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Fatality Killer
Minmatar Republic Military School
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Posted - 2009.10.25 22:21:00 -
[151]
Edited by: Fatality Killer on 25/10/2009 22:30:35
Originally by: marakor PS: Post with your, stranger, friend, brother, alt. 
Happy now?.
Oh wait, this is not my brothers character. Sorry, we aren't sharing accounts. You know, it's against the EULA.
Anyways, looking at your stats on Battleclinic, your using ALOT of Falcon's. Now what makes you a good PVP'er / Good Blaster pilot by using a Falcon alot?.
EDIT: Wait wut, i'm still replying to an idiot that is called sophisticatedlimabean. Jesus christ what a waste of time to reply to a player like that.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 22:31:00 -
[152]
Edited by: marakor on 25/10/2009 22:32:53
Originally by: Fatality Killer Edited by: Fatality Killer on 25/10/2009 22:26:22
Originally by: marakor PS: Post with your, stranger, friend, brother, alt. 
Happy now?.
Oh wait, this is not my brothers character. Sorry, we aren't sharing accounts. You know, it's against the EULA.
Anyways, looking at your stats on Battleclinic, your using ALOT of Falcon's. Now what makes you a good PVP'er / Good Blaster pilot by using a Falcon alot?.
Using lots of differant ships including the falcon, the mega amoung many many others on the main server is about being a experianced pvper, but it does not supprise me that you do not understand that.
Why do you keep owning yourself with you stupidity.
I prefered this alt you used and the lies you posted tbh...post 1213 if my favorite:-
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=41#1213
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 22:37:00 -
[153]
Edited by: NightmareX on 25/10/2009 22:42:53
Originally by: marakor Edited by: marakor on 25/10/2009 22:32:53
Originally by: Fatality Killer Edited by: Fatality Killer on 25/10/2009 22:26:22
Originally by: marakor PS: Post with your, stranger, friend, brother, alt. 
Happy now?.
Oh wait, this is not my brothers character. Sorry, we aren't sharing accounts. You know, it's against the EULA.
Anyways, looking at your stats on Battleclinic, your using ALOT of Falcon's. Now what makes you a good PVP'er / Good Blaster pilot by using a Falcon alot?.
Using lots of differant ships including the falcon, the mega amoung many many others on the main server is about being a experianced pvper, but it does not supprise me that you do not understand that.
Why do you keep owning yourself with you stupidity.
I prefered this alt you used and the lies you posted tbh...post 1213 if my favorite:-
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016708&page=41#1213
LOL, you know that i'm actually much much better PVP'er than you if i use a Velator in PVP over you for using a Falcon in PVP?.
Oh, about Electric Universe. He's taking studies outside of Norway now. So he will soon come back to EVE when he's home. I don't know when he will come back. It all depends on how much school / studies he want to take.
EDIT: Just so you know this. Yes i don't have alot of kills. Still after the kills that are missing from Battleclinic, then around 700 in total isn't much, but then, i'm doing other things than only PVP though. I'm doing missions, i can do trading and much more except for mining.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 22:42:00 -
[154]
Edited by: marakor on 25/10/2009 22:43:18
Originally by: NightmareX worthless rant.
Got anything else you wanna dribble on about or do you wanna tell me how me having 10x the kills you have means you are more experianced in these matters.
Maybe you should troll back on topic before you get into trouble and need your "brother" to come back from school earlier than expected and post....  
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 22:45:00 -
[155]
Originally by: marakor
Originally by: NightmareX worthless rant.
Got anything else you wanna dribble on about or do you wanna tell me how having 10x the kills you have means you are more expereianced in these matters.
Maybe you should troll back on topic before you get into trouble and need your "brother" to come back from school earlier than expected and post....  
Yes, i have more i want to dribble about, and it's that your posts stinks.
No Electric wont come back any faster, because he comes back when the school / studie is over and not before that.
Next whine please .
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 22:54:00 -
[156]
Edited by: marakor on 25/10/2009 22:55:29
Originally by: NightmareX
No Electric wont come back any faster, because he comes back when the school / studie is over and not before that.
Yea im sure it just a coincedence that he appears every time you get booted from here for your pitiful trolling and disapears when you return.  
Anyway now the troll has gone we can get back to the matter at hand.
