Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2009.10.12 06:37:00 -
[31]
Edited by: Typhado3 on 12/10/2009 06:40:13 so now races with crappy faction stores get even crappier rewards. Now we have CNR with uber ultimate CN shield booster and RFpest with either crappy RF shield booster or non-bonused CN shield booster. If you look at armour reps it's even worse.
This also is a big hit to versatility. ships like tempest, domi, phoon, etc all make heavy use of mods like neuts, ecm and other random ewar on occasion now while all the others get large boosts they get left behind. This pushes the game toward being nothing more than dps/tank which we already have far too much off.
It also means any unusual setups are taking another major hit. A shield tanking domi can work and the new faction one could be rather good at it but not now since your forced to use your racial mods.
sry to be so negative but there's quite a few problems that need fixing before this can get off the ground. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.12 06:43:00 -
[32]
Edited by: Siigari Kitawa on 12/10/2009 06:47:16
Originally by: Typhado3 It also means any unusual setups are taking another major hit. A shield tanking domi can work and the new faction one could be rather good at it but not now since your forced to use your racial mods.
?
So you're saying that just because it works best on one ship means it won't work on another?
Does anyone fit autocannons to blaster ships? Does anyone shield tank a dominix? Does anyone try unusual setups on things using modules that don't receive bonuses?
Just because you won't get the bonus doesn't mean you still can't fit the module. It simply gives you a bonus as you were to have a bonus to fitting a Heavy Neutron Blaster to a Thorax.
Simple as.
I'd also like to add that modules that have poor attributes but improved fittings (such as Domination modules) overcome their loss with the bonus structure I have implemented. Sure your Domination Shield Booster may not be as hot as the Caldari Navy one, but you get a bonus to the boost amount making up shortcomings, as well as the fitting reductions! If you want the raw power you are always free to fit whatever you like.
Read about the bonus structure here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1195121&page=1#19
|

voogru
Massive Damage United Corporations Against Macros
|
Posted - 2009.10.12 08:52:00 -
[33]
Only if my Yacht gets a bonus too.
Hate Farmers? Click Here |

XIRUSPHERE
Gallente The Aduro Protocol
|
Posted - 2009.10.12 15:39:00 -
[34]
I would like to see something like this implemented, It would be nice to see racial specific systems give a little more oomph when used together.
|

xVx dreadnaught
Caldari Weak and Fee-bile
|
Posted - 2009.10.12 18:46:00 -
[35]
signed, I was considering pimping out a Navy megathron and realised that my skillz with blasters made the T2 better than factioned... But this kind of bonus would really make it worth while.
Also your more likely to see people using themed setups then.
Only thing I want then is factioned stuff to come down in price so I don't wanna lay down in traffic after loosing a cruiser.
***Something Elite Written here*** |

Z1lot
|
Posted - 2009.10.12 22:08:00 -
[36]
Great idea, this would make faction ships worth it!!!!
|

Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
|
Posted - 2009.10.12 23:57:00 -
[37]
On the one hand I think this would be nice to have. On the other hand I'm pretty sure that officer 'sets' would throw off balance, and there are too many people with enough money to burn.
Officer items should be exempt. They are already superior. There really is no need to push the extremes yet again, only to get everything 'nerfed' in return eventually. Apart from that, as some have pointed out or at least hinted at, it shouldn't come down to a general PvE mission-runner boost, with all CNR's even stronger than before. That's not needed, either, especially since stuff doesn't tend to get blown up in PvE.
I think an interesting implementation would be along the lines of factional warfare. Factional warfare could (and imho should) have a somewhat separated 'economy'. That would allow for a different approach when it comes to costs and usage. For example if you couldn't throw faction 'sets' and certain faction ships on the open market, but instead only use them in factional warfare, cost and number would be a lot less critical, balance-wise. And on top of that they would actually be used in PvP, and get blown up eventually.
Last year and this year at Fanfest some people were throwing ideas around regarding FW-only items. I strongly support that concept. Factional warfare should be all about fun, roleplaying and having an impact on empire power structures. People say, amongst other things, that they want faction-module 'sets' for roleplaying reasons. So why not give them what they want? But in a special environment, that's suitable for it. It would be fun seeing faction-fitted faction ships duking it out for fun and fame, instead of watching CNRs, CNSs and Navy Domis grinding missions.. even faster than before..
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
|
Posted - 2009.10.13 02:08:00 -
[38]
I kind of like officer bits being exempt and making sure the bonuses don't make non-officer better than best officer or even second-best officer.
Anyway, there is always the possibility that some new faction items could be added if this were added, in order to allow more versatile ship setups to benefit.
|

Jadokun
|
Posted - 2009.10.13 04:43:00 -
[39]
I support the OP, 100% Awesome!
|

GoingOffRoading
Gallente The Aduro Protocol
|
Posted - 2009.10.13 05:01:00 -
[40]
Awesome idea
|
|

Niraia
Gallente Clown Punchers Syndicate
|
Posted - 2009.10.13 19:10:00 -
[41]
You have too much isk, etc :p Good idea, though.
As an alternative to having an "attunement" skill.. maybe if you were in a ship with the right faction junk and receiving the bonus, and lost the ship, you could lose a little reputation with that faction? Kill someone with it, and gain some.
Would it then make sense for the bonuses to include faction standings in the equation? All on a very small scale, of course.
Seems a little more believable, and offers a (slower) alternative to grinding missions for faction standings for people who aren't so much into PVE.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.13 21:50:00 -
[42]
Edited by: Siigari Kitawa on 13/10/2009 21:53:12
Originally by: Niraia As an alternative to having an "attunement" skill.. maybe if you were in a ship with the right faction junk and receiving the bonus, and lost the ship, you could lose a little reputation with that faction? Kill someone with it, and gain some.
Cool idea. Though I believe this would tie more into faction warfare. Definitely like the option though, I would love the chance to represent Blood Raiders :3
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.18 07:47:00 -
[43]
No discussion? Seriously?
|

