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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.16 14:15:00 -
[1]
So I just read the new dev blog pretty impressed by the new "Super carrier" which as long as CCP lets them dock and make them cheaper seems good.
Then i read this.
Quote: Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode.
Wait what nerf the Moros why?
The Moros is currently the weakest dread fielded in today's cap fleet as the Nag got a boost to it's tanking with it's extra mid slot.
It's only benefits are that it can be use as a station dread for hitting station camping ships (which I might add requires a complete refit from your normal dread fit). Also that it has the highest DPS of all dreads on paper.
However this is not true as gun tracking in siege is so lame you get light hits on a tower even though you are within optimal and at 0.0m/s (seriously CCP fix that already) and that drones CANNOT HIT OVER 60KM without rigs and the high slot module. So in normal siege encounters where you are at about 150km range from the other dreads drones will be useless.
I want a serious answer CCP what crackpot came up with the idea that another drone ship needs a nerf fix the crap in the game rather than ships that don't need fixing, If you add this into the next game people will quit and the moros will be never be use again as it will be next to useless.
GG CCP well done for being moronic.
</rant>
As you can see not happy with that one change, the rest is good.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.16 15:06:00 -
[2]
FFS. Let me direct your teary eyes to these posts:
Originally by: CCP Abathur
Originally by: Many People My poor Moros!!
Yeah... well... *nerf bat* 
That being said, I'll take another look at their comparative damage output in the next few weeks.
Originally by: CCP Abathur A Dread's primary damage should come from its guns and the drone bonus should be just that, a bonus, not a requirement to achieve some sort of parity with other dreads.
As I said at the start, we have time and are paying attention. We'll be looking at this in the coming weeks and will work to make sure the Moros isn't relegated to the bottom of the class. 
Tissue?
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.16 15:13:00 -
[3]
nah i'm good just outraged that they suggested that just boost the guns remove the massive drone bonus simple :/
but didn't see that part *feels stupid*
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PrimaryIsYou
BACKUPLEGION
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Posted - 2009.09.16 19:09:00 -
[4]
Originally by: Cheekything
The Moros is currently the weakest dread fielded in today's cap fleet as the Nag got a boost to it's tanking with it's extra mid slot.
Heh.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.09.16 19:46:00 -
[5]
Bye bye to all the low sec mission runners who use moros to do non-gate missions.
I LOVE gallente, and welcome this change. Perhaps when the change hits sisi, you should help out with testing and give constructive feedback to keep Moros balanced with the other titans.
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darius mclever
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Posted - 2009.09.16 21:09:00 -
[6]
Originally by: Marlona Sky Bye bye to all the low sec mission runners who use moros to do non-gate missions.
I LOVE gallente, and welcome this change. Perhaps when the change hits sisi, you should help out with testing and give constructive feedback to keep Moros balanced with the other titans.
moros ... titans ... oh well yes.
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Charlemeign
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Posted - 2009.09.16 22:23:00 -
[7]
Originally by: Marlona Sky Bye bye to all the low sec mission runners who use moros to do non-gate missions.
I LOVE gallente, and welcome this change. Perhaps when the change hits sisi, you should help out with testing and give constructive feedback to keep Moros balanced with the other titans.
Confirming I have a titan.
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iudex
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Posted - 2009.09.17 09:39:00 -
[8]
The Moros has became a unique ship class of it's own. People trained all the way up to Gallente Dread to be able to use it in that role. They invested lot's of skillpoints. And there's no real reason for this nerf, I don't see any complaints on the forums. There is no real reason to nerf it and frustrate all that Moros pilots, especially those that use this ship not in it's dreadnought role. The nerf is a mistake, I hope CCP will reconsider it and leave the Moros as it is. _____________________________________________________ My skills // Faction Standings: Serpentis +8.02 / Angel Cartel +9.24 / Gallente Federation -10.00 |