In his ignorance he has shown many problems:-
1. The RR and mwd blaster ships are forced to use really butchers their cap and uttelry limits their versatility in combat.
2. To compensate the mega needs to either refit a much weaker tank or gimp its dps by not fitting its nuetron blasters.
3. Even with the silly fit noobmareX put on here the mega was only roughly matching the abaddon within the megas own optimal when just dps and EHP were taken into account. And it totally ignored the fact that the baddon also has a vast 300% range advantage that it out damages the mega
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 22:56:00 -
[157]
Edited by: NightmareX on 25/10/2009 23:00:29
Originally by: EFT Worrier Nerf scorch, nerf insta-switch crystals and 90% of the current imbalance issue is solved.
Yes, i agree to this. Except for one thing, the insta-switch crystal thing.
That can be like that only if the other weapon systems that have guns can switch ammos in like 5 secs or something like that. 5 secs makes more sense.
Scorch is the ONLY reason some things here aren't realy balanced here.
Fix / nerf Scorch a little and things will start to look more balanced.
Lasers need the range so don't touch that on Lasers. Either decrease Lasers DPS by 15% or decrease the Lasers tracking by 25%.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 23:01:00 -
[158]
Edited by: marakor on 25/10/2009 23:01:45
Originally by: EFT Worrier Nerf scorch, nerf insta-switch crystals and 90% of the current imbalance issue is solved.
Amarr MF can make the abaddon almost match the mega in dps (under 10% differance and less if the abad fits 3 mag stabs) within the megas own optimal but has a 15km optimal instead of 4.5km, and nerfing scorch does not solve the blaster megas fitting issues, weaker tank or cap problems with fitting a RR + mwd.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 23:06:00 -
[159]
Originally by: Trigos Trilobi I don't quite get how anyone could suggest blasters need a tracking boost based on those graphs, unless they assume the standard combat scenario is a dead still blaster bs trying to shoot a max speed bs on perfect orbit and neither have webs.
That's why I said the speed scale is somewhat poorly chosen, 100m/s or even 50m/s transversal speed in a bs vs bs scenario inside web range is just not very relevant. The speed differences (and therefore maximum theoretical orbit speeds as well) fall somewhere in the 10-20m/s range, and at those transversals blasters hit just fine.
At cruiser level likewise, the 200m/s+ graphs, while looking ugly, aren't that meaningful. Even the 100m/s graph describes a rare situation and the most interesting graph is the 50m/s one where blasters, again, have no significant trouble.
I just don't see how any reasonable tracking boost would achieve anything useful, and a lot of the cries for more tracking sound a lot like people are just unhappy that they can't hit smaller ship classes anymore.
Optimal is another big no, considering especially on bs level acs are already pushed past point range.
Some more damage would probably be fine, 15% maybe to compensate for the upcoming ac ammo changes and then some. And, pulses obviously need a huge tracking nerf, but that's another matter.
This man speaks the truth.
Only if we could have more players like this in EVE, who can use the brain rather than the ass. It would be really nice then.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 23:16:00 -
[160]
Edited by: marakor on 25/10/2009 23:17:38
Originally by: Trigos Trilobi
I just don't see how any reasonable tracking boost would achieve anything useful, and a lot of the cries for more tracking sound a lot like people are just unhappy that they can't hit smaller ship classes anymore.
And, pulses obviously need a huge tracking nerf, but that's another matter.
As you mentioned above the transversal speed of a BS vs BS fight would be so slow a tracking nerf to BS pulse would be rather futile.
The optimal penalty of AM could be changed so blasters get a little better range with it, keeping it under 10km obviosly but it needs to be better than 4.5km.
That and a increase in the megas available fitting stats would help a lot.
Originally by: NightmareX Only if we could have more players like this in EVE, who can use the brain rather than the ass. It would be really nice then.
Stop posting then, anyway didnt you say it was past your bed time?.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.26 06:00:00 -
[161]
Edited by: NightmareX on 26/10/2009 06:04:58
Originally by: marakor Edited by: marakor on 25/10/2009 23:17:38
Originally by: Trigos Trilobi
I just don't see how any reasonable tracking boost would achieve anything useful, and a lot of the cries for more tracking sound a lot like people are just unhappy that they can't hit smaller ship classes anymore.
And, pulses obviously need a huge tracking nerf, but that's another matter.
As you mentioned above the transversal speed of a BS vs BS fight would be so slow a tracking nerf to BS pulse would be rather futile.
The optimal penalty of AM could be changed so blasters get a little better range with it, keeping it under 10km obviosly but it needs to be better than 4.5km.
That and a increase in the megas available fitting stats would help a lot.
No, a better range on Blasters wont help much and Blaster is still Blaster no matter how much you want to to be like Lasers. Blasters will never get any range boost. Just forget it right now.
Blasters are the ultimate close range weapon. And it will continue to be that forever and ever.
No, Antimatter will not be changed either, it will be at -50% range like every other close range ammos are.
The only thing i can agree with is to give the Mega a little more Powergrid and CPU. That's all it need.
Also, for those who complant that you want more tracking or damage on Blasters. Well yeah, have you heard about the thing that is called damage implants that gives you 10% more damage to Large Blasters for example?. One of the implants gives you +5% damage to all turrets and the 2nd one is giving you +5% more damage to Large Hybrid Turrets.
And there is also another nice implant you can use, to improve your tracking, yes it's the 5% bonus to turret tracking speed implant. I can say it right now that +5% more tracking helps alot.
So use those implants instead of screaming 'I'm a noob and i need better tracking and damage on Blasters because i suck donkey kong'.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.26 08:19:00 -
[162]
Originally by: NightmareX
No, a better range on Blasters wont help much and Blaster is still Blaster no matter how much you want to to be like Lasers. Blasters will never get any range boost. Just forget it right now.
Blasters are the ultimate close range weapon. And it will continue to be that forever and ever.
Blasters can get a optimal range boost ansd still be a close range weapon, nobody is asking for them to have the same range as pulse you fool.
Originally by: NightmareX The only thing i can agree with is to give the Mega a little more Powergrid and CPU. That's all it need.
What makes you think anybody cares about what you agree with troll?.
Originally by: NightmareX Also, for those who complant that you want more tracking or damage on Blasters. Well yeah, have you heard about the thing that is called damage implants that gives you 10% more damage to Large Blasters for example?. One of the implants gives you +5% damage to all turrets and the 2nd one is giving you +5% more damage to Large Hybrid Turrets.
Every race has those available you idiot how does that level the imbalance?.
The cpu and PG increases are needed so it can at least fit a reasonable cap injector system and passive tank.
A adjustment in dmg is needed as they hardly can compete with pulse ships even in their own optimals let alone at just outside that range.
You are so inexperianced you do not know the problems these ships and systems have so your certainly not qualified to begin to understand how to solve them. Just stick to waggling your pimped navy mega at noobs on sissi and leave the important stuff to those with the understanding and expereiance to deal with it.
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EFT Worrier
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Posted - 2009.10.26 09:29:00 -
[163]
Originally by: marakor Edited by: marakor on 22/10/2009 22:02:46
Blaster BS have been gimped for a very long time and with the overpoweredness of lasers this has been highlighted.
Blaster BS were supposed to be the 1 v 1 BS at close range but with the CCP idea of making solo BS pvp a thiong of the past they are now way under powered.
1. A poor EHP tank relative to what is available to amarr while needing to operate at way closer range than amaar ships is absurd.
2. Marginally better DPS at a absurdly small range and then being out ranged as well as out damaged for a vast amount.
Get your finger out and fix it CCP its been way too long.
  
I also found this little gem.
A standard mega and abaddon fit for RR ops AND HOW THEY COMPARE.
The mega starts with 7 guns and RR with 832 gun dps and 300 drone dps to be assigned.
300 thermal drone dmg from gaurd less 75.7% = 72.9 DPS. 482.56 kinetic damage from its guns less 71.9% = 135.6 DPS. 394.44 thermal damage from its guns less 75.7% = 84.9 DPS.
THE MEGA GETS A TOTAL OF 293.4 MAX DPS AT 4.5KM vs THE ABADDON.
4. The mega has 73.4 em, 65.5 thermal resists and the abaddon does 58% more EM dmg with its guns than thermal so including the drones and after the megas resists:
The abaddon starts with 7 guns and RR with 802 gun dps and 180 drone dps to be assigned.
180 thr drone dmg less 65.5% = 62.1 DPS. 465.16 gun em damage less 73.4% = 123.8 DPS. 336.84 gun th damage less 65.5% = 116.2 DPS. THE ABAD GETS A TOTAL OF 302.1 MAX DPS AT 15KM vs THE MEGA.
THE ABAD GETS A TOTAL OF 302.1 MAX DPS AFTER RESISTS OUT TO 15KM vs THE MEGA. THE MEGA GETS A TOTAL OF 293.4 MAX DPS AFTER RESISTS OUT TO 4.5KM vs THE ABAD.
The mega actually has 3% LESS DPS when each ships resists are taken into account with 300% less available range (and thats against armour dont get started on how fast shields will drop vs lasers), and the mega has a WEAK 52.2% explosive resist hole and also has 18% LESS EHP.
Unnecessary emphasis was unnecessary.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.26 10:24:00 -
[164]
Originally by: EFT Worrier
Originally by: marakor
Blaster BS have been gimped for a very long time and with the overpoweredness of lasers this has been highlighted.
Blaster BS were supposed to be the 1 v 1 BS at close range but with the CCP idea of making solo BS pvp a thiong of the past they are now way under powered.
1. A poor EHP tank relative to what is available to amarr while needing to operate at way closer range than amaar ships is absurd.
2. Marginally better DPS at a absurdly small range and then being out ranged as well as out damaged for a vast amount.
Get your finger out and fix it CCP its been way too long.
  
I also found this little gem.
A standard mega and abaddon fit for RR ops AND HOW THEY COMPARE.
The mega starts with 7 guns and RR with 832 gun dps and 300 drone dps to be assigned.
300 thermal drone dmg from gaurd less 75.7% = 72.9 DPS. 482.56 kinetic damage from its guns less 71.9% = 135.6 DPS. 394.44 thermal damage from its guns less 75.7% = 84.9 DPS.
THE MEGA GETS A TOTAL OF 293.4 MAX DPS AT 4.5KM vs THE ABADDON.
4. The mega has 73.4 em, 65.5 thermal resists and the abaddon does 58% more EM dmg with its guns than thermal so including the drones and after the megas resists:
The abaddon starts with 7 guns and RR with 802 gun dps and 180 drone dps to be assigned.
180 thr drone dmg less 65.5% = 62.1 DPS. 465.16 gun em damage less 73.4% = 123.8 DPS. 336.84 gun th damage less 65.5% = 116.2 DPS. THE ABAD GETS A TOTAL OF 302.1 MAX DPS AT 15KM vs THE MEGA.
THE ABAD GETS A TOTAL OF 302.1 MAX DPS AFTER RESISTS OUT TO 15KM vs THE MEGA. THE MEGA GETS A TOTAL OF 293.4 MAX DPS AFTER RESISTS OUT TO 4.5KM vs THE ABAD.
The mega actually has 3% LESS DPS when each ships resists are taken into account with 300% less available range (and thats against armour dont get started on how fast shields will drop vs lasers), and the mega has a WEAK 52.2% explosive resist hole and also has 18% LESS EHP.
Unnecessary emphasis was unnecessary.
And yet you chose to further emphasise it................
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Vyktor Abyss
Gallente The Abyss Corporation
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Posted - 2009.10.26 12:56:00 -
[165]
Pretty graphs. I like the colours as it shows "hot spots" very effectively.
I think CCP have been made aware of the blaster issues for some time, the problem is they don't acknowledge them or consider them sufficiently "unfair" to warrant any attention from the balancing team. This is what irks me personally, much more than only being able to fly blaster turret ships which have such a diminished DPS/Close Range Tracking advantage these days.
I don't like comparing one ship to another personally, because everyones fittings are different, each real PVP situation varies and pure maths and numbers dont effectively represent real PVP.
However, I do think in general the optimal DPS graphs are very valid though, and they clearly show the big advantages of Pulse Lasers currently (just in terms of total area/effectiveness under the curve) compared to Blasters.
I think it is very important to look at Beams versus Rails too since when you're talking about tracking boosts you must consider the impact on the longer range weapons too. So perhaps add that into your arguments along with Tracking module assisted graphs.
My personal feeling is that blasters do need a scaled tracking bonus (Small: +a bonus, Med: +3a bonus, L: +7a bonus for example) because the larger the blaster ship, the worse the problem of attaining correct range becomes - meaning you need a greater advantage at your sweet spot.
