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Nexa Lu
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Posted - 2009.10.11 10:03:00 -
[1]
so i was looking at the map yesterday and saw only a hand full of 0.0 entrences if ccp wants us all in 0.0 how about they put more stargates around so smaler corps and gangs can get in with out getting bloobed, i meain how sad are you to sit at a gate allday just to bloob anyone that comes through.
if you want more people in 0.0 make it so we can get in
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Nocturnal Avenger
x13
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Posted - 2009.10.11 10:13:00 -
[2]
Instead of sneaking in - try bashing down the door instead 
- Carebear Pirate - |

Vaal Erit
Science and Trade Institute
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Posted - 2009.10.11 10:25:00 -
[3]
Edited by: Vaal Erit on 11/10/2009 10:25:01 They already HEAVILY nerfed 0.0 entrances by changing all the low sec -> 0.0 stargates into massive regional stargates which are very hard to bubble. If you cannot get into 0.0 with current mechanics that make it insanely easy, then you fail at this game and should probably go play hello kitty online.
Also, we don't want whining noobs into 0.0, stay in motsu.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Intense Thinker
Minmatar
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Posted - 2009.10.11 10:25:00 -
[4]
You need to deal with the bloobs yourself! Try motorboating them 
Originally by: Hamshoe
Don't **** down my back and tell me it's raining.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.10.11 10:33:00 -
[5]
Originally by: Vaal Erit They already HEAVILY nerfed 0.0 entrances by changing all the low sec -> 0.0 stargates into massive regional stargates which are very hard to bubble.
In most cases, that just moved the camps one jump back. The chokepoints are the systems you MUST go through to reach a 0.0 region and there are few enough of them per region that they're totally campable. Even the regional gates can be camped with a few large bubbles and some pilots.
If you really have to get past the camps, the #1 way is to use a T3 ship with a covert ops cloak and interdiction nullifier. Unless you lag, there's not much people can do to stop you in that setup.
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Respute
Minmatar Divine Retribution Sons of Tangra
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Posted - 2009.10.11 10:41:00 -
[6]
So fight your way in? Its like instant action and once you live in 0.0 its what you spend most of your time doing...looking for action.
It's allways different depending on whatever side of the fence you be on. Empire peeps complain there are too many blobs and camps, 0.0 peeps complain they cant ever find a blob or the ~good fight~
Here is a heads up...gate campers are usually camping because they lack the fleet composition or organization (FC is away and everyone has wet feet) to roam...so gate camps generally are pretty easy to bust up and are one of the most fun things to do in eve. I've watched camps outnumbering the aggressors 2 to 1 and flee countless times.
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Kolatha
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Posted - 2009.10.11 10:56:00 -
[7]
You could always try wormholes.
With a bit of patience and planning you could probably sneak quite a fleet in behind enemy lines.
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Miilla
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Posted - 2009.10.11 11:15:00 -
[8]
Originally by: Kolatha You could always try wormholes.
With a bit of patience and planning you could probably sneak quite a fleet in behind enemy lines.
Or get lost for a week.
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Furb Killer
Gallente
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Posted - 2009.10.11 11:15:00 -
[9]
Yeah getting past camps with regional gates is pretty easy. And now try to do it with a battlecruiser/battleship, good luck and dont forget to upload your lossmail.
Or you can scan for wormhole entrances all day to get new stuff to your little 0.0 empire, brilliant idea 
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Marko box
Caldari Kumovi Sons of Tangra
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Posted - 2009.10.11 11:24:00 -
[10]
Ask GK how they do it. They seem to be doing just fine in the midle of fountain 3 jumps from our staging sys 
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Arte
The Darkness Within
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Posted - 2009.10.11 11:31:00 -
[11]
Wait to see how the map changes after dominion and it's system claim mechanism is released.
Then maybe the subject can be raised again. --------------------------------------------------------------------------------
Originally by: CCP Whisper "So you're going to have to do some actual thinking..."
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Fig Jam
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Posted - 2009.10.11 11:38:00 -
[12]
It's from all those drunken 0.0 roams, damn litter bugs!!!
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LordInvisible
Gallente GK inc.
