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Theyos
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Posted - 2004.10.27 19:04:00 -
[1]
Edited by: Theyos on 27/10/2004 19:10:56 I am a newb, but I wan't to ask some experts  What do you think is the best weapon system and ammo overall?
I currently have a loadout with 2 neutron blaster Is with antimatter charges fitted on my merlin. But a mate has howitzers on his ship. Which types of weapons and ammo are best for which uses?
Just askin 
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Theyos
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Posted - 2004.10.27 19:04:00 -
[2]
Edited by: Theyos on 27/10/2004 19:10:56 I am a newb, but I wan't to ask some experts  What do you think is the best weapon system and ammo overall?
I currently have a loadout with 2 neutron blaster Is with antimatter charges fitted on my merlin. But a mate has howitzers on his ship. Which types of weapons and ammo are best for which uses?
Just askin 
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Harry MacDougal
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Posted - 2004.10.27 20:32:00 -
[3]
If you're amarr, use lasers. Gallente use hybrids, Caldari = missiles, Minmatar = projectiles. That said, projectiles suck. They're supposed to be a long range weapon system, with hybrids being the kick a$$ close range system. Personally, if you're minmatar right now, I'd hybrids or lasers rather than projectiles, because unless you've got mad skill and are still flying a frig or cruiser, you're going to be doing more damage with the lasers/hybrids --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
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Posted - 2004.10.27 20:32:00 -
[4]
If you're amarr, use lasers. Gallente use hybrids, Caldari = missiles, Minmatar = projectiles. That said, projectiles suck. They're supposed to be a long range weapon system, with hybrids being the kick a$$ close range system. Personally, if you're minmatar right now, I'd hybrids or lasers rather than projectiles, because unless you've got mad skill and are still flying a frig or cruiser, you're going to be doing more damage with the lasers/hybrids --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Shadowsword
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Posted - 2004.10.27 21:02:00 -
[5]
That's right, for the moment the use of large projectiles is...unadvisable. But that could very well change in a few weeks...
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Shadowsword
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Posted - 2004.10.27 21:02:00 -
[6]
That's right, for the moment the use of large projectiles is...unadvisable. But that could very well change in a few weeks...
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Krulla
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Posted - 2004.10.27 21:55:00 -
[7]
I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
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Krulla
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Posted - 2004.10.27 21:55:00 -
[8]
I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
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Imhotep Khem
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Posted - 2004.10.28 03:20:00 -
[9]
Hybrids only do 2 types of damage; kinetic and thermal damage. Projectiles can be cut to suit.
Thus you can get extra damage from projectiles if they are properly matched, and hybrids can be resisted more easily.
Wish projectile reload time was faster. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.28 03:20:00 -
[10]
Hybrids only do 2 types of damage; kinetic and thermal damage. Projectiles can be cut to suit.
Thus you can get extra damage from projectiles if they are properly matched, and hybrids can be resisted more easily.
Wish projectile reload time was faster. ____ If your not dyin' your not tryin'. |