Blaster (and autocannon) DPS needs a small boost too, but i think either improving the ammo (and ammo varieties - especially the T2 ammo) is maybe better than boosting the blaster itself.
One other thing is Tracking Computers/Enhancers. I know these are likely to change in Dominion along with the Projectile changes. Just a feeling but I'm thinking these changes will boost Pulse Laser BS even further, compared to a "stacking nerfed" Mega for example. Pulse-Pocs use to be one of the best counters to Nano-Hacs as a result of the optimal/tracking effects of these modules, now with stuff moving slower it translates to a general DPS buff. CCP also need to consider the effect of these modules over the greater range of lasers for any changes.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.26 15:14:00 -
[166]
Edited by: NightmareX on 26/10/2009 15:24:01
Originally by: marakor
Originally by: NightmareX
No, a better range on Blasters wont help much and Blaster is still Blaster no matter how much you want to to be like Lasers. Blasters will never get any range boost. Just forget it right now.
Blasters are the ultimate close range weapon. And it will continue to be that forever and ever.
Blasters can get a optimal range boost ansd still be a close range weapon, nobody is asking for them to have the same range as pulse you fool.
Originally by: NightmareX The only thing i can agree with is to give the Mega a little more Powergrid and CPU. That's all it need.
What makes you think anybody cares about what you agree with troll?.
Originally by: NightmareX Also, for those who complant that you want more tracking or damage on Blasters. Well yeah, have you heard about the thing that is called damage implants that gives you 10% more damage to Large Blasters for example?. One of the implants gives you +5% damage to all turrets and the 2nd one is giving you +5% more damage to Large Hybrid Turrets.
Every race has those available you idiot how does that level the imbalance?.
The cpu and PG increases are needed so it can at least fit a reasonable cap injector system and passive tank.
A adjustment in dmg is needed as they hardly can compete with pulse ships even in their own optimals let alone at just outside that range.
You are so inexperianced you do not know the problems these ships and systems have so your certainly not qualified to begin to understand how to solve them. Just stick to waggling your pimped navy mega at noobs on sissi and leave the important stuff to those with the understanding and expereiance to deal with it.
1. Does 2 km extra optimal extra for example helps Blasters anything at all?, no it doesn't.
2. I agree with it because your stupid and because it makes you goes emo tard here on the forum, happy now noobie troll?.
3. Yeah, every race have it, but the thing you didn't get, simply because your way to dumb is that there is not many that are using those 2 implants out there.
Like, if you have those 2 implants fitted, you will tear an Abaddon apart in a Mega. The Abaddon doesn't stand a chance. And it's the other way, if you have fitted those 2 implants, also the last implant for Laser damage, and you meet a Mega with the same setup as i used on the Mega, then you chance to kill him is pretty high. See my point?.
But hey, it's you, your way to dumb to understand things like this.
No, a DPS boost on Blasters will never happen. One of the reasons is because of the Lasers are doing way to much DPS at range, and a little to much DPS at close range.
When you take into the picture that you have insta reload, no ammo consume and so on, and thne on top have about Blaster DPS, then the Lasers need a disadvantage like Blasters have, so yeah, lower the DPS on Lasers for like 10% at close range and 15% at med range.
When this is done, then the case will be this for those weapon systems.
Blasters: DPS king in close range by far. Lasers: Great DPS and good range and still have great DPS to be on a Close range weapon like MPL II Projectiles: They get boosted and gets pretty balanced to Blasters.
So when CCP makes Lasers balanced to the other 2 weapon systems, then yeah, the all 3 weapon systems are balanced to each others.
But nooo, you don't get this at all. You just want to boost the DPS on Blasters to make them OP and overpowered and unbalanced.
Your goal is to make Blaster really noobie friendly and still make them have HUUUUUUGE DPS even for noobies. While i want them to be balanced and make them so you have to use your brain and have lots of skills / experience in Blasters before you can be good with them. Yes, Blasters is not easy mode anylonger.
Lasers on the other hand, is really easy mode atm.
Well, just because i don't want to make this topic into a flame war with an idiot, then let me know exactly how you want each weapon systems to be.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.26 16:00:00 -
[167]
Originally by: NightmareX
1. Does 2 km extra optimal extra for example helps Blasters anything at all?, no it doesn't.
Make it 4km extra then moron.