AlphaJuliet
Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2009.10.18 10:16:00 -
[44]
"Sets" of mods = BAD!!!
badbadbadbad! Never do it!
Instead of using skills and all this stuff...
Faction navy ships (eg. CNR, CN Caracal, or even the CN Faction Frigate) get bonuses for having fit faction modules of the same faction (eg. CN Torp Launcher on that CNR [which get slight bonuses for ammo too...maybe]) that go NO HIGHER than lv4-skilled T2. You'll still get the same bonuses that you would get from using any other torp launcher on the CNR, it's just that the CN version gets more bonuses.
Yes, this gives the lvl4-running carebears a boost. But, it also gives incentives for people to use faction ships for PvP instead of T2.
Using skills and such, you're making it overly complicated just for a small incentive. The idea is to keep it simple. The easier it is for the devs the quicker you might see this.
|

schurem
Silver Snake Enterprise Systematic-Chaos
|
Posted - 2009.10.18 11:27:00 -
[45]
Originally by: Siigari Kitawa No discussion? Seriously?
Well there is some discussion, but i reckon most of us find it a pretty cool idea.
|

Dansel
Gallente
|
Posted - 2009.10.18 11:32:00 -
[46]
And as mentioned above giving Faction ammo a slight boost when fitted in a Gun from the same Faction (Say Caldari Navy Scourge and a Caldari Navy Heavy Missile Launcher). Would possibly make them an alternative above T2 guns. -----------------
Yay!! |

Fi Vantage
Minmatar Kha'rific-Mintor Outriders.
|
Posted - 2009.10.18 11:42:00 -
[47]
This would be fine, as long as there aren't any bonuses for completing a set.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.19 03:35:00 -
[48]
Originally by: Dansel And as mentioned above giving Faction ammo a slight boost when fitted in a Gun from the same Faction (Say Caldari Navy Scourge and a Caldari Navy Heavy Missile Launcher). Would possibly make them an alternative above T2 guns.
Well, it would have to be far superior than tech 2 for people to consider buying a 15 mil gun rather than a 2 mil gun and fitting it to their ship.
I don't think ammo is the issue really.
|

ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.10.19 10:29:00 -
[49]
Zigzag likes.
Though, guns would have to become a lot more common drops for them to be useful things to fit (as a set).
|

Grarr Wrexx
|
Posted - 2009.10.19 11:09:00 -
[50]
Aw crap, not another isenharts breastplate 
|
|

AlphaJuliet
Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2009.10.19 11:24:00 -
[51]
Originally by: Siigari Kitawa
Well, it would have to be far superior than tech 2 for people to consider buying a 15 mil gun rather than a 2 mil gun and fitting it to their ship.
I don't think ammo is the issue really.
So as well as boosting the range, refire rate, ammo capacity, and CPU/PG requirements when fitted on same-faction ships, make faction mods/ships easier and cheaper to acquire. Looking at the Hookbill specifically, you pay a ton of LP (less if you're militia, right? It's still 1/2 a ton.) and 10mil for a 1-run BPO to build a ship that is only marginally better than a 250K (or roughly 2-mil unlimited run BPO) Merlin.
I was looking at getting said ship just for the hell of it to use it like a cheapo harpy, but for 1/2 the price you only get 1/10 the extra capabilities. I might as well buy/fit 10 merlins for that price. I think that a combination of making them cheaper (say 1.5-2 million ISK + 10K LP for the BPC or 25K + a Merlin for a straight ship) plus the added faction ship+mod bonus (along with cheaper mods so that a L1 mission runner can afford a set of mid-range T1 guns after doing 10-15 missions. And maybe a set of 10K small ammo after another 10) would make faction ships desirable and comparable to where they're priced.
Comments/Criticisms/Insults?
|

Illectroculus Defined
|
Posted - 2009.10.19 21:30:00 -
[52]
Not that I'd ever fly faction fit setups. (well I guess I fitted my hulk with a CN Shield Harderner, but that doesn't count)
But I like this idea.
It would of course make those factions with modules but no ships less desirable (Thukker, SOE, Khanid, Ammatar) so to make things fair we'd like some awesome new faction ships from these lesser used groups.
|

Iman Atheist
Gangrel Mining and Security Dark Taboo
|
Posted - 2009.10.20 15:14:00 -
[53]
I support this idea.
Make sets of EVERYTHING!
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.21 09:16:00 -
[54]
Bump for more discussion :3
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.28 10:23:00 -
[55]
Bump \o/
|

Kora Zilesti
|
Posted - 2009.11.02 20:13:00 -
[56]
Originally by: Kahega Amielden
Originally by: Doc Brown I like this idea, but I think that re-purposing the existing modules for this will only drive them up in price (and they're not cheap as is).
I would suggest creating a new series of modules that give bonuses when fitted together, and a bigger bonus when fitted on a ship that falls into of the 4 races. This would then mean that a pirate ship (which require knowledge of 2 races to fly) would then have 2x the amount of this new series to play with.
F.ex.: There would be a mixed (low and medium) set of 3-5 modules for armor tanking, and a different set of 3-5 (low and medium) for hybrid guns. So then, if one was flying a Pirate ship they could use 3 from the armor tanking set (and get the set & ship bonus) along with using a hybrid series (again granting a set bonus along with the pirate ship bonus).
Understand? (if not let me know and i'll post an example)
WTB Sigon's Large Neutron Blaster
Sigon's is for noobs. WTB Immortal King's Energized Adaptive Nano Membrane
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.11.03 21:46:00 -
[57]
\o/
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |