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Skandrannon22
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Posted - 2009.09.16 20:04:00 -
[1]
I think something needs to be done about this.
A game mechanic was put into place on purpose (get key, activate gate, key goes away, you run the complex and take your chance at death or glory)
Problem is some people find ways around this. Keys are harvested and folks get into an instance that you got the key for, or they sit there for hours in the last room/spawn location/whatever and wait.
This is not Everquest, or Wow, this shouldn't be.
The solution is simple, at least to me.. Make the keys expire after a set amount of time.
I'm not sure what can be done about folks camping the last room of a complex... maybe have the complex shoot peeps out when the spawns happen like a pos forcefield, and do it far enough that they can't warp back in?
I'm just throwing out ideas, but somethin' should be done.
-Skan
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Tortugan
Internal Anarchy
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Posted - 2009.09.16 20:16:00 -
[2]
Supporting investigation of this issue. The hilarious solution would be to make stronger and stronger guys spawn the longer you stay in a plex- so at some point your AF has to kill a fleet of 10 BS in that 2/10 plex, which only despawn if you leave ;D (not actually suggesting that- but it would be hilarious!) :D
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darius mclever
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Posted - 2009.09.16 20:34:00 -
[3]
and then i let it spawn such big rats and wait cloaked until someone else warps in and gets toasted. besides most AF can easily speed tank rats.
profit!
;)
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mazzilliu
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Posted - 2009.09.16 20:35:00 -
[4]
Plex keys have the effect of making plexers invincible. Unless someone can come up with an earth shattering observation in the remainder of this thread, I'm going to raise this as a CSM issue.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Drake Draconis
Minmatar Shadow Cadre REIGN Alliance
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Posted - 2009.09.16 20:59:00 -
[5]
If your going to make keys expire after a certain amount of time... then make them reuseable within that time period.
Reasoning : Some players go in and get the crap kicked out of im or they can't salvage or whatever.
Plex's being one way turn me off : O P ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

mazzilliu
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Posted - 2009.09.16 21:56:00 -
[6]
oh, and, making keys expire is probably not going to happen because they will have to code in a new feature for it.
removing keys altogether and making the gate usable when the boss in the current room is currently dead, or some repeatedly achievable objective that doesn't lock out the next guy, is probably a better idea.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Skandrannon22
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Posted - 2009.09.17 11:03:00 -
[7]
I must be missing something...
But how do the keys make someone invincable?
Oh, and being able to re-use them on the same instance would be nice so you can go salv, cuz you don't always have an alt or buddy to come with.
-Skan
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Sybilla Prior
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Posted - 2009.09.17 11:11:00 -
[8]
What if plexes simply move? After the plex is devoid of npc rats, it moves to another location in the system, and the player ships are left behind, forced to start the plex from scratch.
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Skanufacturing
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Posted - 2009.09.17 11:55:00 -
[9]
That works too.
-Skan
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RedSplat
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Posted - 2009.09.17 13:26:00 -
[10]
Have people able to Hack the gates and gain entry without a key- using the codebreaker module and the hacking skill.
Anyone hacking their way into a plex gets no bounty for killing rats and there is no possibility of any loot drops for them.
In short, the only reason to hack your way in is to kill that SOB hiding in the plex.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.17 14:12:00 -
[11]
Yeah, 'tis a silly system.
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Skandrannon22
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Posted - 2009.09.17 17:11:00 -
[12]
The problem isn't the mode of entry, it is the fact that you can harvest keys, and camp the last room.
Camping items should not be a profession. There are folks around where I fly that have it timed down to the minute. The only time anyone else gets a chance is if there is a random DT.
-Skan
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Sybilla Prior
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Posted - 2009.09.17 17:22:00 -
[13]
If plexes move around and have to be scanned down again, there is no more problem, right?
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Skandrannon22
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Posted - 2009.09.17 18:12:00 -
[14]
Sybilla Prior, I don't think anyone disagreed with you..
-Skan
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Jason Edwards
Internet Tough Guy
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Posted - 2009.10.11 04:35:00 -
[15]
How about remove keys all together? Eve isnt for dungeons. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Silva Riley
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Posted - 2009.10.11 11:29:00 -
[16]
In my experience, the keys are not so much a problem as static complexes are.
It doesn't make any sense either. Why would the Angel syndicate put a drug trade post anywhere, where it gets raided each and every day, every hour?
Remove static complexes entirely and most of the key issue is gone.
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rofflesausage
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Posted - 2009.10.11 14:02:00 -
[17]
Originally by: Silva Riley In my experience, the keys are not so much a problem as static complexes are.
It doesn't make any sense either. Why would the Angel syndicate put a drug trade post anywhere, where it gets raided each and every day, every hour?
Remove static complexes entirely and most of the key issue is gone.
Go further - kill statics and make exploration a little bit more profitable. Make DED's have a bit better drops, or even a few more of them within new eden.
Absolutely agree. Static plexs need to go.
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shuckstar
Hauling hogs
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Posted - 2009.10.11 15:49:00 -
[18]
You are going to fast! Wait five minutes and try again. |

bw8
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Posted - 2009.10.12 14:31:00 -
[19]
here's a solution that may work...the plex can stay in the same system or even open it up to the same constellation, but it respawns after all the rats are killed and players can only re-enter the respawned plex every x hours or x days (a gate lock after you've already done the plex that drops after alloted time has passed).
this would allow players to go thru the separate respawned plexes with random alts, but at least it would make them work for their money.
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Ulstan
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Posted - 2009.10.12 19:18:00 -
[20]
Edited by: Ulstan on 12/10/2009 19:19:25
Originally by: mazzilliu Plex keys have the effect of making plexers invincible. Unless someone can come up with an earth shattering observation in the remainder of this thread, I'm going to raise this as a CSM issue.
I don't like invincible plexxers, and if cloaks are a problem in plexes, simply disable cloaks there! Not like the game needs more people using cloaks to hide from a fight.
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