Originally by: NightmareX
2. I agree with it because your stupid and because it makes you goes emo tard here on the forum, happy now noobie troll?.
NightmareX = 0 KILLS EVER IN A RR BLASTER MEGA, UNDER 300 KILLS EVER IN 3 YEARS AND ONLY LEARNED HOW TO FIT A MEGA FROM TROLLING THREADS LIKE THIS AND MAKING A FOOL OF HIMSELF.  
Originally by: NightmareX 3. TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL
STFU and go away tard you add nothing to this discussion.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.26 16:03:00 -
[168]
Edited by: NightmareX on 26/10/2009 16:05:16
Originally by: marakor
Originally by: NightmareX
1. Does 2 km extra optimal extra for example helps Blasters anything at all?, no it doesn't.
Make it 4km extra then moron.
Originally by: NightmareX
2. I agree with it because your stupid and because it makes you goes emo tard here on the forum, happy now noobie troll?.
NightmareX = 0 KILLS EVER IN A RR BLASTER MEGA, UNDER 300 KILLS EVER IN 3 YEARS AND ONLY LEARNED HOW TO FIT A MEGA FROM TROLLING THREADS LIKE THIS AND MAKING A FOOL OF HIMSELF.  
Originally by: NightmareX 3. TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL TROLL
STFU and go away tard you add nothing to this discussion.
Look at you, you make my points about Blasters even better by this.
Please continue with your wonderfull posts. Your starting to look good now i must say .
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.26 16:08:00 -
[169]
Edited by: marakor on 26/10/2009 16:07:54
Originally by: NightmareX rabble rabble
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=sophisticatedlimabean
NoobmareX(NightmareX) = 280 kills with 0 EVERin a mega of any description.... 
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=NightmareX
PS: Post with your, stranger, friend, brother, alt. 
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.26 16:29:00 -
[170]
Edited by: NightmareX on 26/10/2009 16:36:02
Originally by: marakor Edited by: marakor on 26/10/2009 16:07:54
Originally by: NightmareX rabble rabble
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=sophisticatedlimabean
NoobmareX(NightmareX) = 280 kills with 0 EVERin a mega of any description.... 
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=NightmareX
PS: Post with your, stranger, friend, brother, alt. 
And your point is?
Oh, just to prove that your lying about that i have 0 kills in a Mega: http://triumvirate-alliance.com/?a=kill_detail&kll_id=3662935
Yes, it's only 1 kill, but lying that i have no kills in a Mega / Navy Mega is making you look even better .
Check out my new flash web page: Dark Paradise |
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.26 17:12:00 -
[171]
Edited by: marakor on 26/10/2009 17:14:20
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=sophisticatedlimabean
NoobmareX(NightmareX) = 280 kills with 0 EVERin a standard mega EVER.... 
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=NightmareX
BUT supprise supprise about 3 months ago (thats 3 yrs and 8 or so months into the game) he has actually managed to get a kill while flying a navy mega....
The killmail has 2 abaddons on it and damage done =
1. Abaddon 1 = 4,439DMG 2. Abaddon 2 = 3,107DMG
3. NoobmareX navy mega maybe with faction fit as i see a navy webber = 1,084 DMG.
4. LOOOL BROADSWORD AT NUMBER 4 = 1,061DMG
So the uber pwnage BLASTER navy mega did pitiful damage compared to the abaddons and only 34 more damage than a HIC with a much faster lock time than the navy mega and awful dps.                  .
How many time do you need to PWN yourself you muppet.....almost out damaged in a BLASTER navy mega by a HIC...LOOOOOOOOOOOOOL                
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NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.26 17:16:00 -
[172]
Originally by: marakor BUT supprise supprise about 3 months ago (thats 3 yrs and 8 or so months into the game) he has actually managed to get a kill while flying a navy mega....
The killmail has 2 abaddons on it and damage done =
1. Abaddon 1 = 4,439DMG 2. Abaddon 2 = 3,107DMG
3. NoobmareX navy mega maybe with faction fit as i see a navy webber = 1,084 DMG.
4. LOOOL BROADSWORD AT NUMBER 4 = 1,061DMG
So the uber pwnage BLASTER navy mega did pitiful damage compared to the abaddons and only 34 more damage than a HIC with a much faster lock time than the navy mega ans awful dps.                  .
How many time do you need to PWN yourself you muppet.                