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Posted - 2009.10.11 11:42:00 -
[13]
Originally by: Marko box Ask GK how they do it. They seem to be doing just fine in the midle of fountain 3 jumps from our staging sys 
this:D -------------------------------------------------------------------------------- My story: www.subjectx.net/eng - Now with paypal donations possible:D |

Anub1s
Amarr E-x7 Network G-R-I-E-V-A-N-C-E
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Posted - 2009.10.11 11:56:00 -
[14]
Originally by: LordInvisible
Originally by: Marko box Ask GK how they do it. They seem to be doing just fine in the midle of fountain 3 jumps from our staging sys 
this:D
CCP, Nerf GK.
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Jmanis Catharg
Caldari State Protectorate
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Posted - 2009.10.11 12:15:00 -
[15]
Soooo,,, flying in module-compressed minerals and blueprints in a covops cloaked blockade runner doesn't work?  ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Hunter Creed
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Posted - 2009.10.11 13:05:00 -
[16]
One of the tricks to navigating null sec is not to warp within 0m of a gate, warp as far out as possible and if someone is set up just warp away. Chances are you'll be too far from them for them to use a warp scrambler. Also temporarily use a warp stabilizer just in case. If you have patience train to use the simplest cloak. You may not be able to warp in and you may go super slow but if you cloak the moment you get there and take an indirect route to the gate then you can crawl up to it and jump.
Also if you warp in then warp away because someone is there back track one system and then add the system with the camper to the avoid list. Set destination again (might not be necessary) and it will give you an alternative way around. If all ways in are blocked then crawling with a cloak is the best option that I see.
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Rakshasa Taisab
Caldari Sane Industries Inc. Novus Auctorita
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Posted - 2009.10.11 14:09:00 -
[17]
Originally by: Furb Killer Yeah getting past camps with regional gates is pretty easy. And now try to do it with a battlecruiser/battleship, good luck and dont forget to upload your lossmail.
You are like that kid who spends the whole day trying to make the square block fit into the round hole.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.10.11 14:23:00 -
[18]
Edited by: Khemul Zula on 11/10/2009 14:24:30
Originally by: Rakshasa Taisab
Originally by: Furb Killer Yeah getting past camps with regional gates is pretty easy. And now try to do it with a battlecruiser/battleship, good luck and dont forget to upload your lossmail.
You are like that kid who spends the whole day trying to make the square block fit into the round hole.
A good hammer will do it in minutes. Silly kids wasting a whole day. 
How exactly would adding more stargates (ie: more bottlenecks) make it easier to enter 0.0? Regional gates and wormholes are the solutions to the bottlenecks, not introducing more bottlenecks.
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Blastil
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Posted - 2009.10.11 14:29:00 -
[19]
THis is a bunch of bull. Every region has at least 6 regional entry points. Most regions in EVE have no contact with highsec, its true, but considering how massive 0.0 is, the 10 or so regional entries are just fine. TBH, if you don't have a carrier to jump your assets around gate camps you shouldn't be in 0.0. you need to think about other ways to move **** in 0.0, don't just fit up a badger II and expect it to work the same.
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Max Queso
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Posted - 2009.10.11 16:20:00 -
[20]
Originally by: Furb Killer Yeah getting past camps with regional gates is pretty easy. And now try to do it with a battlecruiser/battleship, good luck and dont forget to upload your lossmail.
Or you can scan for wormhole entrances all day to get new stuff to your little 0.0 empire, brilliant idea 
I'm surprised that I'm hearing this from someone with some kind of combat record.
At worst, you get your clone into nullsec via any ship that you're confident can get you by any potential camps. If your destination is to far, your corp should set up an office at a cloning station that you can pod yourself to. Assets you have moved in via carrier, and if you're going into deep nullsec, those assets should include a fair number of bpc's to keep you in ships and ammo.
You'd only try to fly a bc/bs in if you were lookin for a bit of fun on the way. 
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Furb Killer
Gallente
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Posted - 2009.10.11 16:31:00 -
[21]
Edited by: Furb Killer on 11/10/2009 16:33:44 Hey i never said i completely agree with the point made in the OP. However it is just that trying to run through the camp only works for a handfull of ships (and i see enough cloakie ships still getting destroyed in bubblecamps), and relying on wormholes is a very bad idea. Sure when there is one (i had one a while ago who went directlty from my home system to high sec), it is really handy. But it is not something to rely on.
Obviously contrary to what someone said, adding more gates from low/high sec to 0.0 will not create more bottlenecks, there wont be bottlenecks anymore.
Quote: One of the tricks to navigating null sec is not to warp within 0m of a gate, warp as far out as possible and if someone is set up just warp away
You do realise that bubbles will drag you right on top of them? So it only works if you got bookmarks arround the gate.
