| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Badowsky
Mirai Yume The Dark Nation
0
|
Posted - 2012.06.10 04:05:00 -
[1] - Quote
So, DUST 514 is set to come out rather soon, and the capsuleers of EVE will be linked with the mercenaries of DUST. But what I am asking is, why not link these two companions even further? I'll get straight to the point:
Mercenary boarding ships
Players will be able to purchase and fly (If they have the correct skills) a fast, medium-light tanked, cruiser-sized ship, carrying numerous squads of gun-wielding mercenaries. The boarding ship's main purpose in a fleet fight would be to latch onto a capital ship and unleash it's deadly cargo into the capital ship. After the mercenaries are dropped off, the ship may fly away to safety and the mercenaries may respawn inside the enmy capital ship.
The Merc's Job/Experience
The mercenaries would either be in a certain bay that would open when the ship latches onto the enemy ship or in drop pods carrying individual squads that would release when the boarding ship "latches onto" the enemy ship. Said drop pods would launch off of the Boarding ship and slam into enemy's ship and "drill " a hole into the hull that the Mercs would then run through so they may get aboard the enemy ship. The mercenaries would also be able to respawn in these drop pods.
The Goal
The mercenaries' job would be to to destroy the enemy ship from the inside by destroying key components of the ship, like life support, communications, the engines, etc. OR, they would take over the ship by fighting their way to the Bridge/control room of the enemy ship and capturing said room. The choice would be up to the capsuleer that flew the boarding ship or whatever person hired them, which would take out the merc's power of deciding for themselves. If the choice is to capture the capital ship, once the bridge has been taken the capsuleer piloting the ship will either be ejected from the ship or killed. Most likely ejected :)
Defense
Now, you are probably thinking, "Wow, the person flying the capital ship is defenseless, this tactic is way overpower." Or something along those lines :P Well, the capital ship pilot may hire mercenary squads that will be stationed inside their capital ship and defend them from the inside from the mercenaries coming in.
I've had this thought in my head for a while :) Well, what do you guys think? I know this is a lot for EVE to live up to, and may be super complicated to implement and tie in the Computer and PS3 elements, but I just wanted to get the idea out there :)
Please post your feedback :)
EDIT: Oops, sorry, I just realized that boarding ships have been discussed before.. Oh well, still feel free to post you feedback here. |

Garviel Tarrant
Aces -N- Eights Excuses.
4
|
Posted - 2012.06.10 06:14:00 -
[2] - Quote
Don't see the point for subcaps but i guess it would be a cool mechanic for capital ships.
couple of nitpics though.
1. there is no bridge as there is no crew. The capsuler is a god in his own domain on board his ship controlling everything with his thoughts. Also does not have life support since everything the capsuler needs in in the pod.
2. What are the Mercs going to do after they kill/eject the pod pilot? Seeing how they can't fly the ship themselves?
3. This won't work unless capital pilots are expected to carry a band of mercs with them at all times to defend them >_> Which would be rather silly outside of big fleet ops |

Badowsky
Mirai Yume The Dark Nation
0
|
Posted - 2012.06.10 06:45:00 -
[3] - Quote
Ah, good points. 1) I thought I read a CCP post a while back that said our ships actually have crews?
2) I forgot to mention that when the mercs take over the capital ship the ship will just be sitting there like any other ship that a pilot has ejected from and another player would be able to board the ship and take control of the capital ship (If they have the skills). Although, this would just make it a free for all for the ship so that either side could get it..
3) Yeah, I haven't been able to think of another possible way to counter the Boarding ships other than having your own defense team.. What could possibly happen is this: The opposing and defending teams of this particular engagement would be in the same "game" in which mercenaries on their PS3's can join the "game" and they would be placed on the opposing or defending team. Similar to like Battlefield or something, people can join in and out at will.
Sorry if I sound a little dumb, I don't know exactly how players in DUST find and join battles atm |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
684
|
Posted - 2012.06.10 11:24:00 -
[4] - Quote
My armour is designed to take multiple impacts from everything from meteorites to nuclear weapons to vastly powerful lasers. What is your drill going to do to it?
What is your drill going to do to my shields?
I believe that if fitted right, a dread can tank a single doomsday. How can you cut through armour designed to do that?
According to this: http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines caps have several hundred crew. Good luck getting enough mercs in to counter that, even assuming there aren't any security guys or marines on board. |

Loius Woo
PATRIOT KNIGHTS
101
|
Posted - 2012.06.10 15:27:00 -
[5] - Quote
There is NO reason whatsoever for DUST mercs to be used to board ships.
First of all, its a bad idea, but Ill point out why.
DUST mercs want to queue for a fight and then jump right in. Are these mercs gonna sit in your ship while you wait for the enemy fleet to jump in capitals? What happens when your ship gets popped? Do the mercs respawn on a new ship or just disappear?
How does the capital ship pilot defend himself? Your answer was to hire mercs. So now he has to have mercs on contract to defend his ship 24/7 if he is undocked on the off chance that he will get boarded. And mercs will charge a lot for defense that way, boredom in an FPS is not cheap.
And if you could use DUST mercs to board and steal an enemy capital, what huge investment risk do the DUST mercs have to make that balances the cost of the capital?
Bottom line, DUST and EVE are two very different games with very different pacing. There is literally no way to get DUST mercs to sit in a ship and wait for the opportunity in a fleet fight for your ship to attach to a capital, there is literally no way to balance the risk for both sides, there is no way to balance the mechanic.
Its a terrible idea. |

Jack Carrigan
Order of the Shadow The Revenant Order
681
|
Posted - 2012.06.10 19:27:00 -
[6] - Quote
Terrible idea is terrible. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Badowsky
Mirai Yume The Dark Nation
0
|
Posted - 2012.06.10 22:20:00 -
[7] - Quote
Thank you for your feedback.
This was just an idea that I had that is apparently terrible, so I guess we can all just forget about it  |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |