires rapid exorcism.
Ah maybe you ran in to the mercs i have hired to kill you and your poor alliance. Your goons podded my defenseless noob alt in a shuttle costing me 40m in implants, rest assured you will be dealt with.
Respectfully,
Lord Bentley Bentley Group
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Farrellus Cameron
Sturmgrenadier Inc Gentlemen's Club
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Posted - 2009.09.14 21:10:00 -
[10]
If you are waiting on CCP to fix the internet, you have a long time to wait.
The reality is that mega-alliances have adopted a certain type of gameplay - bringing hundreds of ships to battles. Then they complain when they lag out the server.
It's your alliance that decided to have 100+ ships all click the jump button at the exact same time. Of course it caused a huge amount of lag. I have no sympathy. ----------------------------------------------------
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Pteranodon
Caldari M. Corp Mostly Harmless
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Posted - 2009.09.14 21:50:00 -
[11]
Originally by: Farrellus Cameron If you are waiting on CCP to fix the internet, you have a long time to wait.
The reality is that mega-alliances have adopted a certain type of gameplay - bringing hundreds of ships to battles. Then they complain when they lag out the server.
It's your alliance that decided to have 100+ ships all click the jump button at the exact same time. Of course it caused a huge amount of lag. I have no sympathy.
I have no need of sympathy but I can emphasise with all those who lost ships & modules because of a lag feast.
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Deva Station
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Posted - 2009.09.14 22:07:00 -
[12]
Originally by: Farrellus Cameron If you are waiting on CCP to fix the internet, you have a long time to wait.
The reality is that mega-alliances have adopted a certain type of gameplay - bringing hundreds of ships to battles. Then they complain when they lag out the server.
It's your alliance that decided to have 100+ ships all click the jump button at the exact same time. Of course it caused a huge amount of lag. I have no sympathy.
No the reality is it's either that or don't fight. You have no control over the other alliance and you have to match their capabilities and all jump in at the same time, or it's a suicide mission. You jump in 10 ships at a time and it's insta-vape for each wave. I wasn't part of this fight, I'm just sayin... That's how fleet battles work, or in this case, don't. There's no other option with a large fight unless the other alliance is nice enough to let you get your fleet in first LAWL. Not happening in this lifetime ;)
The "certain type of gameplay" was designed by CCP, not the alliances. If you look in their news releases they brag about big ship battles as part of the game play experience. If they don't have the capacity to handle it, they shouldn't brag about it, or comp ships when the server takes a dump, which is probably what will happen.
It's not a choice. If you actually think about this, and get some alliance experience, as opposed to spewing alliance-hating diarrhea, there is no other way to do it.
If you have a better way, lets hear it! Based on my own (real) experience, the only way to get hundreds of enemy ships out of your system is to jump in and blow them up with a near equal or greater force. That is a crap shoot. The system will either handle it or it won't. You know something I don't?
How do you handle this situation with your own alliance fleet? We're all ears...
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EdwardNardella
Caldari Capital Construction Research
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Posted - 2009.09.14 22:55:00 -
[13]
Dude file a petition before the day of the fight asking for node reinforcement, problem solved. I don't bookmark every thread I reply in, if you want a response mail me with a link in game. |
mechtech
Entropy Industries
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Posted - 2009.09.14 23:24:00 -
[14]
I don't know what you want...
Speed is a huge issue to CCP, many many dev hours go to tweaking performance, and millions of dollars go towards the servers in order to have top of the line hardware.
CCPs servers are the best money can buy, and Eve's infrastructure is more advanced than most supercomputers.
Yes, the servers mess up with 1k people fighting. A couple years ago 300 people fighting would crash the server. CCP is doing their best, and you're going to have to live with it.
The new sov system rewards small gang warfare, so at least it should get better then...
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.09.14 23:32:00 -
[15]
Originally by: EdwardNardella Dude file a petition before the day of the fight asking for node reinforcement, problem solved.
This. --
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |
Ninja Troll
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Posted - 2009.09.15 00:17:00 -
[16]
This game has always lagged!