Hun Jakuza
24th Imperial Guard
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Posted - 2009.09.17 09:56:00 -
[9]
Edited by: Hun Jakuza on 17/09/2009 09:56:56 Gallente Dreadnought Skill Bonus:
5% bonus to Capital Hybrid Turret damage 50% bonus to drone damage and hitpoints per skill level IN SIEGE MODE ок, ок...
Minmatar Dreadnought Skill Bonus:
7.5% bonus to Capital Projectile damage per level 7.5% bonus to Capital Projectile rate of fire per level IN SIEGE MODE =)
Caldari Dreadnought Skill Bonus:
5% bonus to kinetic missile damage 5% bonus to Capital Launcher rate of fire per skill level IN SIEGE MODE =)
Amarr Dreadnought Skill Bonus:
10% reduction in Capital Energy Turret capacitor use 5% bonus to Capital Energy Turret rate of fire per skill level IN SIEGE MODE
Told Aionstar. And yes that's right. This is a discrimination against Gallentes. And more one thing no problem with Moros, the problem is the 30-60 sec redock time at station when someone got criminal or shoting something. Change that to 15 mins like the global flag, and end of station hugin and starting new era, where the pilots need to fight and not just hiding in cloak or redock. This is the problem, but CCP dont want to fix this sh*ts.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.17 10:30:00 -
[10]
Originally by: Destination SkillQueue FFS. Let me direct your teary eyes to these posts:
Originally by: CCP Abathur
Originally by: Many People My poor Moros!!
Yeah... well... *nerf bat* 
That being said, I'll take another look at their comparative damage output in the next few weeks.
Originally by: CCP Abathur A Dread's primary damage should come from its guns and the drone bonus should be just that, a bonus, not a requirement to achieve some sort of parity with other dreads.
As I said at the start, we have time and are paying attention. We'll be looking at this in the coming weeks and will work to make sure the Moros isn't relegated to the bottom of the class. 
Tissue?
OK that's pretty encouraging.
Failing that, EVEmon shows a mere 95 days for my Gallante capital alt to respec to Amarr, so v0v
Archon > Thanatos anyway.
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Aniel Zaar
Gallente BIG
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Posted - 2009.09.17 11:22:00 -
[11]
The change wasn't really called for, and current Moros specs are as if drones are considered a capital weapon on it. This is the same as the dual-weapon system on Naglfar. Drones don't even come close though, DPS/range wise, unless they also introduce some new type of siege/dread drones, and boost drone control range for drones. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

RedSplat
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Posted - 2009.09.17 14:11:00 -
[12]
Just train Amarr 
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.17 15:48:00 -
[13]
Originally by: Cheekything
It's only benefits are that it can be used as a station playing ***mobile
fixed that for you
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Mike C
Caldari Ipuvaepe Industries
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Posted - 2009.09.17 21:19:00 -
[14]
All the dreads have been weak at times. Lasers used to do next to nothing, torps used to do **** to moving target (less so now), don't even ask about the nag. Time for the moros. __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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BalarKel
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Posted - 2009.09.17 23:37:00 -
[15]
I agree ccp needs to fix how hybrid turrets don't hit, or as hard as other weapons used by other races. Fix this problem and the drone bonus while in siege only, will be a non issue. Implement the siege change without fixing hybrids and you are screwing every moros flying character in game. The problem with that is they spent at least 6 months to a year of focused training to get into the ship, and to turn their hard work into rubbish would be a slap in the nuts by ccp.
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irion felpamy
Minmatar HellJumpers Corp
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Posted - 2009.09.18 09:46:00 -
[16]
Its a needed change, station camping moros are stupid and another example of why the eve player base can't have nice things.
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Tiger's Spirit
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Posted - 2009.09.18 11:21:00 -
[17]
Edited by: Tiger''s Spirit on 18/09/2009 11:27:00
Originally by: irion felpamy Its a needed change, station camping moros are stupid and another example of why the eve player base can't have nice things.
It's a idiotism. The redock time need change after aggressing at station. Want to figt ? Do it, but if u got criminal flag u cant dock. Simple, but this b*llsh*t ruined and nerfed an another shiptypes because CCP made it, an unlogic 45-60 docktime after agression when the station sentrys shoting the target. LOL
Who invite a criminal inside his house who shot outside??? Nobody, but CCP leaves it. Problem is the redock time, not the moros. WE WANT MORE FIGHT, NOT TO LURK Make the play better, just regulate properly the timers and cloakers. Problem with the huggers you told, but just they will make Moros nerf ? Why ? Just an Moros can do station huggin ? No, can do 50 other ships too. Just one or two ship need for that, a support ship and a damage user. So, dont nerf the Moros use brain and solve the original problem, which create this.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.18 14:18:00 -
[18]
FYI. The moros nerf never made it to sisi. While all other changes have happened.
Moros needs to be left unchanged. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Yakia TovilToba
Halliburton Inc.
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Posted - 2009.09.19 15:01:00 -
[19]
Don't nerf the Moros' out of siege drone bonus. Stop the equalisation of weapon types and ship classes. Don't encourage the FOTM culture.
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Cambarus
Clearly Compensating
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Posted - 2009.09.19 17:38:00 -
[20]
Boosting the damage of a moros' guns might fix the issue of its damage compared to other dreads, but then we're just trying to make all dreads the same no? The moros did something different, something interesting, which is one of the main reasons people trained it, it was far from being the best in siege, but out of it the moros reigned supreme, THAT was its advantage (one which admittedly compares to that of a carrier, so all the whining about a moros being a station pwnmobile while completely ignoring carriers is just silly...).
Don't nerf ma moros woooooooooooo \o/. |

