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Thread Statistics | Show CCP posts - 2 post(s) |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.17 14:22:00 -
[1]
I have to agree with the others in this thread. If you want to help AFs fight against large ships, help them deal with drones and neuts. If you want to make AFs instawin buttons against any other small ships, then give them this bonus.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.17 21:06:00 -
[2]
Quote:
No. We were able to hit 6-7kms interceptors with frigate guns during the last Nano age...
Except 6-7km/s interceptors had a 500% sig bloom.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.18 19:52:00 -
[3]
The problem with the AB fix is that it assumes that all AFs are flown equally.
For example, take a look at the following skirmish Harpy fit.
[Harpy, Skirmish] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN MicroWarpdrive II Small Shield Booster II Small Capacitor Booster II, Cap Booster 200 Initiated Warp Disruptor I
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot]
Anti-EM Screen Reinforcer I Core Defence Field Extender I
15-18km range and 2125 m/s allows it to stay at its optimal range and deliver good DPS while remaining outside of web/scram range. If you read the ship description, it's described as a "long-ranged support frigate".
Unless you're telling me that I should put an AB on my skirmish (long-range) fit (which would totally remove my ability to control range and thus make the fit useless against any frig with a MWD), then the AB bonus is just dumb.
there are good reasons and situations to use MWDs and ABs on AFs. There's absolutely no reason to "force" ABs on them all.
if you really must boost AFs (and I'm not convinced they need boosting), then give them ship-specific bonuses tailored to the individual ship.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.19 07:05:00 -
[4]
Quote: I am flying my AF with my choice of modules and I want the 4-th bonus to benefit my setups!
And **** everyone else.
Read the ****ing description of the ship
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.20 20:12:00 -
[5]
Edited by: Kahega Amielden on 20/09/2009 20:13:25 I think an AB boost would be great...for some AFs. Not so much for others. AFs shouldn't all get a sweeping 15% per level bonus to ABs...It would be great for some ships, certainly, but not all. As I mentioned earlier in the thread, the Harpy is made for rails. The ship's description mentions 2-3 times that it's meant to fight at long range (relative to other frigates, of course). An AB bonus for such a ship just doesn't make sense because you need to control range. A minor MWD bonus, a tracking bonus, or an agility bonus, however, would be great.
Personally I'd shy away from giving too many ships AB boosts. The choices and tradeoffs between MWDs and ABs on AFs leads to some interesting variety which I wouldn't want to see dead. Having a couple AFs have an AB/MWD boost might be cool, but not all of them.
Quote: If you were the slightest bit objective you would fit something that can work outside of web range with a disrupter at a reasonable orbit to ensure max speed. You know, like people will actually do? But hey, that would have buggered up your test wouldnt it have?
great. So a skirmish fit. Except skirmish fits require MWDs to keep range. The AML caracal will MWD at you and kill you.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.06 23:19:00 -
[6]
Originally by: Franconis Lets look at this problem objectively.
ABs aren't terribly useful on ANY ship. The base speed of most ships is effectively stationary, and a ~100% boost to that isn't doing much. I propose that CCP boosts Afterburners, not just Assault Frigs.
How about you just give it a very large overheating boost?
Right now it gets the same 50% bonus of the MWD. What if it got a 100% or 115% or so bonus? Of course you'd need to massively ramp up heat damage on the AB so it couldn't feasibly be run for more than a couple cycles. However, it would allow AB ships to get in and get out sort of like a MWD (though considerably worse, given that the MWD can also overheat), but wouldn't allow it to near the extent of a MWD. Cap usage may need to ramp up massively while overheated. |
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