[/initiate wake-up call]
What about all the whinethreads not too long ago abou how FW fights can't get over a dozen ships without taking a few minutes just to target something the size of a carrier?
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true sight
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Posted - 2009.09.15 00:34:00 -
[17]
Originally by: Pteranodon It has a been a very long time since I had a good moan on the forums but sometimes you have to get things off your chest to ease your conscience.
My corporation & alliance Titan bridged into a system expecting a good fight. Anticipated numbers of players were expected to be a few hundred so nothing really very big but the fight was going to be enjoyable.
So, we Titan bridge into the target system & warp to the out gate. The instruction was given to jump & we followed the order. What happened- a bloody great big nothing. Just a screen of nothing which lasted for minutes & then dozens of our ships were dead or we were waking up in a new clone.
I am sorry to complain but really this is not very good. I don't expect constant stability but to die like this- It's worse than committing suicide at least with that option you have control.
With the advent of new patches we get the promises but mostly wake up to the reality that the game mechanic with regard to substantial numbers fighting is broken & the cause of the fault is undetermined & intermittent. I ask the question "do you pay to play or do you pay to be a beta tester every month?" because I have begun to wonder.
I would say to all the "can I have your stuff people" that I've been playing solid now for 3 years & this is the worst I've seen Eve & for all its new added content it seems to be getting worse as the lag & desync bug is now Evil & requires rapid exorcism.
I totally agree, it really sucks that your alliance leadership knew about this fight in advance and of course in doing so used:
http://www.eveonline.com/fleetfightnotification.asp
and informed CCP in advance that there would be a huge fleet battle, allowing them to reinforce the node in advance, allowing it to be prepared in advance for something that no hardware in the world could be expected to handle on the fly. CCP should totally sort their act out that your leadership used http://www.eveonline.com/fleetfightnotification.asp and the node reinforcement didn't help.
/sarcasm
--------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.15 00:51:00 -
[18]
Originally by: Deva Station
Originally by: Farrellus Cameron If you are waiting on CCP to fix the internet, you have a long time to wait.
The reality is that mega-alliances have adopted a certain type of gameplay - bringing hundreds of ships to battles. Then they complain when they lag out the server.
It's your alliance that decided to have 100+ ships all click the jump button at the exact same time. Of course it caused a huge amount of lag. I have no sympathy.
No the reality is it's either that or don't fight. You have no control over the other alliance and you have to match their capabilities and all jump in at the same time, or it's a suicide mission. You jump in 10 ships at a time and it's insta-vape for each wave. I wasn't part of this fight, I'm just sayin... That's how fleet battles work, or in this case, don't. There's no other option with a large fight unless the other alliance is nice enough to let you get your fleet in first LAWL. Not happening in this lifetime ;)
The "certain type of gameplay" was designed by CCP, not the alliances. If you look in their news releases they brag about big ship battles as part of the game play experience. If they don't have the capacity to handle it, they shouldn't brag about it, or comp ships when the server takes a dump, which is probably what will happen.
It's not a choice. If you actually think about this, and get some alliance experience, as opposed to spewing alliance-hating diarrhea, there is no other way to do it.
If you have a better way, lets hear it! Based on my own (real) experience, the only way to get hundreds of enemy ships out of your system is to jump in and blow them up with a near equal or greater force. That is a crap shoot. The system will either handle it or it won't. You know something I don't?
How do you handle this situation with your own alliance fleet? We're all ears...
don't jump your blob all in through 1 gate?
and/or drop a few recons/cov ops in system before the op starts,
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Emperor D'Hoffryn
EXTERMINATUS. Atlas Alliance
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Posted - 2009.09.15 02:32:00 -
[19]
I've been playing EVE for going on 5 years now.
This is the best the server has ever been. EASILY.
This is not to say that problems wont happen. Judging by the recent server issues, there was a new bug introduced or some hardware failure recently, but to say its the worst you have ever seen is just plain wrong, and I think you know that.
Originally by: CCP Whisper No it is not an official statement. Not everything surrounded by blue bars is an official statement which can be quoted as fact until the end of time. Deal with it.
