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Miles Ackbar
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Posted - 2009.09.25 20:29:00 -
[1]
As a wannabe FC for FW, I join a lot of fleets and try to absorb everything that's going on (what ships to call primary, how to react in certain situations, etc.) Just trying to learn all that I can, is there any advice to be had by a forum-roaming veteran FC? 
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Konica Miller
Minmatar Disciples of Panthus
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Posted - 2009.09.25 21:49:00 -
[2]
advice i would say, is do what you are doing and do a bit of FC'ing yourself, get a gang of t1 frigs or cruisers and go from there, cheap and cheerful and you get experience of fc'ing.
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Fourty Niner
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Posted - 2009.09.25 22:22:00 -
[3]
Ask the FC in your fleet to give you a wing to run. (Some FCs do like to run the whole fleet, but the better ones dont) http://BIGLottery.BIG-EVE.com |

Takka Ri
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Posted - 2009.09.25 23:37:00 -
[4]
Intel, intel, intel.
Know what you are jumping into. Few things are as aggrevating as a well intentioned yet careless FC jumping blind into an enemy fleet (or getting 'boxed in') and needlessly feeding the enemy kills.
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.26 04:44:00 -
[5]
There is no substitute for experience. Once you've got a fair bit of pvp experience with a small gang it's time to start leading them. It sounds like this is where you are at. Start small, 4-5 BC's at most and just work your way up at your own pace. You will make mistakes, targets will escape and your group will lose ships. But that's how you learn. If you payed attention while following someone else's lead who knew what they were doing, you will make very few serious mistakes.
On a related note, the FC's job is to provide general direction, not micromanage everyone. Whether you are FCing for a fleet of 3 or for 300 makes no difference there. Those under you should know what they need to be doing ahead of time and fit their ships accordingly. Your role is that of calling targets, ensuring members of your fleet are where they need to be and making calls about when to fight or run. If you have rookies with you then they should have an experienced player watching out for them on the side. That player should not be you. -----------------------------------------------------
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Christina Aguilera
Davy Jones Locker Enforcers of Serenity
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Posted - 2009.09.26 09:26:00 -
[6]
As above. Start with setting your fleet up. Some fc's like to make sure they have the wing and squad boosters in the right place along with correctly fitted ships. Then setup your squads. Some fc's lump all shiptypes together. Some like to have seperate squads for ecm, scouts, battleships etc. Setup second in command and even a third. Assign them duties. Try and remember that you are fc and therefore should take an overview position. Imagine flying a helicopter, you can see all that is going on.
Once your fleet is setup learn to move as a fleet. Ie: have your pilots jumping at the same time, align at the same time, kill the same things ie focussed fire.
Above all else, intel is the key. Get those scouts shouting back intel. A good fc won't banzai the fleet into the unknown. Know what your shooting and where.
Every fight you will learn something new so get fighting and start making those mistooks ;)
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XFreedomX
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Posted - 2009.09.26 18:31:00 -
[7]
Don't Panic 
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Miles Ackbar
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Posted - 2009.09.26 20:33:00 -
[8]
All great advice, guys. Thanks! 
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waruiushiro
CTRL-Q
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Posted - 2009.09.27 04:13:00 -
[9]
I hear that if you don't have a headache, you're doing it wrong.
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Lord Zekk
Caldari 22nd Black Rise Defensive Unit Vertigo Coalition
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Posted - 2009.09.27 17:21:00 -
[10]
Like someone already said there is no substitute for experience. Make sure you understand your fleet. What it's strengths are and it's weaknesses. If you're in a frig fleet you know drone boats will be a problem.
Try and use a good mix of ewar. Everyone in the fleet doesn't need a point and web. Once you have enough start loading up on Tracking disruptors and Sensor damps. Group them in 3s. I find that pretty effective.
Start out with smaller fleets like frig fleets. They can be very deadly, anyone who has attended the agony basic class will attest to that. Make sure you are comfortable FCing that type of fleet. No point having 1 BS in a t1 frig and dessie fleet.
Make sure the fleet guys have a good time. Manage your comms. Let people chat but also make sure they know when to shut up.
Never jump your fleet into a system unless you have a scout check it out. Which leads me to - always have a scout. There's nothing worse than jumping your fleet into a gate camp when an intie could have jumped in, reported the info and gotten out safely.
Use a map. Never leave home without a printed 2d map.
Have an X/O. The fleet should know who is gonna take over if you go down. The X/O can help you manage a lot of stuff like organising squads, picking up Xs etc. In the beginning though your fleets will be small so you won't have to worry about the second part.
Once you start FCing the way you think when you are part of a fleet will change. You will start understanding why the FC does certain things you would have never seen before and you will also see mistakes the FC makes and avoid those.
That's about all I got. ----------------------------------------
We are recruiting. Visit us at http://www.22ndbrdu.com |
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Ann Can
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Posted - 2009.09.27 18:27:00 -
[11]
If you're using voice ...
Speak clearly and slow so that people can hear and understand what you're telling them. Do not hem and haw or hesitate, be decisive. If you're indecisive about the fleet, the fleet will be indecisive about you.
Use people's names and use your own name when speaking "warp to me" is useless "Warp to Miles" or "Warp to the FC" has more meaning. Also, ID your self, such as "Fleet, this is the FC, align to gate Jita" Don't expect them to all know your voice, specially from a random pick-up gang of people you don't know. Ask your fleet to do the same. There's a reason NATO has a uniform radio protocol. Eve is no different.
Spell out funny names, is it "gee-ta" "he-ta" or "yee-ta" , I don't know, but I do know what "Julia India Tango Alpha" is.
When calling targets, make sure you and all your fleet has the type column showing, and call by types, don't call by player name.
Keep control of your gang, both chit chat and questioning what you are doing. Don't be afraid to boot troublesome members from your fleet. You're in command, not JimmySpaceCaptain865. When a scout reports, or the gang does well, and does what you are asking of them, say thank you, when they don't, find a replacement. A fleet is a voluntary dictatorship. Keep in mind however, it is a game and people want to have fun. So find a balance in your command style.
You're there to help the fleet, the fleet isn't there to help you.
Have fun Space Captain! |

Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.27 19:45:00 -
[12]
Originally by: Ann Can Also, ID your self, such as "Fleet, this is the FC, align to gate Jita"
Rule #34: Never take your fleet to Jita.
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Rainy Leese
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Posted - 2009.09.27 21:54:00 -
[13]
Edited by: Rainy Leese on 27/09/2009 21:54:33 1) Kit out 30 t1 frigates with cheap gear in the nearest hub or convenient base.
2) Hand out said frigates for free.
3) Suicide them with hilarious results.
4) Gain lol credits.
5) Rinse and repeat.
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Dex Timor
Forza Di Colpo
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Posted - 2009.09.27 22:06:00 -
[14]
Originally by: Ann Can If you're using voice ...
Always use voice.
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Havegooda
Quantum Cats Syndicate
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Posted - 2009.09.28 00:43:00 -
[15]
Originally by: Ann Can When calling targets, make sure you and all your fleet has the type column showing, and call by types, don't call by player name.
Lemme know how that works for you in a large fleet.
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Lightningshade
Caldari The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.28 07:51:00 -
[16]
Originally by: Ann Can If you're using voice ...
When calling targets, make sure you and all your fleet has the type column showing, and call by types, don't call by player name.
Dont cal by type, call by player name and type. ie Alexis in the Mega.
Ensure everyone has their overview set as you require, usually the Fc would have by distance, and the fleet by name A-Z.
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Michael Hoare
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Posted - 2009.09.28 08:07:00 -
[17]
-If you truly wish to distinguish yourself among fleet commanders it is vital that you do two things:
1) Avoid blob tactics! Move your fleet by squad/wing. A large fleet with several experienced squad commanders can easily lock down multiple systems, or engage a fleet at one location while moveing to block the enemies route of escape/reinforcement.
