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Jigro
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Posted - 2009.09.18 02:15:00 -
[1]
Howdy all, I have been useing rails on my mega for a while and when I switched to blasters I couldnt hit anything if my ships life depended on it
All I did was change out rails for blasters, T1 blasters that is. I still had all my stuff on for my snipe mega fit. Just to see if it would do the same for blasters....but it did not. When I took all the stuff off for a new blaster fit. Still couldnt hit anything. What is the secret to these things and also should I stay with rails or go with blasters?
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Jigro
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Posted - 2009.09.18 02:20:00 -
[2]
And to add to this, rails or blaster for large fleet battle?
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Milo Melano
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Posted - 2009.09.18 02:33:00 -
[3]
Sorry to ask the obvious, but did you look at the range on the blasters ?... night and day difference from rails...you need to be verrrrry close. For the larges thats 3k away with a 8k fall off.
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Qolthus
Caldari Children of Anarchy
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Posted - 2009.09.18 02:35:00 -
[4]
Bit of a stupid sounding question I know but you havent specified anything... are your targets in range ?
Also what size targets are you trying to hit with your new blasters ?
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Jigro
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Posted - 2009.09.18 03:03:00 -
[5]
Sorry still new. The range that I am at is around 11 to 15 out.
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Jigro
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Posted - 2009.09.18 03:09:00 -
[6]
And they are BC and up.
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Qolthus
Caldari Children of Anarchy
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Posted - 2009.09.18 03:11:00 -
[7]
If your using large blasters with anti matter charges you will need very good skills and possibly a tracking computer with an optimal range script to get out over 10km. Using lesser ammo you can increase your range but a fair bit blasters will never have the range of railguns.
If your shooting at targets smaller than battlcruisers you may also have trouble hitting them without getting your tracking skills up or again using a tracking computer but with a tracking speed script in it. Most of the time you will need to have an AB fited to close range unless you are sure your targets will be coming in close.
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Jigro
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Posted - 2009.09.18 03:14:00 -
[8]
Thank you, that's what I needed.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2009.09.18 06:01:00 -
[9]
Originally by: Jigro Sorry still new. The range that I am at is around 11 to 15 out.
Use neutrons with Null.
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zombeee
Caldari State War Academy
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Posted - 2009.09.18 16:14:00 -
[10]
Originally by: Raimo
Originally by: Jigro Sorry still new. The range that I am at is around 11 to 15 out.
Use neutrons with Null.
He said he's new, not a T2 large blasters user!
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Zartanic
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Posted - 2009.09.19 12:19:00 -
[11]
Edited by: Zartanic on 19/09/2009 12:23:45
Think of Blasters like shotguns, only useful at very short range. All weapons systems have some variety of short range weapon, some you have to get within 1,000m of the target to hit it at all and then other game mechanics may kick in as a big factor such as transversal velocity (how fast the ship is moving relative to your own ship) and gun tracking speed (how fast the guns can keep up with that relative velocity if at all)
Right click and show info for the weapon when its in your ship, via the fitting screen or when in space as that way you get the skill adjusted figures and look at the optimal range. You must be on or less than that to hit 100% of the time.
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Belkadan
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Posted - 2009.09.21 16:59:00 -
[12]
targets at 11-15 km can be pwned with blasters. just get the right ammo in the gun. With large blasters iron ammo can demolish a target at 11-15km. Does less dmg then antimatter, but has better range. Tracking can also be an issue tho. if the targets at 11-15km are keeping a high transversal speed, consider either moving towards them (they fly away to keep at range and lower trans). You can also fit a stasis web, that should do it.
honestly, if you don't have much experiance with ammo types for hybrids, do the following: 1) fit yur ship like you have been doing 2) put 1 of each different ammo type in your guns and rightclick the hybrid turret and get info on it. --there you'll find the turret's optimal and falloff information. Every time you load a new ammo type into it will update. From here you can get a very good idea of what ammo types work for you.
For PvE, I honestly suggest avoiding blasters in lvl4+ missions/null-sec plex's/Class 3+ WH's. Getting in close with blasters and laying on the DPS is great, until your tank can't handle the incoming DPS, and when you've been chasing targets your cap is generally lacking and you'll die fast if u can't align and escape in time. So stick with rails and keep range for the more difficult PvE.
For PvP Blasters are great, and Anti-matter ammo (faction preferably) is key. Get in close, web, scram, pound'em till they're a wreck (at least, for solo BS fighting). Fleet PvP is a little different, depends what fights your going to be in and what your FC wants. Sometimes rail/sniper fits are preferred over close range blaster fits.
Hope this helps, and I hope I didn't stray too far off topic.
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Guillieme Lohran
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Posted - 2009.09.21 17:05:00 -
[13]
Remember, blasters are like a nice warm hug... that puts a barrel right against your forhead and pulls the trigger.
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Sebastien LaForge
Quantum Cats Syndicate
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Posted - 2009.09.21 17:34:00 -
[14]
Edited by: Sebastien LaForge on 21/09/2009 17:34:51
Originally by: Guillieme Lohran Remember, blasters are like a nice warm hug... that puts a barrel right against your forhead and pulls the trigger.
except you have to walk and can only shoot when you can touch them with your gun, all the while assuming they don't want to get shot and run circles around you while shining flashlights or throwing peas at you. note that these particular flashlights and peas hurt you too.
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Nidhiesk
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Posted - 2009.09.28 12:01:00 -
[15]
Originally by: Qolthus If your using large blasters with anti matter charges you will need very good skills and possibly a tracking computer with an optimal range script to get out over 10km. Using lesser ammo you can increase your range but a fair bit blasters will never have the range of railguns.
If your shooting at targets smaller than battlcruisers you may also have trouble hitting them without getting your tracking skills up or again using a tracking computer but with a tracking speed script in it. Most of the time you will need to have an AB fited to close range unless you are sure your targets will be coming in close.
Usually when you fit blasters (close range) and you want to "hug" like last reply here said lol, you want a mwd and not an AB. Reason is you just use the mwd to get close to the target. Once your close enough even if your scrambled (this means your mwd wont work at this point) you'll be able to use the webber and scrambler yourself.
Ab is good but not with blasters. You won't be fast enough and you'll get shoot even more with it.
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