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Franconis
Gallente Atropos.
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Posted - 2009.10.12 16:54:00 -
[1]
Myself and a few corpmates logged onto sisi this weekend to test out the new supercaps. We were pleasantly surprised at the relative balance of the capital ship classes in regards to each other. Here is my overall impression of each ship class, though some balancing still needs to be done from race to race.
Titans Observed role: Jump bridge + Vanilla Capital Popper. Strengths:
Ability to kill carriers/dreads with impunity
Good tanks
Excellent gang bonuses Weaknesses:
Not as much DPS as Super Carriers, balanced out by faster more reliable damage application.
Some titans can't reasonably use all of their turret/missile hardpoints for weapons.
Super Carriers Observed role: Super-capital hunting strike groups. Strengths:
Excellent DPS
Good tanks
Outgoing remote reps cannot be interrupted Weaknesses:
Can't solo tank, must be in a large remote repping group.
Fighters and Fighter Bombers can be killed, and are very expensive.
Travel time of Fighter Bombers kinda sucks.
Drone Control units if turned off loose control of a 'drone' instead of just having it return to ship. Very costly.
Dreads Observed Role: General DPS ship, relatively expendable Strengths:
Great DPS for the price
DPS is applicable at good ranges if fitted for the job.
Decent local repping
Tracking tweak makes them somewhat more effective against sub-caps
Short-range weapons are now viable against other captials Weaknesses:
Gets one-shotted by DDs
DPS is weak compared to supercaps
Can't be remote repped
Essentially big player-flown sentry drones: expendable static DPS output.
Sentry range for all dreads is 60km with max skills
Carriers Observed Role: RR support, DPS support, and Point-Defense Strengths:
Effective against most sub-capital threats, and various capital weapons
Extra RR support, which is needed to keep super-caps alive
Can be remote repped
Relatively cheap + expendable
Ability to triage if needed Weaknesses:
Minimal tank, even with a pure buffer tank and rr, it won't last long
Minimal DPS against capitals
Gets one-shotted by DDs
Can't be remote repped in triage
Can be jammed when not in triage, preventing remote rep support
Overall, I like the general state of the capital classes as it will apply to capital fleet fights. Titans sit at the middle of the fleet, instapopping vanilla caps left and right. Super Carriers apply good DPS and good remote reps, working together as the core of the fleet and supporting the titans. Dreads enter siege and make things die, while getting popped one by one themselves. Carriers add logistic support and point defense against sub-capital gangs, while also being killed one by one. Overall, capital fights seem like fun. There seems to be some strategy involved and that is a welcome change over the previous dread vs dread fights.
What are your opinions?
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.10.12 17:14:00 -
[2]
I pretty much agree.
Would be a lot better if triage didn't block reps though. --------------------
CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |

fab24
Gallente Order of Anarchy The Laughing Men
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Posted - 2009.10.12 21:06:00 -
[3]
You and your few corpmates were lucky to have the skills, happy to see u've got fun. Trolling is not permitted on the forum - we encourage threads that discuss issues in a constructive and spirited atmosphere. < lmfao... |

Maverick MJ
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Posted - 2009.10.14 01:12:00 -
[4]
You never got them fab? Damn
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HeliosGal
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Posted - 2009.10.14 02:31:00 -
[5]
i think good poitns all round, from all the data feeds ccp will make additional tweaks, however i think they are satisifed with the carriers as they are the next step is pirate arcs, fleet finder improvements, planetary improvements graphics etc and sov is the big one
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Rahjadan Shardur
Minmatar Poisoned Heart
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Posted - 2009.10.14 10:44:00 -
[6]
Originally by: Franconis ... Titans ... Weaknesses: ...
Some titans can't reasonably use all of their turret/missile hardpoints for weapons.
Super Carriers ... Weaknesses: ...
Drone Control units if turned off loose control of a 'drone' instead of just having it return to ship. Very costly.
...
Thouse two points seem to need a look at but all in all i think "capships online" will finaly be fun.  ------------------ In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. (Douglas Adams) |

HeliosGal
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Posted - 2009.10.14 10:48:00 -
[7]
titans set to become more focused fire and less boom boom. More a niche role fleets wont be depedant upon them
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Calistah Dari
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Posted - 2009.10.14 11:59:00 -
[8]
Originally by: Franconis
Dreads
Weaknesses:
Can't be remote repped
Pretty new to all this capital stuff. Why can't Dreads be repped? Do you mean whilst in Seige mode or at any time?
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Franconis
Gallente Atropos.
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Posted - 2009.10.14 16:10:00 -
[9]
Originally by: Calistah Dari
Originally by: Franconis
Dreads
Weaknesses:
Can't be remote repped
Pretty new to all this capital stuff. Why can't Dreads be repped? Do you mean whilst in Seige mode or at any time?
Yes, I mean while in Siege. This is also true of Triage carriers while in Triage mode.
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Count Helmchen
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Posted - 2009.10.14 17:04:00 -
[10]
iam waiting for the day, where some alliances can blob with 50+ titans an entire cap fleet of the same size
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Jdsnut
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Posted - 2009.10.15 02:51:00 -
[11]
*Raises Glass. To you CCP
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