2) Fleet Commanders fly maps, not ships. Keeping track of fifty fleetmates in a blob is hard enough, if you are spread out over several systems while manuevering to contact. . . Ideally a fleet commander would not be a direct particapant in the shooting, instead calling targets from a cloaked ship and directing his other fleet elements to best engage the enemy.
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Darcon Kylote
Terminal Impact Kairakau
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Posted - 2009.09.28 15:16:00 -
[18]
Originally by: Michael Hoare Ideally a fleet commander would not be a direct particapant in the shooting, instead calling targets from a cloaked ship and directing his other fleet elements to best engage the enemy.
Can't say I agreee with that. Calling targets from a cloaked ship means you can't see the target's status, meaning you are slow to call secondaries, or recognize when someone is getting repped, if they are active vs buffer tanked, etc.
I find it works best if I personally fly a ship that fights within point range (unless we're sniping) has a good buffer tank, and is not at the top of the primary list. When I FC, I don't fly recons or fast tackle because of the frequent need to warp out or manage my own position.
As to splitting the fleet, depends on what you're up to. Yes if it's a matter of splitting BS/caps/support for a pos shoot or the like, but for a roaming gang, not so much.
You will quickly find you need some kind of split comms (channel command in TS or voice targets in vent), and your brain may explode trying to manage it. I prefer to keep the blob intact and only rarely split off scouts, bait or bubblers to another gate or system for a specific reason.
I've often heard eve voice is good at managing split comms, but I've no experience with it. -- Terminal Impact is recruiting PVPers for fun ops in NPC 0.0 space. Visit our website or join ingame channel "the tict pub". |

DONJUAN v
Tarnak inc. The Kadeshi
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Posted - 2009.09.28 16:32:00 -
[19]
Originally by: Havegooda
Originally by: Ann Can When calling targets, make sure you and all your fleet has the type column showing, and call by types, don't call by player name.
Lemme know how that works for you in a large fleet.
i am sooooo wardecing this corp and showing up in his hq system with a 10 dominix rr gang 
fc - shoot the domi pilot - wich one? fc- the one on the left pilot - wich left? fc- never mind were all dead  |

Varesk
Gallente Maelstrom Crew
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Posted - 2009.09.28 17:58:00 -
[20]
You will die. Dont give up. Dont be afraid to lose the fleet. ----
Originally by: CCP Abathur No. 
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Yarinor
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Posted - 2009.09.28 18:32:00 -
[21]
Originally by: DONJUAN v
Originally by: Havegooda
Originally by: Ann Can When calling targets, make sure you and all your fleet has the type column showing, and call by types, don't call by player name.
Lemme know how that works for you in a large fleet.
i am sooooo wardecing this corp and showing up in his hq system with a 10 dominix rr gang 
fc - shoot the domi pilot - wich one? fc- the one on the left pilot - wich left? fc- never mind were all dead 
If there's more than a few hostiles, calling out shiptype first, name second will help a lot making sure people will find the right target fast.
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GavinGoodrich
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Posted - 2009.09.28 19:23:00 -
[22]
You'll also probably run into a few isk-rich, gung-ho pilots that refuse to fly tech 1. That's fine, but let 'em know, for now, you're not comfortable with the loss as you're learning and if they could park it for another FC or till you get better, you'll get more respect in the long run.
If they're stubborn, screw it. Up to you if you want to let 'em in. But then you could say "I told you so" :D Other pilots will appreciate you looking out for thier wallets, as FW can be an isk-sink for many.
I love falcons, but I refuse to fly one as an FC. Or a tackler. Or any ship that doesn't keep me in the thick of the fight. I tank the hell out of most of my ships as I get primaried a LOT. Flying ships with tank bonsues is helpful to you in the long run (drake, ferox, maller, moa, etc). Like they said, it's bad when you have to ask "how's his tank doing?" That's critical seconds lost in a fight where you might have your fleet on the wrong target.
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