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Mattk50
Caldari House Maadiah
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Posted - 2009.09.15 03:01:00 -
[20]
the same happend to me, 3 of us, myself and 2 friends, jumped from highsec into a lowsec system. the local of the system was something like 15. i was frozen in space, all i could see was the backdrop, i had to reboot my client and luckily nobody had killed me, my 2 friends reported nothing like that happening tho.
later that day (which was yesterday actually) i had to reboot my client twice more in places that could have gotten me killed. one was the chatbox simply stopped working, and as being the leader of the small gang we had, this was unacceptable. fix the latest round of glitches plz.
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Gunnanmon
Gallente Imperial Syndicate Forces The Laughing Men
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Posted - 2009.09.15 17:38:00 -
[21]
Eve is just 1 big social experiment. To see if people will pay for years to beta test an upcoming game. Signature locked for discussing moderation. Navigator
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.09.15 19:09:00 -
[22]
It figures that you'd be part of something like MH.
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I was going to run for CSM but life waylaid me :( |
Amanda Mor
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Posted - 2009.09.15 19:36:00 -
[23]
No one's going to mention the obvious solution eh? Well, I guess I have to:
Don't go out in 100 man fleets. Solo and small gang is much more fun anyway, where your contribution actually makes a difference to the fleet. Yes, I know your super special 0.0 alliance demands you 'x' up when required, but there's an easy solution to that problem too. Let the blobfests continue while you actually have fun doing something else.
Bingo problem solved - I've never once lagged out in a fight with less than 10 people to a side.
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Professor Perplex
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Posted - 2009.09.15 19:36:00 -
[24]
10/10 great troll.
for real though, you are in mostly harmless, what game have you been playing for the last few years.
performance has gotten better and better. large fleets function much better today than a year ago.
i guess that "few hundred" without node reenforcing is still ****. big suprise.
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Ace2001
Caldari Steele-Moose Astrodynamics Research
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Posted - 2009.09.15 19:53:00 -
[25]
*Raises hand.*
QUESTION. If your alliance was planning to fight another alliance, aren't you supposed to alert CCP ahead of time so that they can transfer that area to a faster/smoother node, and thus reducing the lag?
I Could have SWORN I read about this somewhere. At some point in time.
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Melor Rend
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Posted - 2009.09.16 12:11:00 -
[26]
This is frustrating I'm sure but if you'd have been playing EVE the last 5 years then you would know that the current state of affairs is pure paradise compared to how it was 2 years back! Fights with up to 400 people on grid (on unreincofed nodes!) are nearly lag-free and jump-in lag aka grid load times have gone from up to 45 minutes (not a joke) down to a few seconds.
You can even reload your guns during a massive battle without any issues!
CCP have done a great deal over the years to prevent lag and imo they have really succeeded. This is also the main reason why I'm fully active in EVE again btw. Nothing was a worse pain in the rear end then looking for a fight for 5 hours only to have both sides totally lagged out (I'm talking 5 minute module activation lag). This is no longer the case. As long as the server isn't having major issues, the lag is few and far between.
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Kyra Neve
Caldari Nomadic Angels
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Posted - 2009.09.16 12:46:00 -
[27]
Originally by: Farrellus Cameron If you are waiting on CCP to fix the internet, you have a long time to wait.
This.
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ObiTwo Kinobi
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Posted - 2009.09.16 13:55:00 -
[28]
The logs, they show nothing.
Nah, on a more serious note. The sploits are starting to run rampant. Try getting podded and the server having no record of it ever happening, a killmail for the ship but no pod, ect ect ect...
In EVE everything happens for a reason.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.16 15:41:00 -
[29]
Originally by: ObiTwo Kinobi The logs, they show nothing.
Nah, on a more serious note. The sploits are starting to run rampant. Try getting podded and the server having no record of it ever happening, a killmail for the ship but no pod, ect ect ect...
In EVE everything happens for a reason.
Killmails have been bugged for some time. They aren't really a reliable way of recording who did what anymore. Which would be nice to get fixed, but probably isn't a top priority.
And the lag in Eve now is impressively low. With proper reinforcement, you need utter ****-tons of people to lag it up. And without, the number is still impressive.
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