
elenor drifter
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Posted - 2009.09.18 12:10:00 -
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So over the last few patches we have seen quite a lot of nerfs, some good some bad, that's the way the game works i know that.
Having played this game for 5 years, and being above 80mill sp and having and high sp alt as well. I do kinda feel that CCP is factorizing the newer players. I know that they have the majority of accounts and are putting most of the money into CCP's wallet.
But im starting to feel like that the loyalty and time that we older players have put into the game, dosnt really count for anything at CCP. I realize that the game have to change at all times. But what is the point of staying loyal to the game if its comming to the point, that new players can do almost the same as us older players. Just without the 5% extra bonus.
Its kinda come to the point where a 6 months old player can do the same as a high sp player that's been playing for many years. Ofc the high sp players have more knowledge of the game, but whats it good for anymore, when you're bumping down the learning curve. The sp extensive ships are hardly worth anything anymore. IE. - Eos was a good ship but it got nerfed, same with the Vagabond. The thrill of being worried about loosing your ship is hardly there anymore. Cause isk are so easy to get a hold of. And i could probably
I do know that CCP made the point that the game should be fair for everyone, but come on, it shouldn't be so fair that there is no reason for having a high sp char anymore.
I know this sounds like whine, but please don't take it this way.
I would just like to see a comment from CCP as to why you're not giving the older players a little fun to play with. Something that the newish players can look forward to. Some special things that is only allowed for a certain amount of sp's or something like it.
Thanks in advance
i canme acrossn this thred line, it not ranting(the replys are)
my main is currently at 30 odd mill SP and i love him! i can fly all the T1 hylls and most of the T2 up to cruser lass. i am also able to fly all the faction and pirate varents, i do how ever not belive that for high SP players having the advantage anymore, yes they have the T2 Bs's and caps but they are to expencive and in some cases (the sin) to under powered, i have a cruser (t1) that can take out a sin, and even a T1 fit BC that can take down an officer fit pirate BS solo. i meen come on guys these are t1 ships that **** T2 and pirate ships (we should be in awe of these ships when they are feiled) not laugh at them for being so lame lol. as for T3 ships they are just aseasy to train for as the T2 counterparts they are NOT for the elite of eve they are for everyone
you could fix this wih a set of skills to enhance ships further like: advanced sheild operations (required all sheild skills to 5)recharge/boost/hp boost a dvanced armour controal (all armour skills to 5) repare cycle/hp boost/repair amount
experimental "race" weappons: all sub cap racial weappon skills and support skills required to 5) damage/fire cycle/fitting/tracking
creodron sciance advisery: (all sub cap combat drone skils , advanced drone and support skills to 5) alows use of experamentel creoDron drones with enhanced trackinf damage and HP
industrialist (all mining related skills and mining ship skills to 5, in cludes the harvesting drone ,industrial command and leadership skills to 5 also)give a 50%boost to harvesters yeild, -10%harest cycle, 25% range, alows the use of a new expanded cargo hold or rig(large only) (through a new skill "towing":preq: hull up grades to 5 industrial command to 5 industrialist to 3)) to be fitted to minng ships giving a 100% bonus to cargo hold but also a 50% reduction in hull HP and a 25% reduction in max speed and agility
and so on... a momoth task, i know but improves game play for those high SP players regigned to the stations and POS's(0.0)
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