Wow, are you for real?. Do you really know that peoples can arrive late at the target. BINGO, i was late in on the kill there. I got 1 volley in on him before he died.
ROFL, you don't know PVP at all .
So, what's you next super duper smart reply with your wonderfull stories?
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Gabriel Karade
Gallente Celtic Anarchy
|
Posted - 2009.10.26 17:18:00 -
[173]
Hello,
Blaster tracking per se isn't that bad. It's the gash tracking formula that goes wrong at close ranges. Meaning that, even though you have this nice close-range weapon... you really don't want to be 'up close' as everything under the sun can get under your guns... even if it is virtually blotting out the Sun.
That and, going solo in medium and in particular, large Blasterboats is tantamount to suicide with the changes to the game over the last 2-2.5 years.
Shame really.
--------------
Video - 'War-Machine' |

marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.26 17:21:00 -
[174]
Originally by: NightmareX i just pwned myself yet again....
I like this as well while you are yet again making a fool of yourself....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
1 kill with a navy mega ever......and on the weapons used 1 kill with a Ion Blaster Cannon II.    
You are such a tool. 
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NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.26 17:22:00 -
[175]
Edited by: NightmareX on 26/10/2009 17:27:14
Originally by: Gabriel Karade Hello,
Blaster tracking per se isn't that bad. It's the gash tracking formula that goes wrong at close ranges. Meaning that, even though you have this nice close-range weapon... you really don't want to be 'up close' as everything under the sun can get under your guns... even if it is virtually blotting out the Sun.
That and, going solo in medium and in particular, large Blasterboats is tantamount to suicide with the changes to the game over the last 2-2.5 years.
Shame really.
Ding, look here everybody. This man have finally seen this now. I have seen this for like years now that the tracking on Blasters isn't the problem, the real problem is the tracking formula.
Fix the tracking formula like i have said gazzillions of times, and then the things with the tracking on guns will start to work like it should.
Originally by: marakor
Originally by: NightmareX i just pwned myself yet again....
I like this as well while you are yet again making a fool of yourself....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
1 kill with a navy mega ever......and on the weapons used 1 kill with a Ion Blaster Cannon II.    
You are such a tool. 
Uhm, you can't read dude, my Navy Mega used Neutrons like it always have, and not Ions. So why Ions is there is a good question.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.26 17:30:00 -
[176]
Edited by: marakor on 26/10/2009 17:34:56
Originally by: NightmareX
Originally by: Gabriel Karade Hello,
Blaster tracking per se isn't that bad. It's the gash tracking formula that goes wrong at close ranges. Meaning that, even though you have this nice close-range weapon... you really don't want to be 'up close' as everything under the sun can get under your guns... even if it is virtually blotting out the Sun.
That and, going solo in medium and in particular, large Blasterboats is tantamount to suicide with the changes to the game over the last 2-2.5 years.
Shame really.
Ding, look here everybody. This man have finally seen this now. I have seen this for like years now that the tracking on Blasters isn't the problem, the real problem is the tracking formula.
You have said nothing of the sort you just hope that agreeing with others will make them agree with you. Although blaster tracking is fine as far as im concerned considering ccp wanted to gimp BS from hitting small ships.
Originally by: NightmareX
Uhm, you can't read dude, my Navy Mega used Neutrons, not Ions.
Fix your glasses so your not so blind.
1. Checks eyes....20/20 vison confirmed.
2. Checks link.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
3. Yup 1 navy mega used, 1 kill ever got, 1 ion cannon used....0 neutron cannons used ever......  
Inserts LULZ.
|

NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.26 17:38:00 -
[177]
Edited by: NightmareX on 26/10/2009 17:40:47
Originally by: marakor Edited by: marakor on 26/10/2009 17:30:13
Originally by: NightmareX
Originally by: Gabriel Karade Hello,
Blaster tracking per se isn't that bad. It's the gash tracking formula that goes wrong at close ranges. Meaning that, even though you have this nice close-range weapon... you really don't want to be 'up close' as everything under the sun can get under your guns... even if it is virtually blotting out the Sun.
That and, going solo in medium and in particular, large Blasterboats is tantamount to suicide with the changes to the game over the last 2-2.5 years.
Shame really.
Ding, look here everybody. This man have finally seen this now. I have seen this for like years now that the tracking on Blasters isn't the problem, the real problem is the tracking formula.
You have said nothing of the sort you just hope that agreeing with others will make them agree with you.
Originally by: NightmareX
Uhm, you can't read dude, my Navy Mega used Neutrons, not Ions.
Fix your glasses so your not so blind.
1. Checks eves....20/20 vison confirmed.
2. Checks link.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
3. Yup 1 navy mega used, 1 kill ever got, 1 ion cannon used....0 neutron cannons used ever......  
Inserts LULZ.
If you look back at the other Blaster topics i have been in, you will find it CLEARLY that i have said the tracking on Blasters it self are totally fine. But the tracking formula is not working as it should.
If you don't want to look back at those topics to find it, then don't lie about something i have said many many times, just because your to damn lazy to find it.
By lying your self and say that i'm lying, just because you say something to me or others here and make them believe your not lying, when you really are lying, isn't going to make you look good in here. Your just gets dumber and dumber for every posts you post. Get it?. I hope you do.
About the Navy Mega. Didn't you see the topic i made in the Sell section on the forum when i sold the Navy Mega?. It clearly says the Navy Mega have Neutrons.
I don't use Ions on a passive tanked plated Navy Mega. You use Ions if you want to use any armor reps on the Navy Mega.
But hey, you was to dumb and didn't got that. ROFL, your a fking useless joke.
Anyways, when are you going to add something meaningfull and things that have with this topic to do into this topic?.
Check out my new flash web page: Dark Paradise |

marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.26 17:43:00 -
[178]
Originally by: NightmareX
By lying your self and say that i'm lying, just because you say something to me or others here and make them believe your not lying, when you really are lying, isn't going to make you look good in here. Your just gets dumber and dumber for every posts you post. Get it?. I hope you do.
You really are a ranting drooling idiot aint ya?.
Originally by: NightmareX
I don't use Ions on a passive tanked plated Navy Mega. You use Ions if you want to use any armor reps on the Navy Mega.
Its you links and your stats pal and it clearly shows you fired a ion cannon not a neutron cannon and you only did it one time that is exactly the same amount of times you flew the mega.
1. Checks eves....20/20 vison confirmed.
2. Checks link.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
3. Yup 1 navy mega used, 1 kill ever got, 1 ion cannon used....0 neutron cannons used ever......  
Inserts LULZ.
|

NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.26 17:52:00 -
[179]
Edited by: NightmareX on 26/10/2009 17:52:34
Originally by: marakor
Originally by: NightmareX
By lying your self and say that i'm lying, just because you say something to me or others here and make them believe your not lying, when you really are lying, isn't going to make you look good in here. Your just gets dumber and dumber for every posts you post. Get it?. I hope you do.
You really are a ranting drooling idiot aint ya?.
Originally by: NightmareX
I don't use Ions on a passive tanked plated Navy Mega. You use Ions if you want to use any armor reps on the Navy Mega.
Its you links and your stats pal and it clearly shows you fired a ion cannon not a neutron cannon and you only did it one time that is exactly the same amount of times you flew the mega.
1. Checks eves....20/20 vison confirmed.
2. Checks link.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190448&page=6
3. Yup 1 navy mega used, 1 kill ever got, 1 ion cannon used....0 neutron cannons used ever......  
Inserts LULZ.
Your still sophisticatedlimabean. Just that alone is enough to take you as a troll.
And also: http://www.eve-search.com/thread/1188857/page/1#18
Now what's your proof now that it wasn't fitted with Neutrons?.
Anyways, just post this thing over as many times as you want, because everyone except for you knows that my Navy Mega was fitted with Neutrons II.
Check out my new flash web page: Dark Paradise |

NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.26 17:59:00 -
[180]
Edited by: NightmareX on 26/10/2009 18:00:39
Originally by: Vyktor Abyss Blaster (and autocannon) DPS needs a small boost too, but i think either improving the ammo (and ammo varieties - especially the T2 ammo) is maybe better than boosting the blaster itself.
Yeah, atm t2 ammo aren't any good. So if CCP can fix the t2 ammos, it would be great.
A good example of why the t2 ammos are really unbalanced is Scorch against the other t2 ammos. No other t2 ammos like Null or Barrage comes close to how good Scorch is.
Check out my new flash web page: Dark Paradise |
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