Black January
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Posted - 2004.10.28 05:59:00 -
[11]
Yeah, you can vary damage types with ammo on hybrids, but every time you change ammo with them you're also changing your optimal range. Its not like missiles where you can just swap out warheads and continue sending them down range.. if you change damage types with projectiles you'll need to do some manuvering, and with the range of projectiles that can be really, really far sometimes.
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Black January
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Posted - 2004.10.28 05:59:00 -
[12]
Yeah, you can vary damage types with ammo on hybrids, but every time you change ammo with them you're also changing your optimal range. Its not like missiles where you can just swap out warheads and continue sending them down range.. if you change damage types with projectiles you'll need to do some manuvering, and with the range of projectiles that can be really, really far sometimes.
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hatchette
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Posted - 2004.10.28 07:32:00 -
[13]
Originally by: Krulla I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
Have you tried 200mm autocannons?
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hatchette
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Posted - 2004.10.28 07:32:00 -
[14]
Originally by: Krulla I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
Have you tried 200mm autocannons?
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Imhotep Khem
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Posted - 2004.10.28 12:15:00 -
[15]
Edited by: Imhotep Khem on 28/10/2004 12:19:47
Originally by: Black January Yeah, you can vary damage types with ammo on hybrids, but every time you change ammo with them you're also changing your optimal range. Its not like missiles where you can just swap out warheads and continue sending them down range.. if you change damage types with projectiles you'll need to do some manuvering, and with the range of projectiles that can be really, really far sometimes.
You can not vary damage types on hybrids. For projectile, there are generally several damage sets for close range, and several for long range. Its not the case that to get a certain damage type you have to change from short to long on vice versa.
For instance, on short I typically use 50/50 Phased Plasma and Fusion vs. armor, and EMP vs. Shields. On long range I use Proton on Shields and Nuclear or Uranium on armor.
BTW, I think hybrids are better. That is because for their higher damage they don't use much cap. Its rare that the one riding the fence gets to take both advantages, without being saddled with both disadvantages. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.28 12:15:00 -
[16]
Edited by: Imhotep Khem on 28/10/2004 12:19:47
Originally by: Black January Yeah, you can vary damage types with ammo on hybrids, but every time you change ammo with them you're also changing your optimal range. Its not like missiles where you can just swap out warheads and continue sending them down range.. if you change damage types with projectiles you'll need to do some manuvering, and with the range of projectiles that can be really, really far sometimes.
You can not vary damage types on hybrids. For projectile, there are generally several damage sets for close range, and several for long range. Its not the case that to get a certain damage type you have to change from short to long on vice versa.
For instance, on short I typically use 50/50 Phased Plasma and Fusion vs. armor, and EMP vs. Shields. On long range I use Proton on Shields and Nuclear or Uranium on armor.
BTW, I think hybrids are better. That is because for their higher damage they don't use much cap. Its rare that the one riding the fence gets to take both advantages, without being saddled with both disadvantages. ____ If your not dyin' your not tryin'. |

Shocky
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Posted - 2004.10.28 13:13:00 -
[17]
Originally by: Shadowsword That's right, for the moment the use of large projectiles is...unadvisable. But that could very well change in a few weeks...
A projectile fix will not come with shiva but a while after it so dont expect any fixes soon. 
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Shocky
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Posted - 2004.10.28 13:13:00 -
[18]
Originally by: Shadowsword That's right, for the moment the use of large projectiles is...unadvisable. But that could very well change in a few weeks...
A projectile fix will not come with shiva but a while after it so dont expect any fixes soon. 
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chillx
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Posted - 2004.10.28 13:34:00 -
[19]
It's all very much a moot point.
Use missiles if you can. 400k of missile skills will out damage 1.5M projectile skills regardless. Missles never miss and don't have to take tracking into account. The Mins are in a paradox when it comes to our turrets. We have the fastest ships which means we need turrets that track really well. Unfortunately we have the worst turrets for tracking. If you want to do combat using projectiles you're best off going for a long range setup. Projectiles hit fairly well at long range as tracking effects hits much less at range.
I still keep training my gunnery skills and to be honest the small and medium projectiles do a decent job (as long as you are shooting NPC's). Large projectiles are poor, hence my battleships gathering dust in my hangar.
I can see the point of the fastest ships having the worst tracking guns for balance purposes, unfortunately that balance is negated by missiles as the skill requirements to get them effective is so much lower than that to get projecties to be an effective weapon.
This is why you see so many Minmatar ignoring the fact that they get a ship bonus for projectiles and fitting lasers or hybrids.
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chillx
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Posted - 2004.10.28 13:34:00 -
[20]
It's all very much a moot point.
Use missiles if you can. 400k of missile skills will out damage 1.5M projectile skills regardless. Missles never miss and don't have to take tracking into account. The Mins are in a paradox when it comes to our turrets. We have the fastest ships which means we need turrets that track really well. Unfortunately we have the worst turrets for tracking. If you want to do combat using projectiles you're best off going for a long range setup. Projectiles hit fairly well at long range as tracking effects hits much less at range.
I still keep training my gunnery skills and to be honest the small and medium projectiles do a decent job (as long as you are shooting NPC's). Large projectiles are poor, hence my battleships gathering dust in my hangar.
I can see the point of the fastest ships having the worst tracking guns for balance purposes, unfortunately that balance is negated by missiles as the skill requirements to get them effective is so much lower than that to get projecties to be an effective weapon.
This is why you see so many Minmatar ignoring the fact that they get a ship bonus for projectiles and fitting lasers or hybrids.
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Nafri
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Posted - 2004.10.28 14:03:00 -
[21]
atm its like this
laser > hybrid > projects
before it was
projects > hybrid > lasers Wanna fly with me?
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Nafri
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Posted - 2004.10.28 14:03:00 -
[22]
atm its like this
laser > hybrid > projects
before it was
projects > hybrid > lasers Wanna fly with me?
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Anjerrai Meloanis
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Posted - 2004.10.28 14:06:00 -
[23]
Originally by: Krulla I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
try using a claw with projectiles and see if that still applies...
uh. |

Anjerrai Meloanis
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Posted - 2004.10.28 14:06:00 -
[24]
Originally by: Krulla I've got minmatar frigate lvl 5 and I use blasters on my rifters.
Even with a 25% bonus to projectiles hybrids do more DOT. 
try using a claw with projectiles and see if that still applies...
uh. |

Anjerrai Meloanis
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Posted - 2004.10.28 14:07:00 -
[25]
Originally by: Nafri atm its like this
laser > hybrid > projects
before it was
projects > hybrid > lasers
hehe yea i agree, those tempests one hit ko'ing cruisers was a fun sight for my eyes to see... no longer...
uh. |

Anjerrai Meloanis
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Posted - 2004.10.28 14:07:00 -
[26]
Originally by: Nafri atm its like this
laser > hybrid > projects
before it was
projects > hybrid > lasers
hehe yea i agree, those tempests one hit ko'ing cruisers was a fun sight for my eyes to see... no longer...
uh. |

Sollytear
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Posted - 2004.10.28 14:22:00 -
[27]
Well, a merlin is a gr8 ship :)
Just remembr, use ur missiles to compliment ur turret slot guns. U said wats beta, hybrid/projectiles. Its Hybrid...
try taking neutrons with longer ranged ammo to compliment ur missiles. I.e. ur missiles will reach 25km :) So try 2 get ur hybrid 2 get that far. Of course u cant if ur using neutrons. So jsut give it the best chance u can :) I think tungsten has the longest range.
Just fit that, see wat range u get (right click on ur gun and see optimium range + fall off). And jsut try 2 orbit ur nmy at that range
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Sollytear
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Posted - 2004.10.28 14:22:00 -
[28]
Well, a merlin is a gr8 ship :)
Just remembr, use ur missiles to compliment ur turret slot guns. U said wats beta, hybrid/projectiles. Its Hybrid...
try taking neutrons with longer ranged ammo to compliment ur missiles. I.e. ur missiles will reach 25km :) So try 2 get ur hybrid 2 get that far. Of course u cant if ur using neutrons. So jsut give it the best chance u can :) I think tungsten has the longest range.
Just fit that, see wat range u get (right click on ur gun and see optimium range + fall off). And jsut try 2 orbit ur nmy at that range
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Iachrites Archveult
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Posted - 2004.10.29 16:38:00 -
[29]
If you're going to try and complement missiles on a Merlin, there is no way you will get anything like the req range with blasters of any kind.
Use 125mm or 150mm rails (have to decide over range/RoF/tracking between the two calibres) with iridium, tungsten or iron ammo depending on your preferred balance of range bonus to dmg.
Check the attributes on the charge types to see what you think about that.
IA
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Iachrites Archveult
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Posted - 2004.10.29 16:38:00 -
[30]
If you're going to try and complement missiles on a Merlin, there is no way you will get anything like the req range with blasters of any kind.
Use 125mm or 150mm rails (have to decide over range/RoF/tracking between the two calibres) with iridium, tungsten or iron ammo depending on your preferred balance of range bonus to dmg.
Check the attributes on the charge types to see what you think about that.
IA
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