Luckily if you dont have them, you can most times warp to planet within scan range of gate and scan if the gate is clear. But that is not always possible.
Edit: And while i realise basicly all those problems can be solved with a clone where you want to be and a jump drive capable ship jumping everything in, i personally dont really like that that would almost be a requirement for a small group wanting to live somewhere in 0.0, to just jump everything directly into your systems.
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Lester Jester
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Posted - 2009.10.11 16:50:00 -
[22]
There should be no bottle necks in the game. Everyone should be able to easily make it into null sec. If it takes bottle necks to make the game fun and null sec playable, then the game design has failed.
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7Boy Curry
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Posted - 2009.10.11 17:00:00 -
[23]
Originally by: Lester Jester There should be no bottle necks in the game. Everyone should be able to easily make it into null sec. If it takes bottle necks to make the game fun and null sec playable, then the game design has failed.
Well all the macro ratters out there seem to think it's no problem getting in....perhaps your doing it wrong?
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Lester Jester
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Posted - 2009.10.11 17:20:00 -
[24]
Originally by: 7Boy Curry .perhaps your doing it wrong?
Your assumption is incorrect, I don't have an issue with travel. 
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jimmyjam
Gallente Sinner Among Saints Exquisite Malevolence
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Posted - 2009.10.11 17:33:00 -
[25]
There will allways be chokepoints in 0.0 get used to it timing is the key here if your solo.
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7Boy Curry
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Posted - 2009.10.11 17:33:00 -
[26]
Originally by: Lester Jester
Originally by: 7Boy Curry .perhaps your doing it wrong?
Your assumption is incorrect, I don't have an issue with travel. 
it's funny to hear a person who considers himself a pirate complain about free access to all areas, with no risk....
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Lester Jester
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Posted - 2009.10.11 17:52:00 -
[27]
Edited by: Lester Jester on 11/10/2009 17:56:07
Originally by: 7Boy Curry
Originally by: Lester Jester
Originally by: 7Boy Curry .perhaps your doing it wrong?
Your assumption is incorrect, I don't have an issue with travel. 
it's funny to hear a person who considers himself a pirate complain about free access to all areas, with no risk....
I never said 'no risk'. But it should be hard to predict where the traffic is going to flow. If you want sit and camp a gate fine, but the odds of travelers going through that gate should not be in your favor by virtue of game design. The are gates in the game where there is a virtual guarantee of prey.
I have been playing for a long time, I have always despised camping as the primary form of PVP. It is lazy game design. Hopefully the coming sov changes will help this.
Just because I play a pirate occasionally in an internet spaceship game, does not mean I am one IRL
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Some Advisor
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Posted - 2009.10.11 21:19:00 -
[28]
Originally by: Furb Killer Or you can scan for wormhole entrances all day to get new stuff to your little 0.0 empire, brilliant idea 
what you dont like there? it works fine for me and we got time, too
i think ill try a "mini 0.0 empire" purely controlled from within our nice wh system :)
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cpt Mark
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Posted - 2009.10.11 21:38:00 -
[29]
How odd..
I find getting into 0.0 very easy.. maybe one or two targets to shoot on your way in wooop!
Then you travel 10 jumps into 0.0 and ecounter a fleet, you manage to escape and log off at a bookmark.
You return 2 hours later, system is clear. You manage to make 6 jumps back to low sec.
on the 6th jump, even with the map saying the systems are almost empty, you land into a 60 man blob fleet and get fast tracked to Kisogo.
.......
Easy to get into 0.0... easy to go deep too. Returning is easy.. if you dont mind it being in a new body.
only 3 people have had the satisfaction of having my corpse. I will get vengence on all of them.
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Hunter Creed
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Posted - 2009.10.12 00:25:00 -
[30]
Well I found out about gate campers the hard way, luckily it was a new char (alt) in a shuttle so I didn't lose anything. I don't know what they did but I could see a sphere within a bigger sphere. What happened was the smaller sphere around the gate prevented me from reaching it (fell out of warp just outside) while the larger sphere (which I could warp into) prevented me from warping out. However warping to within 100km of the gate kept me well outside the large sphere. Warping away in a shuttle was easy, they didn't even get a lock again. A larger ship would probably take a hit or two but should be able to tank it. I ran into 4 or 5 more after that first one and none were a problem to get around.
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