Stil Harkonnen
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Posted - 2009.09.20 00:41:00 -
[21]
supported
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Rip Minner
Gallente Freewind Ventures
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Posted - 2009.09.20 01:51:00 -
[22]
Now I see that all the other dreads have a out of siege bouns and a in siege bouns. Keep the drone bounses on the out of siege end of the deal and put the hybird bounses on the siege end of it. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

ellena allente
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Posted - 2009.09.20 09:40:00 -
[23]
Originally by: Hun Jakuza Edited by: Hun Jakuza on 17/09/2009 09:56:56 Gallente Dreadnought Skill Bonus:
5% bonus to Capital Hybrid Turret damage 50% bonus to drone damage and hitpoints per skill level IN SIEGE MODE ок, ок...
Minmatar Dreadnought Skill Bonus:
7.5% bonus to Capital Projectile damage per level 7.5% bonus to Capital Projectile rate of fire per level IN SIEGE MODE =)
Caldari Dreadnought Skill Bonus:
5% bonus to kinetic missile damage 5% bonus to Capital Launcher rate of fire per skill level IN SIEGE MODE =)
Amarr Dreadnought Skill Bonus:
10% reduction in Capital Energy Turret capacitor use 5% bonus to Capital Energy Turret rate of fire per skill level IN SIEGE MODE
Told Aionstar. And yes that's right. This is a discrimination against Gallentes. And more one thing no problem with Moros, the problem is the 30-60 sec redock time at station when someone got criminal or shoting something. Change that to 15 mins like the global flag, and end of station hugin and starting new era, where the pilots need to fight and not just hiding in cloak or redock. This is the problem, but CCP dont want to fix this sh*ts.
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.09.20 10:17:00 -
[24]
Edited by: Lucas Avidius on 20/09/2009 10:17:38 Stop stealthbuffing Amarr by nerfing Gallente.
If you're going to make this change, give us a way to use our Moros' drones at ranges greater than 60KM while in siege.
Perhaps change all dreads to have 3 bonuses, 2 that are in effect all the time and one thats in effect while in siege.
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Kiri Serrensun
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Posted - 2009.09.20 11:43:00 -
[25]
Originally by: iudex The Moros has became a unique ship class of it's own. People trained all the way up to Gallente Dread to be able to use it in that role.
A good rule of thumb for skill plans--if something seems too good to be true, it soon will be.
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Chris Liath
Nex Exercitus Cult of War
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Posted - 2009.09.20 23:11:00 -
[26]
I say no to the Moros nerf.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

Mister Xerox
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Posted - 2009.09.21 00:12:00 -
[27]
Originally by: Cheekything So I just read the new dev blog pretty impressed by the new "Super carrier" which as long as CCP lets them dock and make them cheaper seems good.
Then i read this.
Quote: Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode.
Wait what nerf the Moros why?
The reason is simple: Twits in Moros sitting dead on stations in lowsec, completely unassailable, cranking out near capital ship damage from drones that can hit sub-capitals for full damage which is something no other capital, not even carriers, can do.
About damn time IMO, and I'll sit back and laugh at the ****ing station huggers while they weep.
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.09.21 20:05:00 -
[28]
Supported!
And it needs a 7.5% or so damage bonus instead of just 5%, to bring it in line with the other dreads. Even if it was left unchanged, it would still be quite worse than other dreads in tasks such as Sniping. Or just give it a huge sentry drone optimal range bonus. That works too!
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0oO0oOoOo0o
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Posted - 2009.10.08 08:14:00 -
[29]
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Robert Caldera
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Posted - 2009.10.08 10:18:00 -
[30]
Originally by: iudex The Moros has became a unique ship class of it's own. People trained all the way up to Gallente Dread to be able to use it in that role. They invested lot's of skillpoints. And there's no real reason for this nerf, I don't see any complaints on the forums. There is no real reason to nerf it and frustrate all that Moros pilots, especially those that use this ship not in it's dreadnought role. The nerf is a mistake, I hope CCP will reconsider it and leave the Moros as it is.
wow, people would then get relly a dread for their trained Dread-SP and not a stationhuggin- and PvE-mobile.. ooohhhh what a pity
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