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Jacob Mei
Gallente
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Posted - 2009.10.18 14:29:00 -
[31]
/Signed.
The queue is a great system but falls short for skills that require you to have another skill before you can even insert it. I encountered this issue over the summer when I went away for about five days and litterally had no other skill that I could train that would take up that amount of time, end result I lose about a day or so of skill training.
By adding the book holding feature players would finally be completely free of being at the mercy of the skill complete time. Doesnt over power if it only holds one or two skills, make it so you lose the skills if your poded (hell make it so the skill is lootable off the corpse) and have the time it adds count to the 24 hour rule. Should be easy enough to impliment before dominion too. On an unrelated note, Kneel before Zod! |

Vanessa Vansen
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Posted - 2009.10.18 14:42:00 -
[32]
That would be great!
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MadD0CT0R68
Brotherhood of Musketeers Red Alliance
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Posted - 2009.10.19 07:25:00 -
[33]
Edited by: MadD0CT0R68 on 19/10/2009 07:26:25
Originally by: Jacob Mei /Signed. The queue is a great system but falls short for skills that require you to have another skill before you can even insert it. I encountered this issue over the summer when I went away for about five days and litterally had no other skill that I could train that would take up that amount of time, end result I lose about a day or so of skill training. By adding the book holding feature players would finally be completely free of being at the mercy of the skill complete time. Doesnt over power if it only holds one or two skills, make it so you lose the skills if your poded (hell make it so the skill is lootable off the corpse) and have the time it adds count to the 24 hour rule. Should be easy enough to impliment before dominion too.
You can see quote CCP Zymurgist In message 9. But I don't see the original message of CCP Zymurgist.
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MadD0CT0R68
Brotherhood of Musketeers Red Alliance
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Posted - 2009.10.19 11:21:00 -
[34]
Originally by: Vanessa Vansen That would be great!
Many thanks for all.
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M General
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Posted - 2009.10.19 15:01:00 -
[35]
nice idea +1
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La Shene
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Posted - 2009.10.21 05:04:00 -
[36]
good idea +2
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MadD0CT0R68
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Posted - 2009.10.24 14:15:00 -
[37]
perfect idea.
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Iman Atheist
Gangrel Mining and Security Dark Taboo
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Posted - 2009.10.24 17:51:00 -
[38]
Awesome idea.
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Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.10.24 18:51:00 -
[39]
This is how I wished adding skills would work in the first place.. I hate hauling around skillbooks I don't qualify to use yet
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Root'er
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Posted - 2009.11.15 21:28:00 -
[40]
+1 , nice idea
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Avatoin
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Posted - 2009.11.16 01:47:00 -
[41]
Yes would love this idea. It would help complete the fix that the training quene was suppose to create in the first place. A mechanism that helps train skills without having to set an alarm clock to start the next skill during the night or having to delay training a skill so that another skill could train while at work because the planned skilled would have finished while at work or during downtime. Has it stands now the problem is the players have to go through the same process when starting a new skill. It would have been great if I could have injected the Gallente Freighter skill in my alt while it was still training Advanced Ship Skills so that I could start the freighter automatically instead of adding another skill I wasn't planning on using just so that there wasn't a gap in skill training.
So long story short...
/signed
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PaulTheConvoluted
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Posted - 2009.11.16 14:25:00 -
[42]
Originally by: Grarr Bexx Can't agree with this. It would be an easy way to haul skills without having them noticed in your cargo.
How would this be different from actually injecting them, with the very minor difference you can do so a couple hours before the prereq is actually met?
Looking at the preliminary patch notes there's nothing that lets me inject skills before their prereqs are met, like some are suggesting? Only thing I see is this:
Quote: You can no longer inject skills if they cannot be added to the end of the training queue immediately.
So this is almost a reverse of what is proposed in topic: You can inject _less_ skills instead of being able to queue one after its prereq.
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